Mogg War Marshal
Creature — Goblin Warrior
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies (is put into a graveyard from the battlefield), create a 1/1 red Goblin creature token.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mogg War Marshal Discussion
2 months ago
Maybe consider Impact Tremors? it works better with the Mogg War Marshal and does damage without having to attack, can understand the reason behind Raid Bombardment, but just throwing my hat in the ring here.
3 months ago
I think with how many tokens Mogg War Marshal and Goblin Instigator make, the goblin gathering might be a little overkill but they are very on flavor. I think cutting two of them in favor for Lightning Bolt or Goblin Grenade for some flavor points might be better and give you interaction (and also gets rid of Gurmag Angler
Goblin Chirurgeon would be a good card to keep your crushers on the field because of how prominent removal is. Might be better for sideboard but its a fun card I love using!
Would love to see "Gobdrazi" become a meta deck one day this looks like fun and also flavorful! +1
4 months ago
Chandra's Incinerator is basically a one-sided board wipe
Young Pyromancer one of the best token generators ever printed, Mogg War Marshal isn't as good but still can be three creatures for two mana with reanimator synergy. Chandra, Acolyte of Flame gives temporary token but they still get the job done considering they are sac fodder.
Oketra's Monument , Monastery Mentor , Hero of Precinct One , Sedgemoor Witch , and Desecrated Tomb give back a bit of your commanders cost. Endrek Sahr, Master Breeder generates 4 tokens every time you cast your commander since it counts as a creature spell with 4 cmc.
4 months ago
But goblins are the way to go!
Depending on your meta, another good option is Skirk Marauder .
Goblins kind of win at pauper.
6 months ago
I sadly think this deck suffers from wanting too much high mana creatures. I'd try striving for some 1 to 3 mana value creatures that you wouldn't mind playing out more of. It would improve gameplay alot. Question is ofcourse, what of 4+ mana value to cut.. Let's see... Heck, if you have money a Dockside Extortionist would do great in this deck. Stuff like Dire Fleet Daredevil gives some added utility. Mogg War Marshal isn't too bad since you always keep blockers, especially if you have something like Goblin Bombardment to sac tokens. Storm Entity could be fun etc.
7 months ago
Throw in Putrid Goblin so you have another combo piece with Grumgully and Rhythm of the Wild. Mogg War Marshal , Impulsive Pilferer , and Beetleback Chief are other good disposable bodies you can throw in.
You also may want some non-Shattergang Bro ways of sacrificing your goblins. Skullclamp , Shivan Harvest , Goblin Bombardment , Goblin Chirurgeon , & Arms Dealer would be the first options to look at.
I would take out Goblin War Strike and Mob Justice. These damage spells are too board reliant to be consistently good and often can't dal lethal without a Krenko in play.
Both Domri's can come out as well as they are difficult to defend. Goblin can chump block 2/2s all day but suck a blocking flyers or any sizeable trampler.
If you want more cuts I would look at the following: Ferocity of the Wilds, Dralnu's Crusade, Goblin Dark Dweller, Earwig Squad, Renata, Called to the Hunt, Goblin Rabblemaster, Sparksmith.
I run a similar Jund goblins list but mine is helmed by Korvold, Fae-Cursed King who gobbles up goblins and often voltron smacks an opponent to death by accident. Take a look for some ideas. https://tappedout.net/mtg-decks/tasty-goblins-2/
7 months ago
You might want to run Mogg War Marshal over either Dragon Fodder or Krenko's Command! You still always get two goblins for two mana, but sometimes you can get a third if the War Marshal himself chump blocks before your next upkeep rolls around.
1 year ago
Cavern of Souls: cannot pay for bolt or grenade. you really need 100% of your lands to tap for red mana or the consistency of the deck is hit hard. not being able to be hit by counter magic isn’t that much of an upside because if the opponent is playing counter magic the matchup is likely already good fo us.
Goblin Chieftain: chieftain costs 3 mana for one card that is super susceptible to removal. the whole premise of the deck is “no lords 8 whack” which means you will always be pumping out damage and not give the opponent one target that can ruin you (the one exception being Goblin Piledriver but it has such a huge upside with way less investment and if it’s removed it’s not the end of the world). if you take Reckless Bushwhacker out of the deck it falls apart. unfortunately that one card choice is not personal preference it’s just too core to the deck. some people do still decide to run chieftain but you cannot take out reckless bushwhacker for it.
Shared Animosity: is definitely worth testing 3 mana might be a bit much but the potential of the card is high.
Mogg War Marshal: saying war marshal is 10000x better than Krenkos Comand and Dragon Fodder would be an understatement. you can sac him to grenade without going down a goblin. you can sac him to Skirk Prospector for extra mana he gives Foundry Street Denizen 3 power of the course of the game. It itself is a goblin so you can play it off the top of the library with snoop. It does many other things but these are just a few that spring to mind. you almost never pay the echo and you can just give the summoning sick goblin haste with your bushwhackers.