Mogg War Marshal

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies (is put into a graveyard from the battlefield), create a 1/1 red Goblin creature token.

to_regatha_and_beyond on HG Goblin Frenzy

1 month ago

Nice deck so far!

It seems like it tends to be a bit on the slower side, so you might want to play some more aggressive cards. I've always seen some great things come out of Ignoble Hierarch, it's a 1-drop that fits both parts of your theme perfectly, and I consider it superior to Goblin Champion because that usually only has a difference of 1 damage.

Another super powerful card is Mogg War Marshal, it can seriously improve your board.

Goblin Ringleader works pretty great as a sideboard card for this deck when you play against artifact/affinity decks.

Pretty strong so far, but these might make it more aggressive. Maybe worth considering?

RinceRaven on krenko

2 months ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

Nathanael97 on Goblin Singularity

5 months ago

Isn't Mogg War Marshal just better than Goblin Instigator?

Nathanael97 on Box of Dozen Whacks

5 months ago

Surely, in a Bushwhacker list, Mogg War Marshal deserves a 4-of? He seems like the best card in the deck to be honest!

Gidgetimer on Questions about Dargo, the Shipwrecker's …

6 months ago

Additional costs are paid during the casting of a spell and no player has priority while a spell is being cast. Triggered abilities can trigger while you are casting a spell, but they wait to go on the stack until a player would receive priority and then they must resolve.

This means that if you are sacrificing the Mogg War Marshal as an additional cost to cast Dargo, the Shipwrecker you will not have the LTB token to sacrifice while casting him. If you use something else, such as Phyrexian Tower, to sacrifice Mogg War Marshal and are counting on the second part of the ability to reduce the cost then yes you will be able to do as you decribed.

BruhYouFarted on Questions about Dargo, the Shipwrecker's …

6 months ago

The additional cost to playing Dargo, the Shipwrecker sorta perplexes me. Let's say I cast Mogg War Marshal, which enters alongside a 1/1 token. Later that turn, could I sacrifice the War Marshal, the 1/1 token from the etb trigger, and THEN the 1/1 token from the War Marshal's ltb trigger to reduce Dargo's cost to R?

lagotripha on Cult of the Forgotten Gods

6 months ago

Biggest question - how competitive do you want to be? Cause there are great sacrifice cards and effects for competitive play that just shouldn't mix with things on a more fun casual level.

On the competitive end, I'd look at CMC 1 and two, with a focus on card advantage and disruption; Bomat Courier for refilling the hand, Cabal Therapist as ersatz thoughtsieze, Carrion Feeder and Ravenous Squirrel as a chunky creature and repeatable sac outlet, cards like Dockside Chef as extra squirrel copies, there are a lot of really good options.

The hard part is what you are trying to sacrifice - cards that like being in the graveyard and come back tend to get pricy, meaning that you'll probably get more from token value - Mogg War Marshal is about the best budget option, but even there its only 3 triggers for two mana. An artifacts matter list is an option - bomat courier, Glaze Fiend, the dog from the new set and so on would let you run Oni-Cult Anvil or Pia's Revolution for a lot of value, while also taking advantage of treasure, blood food and other 'artifact tokens' as they are printed.

Young Pyromancer is a classic for a reason, but it does need instants and sorceries - more value from Dragon Fodder, but less from return from graveyard effects.

All told, a lot of it is about the kind of deck you want to build. All in elemental awakener is great, trying to loop changelings with awakener and stuff like Prowess of the Fair is hilarious if you want to go that route too.

the_duck_god on Dirty Goblins

8 months ago

I would drop the Dragon Fodders for Mogg War Marshal, and maybe add in 4-8 fetch lands (6 being ideal, maybe 2 Wooded Foothills, 2 Arid Mesa and 2 Bloodstained Mire) and call it golden.

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