Deglamer

Deglamer

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deglamer Discussion

Omniscience_is_life on Why is Dockside Extortionist Red …

4 months ago

legendofa you're right about simplicity, we definitely don't need the flavor of the card to muck up gameplay or anything.

I guess I just think the way one interacts with an enchantment needs to be through magical means (take Deglamer as an example--the mage in the art is removing the obscuring sheen from an enchantment with a spell, not tearing it off forcefully with his hands).

MapPsycho on Indomitable Stomps -- (Fight Club/Stompy)

6 months ago

I am so sorry! I completely missed your comment on my deck! I just changed it a bit and noticed. :(

Thank for your praise, I really appreciate it!!! <3

Really love your deck! It's fun, and to the point. Also there are a bunch of cards in here I've never seen before like Apex Altisaur and Deglamer. I'm actually still looking through this and taking notes! XD

Optimator on Bastards on Parade

1 year ago

Elves can be done pretty cheap. Most mono-green utility cards are cheap too.

Return of the Wildspeaker , Deglamer , Unravel the Aether are some utility cards you missed. The rest of your utility is on point. I especially like Wrap in Vigor

jerleg on Mono Green Stompy 2019 Primer

1 year ago

jonmaior I will do my best to address all of your points, if I miss anything or want more clarification just ask.

First up Thrashing Brontodon might be a decent sideboard card (my sideboard is quite locked in so I dont think I'd use it) but I don't think it's great in the main. My biggest reason is we want our 3 drop to have triple green for devotions sake. I dislike playing anything more than a playset of a 3 drop as we want our curve to be as tight and low as possible.

Birds of Paradise is very cute tech against Ensnaring Bridge but I prefer my Deglamer as it's also useful against Wurmcoil Engine and other such artifacts you dont want to "destroy" but still need gone. Also the Deglamer can hit enchantments which doesn't come up often but can matter. As for running Birds itself, I would suggest changing over to Noble Hierarch (assuming budget isnt and issue) as you would get the same Bridge workaround with use in situations where their are no bridges.

Third: When it comes to 4 drops I try to avoid them. I used to play Surrak, the Hunt Caller but I found him to be dead in hand too often. Even when he did hit the board he was low impact and was chump blocked pretty easy.

Finally I'm not a huge fan of effects like Lead the Stampede as we are not looking for any creature in particular, just value in undercosted generic beaters. I'm not even a huge fan of Once Upon a Time for that same reason, but it allows us to trim on lands which is awesome so I'm tolerating it.

I do like your idea of trimming on a Once Upon a Time as I'm trying to find space to test out Syr Faren, the Hengehammer . So that might be one of my cuts.

So many new toys to play with!!

If I missed anything let me know!

-jerleg

P.S: my combo comment still stands. The reason we are any good is consistency so yes we can pressure stumbles from combo decks that do so. But combo decks are built to mitigate stumbling and if they go off we ain't stopping much.

SmudgeDredd on Ezuri, Renegade Leader

1 year ago

Protection for Ezuri:
Swiftfoot Boots , Mask of Avacyn , Alpha Authority , Swiftfoot Boots , Swiftfoot Boots


Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.



Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.

Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.

More lads:
Drove of Elves , Skyshroud Poacher , Nettle Sentinel

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