Deathbringer Regent

Deathbringer Regent

Creature — Dragon

Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

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Trade

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (E01) Rare
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Block Constructed Legal
Frontier Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Deathbringer Regent occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Deathbringer Regent Discussion

TypicalTimmy on What is your favorite combo ...

1 month ago

DuTogira, Deathbringer Regent would work for that too ;)

Whirlwind_2100 on The Ur-Dragon

3 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

TypicalTimmy on The EDH Deck Building Process ...

4 months ago

When I plan a deck, I do the following:

  • 100 - 1 Commander
  • 99 - 36 lands
  • 63 - 8 manarocks
  • This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.

I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.

Maybe I want removal, too. Steel Hellkite works as solid removal. So does Glorybringer. So does Deathbringer Regent.

Now I have six Dragons, each one dual-functions with another secondary purpose.

High-impact, high-value cards.

If one card does multiple functions, it's strictly better - in my opinion.

And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.

  • 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.

Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.

plakjekaas on Kathril Test

4 months ago

Some suggestions: Acidic Slime as removal (& deathtouch)

Beastcaller Savant as ramp (& haste)

Deathbringer Regent as a boardwipe (& flying)

Gisela, the Broken Blade &Bruna, the Fading Light as possible reanimation and the cool meld option for that big, splashy commander feeling :p

Nekrataal as removal (& first strike)

Harvester of Souls as carddraw (& deathtouch)

A few Swamps and Plains won't hurt '^^

TypicalTimmy on Ob Nixilis, Tyrant

4 months ago

The story of how Obby-Boy got his spark is a very dark and tragic one... for his victims. Basically, he got his Spark only after all other living beings on his home Plane were killed - by himself.

I wanted to emulate this titanic event with an Ob Nixilis flipwalker, for the fun of it.

Note that "Warlord" is not a current subtype. If you are wondering who I'd classify as "Warlords", it'd be evil beings with nation-wide agendas who seek to drive war at all costs. Beings such as Zurgo Helmsmasher (Though he is a Khan, but regardless not all Khans are warlords), Godo, Bandit Warlord, Grand Warlord Radha and Edgar Markov.


Ob Nixilis, Tyrant

Legendary Creature - Human Warlord

Fear, Deathtouch

Whenever Ob Nixilis, Tyrant attacks you may sacrifice a non-token creature you control. If you do, create two 2/1 black Warrior creature tokens tapped and attacking.

, : Destroy all other creatures. They can't be regenerated. Transform Ob Nixilis, Tyrant.

"I'll kill those who remember you first, so that you die completely alone."

4/5


Ob Nixilis, Genocidal Demon

Legendary Planeswalker - Nixilis

+2 Each opponent sacrifices a creature. Each opponent who can not sacrifice a creature loses 2 life. You gain life equal to the amount lost in this way.

-5 Each player discards their hand. You may draw up to a number of cards equal to the number of creature cards discarded in this way. You lose 2 life per card you draw.

-11 You get an emblem with "Whenever a creature you control dies, each opponent sacrifices a creature. If they can not, they reveal a creature card from their hand and discard it. If they can not, they lose 2 life."

6

I costed Ob Nixilis, Tyrant at 5 with 3x devotion to emulate his sheer tyrannical force and unforgiving will. I felt Fear + Deathtouch is a nice way to inspire just how lethal and terrorizing of a foe he truly is.

As for the wrath, I costed it similarly to Plague Wind, In Garruk's Wake and Deathbringer Regent albeit adjusted for a heavier devotion cost. Since there is precedent set already at 7 - 9 cmc, that felt more than appropriate. Shifted from the generic cost into to help smooth the transform ability.

4/5 body feels solid on a 5 cmc with 3x devotion. Honestly, with Deathtouch I think he could be a 3/5 and be just as brutal - however I wanted him to be as much of a threat as a creature as he would be as a Planeswalker. If you are playing a game of EDH and he is your Commander, ideally you'd transform him asap for cruel control. However if he's in the +99 you may want to keep him as a creature until needed. At hitting 4 damage per strike, that's going to add up quick, especially if you go light voltron and slap on some double strike.

