Killing Wave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

Rhadamanthus on Would Ob Nixilis, Captive Kingpin …

1 week ago

This took some time to be confident in the answer and I went back and forth a few times. The way I read the rules about it, this won't work. This comes from the detailed rule for paying life as a cost and the detailed rule for how multiple simultaneous actions are performed during the resolution of a spell or ability:

118.3b Paying life is done by subtracting the indicated amount of life from a player’s life total. (Players can always pay 0 life.)

608.2f Some spells and abilities include actions taken on multiple players and/or objects. In most cases, each such action is processed simultaneously. If the action can’t be processed simultaneously, it’s instead processed considering each affected player or object individually. APNAP order is used to make the primary determination of the order of those actions. Secondarily, if the action is to be taken on both a player and an object they control or on multiple objects controlled by the same player, the player who controls the resolving spell or ability chooses the relative order of those actions.

Because the actions all get executed at the same time, the player will lose the life from Killing Wave all in one go, meaning Ob Nixilis, Captive Kingpin will only trigger if an opponent pays just 1 life total this way.

This might be the least confident I've been in an answer to a rules question in a long time but no one else seems to want to touch it and it's the best I was able to come up with.

wallisface on MODERN DIMIR 2023

2 months ago

Some thoughts:

jamochawoke on We killed 1/3 of Europe

4 months ago

The deck is fun but honestly it's missing some of Black's power. That being explosive mana ramp, hand control, field wipes, and targeted removal. Since you're aiming to give your rats Undying anyways I'd at least run 1 wrath like Damnation, Decree of Pain, Mutilate, Killing Wave, Life's Finale, Necromantic Selection, or the ultimate end game finisher Overwhelming Forces where you don't even have to hit your own creatures and draw a card for each kill.

Caerwyn on Killing Wave + Rune of …

7 months ago

First, TappedOut has a Rules Q&A section for questions about cards, rules, of card interactions. It has some added functions, such as the ability to mark an answer when you no longer have questions. I have gone ahead and moved your thread.

——

For your follow-up question, Shroud will not prevent Killing Wave. Shroud only prevents things that target - and Killing Wave does not target. Spells which target will always use the word “target” in their rules text (with the exception of Auras and Mutate, where “target” shows up in the rules themselves). Because Killing Wave does not say “target” it cannot be stopped by Shroud.

Epidilius on Killing Wave + Rune of …

7 months ago

Rune of Protection: Black

Killing Wave

No, because Killing Wave doesn't deal damage.

TheVectornaut on Dead of Night

8 months ago

I think the biggest weakness of this deck is that it's hard to curve out early with so many of the slots occupied by cards at 3 CMC or higher. The ideal play pattern is probably to slam down Champion of the Perished on turn 1 and then follow up with a zombie or 2 every following turn until finishing with a bomb. This is difficult to do with Relentless Dead as your only 2 drop, and if you don't draw Champion, the lack of 1 drops makes things even worse. I'd recommend adding something like Gravecrawler, Diregraf Ghoul, Cryptbreaker, or Dread Wanderer to provide early pressure in the absence of a champion. Then, on 2, I personally like Undead Augur for the draw, especially paired with a sac outlet like Carrion Feeder. Other 2s could be Waste Not with a discard package, Graveyard Marshal as a lordless Cemetery Reaper, or you could dedicate the slots to cheaper removal. Invoke Despair is very flashy but seldom as efficient as a Thoughtseize or Fatal Push. On 3, you have enough cards, although I would still offer Geralf's Messenger, Diregraf Colossus, and Lord of the Accursed as other options to consider. To make room, the most obvious place to start is the bloated 6-slot, and as much as I love using him in my Mazirek, Kraul Death Priest EDH deck, Champion of Stray Souls is very slow in 60-card formats. Helm of the Host, Liliana, Dreadhorde General, and Killing Wave (without a drain package with Gray Merchant of Asphodel) also seem underwhelming to me. It should be noted that I'm using modern as the basis for my evaluation. If your local casual meta is slow enough, running more big guys isn't as big of a problem, although I'd still try for more 1s and 2s just to avoid games where you're bricked until turn 3.

SufferFromEDHD on Shauku, End-the-game-bringer

10 months ago

Damnation didn't make the cut because No Mercy is continuous. Deadly Tempest and Killing Wave become one sided removal/taxes in a deck with a single creature.

The Meathook Massacre I like this suggestion because it's the same situation as No Mercy vs. Damnation. The continuous effect is very valuable. I will cut a one sided removal spell to make room for this.

I like Deliver Unto Evil as well. Regrowth meets Steam Augury. Temur in mono black!

Dust Bowl and Crucible is the wrong direction for this strategy. They will be cut to make room for your previous suggestions.

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