Mana Echoes


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Related Questions

Mana Echoes


Whenever a creature enters the battlefield, you may add (1) to your mana pool for each creature you control that shares a creature type with it.

Price & Acquistion Set Price Alerts



Mana Echoes Discussion

JessieMessy on Sliver tribal deck

2 days ago

If your scared of spot removal, run Privileged Position

Mana Echoes, I should have mentioned the infinite combo with Sliver Queen

Crib Swap, this is elaborate removal. At instant speed you tutor for it to deflate an attack, sure it gives a sliver to your advisary... Just use your commander to take it also at instant speed.

Just my thoughts.

Tommene on Sliver tribal deck

3 days ago

Thanks JessieMessy!

The cards you reccommended are very useful and I will add them to my deck but:

Living Death isn't really good in this deck: it's supposed to protect your deck after a major wipe or attack, but because the chances of you getting Sliver Hivelord are fairly big with overlord, I don't really see the use of this card as a lot of removal against this deck will be exile.

Mana Echoes gives generic mana, which is not put to good use in a deck that needs more coloured mana than anything else.

Crib Swap will give my oppponents slivers, which will be buffed by my global slivers.

Thanks for all the other reccomendations, they will be out to good use!

JessieMessy on Sliver tribal deck

4 days ago

Hey, welcome to the true hive mind, any sliver deck gets a big up one for boldness. A couple suggestions to help reliability, especially in multiplayer.

Drop all of your Instants; you are not going to win a long term match so stalling opponents usually doesn't help. In the place of these I suggest better recursion. Say Patriarch's Bidding, Immortal Servitude, Second Sunrise, Living Death and even Thrilling Encore This will help you come back from board wipes, which will be your biggest enemy.

Next, rethink your anthems, I know they are all slivers but you really need to get to your combos so you can win before the board state puts you in check. Try Door of Destinies and Mirari's Wake

To help your combos already in the deck think Urza's Incubator, Cryptic Gateway, Intruder Alarm and Mana Echoes

You can add a Lim-Dul's Vault and maybe a Sensei's Divining Top for card draw.

Crib Swap as it can be tutored by your commander and played in the same turn.

I can't think of more off the top of my head, but you can check out Another Sliver Deck drawing all the table hate or The Hive plus the Five for more thoughts.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

AlucardZain: In mono-blue infinite-draw decks, I can see Laboratory Maniac being the best available wincon, but he's proven to not be very helpful here in Izzet colors shrug

I also used to run Mana Echoes! But as I tuned, I found that my deck rarely lacked colorless mana when I'd gotten to the point of having The Locust God on the battlefield. The biggest requirement of colorless mana was casting my commander, and if he's not on field, Mana Echoes does relatively little. When I'm comboing, I'm mostly limited by colored mana, so I focus on fetching Paradox Engine instead (which can provide the colored mana at all points of the game).

There definitely is a possible deck where you use Mana Echoes after a Wheel to cast spells like Comet Storm, and I played around with that build for a while, but I found it too intermittent and fragile.

I hope that answers your question! :)

Farycane on Breya, ComboShaper

4 weeks ago

Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.

Things that are on my "Cut"-List

Thran Dynamo Good Manarock but, I sometimes just need colored Mana more

One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.

Mana Echoes it's good with all the Thopter Stuff, but often it's just Mana that "Burns" away. Again Walking Ballista is an option

Sphinx Summoner 5 mana Tutor. Meh.

Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.

Vampiric Tutor Straight out of Budget, using proxy at the moment

Master Transmuter cheating mana cost is big. But my curve is low. Can't get Hellkite Tyrant or any of my Planeswalkers.

Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.

Cards I really want to play:

Walking Ballista

Darksteel Forge Protection

Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC

Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana

Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC

Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters

Storm the Vault It's land version is even banned

Semblance Anvil More reduce is good.

Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.

Indomitable Archangel Protection, but high CMC

Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy

All in all for slower/longer games I need much more draw

Rhystic Study

Consecrated Sphinx

Notion Thief

But these aren't artifacts

Aether Spellbomb

Pyrite Spellbomb

Commander's Sphere are reusable

AlucardZain on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

Daedalus19876. True, but also for decks that like to draw a lot. He's my main and only wincon kin my Azami EDH. I also want to build a Locust God EDH, and I already have Mana Echoes for it. Which I'm surprised you dont run that as well. Any reason why?

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

1 month ago

Squicken: I'm glad the deck inspired you!!

Hmmm. I could definitely see what you're saying re: Bonus Round and rituals, but... I feel it's too conditional. Many times the mana spent on Bonus Round itself is barely recouped by the copied ritual, and copy effects don't stack with Zada's chained draw spells.

I used to run Mana Echoes, but the limiting factor is generally red mana in this deck, and the Fireball spells are pretty much useless without the Mana Echoes... It just never did what I wanted :(

And finally Apex of Power doesn't seem like my cup of tea here. It's already very hard to get to 10 mana in mono-red, and if I do so, generally a draw spell does just as much (or more) than Apex of Power does? It's just a dead card most of the time unless I'd already win.

Thanks for the comment! :)

Squicken on Red Scare: Zada EDH | *PRIMER*

1 month ago

Thank you so much for putting this deck together. I've been wanting to make a Zada deck for some time now and finally did utilizing yours as a foundation. Obviously all play groups will be a little different and as such decks will need to be modified to meet the differing demands. Never the less, I was hoping to get your input on a few different cards.

First Bonus Round from Battlebond and copy spells in general. Works great with many cards in the deck, especially rituals.

Second Apex of Power from M19. It does come with a steep mana cost but has a strong effect when you do cast it. More than once I have found myself "storming" off, but only with producing mana while not managing to get cards. It's not terribly often, but does. This could really help in those situations.

Last is Mana Echoes when combined with a fire ball effect. Producing 20+ goblin tokens in a round is not a hard task. I've been using mana echoes with a fireball as an alternate win. Vomit out 20 goblins and your looking at 400 mana. All you need is a single red and people will burn.

Hope to hear your input on these cards.

Load more