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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Necrosis24 on Cards that buff zombie tribal?
2 months ago
jarncards on StickMan
6 months ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.
Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
Life from the Loam and Bala Ged Recovery Flip would be good helps for mana and options.
As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.
Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
DemMeowsephs on Gisa's Undead Army
1 year ago
I believe I've already commented but have you thought about buffing the creature's power you sacrifice before you sac them? These might be precious slots in the deck and not worth it, but I was thinking cards like Bloodcurdling Scream / Howl from Beyond , and maybe Ghoul's Feast ? One that definitely seems like it should be in (though it is expensive) is Hatred , as you could essentially pay like 10 life before you sac something and create 10 extra zombies.
troublinparadise on Jarad visits the rat colonies
3 years ago
Love this deck! I'm in the process of building a very similar one. I wish thrumming stone weren't so darn expensive! I'm sure when I buy one they'll immediately reprint it, or ban it...
I've compiled a list of cards I'm considering that aren't in your deck. I expect that many of them are cards you either: 1. Thought about and decided against. 2. Didn't want to shell out the cash for, (I feel ya) 3. Don't use in your play group. (I noticed you've got no tutors. A card like Mausoleum Secrets is very affordable and super strong in this deck. If your playgroup or you personally avoid tutors for balance/powerlevel/gameplay reasons, I commend you.) Hopefully there's a card or two in this list that make you say "oooh!", because your deck certainly got that reaction from me! Bloodbond March is INSANE and it's only 50 cents!
If any of these cards are like... aggressively bad, let me know so I don't put them in my deck, haha. I'm assuming you've actually assembled and playtested the deck, whereas I am still residing in the magical christmas land of my mind.
Erebos, God of the Dead
Archfiend of Depravity
Ob Nixilis, Unshackled
Butcher of Malakir
Journey to Eternity Flip
Dictate of Erebos
Urborg, Tomb of Yawgmoth
I haven't put much thought into what you would cut if you like any of these, aside from Blighted Fen . Once you get Bontu's Monument , Herald's Horn , or Jet Medallion out, Blighted Fen and any basic forests you end up with are gonna feel bad. Initiates of the Ebon Hand and Bog Initiate are spicy ways to fix the issue, but they are also... bad.
Side note: I'm curious how Rancor would be in this deck. It's a weird cost/benefit analysis because of course you want as many rats as possible, but when you can rancor to boost your sac creature +2/+0, then it pops back into your hand every time, it seems like the recursion value might add up. Also allows you to trample through extra damage on one player if they're gaining life. Anyone feel free to explain why Rancor is a dumb idea in this deck :)
Abres_Tenelles on Insert Shadowborn Apostle Joke Here
5 years ago
Soulshriek and Ghoul's Feast?
Paloma117 on Zombies ate my neighbors
5 years ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
further recommendations would be; Butcher Ghoul, Dregscape Zombie, Geralf's Messenger, Relentless Dead, Cryptbreaker and of course Diregraf Colossus
word to the wise though; don't just go for the money cards