Combos Browse all Suggest
- Mirran Spy + Nettle Drone + Ornithopter
- Alela, Artful Provocateur + Ornithopter + Scrap Trawler
- Blood Artist + Ornithopter + Scrap Trawler
- Aetherflux Reservoir + Ornithopter + Scrap Trawler
- Ornithopter + Scrap Trawler + Viscera Seer
- Ornithopter + Quest for the Holy Relic
- Ensoul Artifact + Ornithopter
- Ornithopter + Springleaf Drum
- Lightning Greaves + Ornithopter
- Argentum Armor + Ornithopter + Sword of Body and Mind
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
- will thorn of amethyst increase the cost of an artifact/creature card?
- Bouncing Yisan
- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- Destroying a creature after it's been targeted by equipment?
- Ensoul Artifact with thopta
Artifact Creature — Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
CD-ROM on Mono-Black 0 Mana Cost
2 days ago
SufferFromEDHD I appreciate it, man. Scale of Chiss-Goria is useful to protect Barricade Breaker from cards like Dismember. Lotus Petal and Mox Opal can't help cast my creatures with Improvise through their abilities. If I wanted to add both of them, I should probably swap Ornithopter, Phyrexian Walker, Scale of Chiss-Goria and/or Shield Sphere for Bone Saw, Paradise Mantle, Signal Pest and/or Springleaf Drum.
wallisface on Spinjutsu
5 days ago
22 lands feels a little low for a deck that is trying to juggle being both proactive and reactive. Personally i’d go to 23 - though i haven’t played the deck to know which number feels better.
Cunning Evasion feels really pointless to me, its going to mess with your own tempo heavily, for really limited gain. You’re better-off just kill-spelling a creature that’s blocking your stuff, or not worrying about it.
your creature count is too high, giving you too few means of interaction. I’d drop both Silver-Fur Master and Ornithopter (while also playing the full playset of Changeling Outcast, as it helps with your faerie count). That gives you 6 extra slots to control the boardstate.
Kaito, Dancing Shadow is probably a sideboard card at best. If a game goes long enough to get value from him, you’re in trouble. I’d leave him in the sideboard and just bring him in for super grindy matchups (or, ditch him entirely).
I agree the deck would perform a LOT better with Bitterblossom. Your best solution fir playing without it is to try and build the deck as aggressively as possible - you don’t want the game to go long because you’ll get out-valued.
Max_Hammer on Can I save my creature …
5 days ago
If I have a creature such as Ornithopter and an opponent casts something like Cut Down, my poor Ornithopter dies. ):
However, if I have Octavia, Living Thesis and cast Opt or something to trigger her ability, targeting my Ornithopter, making it an 8/8, does it save my baby by making it an invalid target or is it a waste?
Does the same work for Dimir Charm or other cards like that?
Icbrgr on Pioneer Artifact Aggro: Where's Ensoul?
1 month ago
Ever since the beginning of Frontier/Pioneer Ensoul Artifact aggro has had a presence in the competitive meta.
Ive seen the deck evolve over time to be less and now be more for the sideboard answer cards/removal and Ingenious Smith/Michiko's Reign of Truth Flip... which makes sense and all...but why has Ensoul Artifact fallen out of favor in these decks?
I always thought that the main appeal to the deck was making an Ornithopter a 5/5 flyer or slapping it onto Darksteel Citadel for 5/5 indestructible and just close out the game quickly with an obnoxious early beater that either was harder to remove or had evasion... combined with whatever artifact synergy the decks running.
Is Ensoul Artifact suffering the same fate as Kird Ape/Loam Lion/Wild Nacatl where although aggressively costed it just isnt enough anymore? I see some lists still running the card on some Youtube lists but they are starting to be over 6 months old now.
I personally still run Ensoul Artifact in a list featuring Patchwork Automaton with Reinforced Ronin/Network Disruptor... I feel like I have a moderate/acceptable success/winrate with the decklist; but admittedly I dont play Pioneer very seriously and just attend the LGS that hosts Pioneer ever once in awhile because its a bit of a drive to get there as opposed to other shops that play EDH/Modern far more conveniently for me.
multimedia on Urza’s legion
1 month ago
Hey, good start on a budget with what you have so far. Command Tower is a budget staple land for multicolored Commander decks and Arcane Signet is a budget staple mana rock.
Ramos, Dragon Engine can only be played in a five color deck using it as Commander or another five color Commander. It's activated ability has all five mana symbols and those symbols count toward it's color identity. Urza's color identity is only three colors Esper (black, white, blue). Because Urza doesn't have red and green that's why Ramos can't be played with Urza as Commander.
If you want aggro with Urza lets look at the beginning of the mana curve first, cards spots of 0-3 CMC only then we can look at the higher end of the mana curve. The first changes to consider is to remove all the nonartifact creatures and then later determine if they are worth a spot in your deck because they have abilities that help artifacts or Urza. I think you'll find that you don't need any of these creatures because artifact creatures can take their places. If you want to be aggro with Urza then you want to utilize Urza's artifact creature affinity to cast Urza quicker. To do this consistently Urza wants 0-2 CMC artifact creatures and some 3 CMC artifact creatures more than the rest.
