Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Ornithopter occurrence in decks from the last year

Ornithopter Discussion

Arcaneful on Elephant's Graveyard (Boros Graveyard/Reanimator)

2 days ago

@RazortoothMtg

I would also like to recommend something if you want a fun little combo line for Quin that I forgot to mention in my previous comment.

Enduring Renewal +any 0 drop creature (ex. Ornithopter )+ a sac outlet means you get infinite death, leave the graveyard triggers if Quin is out for Spirits, and etb triggers! Add in an Impact Tremors or perhaps just use a sac outlet like Altar of Dementia / Goblin Bombardment to win. Enduring is overall a cool card, albeit you let your opponents see your hand, as it lets you fill your yard whenever you draw a creature, and the recursion it provides isn't bad at all outside the combo.

Ferpie on Low budget Esper Artifacts

2 weeks ago

I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.

To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).

I ended up with a new version of the deck, I just can't decide what should I drop so I can get 3 Shimmer Myr and 3 or 4 Dispatch into the deck:

https://deckstats.net/decks/177188/1997971-artifacontrol-azorius-artifact

Icbrgr on Low budget Esper Artifacts

2 weeks ago

Mirrodin Besieged / Sai, Master Thopterist seems to be a nice way to get lots of artifact 1/1's... Ornithopter / Signal Pest are pretty classic cheap/spam creatures for casting spells and building up affinity... Riddlesmith / Vedalken Archmage seem to be nice draw payoffs.... Academy Ruins is also really worth considering with Ichor Wellspring and similar.

azja on Yuriko: the 忍者 code | Commander

2 weeks ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

TriusMalarky on The Scout is a Spy!

1 month ago

Oh yeah, if someone's playing control then maybe you want some hexproof thing

But, random tech, maybe try Ornithopter or Memnite ? They both cost , so you can very easily just wait until the control player taps out and then, if you have Spy Kit in play, you can just win for or . If they're packing artifact hate, then you can just save up for 5 or 7 mana and just win in one turn.

If you can pull that off, then you're in a situation where it's more than likely that all you need to do is wait for the opponent to tap down, because as soon as they do, you win.

Basically, bad splinter twin, except instead of being 'bad', you get to play giant chonkers in at your kitchen table(as opposed to a turn four infinite combo at a grand prix)

Tiny_Sir on Selesnya Golems

2 months ago

Suggestions:

Ramp Rampant Growth : 0.74

Llanowar Elves 0.20

Fyndhorn Elves 0.20

Elvish Mystic 0.25

Card Draw

Beast Whisperer 1.03

Shamanic Revelation 0.58

Soul of the Harvest 0.73

Counter Shenanigans

Evolution Sage 0.50

Combo Options

-Teshar package

  1. Teshar, Ancestor's Apostle
  2. 0 drops are good here, or just reduced creatures that are already cheap Ornithopter / Memnite
  3. Some sort of Myr Retriever effect
  4. Side note add MYR RETRIEVER
  5. Sac outlet such as Ashnods which you have or add in a Altar of Dementia / Grinding Station
  6. Go infinite.

meME12 on orzhov control

2 months ago

I would also recommend Memnite along with Ornithopter if you play Firja, Judge of Valor. I built an EDH deck from her, its name is I uhhh... YEAH

the_solitaire on First attempt BW

3 months ago

Thank you for your feedback.

Since I am not familiar with the commander rules yet, I overlooked the fact planeswalkers could not be commanders. I thought they were obvious commanders and did not look any further.

With your help, I decided that Athreos, God of Passage would make a good commander for this deck, with his ability to return died creatures to my hand. That is part of this decks "strategy" if you may call it that.

The 2nd bouncing card is Enduring Renewal, which also bounces a creature back from the graveyard to my hand.

I removed some cards that did not follow the main theme (disenchant and some like it) to make room for the suggested signets, as well as a few other cards.

The Ornithopter. Phyrexian Walker, Vebulid and Hangarback Walker have a prominent place in their deck. They fuel the strategy so to speak. This startegy bases on the following cards in synergy:

Enduring Renewal athreos (unless a player decides to pay 5 life he is an enduring renewal as well)

Ashnod's Altar, sacrifice a creature to gain colorless mana Phyrexian Altar, sacrifice creatures to gain colored mana

Lampad of Death's Vigil, sacrifice creature to drain opponents life Thoughtpicker Witch, sacrifice a creature to decimate opponents libraries Undercity Informer, see thoughtpicker witch, but faster Sadistic Hypnotist, empty opponents hands fast Spawning Pit, sacrifice creatures until mana runs out to create huge amounts of 2/2 tokens (infinite amounts once Ashnods Altar or Phyrexian Altar shows up on the battlefield) Admittedly, the most beautiful way out would be to generate a large amount of mana through enduring renewal, ashnods/phyrexian altar/0 mana creature and cast a Torment of Hailfire for 999BB

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