Artifact Removal (28)

Card Filtration (23)

Non-Basic Lands (23)

Tutor spells (14)

Spell Duplication / Redirection (10)

Strong Commanders (11)

Stax (7)

Win Conditions (6)

Time Magic (4)

Ramp (27)

Exile-based Card Draw (24)

Recursion (18)

Land Destruction (14)

Field Wipe (13)

Haste (9)

Counter Magic / Protection (8)

Eldrazi Magic (7)

Utility Creatures (4)

Commander (1)

Commander: Zada, Hedron Grinder

Creature removal (24)

Card Draw (22)

Token/Token Manipulation (16)

Combat Steps (13)

Rule of Law Bypass (12)

Planeswalkers (8)

Creature Duplication (Valuetown) (7)

Evasion (6)

Sacrifice Outlets! (2)


Maybeboard

Other (1)


This is not a list that says "You need this in your deck.",this is a list to encompass strategies you want to choose from. Need ramp? There's a list for it, need some weird evasion card? It's here. This is just a resource and not here to tell you how to play.

Ramp Show

Strong Commanders Show

Win Conditions Show

Interaction Show

Time Magic Show

Rule of Law Show

Stax Show

Non-Basic Lands Show

Impulse Draw Show

Tutors Show

Suggestions

Updates Add

I kept wanting to update more, but I'd wait for the next set to come out, then get really busy in life, and 11 months later, here we are. I've also split up some of the categories so people who view this list can find what they're looking for, notably I've split Interaction into Countermagic/Interaction, Creature Removal, and Artifact Removal.

Removed :

Dockside Extortionist

Added :

Lands

Arena of Glory

Untapped land that give haste let us get a strong-ish keyword with little sacrifice in card quality.

Lindblum, Industriall Regency Black got the best one for sure, but there’s easily some lists that really need that token redundancy from a land like this. This is a unique take on a Tap-Land as well, in the past, the only time you would feel okay running tap lands is if they produced more than one mana, or allowed you to make a spell uncounterable. This is a card that’s 2 cards the moment you draw it, and instant speed so you get to take advantage of it pretty well. It will always stay in the Exile-To-Play zone too until you need it.

Win-Cons

Stormscale Scion

Exile Based Card Draw

Zenith Festival

Seize Opportunity

Instant Speed Red Divination. The 2nd mode probably isn’t gunna get used very much, but it DOES help.

Glimpse the Impossible

Opera Love Song Insane that Seize Opportunity was power crept the literal set after its debut. Red players rejoice.

Recursion :

Daretti, Rocketeer Engineer

Card Filtration

Brass's Tunnel-Grinder  Flip

Into the Fire Path of the Pyromancer Demand Answers / Thrill of Possibility / Saheeli's Lattice  Flip / Invasion of Mercadia  Flip / Grab the Prize / Kickoff Celebrations / Highway Robbery

Cousins to cards like Tormenting Voice.

Inti, Seneschal of the Sun

Card Draw :

Will of the Jeskai

Straight gas. Didn’t think Id see Pyretic Charge get turned into tech from gas this quickly. We get to run past in flames with the ability to filter it away If its not relevant. A+.

Snort A wheel-ish card that punishes people who decide to take advantage of you is a unique space for red, at least in the sense that it’s useful here. You’d want the 5 cards anyway. The flashback is obscene too. If Will of the Jeskai gets to make an appearance, this one does too. Drawing 5 cards for 4 mana is a space not even blue or black gets into either, which are the most direct comparisons for running card draw like this.

Ramp :

Open the Omen Paths / Geosurge

Although they only hit creatures/enchantments, theyre still exceptionally strong. Geosurge is undoubtedly better, but is hard to cast. Before you talk smack, remember that the overwhelming majority of Red decks cannot function without their commander which happen to be creatures unless your name is Daretti. Krenko? Goblins are okay at best, he and Muxus are the reason they see play.

Krark-Clan Stoker / Catalyst Elemental / Crime Novelist

If youre running red artifacts, you probably have stax and an excess of artifacts, you can turn off your stax or turn unneeded artifacts into mana advantage. The other cards have been used to varying degrees of success, with Crime Novelist being the strongest of all 3.

Reckless Barbarian :

Skirk Prospector but slightly bigger, with a lower ceiling. Yes, skirk gets to do more if it is in a goblin deck, but I treat him and this card like bad mana dorks.

Interaction :

Untimely Malfunction

Added new category :

Strong Commanders for the Color :

Purphoros, God of the Forge If you’re still playing the 2014/16 version which just tries to establish consistency with cards like Mogg War Marshal and its cousins like Krenko's Command, he’ll feel pretty fair, but if you load your deck with low cost bangers like Ornithopter and LOADS of card draw, you will backhand the table.

Birgi, God of Storytelling  Flip Storm is the play pattern. The amount of 1 mana draw/discard and new storm options makes her really strong.

Krenko, Mob Boss Similar play patterns to Purphoros, but we get all the benefits of running Goblins, which means a lot of utility and explosiveness.

Zada, the Hedron Grinder Don’t listen to people when they say you won’t ever get to have a commander. Youre in red, you also have a very strangely worded static ability that is really hard to play around. If you have 6 mana and the right deck, you should be able to draw 6+ cards 90% of the time and make the player who burned removal feel dumb.

Ki-Ki Jiki

He’s only gotten stronger. Mutate effects allow him to become goofy really quick.

Ojer Axonil

Deceptively strong. Uses a lot of strange cards to “oops all 40 of your life” players.

Magda, Brazen Outlaw The singular card responsible for making Tribal Dwarves a threat. Even if Clock of Omens and Changeling Artifacts weren’t around, Magda would be obscenely strong.

Slicer, Hired Muscle  Flip

No one expected this card to do so well, but essentially having 9 power and “strange” evasion as it swaps around the table is pretty good even for a Voltron Deck.

Token Manipulation

Ral’s Reinforcements / Rally at the Hornburg

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