Marionette Master

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Tokens

Marionette Master

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

Marionette Master Discussion

Akujiki on Treasures of Ixalan

6 days ago

Jrm99

Marionette Master is not a pirate, but yes it's not a bad choice as win condition, i don't produce that much treasure to be worth it.

Spell Swindle was in the deck but only one counter isn't worth it to run, i've shyed away from counters because i want this deck to be mainly tribal and i don't think i'll run a worst negate that's already not that good in commander format.

Jrm99 on Treasures of Ixalan

6 days ago

Marionette Master is another good win condition. Looks like you’re staying away from counters but Lookout's Dispersal is a great counter for pirates, Spell Swindle and Hornswoggle are also good counters that also create treasure.

Farycane on ArtiFacts of Life and Death

1 week ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

RecklessN7 on The First Good $10 Commander Deck on Tapped Out

3 weeks ago

Love the deck so far! I admire the effort put into making it so budget friendly but still effective. How do you feel about Marionette Master on tcgplayer she’s anywhere between 0.10 to 0.22 so she might strain your budget constraints but she could do some serious work I think.

landofMordor on Your Most Complex/Expensive InfiCombos/Game-Ending Synergies

3 weeks ago

You had to ask(:

Banishing Knack targeting Battered Golem , who can bounce Ornithopter infinitely. From there, Genesis Chamber creates infinite Myr, and during your end step you activate Nevinyrral's Disk , causing an infinite number of Marionette Master ’s triggers to kill everyone. Of course, you could also just use Diligent Excavator , but what’s the fun in that?(;

Byuante on You Aren't Worth the Blood on My Shoes!

1 month ago

Animation Module - Missed out on that one, great idea

Blade of the Bloodchief - I feel as though it's not gonna be used to its full potential most of the time, since, while Vish Kal likes counters, this deck isn't a counter deck that much.

Citadel Siege - Same reasoning

Walking Ballista - Maybe, but I have reservations about adding it since I can't really see myself ever using the ability to gain more counters, so it'd enter with x counters and id either sac it to Vish, or use it all up to blast someone.

Kalitas, Traitor of Ghet - Already in.

Endless One - Similar reasoning to Ballista

Hangarback Walker - Definitely can see it being useful, though I worry I'll never really cast it for a high enough x to get that much out of it

Hythonia the Cruel - Too expensive really, trying to keep the cmc as low as possible

Karlov of the Ghost Council - Lifegain is just a byproduct of the cards in the deck, I might actually make it less lifegain oriented, so while he can be great removal, I don't think he'd be that useful. Might take a bit more consideration to full decide

Krav, the Unredeemed - Not really sure about him, maybe board for now

Maga, Traitor to Mortals - Would be way to expensive to cast to get a significant amount of life drained, can only see him being played late game to get that final bit of damage in.

Marionette Master - While a great card, I don't have any ways to sacrifice artifacts, so her ability is moot

Mikaeus, the Lunarch - Not a counter deck

Thanks for your suggestions. I think I should refine the objective of the deck a bit more and appreciate your assistance, WarriorMagic

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

Raikas Yeah Demon of Dark Schemes seems very powerful. I'll have to test it, and I'll definitely put it in the maybeboard. It is very slow but acts as a boardwipe on its own. Once its engine gets online it might pull off a win similar to the Reassembling Skeleton line.

I don't play Shadows of the Past for the same reason I don't play Ashes of the Abhorrent . Scrying is better than not, but I want to use my card slots for things with higher impact like engine pieces or very good utility. I should put the card in the maybeboard though, you're right about that.

h0ly_danc3r I've never had problems so far with lacking win-cons. If you think you need more, these buff cards would be fine includes, but currently I'd rather have more engine pieces.

Yahenni is good because he doubles as a threat, but I like cheaper sac outlets.

If you need more card draw, Mind's Eye is alright, but this deck can achieve so much more with its plentiful options. I would rather play cards like Stoneforge Mystic , Open the Armory , or Beseech the Queen to tutor for Skullclamp if I need more card draw. Otherwise Necrologia , Mentor of the Meek , and Corpse Augur are all great ways to draw massive amounts f cards for less mana than mind's eye.

Mycosynth Lattice with Marionette Master looks janky and fun.

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Marionette Master occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.12%