Deathbringer Regent

Deathbringer Regent

Creature — Dragon

Flying

When this enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deathbringer Regent Discussion

MULRAH on Dragon Reanimator

1 month ago

Ryan got the short end of the stick with this deck last night, getting stuck without white mana till turn seven or so. Because I'd warned that this was a combo deck that could take out any player the turn after the commander comes out, Jeremy relentlessly attacked him for the first several turns, bringing his life total down to a point where the Moltensteel Dragon combo was no longer tenable. While the deck does have some mass/repeatable removal like Deathbringer Regent and Frontier Siege , neither of these work with Scion of the Ur-Dragon 's ability, probably making for a frustrating situation. I could have slowed Jeremy down if I'd drawn any black mana whatsoever, but then I probably would have just lost to Ryan's massive flyers. I think I'll add in Siege Dragon as a way for this deck to deal with small creatures on demand.

TheOneDemon on Here there be DRAGONS!

8 months ago

NVM, already cut Kilnmouth Dragon for Force of Vigor lol. I'll probably take out Deathbringer Regent for Hunting Grounds when I receive it.

multimedia on Rakdos stuff

8 months ago

Hey, very good budget version of Meren.

For the manabase my advice is play an equal amount of Forests and Swamps because you have one drop green mana dorks who you want to be able to consistently play turn one which a Forest is the best land option for the manabase to do that. Having double the amount of Swamps than Forests is problematic when playing one drop mana dorks.

Some budget cards to consider adding:

Buried Alive is excellent to tutor for any three creatures and put them into your graveyard, one of the best cards with Meren. Jarad's Orders and Final Parting are nice budget tutors with Meren. Tutoring for two cards, one goes into your hand and the other being a creature into your graveyard to reanimate/recur with Meren. Elves of Deep Shadow and Talisman of Resilience are low CMC budget ramp upgrades.

Midnight Reaper and Deathreap Ritual are more repeatable draw sources when creatures you control die. Deathreap can draw a lot of cards in multiplayer Commander since morbid can trigger on any players turn as long as any creature died during the turn. Butcher of Malakir is a upgrade for a budget big creature to reanimate with Meren since it's a repeatable source of opponents having to sac a creature they control when any creature you control dies. Demon's Disciple is an upgrade for Merciless Executioner since if an opponent doesn't have a creature, but has a Planeswalker they have to sac a Planeswalker.


Some cards to consider cutting:

The Vivid lands are not good lands and even on a budget there's better options. They aren't reliable enough to warrant ETB tapped and even if you have a way to put more counters on them with proliferate I still think they're not worth playing even over more basic lands. Hogaak, Arisen Necropolis is not worth the trouble of casting it or reanimating it. It's just a beater, but you want more than that with high CMC creatures in Commander.

Good luck with your deck.

Feiryn on Here there be DRAGONS!

8 months ago

The life penalty for using them is next to nonexistent really. Usually the mana fixing from them is more than enough of a reason to slot them in, and if somehow their life drain causes you to lose, there most likely was something earlier in the game you did that led to that point anyways.

IMO I'd cut something like Broodmate Dragon, Deathbringer Regent, or Kolaghan, the Storm's Fury for Hunting Grounds so really just cut whatever you think is a weak link.

As for Mystical Tutor I wouldn't really recommend it personally. Its use is very limited in what it gets you in this deck, and it can't be used to fetch something like Teferi's Protection on demand since it only tutors to the top of your library.

Feiryn on Here there be DRAGONS!

8 months ago

Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).

First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:

You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.

As for the rest of your cards, here's what I recommend cutting:

And add in their places, assuming you're running 40 lands:

Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!

Goblin_Guide on

9 months ago

Mannface thanks for the suggestions!

I've had trouble with mana so most of these suggestions for cuts are helpful. I will cut Scour, the reason I've kept it so far is that it is basically my only artifact and enchantment removal outside of counterspells.

I want to get Necropotence; I don't own one yet, and this is my first opportunity to finally pick one up. I might end up cutting it, because I have noticed it doesn't always get me cards (I generally use it to just draw back to seven every turn, but it's generally only a card or two a turn, so not the best). I haven't noticed the life loss be a problem, though. As a black staple I think its worth it.

Exsanguinate is not a perfect win condition, but I don't have anything much better; if you have any suggestions, I would definitely replace it (maybe Torment of Hailfire?)

I've never had the opportunity to cast Deathbringer Regent, so I'm going to keep it for now (I own it so it's rather easy to get a hold of).

I was already thinking about adding more lands, so I will definitely add one more.

Thought Vessel is annoyingly expensive, but it is something that can go in any deck, so ... I don't know.

Conjurer's Closet should probably go in.

Thanks for the suggestions! I will try some of them out.

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

9 months ago

Thanks a bunch for the feedback Profet93 and suggestionNemy_Nem! It's great to get some different viewpoints, especially during this time where I can't play with my usual group!

Soul Shatter is 100% getting added when it's released... mainly because it has fantastic art... but also, it's impossible for it to brick on a token, compared to Liliana's Triumph. Check out Feed the Swarm from Zendikar Rising, some targeted Enchantment/Creature removal in Mono-Black, it's a Sorcery, but hey, you take what you can get!

Shizo, Death's Storehouse and Jet Medallion are out of my price range for now, although I agree that Jet Medallion would be amazing in this deck, especially when chaining spells.

Blast Zone looks really good! I don't know how I missed it, maybe I thought it was a Ratchet Bomb effect, taking too long to get online, but with the ability to charge and detonate it in a couple of turns is great.

Oubliette Is really cool, but my meta has loads of Artifact/Enchantment removal, so i'd rather kill a commander to increase its tax.

Nevinyrral's Disk Looks like a good board wipe that doubles as Artifact/Enchantment removal. It's a bit expensive for me, but it does enough that I can probably justify it. I might swap Deathbringer Regent for it as they fit a similar slot in my deck.

Mind Twist and Syphon Mind look cool, but when i'm up against decks that want their graveyard filled, it might be too much of a risk. Along those lines, Tymaret, Chosen from Death has really over performed in my meta. The lifegain is incidental, but being able to clear graveyards of problematic cards repeatably is fantastic, especially on a cheap creature that often has 6+ toughness, so is a good blocker

I do really like Read the Bones, and extra cheap card draw might help compensate for my low land count. It's a shame it's not an Instant, but I might try swapping it out for Ashling, the Extinguisher for a while!

I'll keep an eye on Agent of the Fates and Memorial to Folly, they have seemed ok in the games i've run them, especially Agent of the Fates, which won me a game by itself last night but ill see how they would compare to an Edict spell or basic Swamp when I draw them from now on!

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