Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach)

Ornithopter Discussion

meME12 on orzhov control

1 day ago

I would also recommend Memnite along with Ornithopter if you play Firja, Judge of Valor. I built an EDH deck from her, its name is I uhhh... YEAH

the_solitaire on First attempt BW

1 week ago

Thank you for your feedback.

Since I am not familiar with the commander rules yet, I overlooked the fact planeswalkers could not be commanders. I thought they were obvious commanders and did not look any further.

With your help, I decided that Athreos, God of Passage would make a good commander for this deck, with his ability to return died creatures to my hand. That is part of this decks "strategy" if you may call it that.

The 2nd bouncing card is Enduring Renewal, which also bounces a creature back from the graveyard to my hand.

I removed some cards that did not follow the main theme (disenchant and some like it) to make room for the suggested signets, as well as a few other cards.

The Ornithopter. Phyrexian Walker, Vebulid and Hangarback Walker have a prominent place in their deck. They fuel the strategy so to speak. This startegy bases on the following cards in synergy:

Enduring Renewal athreos (unless a player decides to pay 5 life he is an enduring renewal as well)

Ashnod's Altar, sacrifice a creature to gain colorless mana Phyrexian Altar, sacrifice creatures to gain colored mana

Lampad of Death's Vigil, sacrifice creature to drain opponents life Thoughtpicker Witch, sacrifice a creature to decimate opponents libraries Undercity Informer, see thoughtpicker witch, but faster Sadistic Hypnotist, empty opponents hands fast Spawning Pit, sacrifice creatures until mana runs out to create huge amounts of 2/2 tokens (infinite amounts once Ashnods Altar or Phyrexian Altar shows up on the battlefield) Admittedly, the most beautiful way out would be to generate a large amount of mana through enduring renewal, ashnods/phyrexian altar/0 mana creature and cast a Torment of Hailfire for 999BB

Omniscience_is_life on First attempt BW

1 week ago

EDH decks tend to run a lot of ramp, good examples of such are Mind Stone, Arcane Signet, Thought Vessel, Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Charcoal Diamond, and Fellwar Stone. The "correct" (heavy quotes, obviously subjective) number to aim for in the ramp/card draw categories is 10 each.

Also, sadly enough, Planeswalkers aren't allowed as commanders unless specifically mentioned otherwise, but it looks like you've already found Rankle so he's a good replacement option.

In the card draw/advantage categories Big Erebos is strong, as well as Geth's Grimoire. You might also consider cutting Ornithopter--doesn't seem to have much synergy or do much of anything, really.

itsbuzzi on Golgari CoCoConstrictor (ZNR Update 09/2020)

1 month ago

Hey, saw your deck. I play Jeskai Ensoul exclusively and saw your sideboard tech for Izzet Ensoul. Thought I'd help you out a bit.

I think siding in 2 Fatal Push, 2 Abrupt Decay is great but I would also add 3 Golgari Charm. Add modes are very useful and hurtful for me, I'm honestly surprised you run the card after reading it I hate it very much.

First all creatures get -1/-1, that can be useful if I am casting an enchantment to make my tiny artifacts bigger because typically (Other than Ornithopter) they would all die to your instant speed neg. The second ability is obviously great as well if I do already have an enchantment on this can remove it while you block and kill my creature. The last mode works well too if your creature would be able to trade anyway with mine.

As for what to take out I would take out: 2 Scavenging Ooze because the lifegain is not too helpful unless that's all you do in a turn which is also not helpful. Unless they run Emry I take her out every time.

I would also take out all of Oran-Rief Ooze instead of Yorvo, Lord of Garenbrig. Against a well built Ensoul deck I have a 5/5 turn 2 fairly easily. You most likely will be on defense until you get enough removal to take me out. I don't see you able to attack and get +1/+1 counters on creatures with Oran-Rief Ooze's ability often. At least Yorvo, Lord of Garenbrig can get big enough where if just him attacks I might need to chump leaving you with a maximum amount of blockers.

The last card to take out honestly would either be Hardened Scales or Collected Company. If you think you can race quick enough, which I'm not sure the deck can, Hardened Scales isn't another creature to help you out and is almost dead late game. I say Collected Company as well because Grafdigger's Cage is a thing and very easy to get out. To play your CoCo you would need a removal spell for the Cage just to play the card, might not be a good trade off.

Otherwise I like the deck and I can't wait to play again.

Dormin53 on Sakashima + Armix [[Dimir Partner]]

1 month ago

@DankMagicianD

Ornithopter is a free artifact creature drop. It synergies earlier game with Mox Opal, Chief Engineer and, Armix, Filigree Thrasher. Mid to late game it can be used with Vedalken Archmage for a free trigger. Always having a target to pull back with Scrap Trawler trigger and lastly free sacrifice fodder for either Reshape/Kuldotha Forgemaster.

Thanks for the question, do you have a replacement/suggestion?

foawr on colfenor

2 months ago

first ideas for a colfenor in a 5-6 power level environment

What I need help with: I'd like to cut at least 5 cards for lands I feel like the maybe board could make the deck more consistent by adding more cards to the core themes: - Heal with Soul Warden - Deal damage with Marionette Master - Loop through 0 cost bois with Memnite Ornithopter Phyrexian Walker Shifting Wall Stonecoil Serpent Ugin's Conjurant (Skinshifter gets back bigger bois for 1 green, Arcbound Worker is free with Foundry Inspector and can move around his counters when he dies, for more value from the other artifact creatures. Wondering if I should make a cut for Jhoira's Familiar as a second cost reducer - Ramp with sac Pawn of Ulamog

MoJoMiXuP on Can mass land destruction exist …

2 months ago

Hey All, I recently moved and the playgroup at my new LGS is a fair bit more casual than my old one. My oldest commander deck Jhoira's Dream Scheme - III leans heavily on mass land destruction, annihilator triggers, and other such dirty tricks that can leave players with a bad taste I don't want to create. Instead of shelving the deck, I'm trying to think of a way to pivot it into a more casual form that keeps MLD as the backbone.

From a casual player's perspective, would this sounds like a fun idea:

Jhoira's Russian Roulette

The current deck runs 6 beefy creatures. What if each game I asked the table how many bullets they were comfortable playing with in a game of Russian roulette (1 through 6) and then adjust the creatures accordingly. 6 bullets would be nothing changes, while 5 through 1 would be keeping 1-5 of the silver bullet OG beasts and replacing the others with 0 cmc 0 power duds like Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Ornithopter, and Phyrexian Walker.

If I polymorph into a Blightsteel Colossus, great, but if I spin the wheel and hit an Ornithopter, too bad for me!

Anyway, just curious what people would think of sitting across from this kind of playstyle. Feel free to tell me its BS and MLD can NEVER coexist with casual, but I'm hoping to bridge the gap!

Many Thanks, - Geoff

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