- Cut: Ramos, Dragon Engine
- Cut: Slither Blade, Triton Shorestalker, Fetid Imp, Neurok Familiar
- Cut: Parish-Blade Trainee, Gixian Skullflayer, Gryff Rider
- Cut: Naiad of Hidden Coves, Whispering Wizard, Cryptic Serpent
Some of these creatures may be added back in later, most likely not, but for now lets build the creature base with only artifact creatures. For making upgrades lets look at best cards here with Urza and build around them? Arcbound Ravager and Portal to Phyrexia are the two best cards here with Urza because they're artifacts and they're abilities are more powerful compared to most other cards here. Ravager brings the aggro, but if aggro doesn't do it and you need more reach to win the game then Portal can do that. Lets start with Ravager and what makes it better with Urza? Modular and you have some here, more one drops can help toward Urza's artifact creature affinity and Ravager.
- Add: Ornithopter, Vault Skirge, Arcbound Javelineer, Arcbound Mouser, Swooping Lookout
- Add: Steel Overseer, Baleful Strix, Triarch Praetorian, Malcator's Watcher
- Add: Silas Renn, Seeker Adept, Armix, Filigree Thrasher, Scrapyard Recombiner
Steel Overseer adds to the +1/+1 counter strategy, it's powerful but only for artifact creatures and if trying to be aggro it's a good reason to play very few nonartifact creatures. Silas Renn, Seeker Adept goes well with Arcbound Ravager since with Ravager you want to sac artifacts and Silas lets you cast an artifact from your graveyard. It's deathtouch combined with Urza's menace makes it a creature who opponent is not going to block and lose two or more creatures blocking it. Baleful Strix, Triarch Praetorian, Malcator's Watcher are two drop artifact creatures who fly and who draw when enter the battlefield (ETB) or dies.
Some artifacts here are worse than others.
- Cut: Veteran's Powerblade, Spellbook
- Cut: Journeyer's Kite, Pristine Talisman
- Cut: Reconstructed Thopter, Burnished Hart
Think about limiting the amount of nonartifact spells to just the better ones you have here?
- Cut: Involuntary Cooldown, Weakstone's Subjugation, Curse of Echoes
- Cut: Disfigure, Curate, Scatter Ray, Cancel
Equipment that increases the equipped creature's power equal to the amount of artifacts you control really ups the aggro since then any little artifact creature can become huge which combined with menace can make it a great attacker. I see Silver Myr and it's good here since counts twice for Urza, artifact creature affinity and ramp. Consider adding more artifact creature mana dorks who can make colored mana?
- Add: Cranial Plating, Nettlecyst
- Add: Ornithopter of Paradise, Gold Myr, Leaden Myr
The budget Signets can help for ramp as well as color fixing which is really needed because the manabase here is pretty much all basic lands. Arcane Signet is a staple budget mana rock for ramp in Commander. Chromatic Lantern is fine for color fixing, but you're going to want more than that.
- Add: Arcane Signet
- Add: Azorius Signet, Dimir Signet, Orzhov Signet
Some nonartifact creatures at the beginning of the mana curve can really help aggro and Urza.
Losheel, Clockwork Scholar is powerful with artifact creatures when attacking is what you want to be doing especially Constructs. Your artifact creatures don't take damage in combat meaning that opponents will have a difficult time choosing to block since their blockers might die, but your creatures will be fine. Losheel is also repeatable draw, once on each players turn when an artifact creature ETB you draw this includes when a Construct is created by Urza if you didn't have an artifact creature ETB before your end step.
Sai, Master Thopterist can be a repeatable source of artifact creatures, Thopters, to be attackers or sac fodder. Emry, Lurker of the Loch is like Silas Renn, Seeker Adept more ways to cast artifacts from your graveyard is good with Arcbound Ravager and other sac outlets.
That's it for this comment, but if you're still interested I'll give advice about the high end of the mana curve here to take more advantage of aggro into mid game and Portal to Phyrexia late game as well as some budget land options for the manabase. Would you like more advice?
Good luck with your deck.
Rhadamanthus on 'Manaless' Affinity
2 months ago
Removing Mox Tantalite completely makes you entirely dependent on Springleaf Drum for colored mana, so I don't know if going up on Moonsnare Prototype is a good idea in that situation since they will be uncastable without a Drum.
I do think you need to up your counts of Memnite and Ornithopter to get more consistent use out of the Drums, and maybe consider Paradise Mantle as another option (it's slightly worse than Drum since it doesn't get around summoning sickness, but it's something). You might also want to think about Chromatic Star, even though it's just a one-time use. How much do you really need Scale of Chiss-Goria/Tooth of Chiss-Goria?
A nonzero number of Mox Tantalite might still be the right approach, but I feel like they get worse for you as the numbers go down since it's less likely for them to end up in your opening hand.
king-saproling on Kronk the forgemaster
2 months ago
Thoughts on these? Krark-Clan Ironworks, Cloudstone Curio, Priest of Urabrask, Mana Echoes, Thermopod, Goblin Engineer, Moonsilver Key, Haze of Rage, Sram, Senior Edificer, Stormrider Rig, Ronin Warclub, Ornithopter, Shield Sphere, Phyrexian Walker, Reckless Fireweaver, Ingenious Artillerist, Altar of Dementia, Lotus Petal, Ranger-Captain of Eos, Recruiter of the Guard
carpecanum on The Best Urza
4 months ago
You have a lot of things that create Thopters, maybe you don't need the Ornithopter? I didn't look very hard to see if you had one of the old infinite ornithopter combos but I figured you wouldn't because its a budget deck.
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