Sundial of the Infinite

Sundial of the Infinite

Artifact

{1},{T}: End the turn. Activate this ability only during your turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sundial of the Infinite Discussion

FoldedCorner on A Vicious Cycle

3 weeks ago

You might want to try Sundial of the Infinite . This lets you use Astral Drift and Astral Slide offensively. During your end step, with the re-enter triggers on the stack activate Sundial, leaving the permanents in exile forever.

Polaris on Does ((Sundial of the Infinite)) …

1 month ago

It depends on how the effect is worded. An "until this leaves the battlefield" effect can't be stopped with Sundial of the Infinite because it's not a trigger. The triggered ability of Oubliette is the part that phases the creature out. The rest is a static condition, just like the buff from Glorious Anthem . When Oubliette leaves the battlefield, the creature phases back in and gets tapped when state-based actions are checked, before players can respond with spells or abilities. A card like Oblivion Ring uses two triggers that can be responded to, which is why that particular card doesn't usually get reprinted in Standard sets. The updated wording gets around cheating the effect to disappear something forever.

There's a Gatherer ruling on Oubliette that also deals with this:

"If Oubliette leaves the battlefield before its triggered ability resolves, the target creature won’t be phased out or tapped."

Turtle338872 on My MH2 Deck will ▷BREAK◁ Modern!?【Mdrn Horizons 2】

1 month ago

Dang the combo with Ephemerate is reminding me of some decks that use Sundial of the Infinite . I wonder if there's potential there.

Steven89 on Sneaky Purphy B. [Primer I guess]

2 months ago

Hi Hercules23 :)

thanks for your input. I also had Feldon as the commander before Purphoros and I completely agree with you. The same goes for your description about red and MLD (I also have a Ruric Thar whose strategy is exactly what you described, by breaking parity with MLD). This is why I never considered including MLD in Purphy B.

Regarding the MDFC Lands, this deck generally cannot play upfront (it happened like two times for me) so having lands enter the battlefield tapped when you need them untapped is less punishing for this deck (unlike for a combo deck or interaction heavy decks, those decks really need untapped lands) However, I agree that the cost of them coming into play tapped is meta dependant. I wouldnt want to play those cards if my meta is highly tuned and the games are over at turn 6 in average. In my meta, the games take a bit longer and having them come into play tapped is rarely a downside because of the philosophy of this deck/my playstyle: I either am not being attacked by my opponents because I often have open mana (I might have a fatty to cheat into play to block their haymakers/valuable creatures) or I am just not threatening (either because I dont even have Purphy B. out or no real hand to deliver fatal damage). In all those cases, drawing a MDFC land from the top with no other lands in hand in a situation in which I really need a untapped land is rarely a real downside because of the reasons stated above. This might seem not convincing, but I played and still play this deck a ton and have >50 games with the MDFC lands included and it happened only once or twice where it really hurt. There were far more games in which these niche "extra" spells performed extremely good, especially Kazuul's Fury  Flip. Spikefield Hazard  Flip also plays better than it looks, there are many value creatures with toughness 1 and Spikefield Hazard also prevents reanimation shenanigans and graveyard based combos which your opponents never expect from a mono red deck with only one mountain untapped. I can totally see your point though and understand you having doubts about those inclusions. I can just say: You should really give them a try :)

Keldon Firebombers You are totally right, the wheel argument I made is a weak one, I tried to justify my cut :D But still, I had to cut something. This list is so tight... It seems rather easy to cut other stuff like Bolt or Abrade but this would be the wrong way.

Ryusei, the Falling Star the "without flying" part is a real downside, at least in my meta. I'd rather have unconditional mass damage like in Crater Hellion and for most creatures 4 damage is enough :)

Spinerock Knoll Damn, that one totally flew under my radar, thanks for pointing that out!

Neheb, Dreadhorde Champion Yeah I was thinking about this one before. You are completely right, it cycles through my hand and even better: It costs 4 mana and can be thus played before Purphy B. which is a huge advantage: Many of the value creatures like Neheb, the Eternal or Terror of the Peaks cost 5 cmc which makes it wierd and not optimal since Purphy B. need to be played asap. I haven't found a cut for this Neheb, as I'd rather have a wheel effect. The wheel costs less mana and gives me unconditionally a new hand whereas this Neheb needs to connect. Also, you can never generate card advantage with this card. The "downside" of a wheel though (my opponents get a new hand) can be neglected as I am usually the person with the emptiest hand and thus gain the most value of a wheel. If I weren't playing all those wheel effects I would totally play this card :)

Extra Combat cards: Yeah, they are soooo good and you are again right^^ I am honest, so far I have 2 extra combat step cards in my list Scourge of the Throne and Moraug, Fury of Akoum and I haven't felt the need for more extra combat step cards. I guess I could include one more card. If you include to many of those extra combat step cards, you will reach a treshold at which they become less effective since you have less "beef" that benefit from those extra step cards. This is also why I decided against both the cards you mentioned in favor for the scourge and Moraug: They are themselves big beaters and can deal insane amount of damage without the help of other beaters. Moraug alone won me games (I had devotion of 5, so that Purphy B. was able to attack and I had 2 fetch lands available). Also, winning with Purphy B. mostly boils down to one explosive combat step. Combant Celebrant with "only" one extra combat step is certainly worse. Port Razer has the potential to have more than one extra combat step, but he needs to connect which is not guaranteed at all. Granted, Scourge also provides only one extra combat step, but, as I said, this guy is beefy on its own, and a dragon for Dragon's Hoard .

