|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Clock of Omens Discussion
1 day ago
I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr
For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)
For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.
I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!
1 week ago
The combo doesn't seem to be quite all there: without a way to untap the oven, it can only be done once per turn.
1 week ago
Looks good so far. You run a lot of 0-1 cmc artifacts so I think Salvaging Station would be useful here. Station + Codex Shredder is a neat way to recur counterspells and the like. Station can also combo infinitely with March of the Machines and a bauble. March is nice overall because it turns your trinkets into blockers and Ashnod's Altar into Krark-Clan Ironworks, and would enable many other combos if you decided to run things like Intruder Alarm and Thornbite Staff . Here are some other cards you might like: Locket of Yesterdays , Cloud Key , Tolaria West , Muddle the Mixture , Dizzy Spell , Expedition Map , Vedalken Orrery , Leyline of Anticipation , Umbral Mantle , Liquimetal Coating , Clock of Omens
2 weeks ago
Ikkoron oh geez, I havent looked at this one in awhile lol
I would probably swap it out for Clock of Omens
3 weeks ago
RileyJP300 Thanks! I see what you mean with Temple of the False God as it would only help during turn 5 at the earliest which is when you should have Kozilek, the Great Distortion out, and thus hinder you if you have it as one of your openings hands. My land base has remained relatively unchanged to how it was when it was first made and so there are definitely lands that I didn't know about, that I'm egar to put in but I've just been lazy about as they're lands. At the moment I'm thinking of trying out Warping Wail and Winter Orb and a bunch of different utility lands. As unless I have Soul of New Phyrexia or Darksteel Forge out I can be set back by quite a bit, and Winter Orb will slow my opponents to a crawl. Whilst my rocks keep me going, especially with how it'll interact with things such as Clock of Omens and create interesting politic's situations. However, I don't think Not of This World will make a cut as I can easily cast Kozilek, the Great Distortion several times with amazing hand refills. Whilst I won't go for as many basics as you have, I'll probably add a couple more to ensure my library is never empty of them.
1 month ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!
1 month ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.
2 months ago
Clock of Omens occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%