Druid Class

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Druid Class

Enchantment — Class

amarthaler on EDH Jorn, God of Winter

2 months ago

Update!

In: Crop Rotation

Out: Druid Class

Druid Class was as exciting as I thought it might be - but it was worth a try! Crop Rotation will let us filter a land if we need to or since it reads "find a land", we could tutor up Dark Depths or Thespian's Stage!

Squee_Spirit_Guide on Shifty Crabs!

2 months ago

Hey lcarl3035, thanks for the suggestion! Druid Class is interesting. I like that it's a little harder to remove than Jaddi Offshoot since it's an enchantment and the level 2 might come in handy sometimes.

TheOfficialCreator is spot on though. Since it's usually just a race, the lifeloss from the fetches and shocks isn't a major factor. Typically the mana is better spent on crabs and extra land drops, and Jaddi Offshoot is in the board to help mitigate the life loss against matchups where damage is key.

lcarl3035 on Shifty Crabs!

2 months ago

I would add Druid Class to compensate for all the "pay 1 life" fetchlands. It gains you life whenever a land etbs.

amarthaler on EDH Jorn, God of Winter

2 months ago

Update!

Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites

In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice  Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp

With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!

Maximariusmagillius on Simic Lands

2 months ago

Hey I really appreciate the time taken for these suggestions! I know I could definitely cut some lands from here but the plan was to put as many lands in a deck as I could and have it run well. Most of the non-basic lands I have in here have a way to provide creatures or become them for defense in the early game. I would like to put more fetch lands in here, I am going to look into those.

This deck has been an ongoing project of mine and I have been tuning it a little over time, it is not something I would like to put a lot of money into. It's also one of my earliest decks I have built so it's far from perfect.

I tried not to put instants and sorceries that would only fetch one or two lands, I felt that it could be replaced with something that either gets more, or a permanent that helps out multiple times. That being said, it goes to show I am a huge fan of permanents and free things or stuff that gives you free things each turn. I am going to add Primal Surge to the sideboard and will get them to add for the next deck update.

I specifically try not to have instant win-cons in my decks as my group is very casual. Things like Laboratory Maniac, Jace, Wielder of Mysteries, and Enter the Infinite would do just that. I am a fan of building up to something big and eventually ridiculous. Most of my decks are pretty susceptible to heavy control, but as I mentioned before we play casual.

I am also going to add Nissa, Vital Force, Zendikar's Roil, Tireless Provisioner, and Druid Class as these are perfect. I already have Avenger of Zendikar and The Mending of Dominaria in the deck. I also took out Retreat to Coralhelm because it did not really do enough for me.

There is already a insane amount of card draw and now that Aesi is the commander its even more. As it is I have milled myself out a couple of times with this deck and I am trying not to put too much more card draw.

This was a great help and gave me a lot of stuff to look at! I am very thankful of the time you took!

_Delta_ on Simic Lands

3 months ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

73 VIEWS | IN 1 FOLDER


Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

Drellino on Hans Gruber likes this deck (Budget)

3 months ago

Have u thought about Felidar Retreat and Courser of Kruphix? I found this deck a bit too slow against aggro decks like burn so i opted for the courser or Druid Class but prefer the first. The retreat is a good finisher and i see too much 3 cost cards. These are only suggestions. Anyway for me it's a good deck

Load more
Have (0)
Want (3) mitchman502 , Dbuxy , Amaterasu312