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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Path of the Pyromancer
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Master_J on Laser Beams
8 months ago
OUT:Temple of the False God, Alharu, Solemn Ritualist, Path of the Pyromancer, Ichor Elixir, Fractured Powerstone
IN: Karn's Bastion, Grumgully, the Generous, Ozolith, the Shattered Spire, Kami of Whispered Hopes, Kodama of the West Tree
Starting with a first round of generally obvious upgrades. Planechase is used so sparingly that any card that is generally only useful during Planechase comes out. As well as budget lands like Temple, and over costed bodies for little gain.
Made_Compleat on The Wheels Keep Spinning
10 months ago
Damn this is a cool deck. I love the synergy! You get extra internet points for including Molten Psyche.
Coastal Piracy is basically another Reconnaissance Mission, so it might behoove you to put that in.
For the memes, might I suggest Hive Mind? I know it kinda sucks, but it lets you copy all your wheels three times. That's quadruple the locusts.
Finally, Path of the Pyromancer is a great wheel that gives you a huge mana advantage and an extra card.
Optimator on Anarchy Burger
10 months ago
Pain Distributor - decent ramp, deals significant damage if your opponents use the treasures. Emergency blocker
Path of the Pyromancer - decent card selection
Urabrask's Forge - not an instant/sorcery but a strong repeatable source of damage
Vindictive Flamestoker - slow, but could draw you cards.
Solphim, Mayhem Dominus - mega power increase. 'Nuff said
Auntie Blyte, Bad Influence - could be good if you have a lot of symmetrical effects
Visions of Phyrexia - you can't utilize the Powerstone too well, but it's a free card each turn like Outpost Siege
Urabrask, Heretic Praetor - more impulse draw with a bit of a penalty to your opponent. Not as good of a blocker as the other Urabrasks with no first strike
Mishra's Command - modal, damage and card selection
Mechanized Warfare - not as good as all your other options for Torbran redundancy/damage enhancement
Brotherhood's End - modality is nice
The Red Terror - strong synergy with all the damage you're throwing around
Let the Galaxy Burn - an option for a board-wipe.
Khârn the Betrayer - chaotic, draws cards potentially
Jaya, Fiery Negotiator - strong synergy, has the misfortune of being a planeswalker. RIP