Whenever a creature enters the battlefield, you may add (1) to your mana pool for each creature you control that shares a creature type with it.
|Want (4)||Ender666666 , Nodon , SnarkyMcGee , Kommissar|
Printings View all
Combos Browse all
- Mana Echoes + Spawnsire of Ulamog
- Breya, Etherium Shaper + Eldrazi Displacer + Mana Echoes
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
- Elvish Promenade + Mana Echoes
- Fireball + Mana Echoes
|Commander / EDH||Legal|
Mana Echoes occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mana Echoes Discussion
3 days ago
Hi there. So I have a sliver deck too, and it's great fun to play... Maybe not for everyone else, but that's not really my problem right? Lol. Have a look on my profile, it's on there.
So there is definitely going to be a +1, because slivers! For the hive!
So some suggestions maybe:
Skyshroud Claim would enable you to get 2 of you shock lands and help fix you for mana, as it searches for forest type. Obviously fetches would be good, but they are super expensive.
Some non Exile based boardwipes could be a good plan. You have Sliver Hivelord, so destruction effects are just fun. Classic Wrath of God, Blasphemous Act is fun in conjunction with Spiteful Sliver and you can even look at mass land destruction, as your slivers will be able to produce mana.
Morophon, the Boundless could be a good shout for your build, as yours is a much more creature heavy, less combo based build.
Some real good enchantments to help are Mana Echoes and Intruder Alarm. Can make you have real explosive turns, and in conjunction with haste and mana production slivers you have the chance to tutor and play your whole deck with Sliver Overlord. Depends which way you want to go though.
There are better versions and more utile slivers you can use. Just having a look on mtg gatherer can help you find potentially more efficient versions of the slivers you have.
Patriarch's Bidding is fantastic. Bounces you back from a boardwipe. Is a bit pricey though.
Hope this helps and rock on!
1 week ago
@Mortlocke - I suppose it's a matter of differing opinions. Were the deck more geared towards the pure aggro route, sure, you might be better served with other slivers in place of something like Diffusion Sliver and/or Unsettled Mariner. If your route is for combo, you being able to protect your pieces is paramount. Until they print a Hexproof granting sliver, you have things like Diffusion, Crypt, Unsettled, Crystalline, Hibernation and Hivelord. The built in tax effect or innate protection offered by the slivers mentioned extend to the rest of the board. Suddenly, your opponent has to pay well beyond what they'll ever have with X spells to target more than one of your slivers. Suddenly they have to devote their entire turn to taking one of your pieces out instead of advancing their boardstate at the same time. That's not even to mention other options like Heroic Intervention that can add additional protection to your strategy.
If your intent is to combo off and win by turn 4-6 under ideal circumstances, only super solid starts with fast mana will even let your opponents get to the point of being able to pay for the tax.
Additionally, each of them, being a sliver, counts for combo related pieces like Mana Echoes, Intruder Alarm, etc. Tax effects can warp games - suddenly something like a Rhystic Study or Blind Obedience suddenly makes opponent's play more awkward and forces them to play around it. Unsettled Mariner suddenly forces additional resources to be spent on forced discard, sacrifice or burn effects targeting you, nevermind spot removal for your board.
You're not always going to have Sliver Hivelord or Crystalline Sliver out, and you need to be able to make sure that you can make it to where you get them on board. I would argue that a single counter spell in hand vs a table of 3+ opponents with potential spot removal isn't going to pan out any better than taxing them 2 with something like Diffusion Sliver in the early game.
1 week ago
1 week ago
Looks really good!
Mana Echoes is another card that can go infinite with Marath and Hardened Scales.
2 weeks ago
Poonga, you're right. Good call.
I think I get what you're trying to say jweiss293, but I'm not trying to combo out every game. I like the balance of control, combo and sliver horde action I've got going on. As for Morophon, the Boundless, yes it's cool but do you not find it a bit win-more? Cost reduction + anthem is great and all but 7 mana is steep - are you referring to some sort of combo tech that I'm missing or something? As for Mana Echoes & Training Grounds, they're already in here. Big shrug my dude.
3 weeks ago
Wow this is something. Thoughts on these? Panharmonicon, Conjurer's Closet, Lifeline, Fiendish Duo, Mana Geyser, Mana Echoes, Humble Defector (in case an opp has no dudes), Twinflame, Anarchist, Bag of Holding, Hazoret's Monument, Mindmoil, Alhammarret's Archive, Knollspine Dragon, Diamond Mare, Impact Tremors
1 month ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.
1 month ago
DO YOU WANT MANA?
MAYBE BREAK THINGS AND HIT PEOPLE?
DO YOU JUST WANT... MORE?