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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
When this enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
9 months ago
This looks highly entertaining. A few dragons you might consider adding:
Leyline Tyrant - not losing unspent mana is amazing, period.
Deathbringer Regent - if you have trouble with creatures and need an easily tutored boardwipe.
10 months ago
Molten Core Hellkite
Artifact Creature - Dragon
As you cast Molten Core Hellkite you may sacrifice any number of permanents. Each permanent sacrificed in this way pays for .
When Molten Core Hellkite enters the battlefield, it deals X damage to each target where X is the number of permanents sacrificed when you cast it.
Not that great at face value, but having a wrath on a stick that misses itself which also has its own form of cost reduction is always nice. See Deathbringer Regent as an example.
So if you need that hard reset, go for it. And since my Miirym deck has a strong Treasure theme, rather than sacrificing them to add mana, I can sacrifice them as part of his cost, and wrath for free.
I'm not sure how an Artifact Creature - Zombie would look, so that's your challenge.
11 months ago
Here are some suggestions:
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
1 year ago
I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.
Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.
Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.
And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.
Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.
I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.
You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.
1 year ago
First round of updates is on a 25$ budget. Swaps I am testing and in no particular order of swapping:
Kodama's Reach --> Daemogoth Woe-Eater
Thriving Grove --> Demonlord Belzenlok
Lifecrafter's Bestiary --> Gamekeeper
The Beamtown Bullies --> Elemental Bond
Bellowing Mauler --> Greater Good
Artisan of Kozilek --> Riveteers Ascendancy
Deathbringer Regent --> Feldon of the Third Path
Migration Path --> Hornet Queen
Mosswort Bridge --> Jaxis, the Troublemaker
Spinerock Knoll --> Workshop Warchief
Dodgy Jalopy --> Gadrak, the Crown-Scourge
Swamp --> Ognis, the Dragon's Lash
Thriving Moor --> Professional Face-Breaker
Thriving Bluff --> Rampant Rejuvenator
Commander's Sphere --> Cultivate
Woodfall Primus --> Junji, the Midnight Sky
Caldaia Guardian --> Underworld Sentinel
Mezzio Mugger --> Kardur, Doomscourge
Turf War --> Ravenous Chupacabra
Next of Kin --> Blessed Respite
Wave of Rats --> Kazuul's Fury Flip
Grime Gorger --> Acidic Slime
Stalking Vengeance --> Llanowar Wastes
1 year ago
vic, the casting from hand will either be true or not. The part where the intervening if clause matters is "there are five or more other creatures on the battlefield." The ability will only trigger if Deathbringer Regent was cast from your hand and there are at least five other creatures in play when it enters the battlefield. Then when the trigger resolves, it will count the number of other creatures again, and if there are fewer than five now (because people responded with removal, sacrificing a few creatures, Semester's End to blink their board until end of turn, etc), Deathbringer Regent won't destroy anything.
1 year ago
Yesterday that's some nice info. That's going to improve my more advanced understanding of the game. Amazing how that can happen even with years of experience.
Anyway I'm trying to figure how the comparison works with Deathbringer Regent. I assume you mean a scenario in which two of them come into play at once and kill each other. But I can't see how the rules of the card allow for that possibility because that would somehow involve not casting them directly. And you can't cast two cards from your hand at once.
1 year ago
vic, for reference this is called an intervening if clause. All intervening if triggers will check for its correct conditions both when it would try to trigger, and when it goes to resolve. If the condition isn't met when the ability would first trigger, it doesn't trigger at all. If the condition isn't met when the ability would resolve, it doesn't do anything.
They're all worded as "When/whenever/at [the trigger condition], if [the thing that is checked twice] is the case, do X".