Sundial of the Infinite

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sundial of the Infinite

Artifact

{1},{T}: End the turn. Activate this ability only during your turn.

PaulMuadDib on Jaxis, the Trouble-doubler

1 month ago

Take a look at other similar commander lists like Ilharg, the Raze-Boar and Etali, Primal Storm which also can be built to heavily utilize ETB triggers.

A. Sundial of the Infinite will prevent you from sacrificing creatures that you copy and not just the ones from your commander's effect.
B. Sneak Attack is great for putting something out to copy that you can't cast yet.
C. Captivating Crew repeated steal.
D. Chancellor of the Forge doubles the number of creatures on your board.
E. Emissary of Grudges can instantly counter an opponent's effect if you use your commander's ability in response.
D. Mindclaw Shaman repeated cast opponent's spell.
E. Ox of Agonas repeated draw 3 that can be gotten back if it's in your graveyard.

Ca1m_down on BlitzKrieg

1 month ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Saamok on Perv”R”Us, the Fat Sling (EDH)

2 months ago

First comment in a while but with the new set, streets of new capenna, we got the riveteers blitz mechanic with it came 2 cards that I'd like thoughts on and I'll also be trying in the deck.

Firstly: Determined Iteration to be a enchantment Xeroox machine for the things we snuck.

Secondly: Jaxis, the Troublemaker in order to be another sneak attack that gives a delayed trigger, even with Sundial of the Infinite to draw a card when our creatures dies.

plakjekaas on Mono Red infinite combos???

2 months ago

I like Final Fortune + Isochron Scepter + Sundial of the Infinite, but I'm weird like that '^^

LittleMy on THE COLOSSEUM [PRIMER]

4 months ago

darkin10s you're looking to combo off on your turn. If you do look, however, to combo off on someone else's turn, such as with Arcbond, the player will have to agree to end the turn or else they themselves, and the table, will face imminent death. They're damned if they do, damned if they don't. This only works with Obeka, Brute Chronologist as Sundial of the Infinite can only be activated on your turn.

Obeka, Brute Chronologist stops combos by exiling everything that is currently on the stack. So all draws that are on the stack with Enter the Infinite, all triggers of Arcbond, damage taken by Phyrexian Tyranny, and Sundial of the Infinite does the same, on your turn.

I hope this answers your question!

Gidgetimer on Need a home for my …

5 months ago

Doubling Season itself never creates a token or adds counters. It causes other effects to create double tokens and add double counters.

"If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead."

Tombstone Stairwell's destroy clause applies to all tokens created with it. Even though created with it because of doubling season.

It seems like with the whole Sundial of the Infinite thing people may be focussing on the wrong thing about the end step trigger to me. Sundial will allow everyone to keep their tokens. Tombstone Stairwell says to destroy the tokens, not sacrifice them. If you can grant your board indestructible you can keep all of your tokens while everyone else's gets destroyed.

The best colors for these shenanigans seem to be Abzan with Ashaya, Soul of the Wild and Terra Eternal or Timber Protector; Tribal indestructible cards and Conspiracy; and Avacyn, Angel of Hope. Mycosynth Lattice and Darksteel Forge are a colorless way to do it. This isn't an exhaustive list, but merely a place to begin if you like the line.

Niko9 on Need a home for my …

5 months ago

This looks like a really fun card to play with.

Maybe something with Bident of Thassa to make them attack and then Isperia, Supreme Judge to profit if they attack you.

You could use Cultural Exchange to completely upset the board. One person gets tokens that are going to die, and the other gets creatures that might be good but they can't use the synergies. Only problem is that you just might make two people mad : )

Maybe Karazikar, the Eye Tyrant to create a ton of tokens and then give everyone an incentive to not attack you.

Honestly, it seems like a hard card to build around, but at the same time, such an awesome one. I feel like you need ramp for the upkeep, removal or mill to fuel graveyards, and then still a way to pay it off.

And, Sundial of the Infinite might work, but you'd really need ways to untap it like Unwinding Clock and even then, the payoff may not be so great.

Lolth, Spider Queen might go nuts with death triggers and her ult is really good with any small evading creatures.

I guess if it was me, I'd be on the plan of, make everyone make tokens, give them reasons to swing at each other, then when everyone is beat up, swoop in with something to win.

Oh, also, Braid of Fire could help you pay the cumulative cost, at least in part.

It would be fun to see what it looks like when it's all together : ) Super creative!

_Moonie_ on Need a home for my …

5 months ago

I don't fully understand the mechanics but I've seen it posted here quite a bit. I believe Sundial of the Infinite would allow you to keep your tokens if you end your turn before they would get buried. Also there's a number of cards that allow you to remove or exile all cards from opponents graveyards which should help.

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