Everflowing Chalice I missed that one :) thanks

Regarding MLD: I completely agree with everything you said (it really is silly for green mages to complain while they stomp faces with 20 mana on turn 6) except for one thing: You won't win a game "fast" with 3 mana left and Purphy B. out after setting everything back with MLD or resource denial. You beat face for one time and then your creature dies. You might have Mimic Vat or Sundial of the Infinite or any other recursion but half of the MLD cards also destroy artifacts. You also need to get back to 3 mana after MLD cards like Jokulhaups / Obliterate which will be troublesome as those cards cost 6-7 mana, so you probably already played most if not all of your lands and rocks. If you reach that game state in which you have 6-7 mana available your hand is most likely rather empty, so you most likely wont have enough beater to deal with the whole table. "Not having enough beater to deal with the whole table" is exactly why you usually cannot play upfront with this commander. This is why you actually need your opponents to deal damage among them, so you can close out the game in an explosive turn with your limited beef (see philosophy, and yes, this is why this deck usually sucks hard if only combo and blue mages are on the table). MLD and also stuff like Smoke / Mudslide actually prevents exactly that: Since you are denying your opponents resources, they will stay at high life points which means that your average beater (that was cheated into play and dies after one turn) is just not enough. You'd rather want to hardcast them in this state of the game which is impossible though because of MLD. My point is: I do not thinkg that having an indestructible commander is a reason enough for playing MLD. You would need card- and mana-generating permanents like Chandra, Torch of Defiance or Outpost Siege that won't get destroyed by MLD.

Treasonous Ogre and Alena: I dont really see the need of having big mana in this deck. It is counterintuitive as this deck is all about circumventing the big mana costs with the ability of Purphy B. Maybe you can convince me otherwise :)? I could see those cards worth running, if your meta adapted to your commander by always saving the removal card for him. This is actually the biggest weakness of this deck. Handling Purphy B. once is devastating as 7 cmc is not always in reach.

Nykthos, Shrine to Nyx True, no real downside, but the devotion of this deck is usually quite low as there is almost no board presence except for the turns in which you attack. It might be advantageous in exactly those moments to have 2-3 more mana available during that turn, maybe just enough to cheat an additional creature into play. Just be careful not to include too many of colorless lands :)

flyingscottydoesntknow on No Escaping the Undercurrent

2 months ago

Love the deck, have one of my own. You do seem to be running two copies of Command Tower .
Agent of Treachery is an incredible card, so is GraveTitan but neither are budget. Perhaps run a Tribute Mage to fetch Sundial of the Infinite and many more of your 2 cmc artifacts?

Daedalus19876 on Purphoros, The Budget Blooded (Under $70)

3 months ago

Ooo, making suggestions for budget decks is always a fun time!

I'd recommend Lukka, Coppercoat Outcast for his -2, since you can exile a large creature you cheated out for a permanent copy of a LARGER creature! He's only $3 or so, as well. Besmirch is a great variant/improvement on Threaten , and currently Magus of the Moon is super cheap due to Time Spiral Remastered... Goblin Engineer could be a good way to fetch Sundial of the Infinite , perhaps?

Hope this helps! :)

Alkadron on PDH(R) - Syr Carah the Bold

3 months ago

Hey fuhby!

I don't have any updates yet because Dragon's Approach is about $2 on TCGplayer right now and I'm a cheap bastard so I'm waiting for them to go down a bit before I buy 13 of them XD

I can tell you, though, that I sometimes take this Pauper deck into kitchen-table EDH games and I always get absolutely dunked on. This deck just doesn't function without Carah in play, and it's very hard to keep her around in in the face of the wasteland of removal that is EDH games.

I'll suggest that if you want to play with Dragons in EDH, use Zirilan of the Claw . I've had an EDH deck with him for a while and he's very very fun: you get to build your deck like a toolbox. Put in a couple dragons that kill creatures, a few that kill artifacts, one or two that protect against boardwipes, some that kill players, and you just get to pull them out of your deck whenever you need them. There's lots of very cool tech you can use to screw with that ability as well, like Conjurer's Closet and Sundial of the Infinite . My Zirilan list is here if you wanna check it out: Toolbox full of Dragons.

If you don't have a Zirilan or don't want to use him, then Lathliss will be much more satisfying to play than Carah at EDH tables, I think. A Lathliss deck without Lathliss in play still gets to play cool dragons. A Carah deck without Carah in play is just a bunch of underwhelming burn spells that runs out of gas immediately. :/

king-saproling on DaRoonia, Heroes of Hyrule

4 months ago

This is so cool!!! Your alters are incredible. Have you considered cards like Pull from Eternity , Riftsweeper , Sundial of the Infinite , Murk Strider , and Void Attendant ? They interact nicely with Roon's ability.

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