Deathbringer Regent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deathbringer Regent

Creature — Dragon

Flying

When this enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

thefiresoflurve on Tor Wauki, the Pinger

1 year ago

This looks highly entertaining. A few dragons you might consider adding:

Smoldering Egg  Flip - can ping creatures/planeswalkers, and is approachable.

Leyline Tyrant - not losing unspent mana is amazing, period.

Deathbringer Regent - if you have trouble with creatures and need an easily tutored boardwipe.

happy pinging!

TypicalTimmy on Card creation challenge

1 year ago

Molten Core Hellkite

Artifact Creature - Dragon

Flying, haste

As you cast Molten Core Hellkite you may sacrifice any number of permanents. Each permanent sacrificed in this way pays for .

When Molten Core Hellkite enters the battlefield, it deals X damage to each target where X is the number of permanents sacrificed when you cast it.

5/5


Not that great at face value, but having a wrath on a stick that misses itself which also has its own form of cost reduction is always nice. See Deathbringer Regent as an example.

So if you need that hard reset, go for it. And since my Miirym deck has a strong Treasure theme, rather than sacrificing them to add mana, I can sacrifice them as part of his cost, and wrath for free.


I'm not sure how an Artifact Creature - Zombie would look, so that's your challenge.

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

jarncards on SaladFingers

1 year ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

Polaris on Can I stack Oversold Cemetery …

2 years ago

vic, the casting from hand will either be true or not. The part where the intervening if clause matters is "there are five or more other creatures on the battlefield." The ability will only trigger if Deathbringer Regent was cast from your hand and there are at least five other creatures in play when it enters the battlefield. Then when the trigger resolves, it will count the number of other creatures again, and if there are fewer than five now (because people responded with removal, sacrificing a few creatures, Semester's End to blink their board until end of turn, etc), Deathbringer Regent won't destroy anything.

vic on Can I stack Oversold Cemetery …

2 years ago

Yesterday that's some nice info. That's going to improve my more advanced understanding of the game. Amazing how that can happen even with years of experience.

Anyway I'm trying to figure how the comparison works with Deathbringer Regent. I assume you mean a scenario in which two of them come into play at once and kill each other. But I can't see how the rules of the card allow for that possibility because that would somehow involve not casting them directly. And you can't cast two cards from your hand at once.

Yesterday on Can I stack Oversold Cemetery …

2 years ago

vic, for reference this is called an intervening if clause. All intervening if triggers will check for its correct conditions both when it would try to trigger, and when it goes to resolve. If the condition isn't met when the ability would first trigger, it doesn't trigger at all. If the condition isn't met when the ability would resolve, it doesn't do anything.

They're all worded as "When/whenever/at [the trigger condition], if [the thing that is checked twice] is the case, do X".

Ex.: Deathbringer Regent, Aurora Champion, and of course Oversold Cemetery.

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