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|Commander / EDH||Legal|
Deglamer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 months ago
4 months ago
7 months ago
Elves can be done pretty cheap. Most mono-green utility cards are cheap too.
9 months ago
jonmaior I will do my best to address all of your points, if I miss anything or want more clarification just ask.
First up Thrashing Brontodon might be a decent sideboard card (my sideboard is quite locked in so I dont think I'd use it) but I don't think it's great in the main. My biggest reason is we want our 3 drop to have triple green for devotions sake. I dislike playing anything more than a playset of a 3 drop as we want our curve to be as tight and low as possible.
Birds of Paradise is very cute tech against Ensnaring Bridge but I prefer my Deglamer as it's also useful against Wurmcoil Engine and other such artifacts you dont want to "destroy" but still need gone. Also the Deglamer can hit enchantments which doesn't come up often but can matter. As for running Birds itself, I would suggest changing over to Noble Hierarch (assuming budget isnt and issue) as you would get the same Bridge workaround with use in situations where their are no bridges.
Third: When it comes to 4 drops I try to avoid them. I used to play Surrak, the Hunt Caller but I found him to be dead in hand too often. Even when he did hit the board he was low impact and was chump blocked pretty easy.
Finally I'm not a huge fan of effects like Lead the Stampede as we are not looking for any creature in particular, just value in undercosted generic beaters. I'm not even a huge fan of Once Upon a Time for that same reason, but it allows us to trim on lands which is awesome so I'm tolerating it.
So many new toys to play with!!
If I missed anything let me know!
P.S: my combo comment still stands. The reason we are any good is consistency so yes we can pressure stumbles from combo decks that do so. But combo decks are built to mitigate stumbling and if they go off we ain't stopping much.
10 months ago
Why go big, when you can go infinite?
There's a few combos out there but the most budget one I've seen goes: Elvish Guidance and your Arbor Elf , and Sword of the Paruns plus any three elves you've got. If you've got Ezuri out you can pump your boys silly.
Some board wipe options:
The Great Aurora , Perilous Vault , Nevinyrral's Disk , Setessan Tactics , Wave of Vitriol , Ratchet Bomb , Worldslayer , Polukranos, World Eater (sorry it's not an elf but you'll have the mana for sure). You'd probably only need 2/3.
Some removal options:
Beast Within , Desert Twister , Krosan Grip , Deglamer , Scour from Existence Nature's Claim is a straight upgrade to some cards already in your deck.
These might be better if you don't want something bouncing back to the command zone or something similiar Lignify , Song of the Dryads and there's a new one Kenrith's Transformation in case you want to turn something into an Elk.
Drove of Elves , Skyshroud Poacher , Nettle Sentinel
1 year ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
1 year ago
Yea, there are several cool things about Unravel/ Deglamer . I actually really like Manglehorn and have one ordered atm. As for the welding jar stuff, I think if I start seeing more affinity by me (I started playing some paper modern last week locally) I may consider a solo Oxidize just because of how annoying welding jar can be. I've also used Creeping Corrosion in the past... that cmc, tho...
I always tend to like sideboards with several 1-of's, but I realize it would probably be best in decks like stompy to make the sb short and sweet. I'm going to try a similar board to your out soon, including Spellskite , a card I've always wanted but used to be too expensive for how much I play paper (also kinda fell out of favor for quite some time). I like it better than Back to Nature against bogles and it helps a bit vs burn and some others as well. I don't own 2 Dismembers, but I have 2 Gut Shot that I have used successfully in the past so I may go 2:2 there. Anyway, thx for the answers and gl w/ the deck!
1 year ago
I dig the bounce Toothy (or other useful creature) tech.
That comment about needing Nexus of Fate is exactly why you don't want it or the other auto includes. Boring B.S. This deck actually looks fun.
Psychosis Crawler would do some work, but you've gone down that road before.
How have I not seen Forge of Heroes ?
I don't think the cycling makes Dissenter's Deliverance better than Deglamer .
Glen Elendra Archmage is probably an auto include you should include considering how many uses you'd likely get out of it.
Spike Weaver is something I'd put in, but not really your style. But... fogs...