Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Browse Alters View at Gatherer

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Block Constructed Legal
Modern Legal
Oathbreaker Legal

Primal Rage occurrence in decks from the last year

Latest Decks as Commander

Primal Rage Discussion

king-saproling on Fynn Deathtouch

3 weeks ago

Your list looks great. Personally I would make the following swaps:

RambIe on New deck

1 month ago

Xianling69
think about it,
if i cast Triumph of the Hordes
then swing Moss Viper at you
you block the little 2/2 with Ghalta, Primal Hunger
your still getting 3 poison counters

take cards like Questing Beast & Bow of Nylea with cards like Brawn & Primal Rage
while Fynn, the Fangbearer is on the board how difficult would it be to prevent the poison
no matter what is attacking you

sievel on Hydra

2 months ago

Incubation Druid-> Mana Bloom; Shrine of the Forsaken Gods-> Simic Ascendancy; Diabolic Intent -> Evolution Sage; Pemmin's Aura ->Primal Rage;

Optimator on Giant's Deck

3 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Optimator on Giant's Deck

3 months ago

Potential Non-Boros Commanders: Show

EgyptianSpaceGamer on The Martyr of Atla's Eggs

4 months ago

Trample enablers:

These two are good bombs... Aggressive Mammoth Thunderfoot Baloth

These cards are just valuable cheap trample enablers... Primal Rage, Ferocity of the Wilds, Archetype of Aggression, Khenra Charioteer

Garruk's Uprising is a good draw source when you populate 5/5 dragon tokens.

Brawn is a good creature to sacrifice early. It is more annoying for your opponents to deal with. The effect works from the graveyard, and draws out graveyard removal.

|

Additional Suggestions:

Also, there's an interaction with Gerrard, Weatherlight Hero + Mirror Entity + Atla Palani, Nest Tender that might interest you.

Reinforcements is a card that acts the same as Congregation at Dawn but in the late game, after board wipes and spot removal.

Also consider Kogla, the Titan Ape as he is opponent creature removal, artifact and enchantment removal, and can protect Atla Palani, Nest Tender from removal and board wipes with his last ability.

AEther Flash will kill all your eggs instantly, and make sure your opponents are punished for Avenger of Zendikar, tokens, weenies, etc.

Both Scapegoat and Fanatical Devotion are extremely valuable sacrifice outlets which can save select creatures from removal and board wipes.

Peoyogon on Furry, with claws

6 months ago

Gotta love cat tribal!

How are you on pump spells? If you feel like you need a little more power to close out games, Alpha Status and Stoneforge Masterwork are some of my favorites.

If you find that you are having difficulty connecting your damage, I really like Primal Rage and Glaring Spotlight in agressive combat strategies.

Likewise, if you have people in your play group that run a lot of sweepers, you can run Creeping Renaissance, Faith's Reward, or even Wrap in Vigor to prevent/bounce back from your creatures dying. Of course, you could also use Teferi's Protection if you have the budget for it :)

hejtmane on Reyhan and Ishai's Counterattack

7 months ago

From someone who had a Atraxa +1/+1 proliferate deck and converted it to a bant +1/+1 counter/ proliferate deck Abzan Falconer is not worth the card if you are trying to give your creatures flying Levitation is better by a long shot creatures get removed more often.

The funniest fog ever and works great in your deck and is still a creature Selfless Squire

For trample it would be better to go with old school Primal Rage or the newer Garruk's Uprising which also gives draw on 4power creatures and above

Load more