Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo {1},{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.

Latest Decks as Commander

Mogg War Marshal Discussion

jcub3333 on aggro gobbos (8 whack) (mono red)

1 week ago

Cotter11

Cavern of Souls: cannot pay for bolt or grenade. you really need 100% of your lands to tap for red mana or the consistency of the deck is hit hard. not being able to be hit by counter magic isn’t that much of an upside because if the opponent is playing counter magic the matchup is likely already good fo us.

Goblin Chieftain: chieftain costs 3 mana for one card that is super susceptible to removal. the whole premise of the deck is “no lords 8 whack” which means you will always be pumping out damage and not give the opponent one target that can ruin you (the one exception being Goblin Piledriver but it has such a huge upside with way less investment and if it’s removed it’s not the end of the world). if you take Reckless Bushwhacker out of the deck it falls apart. unfortunately that one card choice is not personal preference it’s just too core to the deck. some people do still decide to run chieftain but you cannot take out reckless bushwhacker for it.

Reality Hemorrhage: is in the sideboard for decks that run Kor Firewalker, Burrenton Forge-Tender, and Auriok Champion. because it has devoid it is not red and can kill these creatures.

Shared Animosity: is definitely worth testing 3 mana might be a bit much but the potential of the card is high.

Mogg War Marshal: saying war marshal is 10000x better than Krenkos Comand and Dragon Fodder would be an understatement. you can sac him to grenade without going down a goblin. you can sac him to Skirk Prospector for extra mana he gives Foundry Street Denizen 3 power of the course of the game. It itself is a goblin so you can play it off the top of the library with snoop. It does many other things but these are just a few that spring to mind. you almost never pay the echo and you can just give the summoning sick goblin haste with your bushwhackers.

Cotter11 on aggro gobbos (8 whack) (mono red)

1 week ago

Cavern of Souls Protects against counters from blue. With the number of creatures in this deck, this should be a high priority!

Goblin Chieftain is better than Reckless Bushwhacker, in my opinion, as the buff and haste effects are permanent, not just for the turn. But that's down to personal choice!

Reality Hemorrhage, unless there's a specific reason for the 2CMC, Shock is better by default, or you've got Incinerate, Searing Spear, both for greater damage.

I believe Shared Animosity has a place in this deck, as it can push turn 3's over the top, especially if you already have a Legion Loyalist and 2 other creatures on the field.

Lastly, being creature heavy, I understand Mogg War Marshal, but Dragon Fodder or Krenko's Command offer the same number of creatures, and power, but you get to keep both creatures without ever having to pay additional mana.

biggestmtgnerd on Goblin over run

2 weeks ago

Some ideas:

If you have the budget, are willing to splash black, and are fine with combo, you could lean into Conspicuous Snoop and include Kiki-Jiki, Mirror Breaker, Boggart Harbinger, and Sling-Gang Lieutenant. That way, you won't need to outlast the opponents because you can combo win on one turn.

You could splash blue for Distant Melody or green for Collected Company. If you want to stay in mono-red, Goblin Ringleader and Goblin Matron can give you some nice card advantage.

If you're just playing casually and aren't too picky about modern legality, you can play Muxus, Goblin Grandee, perhaps with Skirk Prospector to help get him out early.

Also, both Mogg War Marshal and Goblin Instigator are better than Krenko's Command because they can be played through snoop or warren.

Hope this helps!

amicdeep on I'm a Sacman! (Scatman Remix!)

4 weeks ago

if your dropped Theater of Horrorsyou could run Lurrus of the Dream-Den as a companion. Zulaport Cutthroat is also probably worth a look and Mogg War Marshal can do alot of work Serrated Scorpion is pretty much strictly better that tattered mummy

Grim Haruspex is better than theater of horrors 9/10 time

Rhadamanthus on Conspicuous Snoop and Mogg War …

1 month ago

No, you don't have to pay an Echo cost for Conspicuous Snoop. Echo is a triggered ability, not an activated ability, so Conspicuous Snoop won't gain it.

Activated abilities are always written as "Cost : Effect" and triggered abilities are always written to start with one of the words "when", "whenever", or "at". Anything else is some kind of static ability. Mogg War Marshal doesn't have any activated abilities that Conspicuous Snoop can gain.

Bravo0130 on Conspicuous Snoop and Mogg War …

1 month ago

If I play Conspicuous Snoop on the turn and the revealed top card of the library is Mogg War Marshal, is Conspicuous Snoop required to pay the echo cost?

Crow-Umbra on

2 months ago

This deck list looks pretty good! I do have a few suggestions, but take them as you want.

I'm personally a little iffy on Mangara, the Diplomat. It can definitely make games a bit tougher for go-wide & spell-slinger decks.

If you want to lean more into your aggro elements, especially going wide with tokens, check out Masako the Humorless. Some additional token makers, Mogg War Marshal, Krenko, Tin Street Kingpin, Seasoned Pyromancer, and Hanweir Garrison. Garrison doesn't trigger when you recur it with Alesha's ability though. Pyromancer can help fill your yard for Alesha, but can be a dead card if you don't have anything you would want to dump.

Load more