Diabolic Vision

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Diabolic Vision

Sorcery

Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order.

Epicurus on Ramos: Getting Pumped

2 months ago

Hello there!

I'll get right down to it. I think you have +1/+1 counter support overkill here, and could use some ramp and draw action. I think that the comment above from Guerric covers a lot of the ramp, but I would also put Mirari's Wake on that list.

For draw, you do certainly have some amount, but I might suggest adding Lim-Dul's Vault and/or Diabolic Vision, Bringer of the Blue Dawn, Chulane, Teller of Tales and Garruk's Uprising. These choices are specifically good for your deck here, though obviously there are also the staples like Rhystic Study, and a slew of others. Being a 5-color deck, you could really choose anything.

And finally, I personally feel like Sage of Hours is too good not to include in any +1/+1 counter deck. And also, Doubling Season, if you can afford it.

Cheers!

Epicurus on The Holy Dragons Legion

3 months ago

I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.

Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.

Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).

The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.

As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.

As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:

Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.

And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.

That's all I got.

Cheers!

multimedia on Hello Beastie

6 months ago

Hey, you've made some big changes here. You need to add four cards to make 100 consider these?

  • Frantic Search: loot a 6 CMC plus creature and then use the untap lands to cast Runo.
  • Vile Entomber: potentially repeatable Entomb.
  • Lim-Dul's Vault arrange 5 cards deep and you have many chances to choose the 5 cards you want to keep.
  • Diabolic Vision: arrange 5 cards deep and you get to put a card of them into your hand.

These all help to setup Runo to transform. Vile Entomber has deathtouch to help it to attack/copied or simply be a deadly blocker afterwards. Having a potentially repeatable Entomb is good for reanimation and Wonder. The first time it attacks/copied get Wonder while in combat.

Both the creature looters here die to Heartless Summoning, but Obsessive Stitcher is a looter who doesn't and can also be an instant reanimation source.

DrkNinja on Dead Silence

6 months ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

multimedia on Runo Sea Monster Tribal

6 months ago

Hey, nice version on less than $100 budget.

I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?

Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.

These card suggestions could replace:

Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.

Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.

Good luck with your deck.

Ravenot on Octo-Jesus

7 months ago

I do, but I haven't updated the list to my current deck in a few months. Normally the list is private, but I went ahead and made it public. Be warned the sideboard/maybeboard is a bit of a mess, I believe the Maybeboard are cards that used to be in that I've tried at once point or not and removed for one reason or another, and the sideboard are cards I've had interest in but never put in yet.

My current list has changed, I've cut it down to only 5 of the bounce cards and replaced the recently banned hullbreacher. I'll go in and try to update it sometime this week to be current.

The Slumbering Deep

Also, I forgot that topdeck manipulation is exactly what you want to lean into in order to flip Stromkirk, so Ula's Temple could synergize. Some great cards to consider for that are Lim-Dul's Vault and Diabolic Vision

azja on Yuriko (Optimized) Primer

10 months ago

Thank you kieferzilla! I appreciate it!

I'll start with the Forgotten Realms stuff first, then move on to the other cards:

Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.

Silver Raven - It's no Faerie Seer , but it has some potential as an enabler. I definitely want to try it out, maybe in place of Tormented Soul since it can't be pitched to Force of Will and friends.

Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.

Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.

Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.

Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.

I hope that all makes sense, let me know if you have any more questions/suggestions!

kieferzilla on Yuriko (Optimized) Primer

10 months ago

Hey azja I love the list! I am lookin to build somethin' similar.

I was wondering if you had considered any of the new Forgotten Realms cards yet, and what you might swap for them? Notably Krydle of Baldur's Gate, Silver Raven, and Grazilaxx, Illithid Scholar

I also am looking for input on Alrund's Epiphany since it gives a flyer for ninjutsu and can be reduced in cost, sorta, with fortell.

One last card I had been looking at is Diabolic Vision to help with some top deck manipulation and maybe put a good ninja in your hand before attackin. Most of this stuff I've asked about could just be too slow for the deck but I was curious what you had to add!

Oh, and do you see Mana Crypt helping more than hurting usually? My playgroup could just run the game longer, we play a lot of removal and stuff, but it seems to outlast its welcome usually.

Thanks for any reply! :P

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