|Commander / EDH||Legal|
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- Mana Echoes + Spawnsire of Ulamog
- Breya, Etherium Shaper + Eldrazi Displacer + Mana Echoes
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
Whenever a creature enters the battlefield, you may add (1) to your mana pool for each creature you control that shares a creature type with it.
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Mana Echoes Discussion
2 days ago
If your scared of spot removal, run Privileged Position
Crib Swap, this is elaborate removal. At instant speed you tutor for it to deflate an attack, sure it gives a sliver to your advisary... Just use your commander to take it also at instant speed.
Just my thoughts.
3 days ago
The cards you reccommended are very useful and I will add them to my deck but:
Living Death isn't really good in this deck: it's supposed to protect your deck after a major wipe or attack, but because the chances of you getting Sliver Hivelord are fairly big with overlord, I don't really see the use of this card as a lot of removal against this deck will be exile.
Mana Echoes gives generic mana, which is not put to good use in a deck that needs more coloured mana than anything else.
Crib Swap will give my oppponents slivers, which will be buffed by my global slivers.
Thanks for all the other reccomendations, they will be out to good use!
4 days ago
Hey, welcome to the true hive mind, any sliver deck gets a big up one for boldness. A couple suggestions to help reliability, especially in multiplayer.
Drop all of your Instants; you are not going to win a long term match so stalling opponents usually doesn't help. In the place of these I suggest better recursion. Say Patriarch's Bidding, Immortal Servitude, Second Sunrise, Living Death and even Thrilling Encore This will help you come back from board wipes, which will be your biggest enemy.
Crib Swap as it can be tutored by your commander and played in the same turn.
3 weeks ago
I also used to run Mana Echoes! But as I tuned, I found that my deck rarely lacked colorless mana when I'd gotten to the point of having The Locust God on the battlefield. The biggest requirement of colorless mana was casting my commander, and if he's not on field, Mana Echoes does relatively little. When I'm comboing, I'm mostly limited by colored mana, so I focus on fetching Paradox Engine instead (which can provide the colored mana at all points of the game).
There definitely is a possible deck where you use Mana Echoes after a Wheel to cast spells like Comet Storm, and I played around with that build for a while, but I found it too intermittent and fragile.
I hope that answers your question! :)
4 weeks ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
1 month ago
Daedalus19876. True, but also for decks that like to draw a lot. He's my main and only wincon kin my Azami EDH. I also want to build a Locust God EDH, and I already have Mana Echoes for it. Which I'm surprised you dont run that as well. Any reason why?
1 month ago
Squicken: I'm glad the deck inspired you!!
Hmmm. I could definitely see what you're saying re: Bonus Round and rituals, but... I feel it's too conditional. Many times the mana spent on Bonus Round itself is barely recouped by the copied ritual, and copy effects don't stack with Zada's chained draw spells.
And finally Apex of Power doesn't seem like my cup of tea here. It's already very hard to get to 10 mana in mono-red, and if I do so, generally a draw spell does just as much (or more) than Apex of Power does? It's just a dead card most of the time unless I'd already win.
Thanks for the comment! :)
1 month ago
Thank you so much for putting this deck together. I've been wanting to make a Zada deck for some time now and finally did utilizing yours as a foundation. Obviously all play groups will be a little different and as such decks will need to be modified to meet the differing demands. Never the less, I was hoping to get your input on a few different cards.
First Bonus Round from Battlebond and copy spells in general. Works great with many cards in the deck, especially rituals.
Second Apex of Power from M19. It does come with a steep mana cost but has a strong effect when you do cast it. More than once I have found myself "storming" off, but only with producing mana while not managing to get cards. It's not terribly often, but does. This could really help in those situations.
Last is Mana Echoes when combined with a fire ball effect. Producing 20+ goblin tokens in a round is not a hard task. I've been using mana echoes with a fireball as an alternate win. Vomit out 20 goblins and your looking at 400 mana. All you need is a single red and people will burn.
Hope to hear your input on these cards.