Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach)

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Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Aether Revolt (AER) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic 2015 (M15) Common
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Mirrodin (MRD) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Antiquities (ATQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pauper EDH Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Ornithopter occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.02%

Ornithopter Discussion

Artatras on "The Many-Faced God" - [[Primer]]

4 days ago

Hey!

It's ok to be a little confused because those interactions are quite tricky, but you actually got them right.

At any time during combat, as long as you have priority, you can transform Lazav into Wall of Blood. You will do this after the declare attackers step once you have already attacked with the base 1/3 Lazav, because walls cannot attack. After the declare blockers step, you can activate the Wall's ability as many times as you like by paying life (generally, 20 is enough as Banehound is a 1 power creature). It's important to note that this +20/+20 buff will last until the end of turn, as Wall's rules text states. This means that you are then free to shift form as many times as you like without loosing your investment. Holding priority, you pay to turn Lazav into the Banehound. At the end of the day, you will have a 21/21 Lazav/Banehound with lifelink ready to deal lethal amount of damage during the combat damage step. This is just the base scenario, with Lazav not affected by summoning sickness and the opponent not having any blockers. If you have any specific need (e.g. you need to give Lazav haste or evasion), you can work with your commander's ability accordingly. If you need haste, pay to turn Lazav into the Banehound before the beginning of combat step, then do the rest (pay and 20 life for the Wall, then again for the Hound). If you need evasion, pay for Invisible Stalker before the declare blockers step, and so on and so forth.

The Construct + Ornithopter combo works exactly the same way, the only thing is that we have way more triggers to put on the stack (but it doesn't matter, as they are free in terms of mana). Pay to turn Lazav into Crackdown Construct. Then, pay to turn him into the Ornithopter. The Construct's ability will trigger, giving Lazav +1/+1 until the end of turn. In response, pay again for the Ornithopter and keep doing this as many times as you like. Once you have finished, Lazav will eventually become a 0/2 Ornithopter with flying but retaining all the buffs from its previous form until the end of turn.

This is a little convoluted because it requires some knowledge of how the combat phase works and how to use the stack, but I've tried my best to explain it in a -hopefully- comprehensive way.

WhaleProfessor on "The Many-Faced God" - [[Primer]]

5 days ago

Hello there! The deck looks great and with a lot of tricks to master to be effective at the table, which is something I really like.

That said I'm a bit confused about some of the interactions tho: for example when you talk about the Wall of Blood + Banehound tech to get your life back with Lifelink how do you do it exactly? Because in my mind when you transform into the Wall in the damage step put on the stack 21 Wall triggers and then, on top of that, the ability to change into Banehound so you become a 22/22 Lazav/Banehound, but I don't know if I got it right.

Also in the Crackdown Construct + Ornithopter how should I stack all the effects?

Artatras on "The Many-Faced God" - [[Primer]]

5 days ago

You have a few options. You can go with the less powerful Phage the Untouchable, Eater of Days or Phyrexian Obliterator. Another alternative could also be Virtus the Veiled or Ebonblade Reaper, which would be my preferred pick. However, even if you want to cut Crackdown Construct, please keep Ornithopter in because of its great utility regardless of the combo.

T_Dog345 on T_Dog345

2 weeks ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Hoobynobber7395 on Yuriko, the Tiger’s Shadow

3 weeks ago

this deck looks great, some cards i would add are Ornithopter, Gudul Lurker, Scroll Rack, Augury Owl, Dimir Keyrune,Discovery / Dispersal, and Aqueous Form

heres my reasoning, Ornithopter and Gudul Lurker are more low cost drops to get yuriko out quicker, and with Ornithopter you can drop it with no cost to you.

Scroll Rack may be pricy but stacks your deck very well to deal as much damage as possible with yuriko

Augury Owl allows you to scry and stack the top of your library, you can swap out Baleful Strix for it, you have tons of card draw when yuriko triggers

Dimir Keyrune lets you have a mana rock and a possible creature to ninjitsu yuriko in, can be swapped with Dimir Signet

Discovery / Dispersal is another way to stack your deck, and give you better chances to deal more damage

Aqueous Form can be swapped with Smoke Shroud, Smoke Shroud doesnt allow tetsukos ability work if you give yuriko +1/+1, but Aqueous Form lets you have another unblockable ninja, especially if it's power is higher than one

greyninja on I’m new to cEDH and ...

1 month ago

Assuming Animar, Soul of Elements has four +1/+1 counters on him; Ancestral Statue is your first pick to make animar infinitely big

What to do with the other 2cmc? Could always go with Essence Warden for infinite life.

Cloud of Faeries or Dockside Extortionist for access to a little more mana

Phantasmal Image or Fblthp, the Lost for the lolz


If you have something like Earthcraft already on the field; instead go get Purphoros, God of the Forge and Shrieking Drake for infinite damage


Lastly Ezuri, Claw of Progress + Sage of Hours + (any four 0 cmc creatures): Memnite, Phyrexian Walker, Ornithopter, Kobolds of Kher Keep, Walking Ballista, etc for infinite turns


Good luck! Animar is my favorite!

crucif3r on Alela's Glittering Enchant-ifacts

1 month ago

Imho, Emry seems a bid underwhelming , because you don't have a quick way to recurse needed enchantments from your grave ( besides Hall of Heliod's Generosity, which does the job, but is also slow and hinders you to draw new cards).I would strongly recommend to add Replenish for high value plays.

You may want to consider Cloudstone Curio for infinite token combo, paired with Time Sieve this could be (almost) instant lethal damage to opponents. You need your commander and a zero mana creature like Ornithopter to achieve this combo for an (almost) instant win.

Other enchantments I like are Psychic Surgery (good against those enemy tutors), Land Tax, Telepathy, for ramping and making tokens while being cheap to cast.

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