Killing Wave

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

Latest Decks as Commander

Killing Wave Discussion

MaltOMeal on Goblin Politics

1 week ago

Hey lobsternips! Thought I'd jump in and give you my take on what you've got going on. Your noncreature spells look fantastic, not much I would take out, but if you can find a way to fit in some creature recursion in Rise of the Dark Realms or Thrilling Encore with your mass creature destruction in dictate or Killing Wave . Also bounce-type effects like Conjurer's Closet could make use of your etb effects, you'd definitely see some usefulness there. The only problem I see with this deck is its SUPER heavy into red, there are some non-red Goblins out there, but you'd basically be playing a Red deck splashing white and black for support. However, Goblins are funny and mean just like Negan.

As for creatures, I love what you're doing. Lots of synergy, and I love the Goblin tribal theme. Also, love the Kiki-Jiki inclusion, plus with snoop you sorta just win.

Cuts? Show

Creature Suggestions Show

Goblin Tribal spells Show

Utility Cards Show

Hope I helped some, I probably didn't seeing as I gave more inclusion suggestions rather than cuts. If you decide on doing one thing like "Go Wide" or "Go Tall", adjust your cards to reflect that. Aside from that good luck on your deckbuilding!

zapyourtumor on Modern Mono Black Vampire Drain Ramp Burn

2 weeks ago

Any deck that runs Killing Wave , Torment of Hailfire , and Dash Hopes gets my +1.

Have you considered stuff like Sword-Point Diplomacy ? I have a gimmicky choice deck and I know you probably don't want to lean too far into that, but I think sword point would be a great way too further pressure your opponent's life total while refilling your hand since your curve is pretty low. Also, maybe Geth's Verdict for some additional removal against Emmy.

zapyourtumor on Modern UB Shadow (WIP)

2 weeks ago

Ah I see. Also my all time favorite card to run in Shadow decks is Killing Wave , although it works a lot better in a deck like zazen's 10 rack shadow deck than something like this. I think it might still be worth testing in the sideboard and comparing it with Engineered Explosives / Yahenni's Expertise .

zapyourtumor on KAMIKAZE SHADOW RACK - Suicide Discard

2 weeks ago

This deck already looks very well built, so I can't really think of many suggestions. Even though it's ass with Bitterblossom , I think Killing Wave is worth trying since it lets you keep your Shadow and pressures your opponent's life total which might make it better in an 8-rack shadow deck than in a normal shadow deck. Against decks that go wide it's just brutal.

MaltOMeal on Absolute Theocracy

3 weeks ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    zapyourtumor on Shadows of Yharnam

    4 weeks ago

    I really like Vendetta here (although it may be worse than Push ) and Rite of Consumption looks interesting, although I don't know how that lifegain will interact with Shadow -- seems like a black alternative to Temur Battle Rage .

    Aqueous Form is a really fun card in casual games, but I'm not sure how competitive it would be in this deck.

    Some random suggestions: Stubborn Denial , Killing Wave , Scourge of the Skyclaves , ( Drown in the Loch ), Surgical Extraction for the sideboard.

    Strangelove on Big lifegain, big creatures - Willowdusk

    1 month ago

    Hey Walrighti, +1!

    @your post

    Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

    Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

    Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

    (All under $3)

    +1 Devoted Druid ... this card is a beast

    +1 Rampant Growth

    +1 Arcane Signet

    +1 Golgari Signet

    +1 Talisman of Resilience ... #Ramp

    +1 Elves of Deep Shadow

    +1 Elvish Mystic

    +1 Fyndhorn Elves

    +1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

    +1 Marwyn, the Nurturer

    +1 Viridian Joiner ... #Ramp... #Combo

    +1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

    +1 Killing Wave

    +1 Massacre Girl ... #Wipe

    +1 Kenrith's Transformation

    +1 Beast Within ... #Removal

    +1 Swiftfoot Boots

    +1 Inspiring Call

    +1 Oblivion's Hunger

    +1 Rush of Vitality

    +1 Sheltering Word

    ~1 Slippery Bogbonder

    +1 Golgari Charm ... #Evasion

    +1 Haunted Cloak

    +1 Chariot of Victory

    +1 Charge Through

    ~1 Tuskguard Captain

    ~1 Rancor ... Trample and haste are important... #Evasion

    ~1 Destined ... the choices are really good.

    +1 Deepwood Ghoul

    +1 Mischievous Poltergeist

    +1 Soul Channeling ... #Combo with Willowbark and stick to the board...

    ~1 Phyrexian Processor ... fun?

    ~1 Lurking Evil ... maybe?

    ~1 Solidarity of Heroes ... #Combo

    ~1 Ooze Flux ... tokens at instant speed?

    ~1 Retribution of the Ancients ... removal?

    +1 Garruk, Primal Hunter

    +1 Mindless Automaton

    +1 Thought Gorger ... (leaves)

    +1 Life's Legacy

    +1 Return of the Wildspeaker ... #Draw

    ~1 Essence Harvest

    +1 Bloodspore Thrinax

    +1 Triskelion ... #Combo

    +1 Nighthawk Scavenger ... #Fatty

    ...Always play at least 10 ramp spells under 3 cmc.

    ...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

    Here's another Willowdusk thread.

    Happy building :)

    zapyourtumor on Mentally Screw With Your Friends

    1 month ago

    While I know Killing Wave isn't great in edh, it's still a sacrifice wipe

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