Creature — Dragon
When this enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
|Have (5)||Sakkes , CatLord9001 , orzhov_is_relatively_okay819 , vashaclarens , Disposed|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Deathbringer Regent Discussion
1 month ago
vic, the casting from hand will either be true or not. The part where the intervening if clause matters is "there are five or more other creatures on the battlefield." The ability will only trigger if Deathbringer Regent was cast from your hand and there are at least five other creatures in play when it enters the battlefield. Then when the trigger resolves, it will count the number of other creatures again, and if there are fewer than five now (because people responded with removal, sacrificing a few creatures, Semester's End to blink their board until end of turn, etc), Deathbringer Regent won't destroy anything.
1 month ago
Yesterday that's some nice info. That's going to improve my more advanced understanding of the game. Amazing how that can happen even with years of experience.
Anyway I'm trying to figure how the comparison works with Deathbringer Regent. I assume you mean a scenario in which two of them come into play at once and kill each other. But I can't see how the rules of the card allow for that possibility because that would somehow involve not casting them directly. And you can't cast two cards from your hand at once.
1 month ago
vic, for reference this is called an intervening if clause. All intervening if triggers will check for its correct conditions both when it would try to trigger, and when it goes to resolve. If the condition isn't met when the ability would first trigger, it doesn't trigger at all. If the condition isn't met when the ability would resolve, it doesn't do anything.
They're all worded as "When/whenever/at [the trigger condition], if [the thing that is checked twice] is the case, do X".
4 months ago
Appreciate the well thought out response, I know that took some time. Many of your suggestions were added, the ones on the "Maybe Board" are cards I don't own currently so they would likely be upgrades if I bought.
You make valid points for Castle Locthwain and Westvale Abbey Flip, I was just thinking late game card draw or a surprise late game flying, lifelink, indestructible, haste; removed the castle as card draw really doesn't seem to be too much of an issue. The same for benching Anticipate.
I didn't have most of the cards for the extra land ramp you suggested but added what I could and others to the Maybe Board. Can't believe I missed Command Tower lol.
The justification for keeping Nicol Bolas, God-Pharaoh is he is a dragon (theme deck for casual friends) and if he flips it is a distraction that needs to be addressed. Commit / Memory was for mill protection and since been added to the sideboard. Shadowspear was mainly there for the (1) remove hexproof and indestructible, which could be more of a sideboard item. Ramos, Dragon Engine is there for yet another mana source as my mana base is a little on the low side. Deathbringer Regent has moved to sideboard as well, he was added for opponents who crap out tokens and board whipe was needed. Amareth, the Lustrous is in currently for card draw until I purchase something from my maybe board.
4 months ago
Hey, good start. Overall you have good sense with the high budget you have.
Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.
The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:
- Command Tower
- City of Brass
- Mana Confluence
- Exotic Orchard
- Haven of the Spirit Dragon
- Unclaimed Territory
- Path of Ancestry
More land ramp that can search for a Triome or Shock land:
Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:
There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:
- Nyx Lotus
- Genesis Ultimatum
- Commit / Memory
- Saw It Coming
- Doom Blade
- Nicol Bolas, God-Pharaoh
- Cover of Darkness
Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.
Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.
There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:
Good luck with your deck.
5 months ago
Any reason you are running Skullwinder over Eternal Witness ? Is it for politics or mana related reasons? Maybe swap Hypothia out for Deathbringer Regent if it isn't too against theme. It seems like a lot of mana for a type based wipe. This deck is hella cool though. Deathtouch as a theme is glorious as a theme. Too bad there is no way to get mass First Strike in these colors.
8 months ago
Ryan got the short end of the stick with this deck last night, getting stuck without white mana till turn seven or so. Because I'd warned that this was a combo deck that could take out any player the turn after the commander comes out, Jeremy relentlessly attacked him for the first several turns, bringing his life total down to a point where the Moltensteel Dragon combo was no longer tenable. While the deck does have some mass/repeatable removal like Deathbringer Regent and Frontier Siege , neither of these work with Scion of the Ur-Dragon 's ability, probably making for a frustrating situation. I could have slowed Jeremy down if I'd drawn any black mana whatsoever, but then I probably would have just lost to Ryan's massive flyers. I think I'll add in Siege Dragon as a way for this deck to deal with small creatures on demand.
1 year ago
A few more changes again... ↓↓