As for his Genocidal Demon side, I designed him to immediately take use of either the +2 or the -5.

If you immediately +2, you get a sure-fire tactical advantage. Since you just wrathed, nobody would have any creatures meaning you are ensured -2 life on everyone and +6 on yourself (Again, if in EDH). This is a total of an 8-point spread with regards to how each life total shifted in comparison to your own. This is absolutely massive and, if nobody can answer him, each opponent is now under serious pressure. With Genocidal Demon on the battlefield, each opponent will need at minimum 2 creatures per turn, otherwise they get shut down. This ability absolutely can stop certain archetypes in their tracks.

If however you go for the -5, you can just demolish the game. Not only did you wrath, but now you strip everyone's hands away and stack your own as you see fit? Sure, you might lose a bunch of life, but again that's sort of the beauty of it; With one more rotation of the table, the +2 is going to start keeping pressure off the board while recovering your life slowly.

This means you can either +2 and immediately push toward the ultimate, or -5 and play the long-game. The +2 works with the -5, and the -5 makes the +2 far more oppressive.

Once you get to the -11, it's basically Dictate of Erebos on an Emblem, only worse. The whole card is designed to punish opponents for not having creatures in play, while making it exceedingly difficult to keep them in play as well.

Definition of OP, I know. But imagine if he were stacked in a Commander Precon with 4 equally powerful flipwalkers? One for each color, and each one as strong as him.

Perhaps I'll make a cycle of it. I could do Serra for white, Teferi for blue, Ob Nixilis for black, Jaya for red and Freyalise for green. While it is true that Teferi, Ob Nixilis and Freyalise already have cards from precon sets, it is equally true that they do not have flipwalker cards. So, the design space is there and still fresh for it.

bradtheimpaler13 on Ding Dong Your Creature is Gone

4 months ago

Maybe Deathbringer Regent? It only triggers on a hard cast From your hand.

Fuzzlewuzzle on I Am Fire, I Am Death

5 months ago

I tried out Deathbringer Regent a long, long time ago and really wasn't impressed. If he was an ETB trigger instead of a cast trigger I'd like him a lot more, but as it is there's much better things the deck could be doing for 7 mana. Like you said, Necromantic Selection is a way more useful choice (I used to run that too, but ended up cutting it because IMO 7 mana is just too much mana for a boardwipe. I don't like paying more than 5 for that kind of effect.)

Flameshadow Conjuring is awesome. Doubling your ramp with sad robot feels great, doubling Scourge of Valkas, Dragon Tyrant, or Utvara Hellkite can lead to a lot of damage, and doubling Meteor Golem is fantastic spot removal, especially when you're using chainer or sheoldred to recur the golem each turn. And if nobody removes it, you can just go infinite with bladewing and kill the table outright. Admittedly, if I am tapping out to cast something, missing out on being able to pay the cost to activate Flameshadow kinda sucks, but I don't think I could ever run the deck without it.

X-Factor11105 on I Am Fire, I Am Death

5 months ago

Fuzzlewuzzle: Reanimate is nasty at every stage of the game, enjoy!

Did you ever playtest Deathbringer Regent? I've seen it in a few other builds and just acquired it myself, but it feels SUPER situational in this build. For the same mana we could run Necromantic Selection or Kindred Dominance, both of which are more impactful for the board state, except they don't have a 4/5 flying body attached.

Also: has Flameshadow Conjuring pulled its weight? With ~30-40% of the creature base Legendary I could see it being inconsistent, though massively impactful when it hits the right target like Utvara Hellkite, Scourge of Valkas, Balefire Dragon, or Hellkite Tyrant - Meteor Golem would be the honorable mention for sure.

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