Killing Wave

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

Killing Wave Discussion

Hynx on Curses **Primer**

6 days ago

Bitterheart Witch too tutor a specific curse with a sack mechanic such as Bone Splinters or Killing Wave or Porphyry Nodes or Spark Harvest

Fellin22 on Sac-it-to-me! ~ Korvold EDH

4 weeks ago

have you considered Killing Wave for another board wipe.

Bloodsucker1211 on Rayami Voltron

1 month ago

Grim Haruspex is useless in this deck as rayami prevents death triggers. Also Rayami's main weakness is an opponent forcing you to sacrifice him. Assault Suit gets around that plus gives haste, and lets you toss him around the table to spread commander damage. I would recommend more voltron artifacts too. I've seen a lot of decks neglect them because Rayami is fueled by creatures but its important to not neglect them. Remember, Rayami's big disadvantage comes from the fact that when a creature comes on to the field, you want to sac it most of the time, leaving you with just Rayami during your opponents turn. Get around this with some restrictive effects. Propaganda and Crawlspace are good. Try maybe adding Glacial Chasm to give you a stall period to build your board perhaps. Killing Wave can be a great mana sink if you don't mind throwing your own stuff away. Came here from the facebook group and your list looks solid, but theres always improvements to be made. In the new upcoming set theres an artifact creature that give vigilance reach and protection from multicolor. And has a cheap cmc of... X. Good addition. Think about some creatures that have a good amount of keywords like swiftwing and nighthawk that are under 3 or 4 mana. Theres plenty already here but theres more to be found in the old vaults haha. Solid list though, man!

StivoxiusPrime on Mazirek, Kraul Death Priest - Insect tribal

1 month ago

i don't see the synergy with Death Cloud Killing Wave and Pox

im still new and try to learn more but here i don't see it work sorry. please help me :D

roguebard on Marchesa, Dethrone

1 month ago

Last_Laugh

Thanks for the suggestions. Metallic Mimic has been sitting in my awful wizards deck for months now, I never thought of it going in here, but it really helps. Especially with the majority of the creature cards being wizards, same goes for Vindictive Lich , so thank you!

Now that I think about it, Yahenni, Undying Partisan really is a cheaper, and to some extent, better version of Grimgrin, Corpse-Born , so that definitely got put in. I would be hesitant to put in Falkenrath Aristocrat due to my CMC being quite high already (I know Razaketh, the Foulblooded has a high CMC, but he tutors and I cracked him while opening a pack so I feel obligated to use him! Shhhh!) And I would love to put Yawgmoth, Thran Physician but for now I'll leave him out, though I will probably always contemplate it!

Both Midnight Reaper and Grim Haruspex work better than River Kelpie for death/ETB based draw.

I feel like if I run Jokulhaups my playgroup will disown me. At some point Last One Standing will probably replace Killing Wave .

Thanks again for the suggestions, I really appreciate the feedback, and I definitely up-voted your Marchesa deck!

Bloodsucker1211 on Falling into Exile

1 month ago

Killing Wave is amazing with Rayami. Practically a board wipe when you pump 5 or 6 mana into it. Plus it allows you to be selective with your stuff. I find it to be worth the slot. Also, morph creatures like Liege of the Pit and Belltoll Dragon are awesome. They die as face down 2/2's and when they do they're exiled face up granting rayami flying, trample,and hexproof

Mj3913 on Greven, Hateful Captain

1 month ago

Don't ask what to remove for any of this... just some good synergies.

Captivating Crew and Puppeteer Clique can steal and effectively remove creatures paired with Greven. Doom Whisperer grows Greven while allowing you to dig and ditch if you will, while Plunge into Darkness can find that game ending card at the right moment. Bond of Agony , Killing Wave , and Nightmare Lash all allow for payment of life with benefits. Slaughter while limited it is still relevant and repeatable removal. And lastly Withering Boon because why not.

And should of first reserved my spot on the Deck Help page... oh well, enjoy this one free. +1

NickyBolas on Rayami Keywords

2 months ago

For cuts, i'd think about removing reach creatures as that ability is worthless once you have flying already.

So:

Then I'd cut down creatures that aren't that great in their own and are just in her for redundancy like

You might also want to as m switch stronghold assassin to Attrition and run Viscera Seer as a reliable and continual sac engine.

Also, if you're feeling spicy, you can run Killing Wave . You can use it offensively to drain opponents, it just as a "sac any number of you creatures" for a single {B}, since you can cast it for X=0 and still choose to not pay for each of your creatures.

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Killing Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.12%