Mana Echoes

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Related Questions

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add (1) to your mana pool for each creature you control that shares a creature type with it.

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Mana Echoes Discussion

elgosu1337 on Phyrexia. Finds a Way.

1 week ago

So a couple of great wincons you could consider are Angrath's Marauders, Borderland Behemoth, Omnath, Locus of Rage, and Stalking Vengeance. You probably don't need Emmara since your creatures will get big, especially by the time you are playing a 7 drop.

Panharmonicon could help you get more triggers out of Bramble Sovereign, Dual Nature, Flameshadow Conjuring, and Minion Reflector, which can be great if you don't have Brudiclad. You could also add Parallel Lives.

Kiki-Jiki, Mirror Breaker is great for copying a creature and making a hasty token.

You probably need more early ways to generate tokens, with cards like Bitterblossom, From Beyond, Dune-Brood Nephilim, Hero of Bladehold, Tilonalli's Summoner, and Hordeling Outburst.

Mana Echoes is amazing for mana in a token deck. Are you getting good value out of the creature type changing enchantments? If not, Sliver Queen as commander can make more tokens, and also goes infinite with Mana Echoes.

elgosu1337 on Sac-attack

1 week ago

Some notable land cards you could add are Exploration and Oracle of Mul Daya. World Shaper is amazing for recursion since you can sacrifice it easily. Skullclamp is great for card draw if you are sacrificing. Mana Echoes gives ridiculous ramp for a token strategy.

Life and Limb gives infinite tokens and infinite landfall with Sporemound, and you can sacrifice Sporemound to end the loop. Living Plane and Nature's Revolt are also good for animating your lands. These can give infinite mana with Aggravated Assault. Massacre Wurm kills opponents' lands if animated, and burns them when their creatures die.

Pitiless Plunderer gives additional mana when sacrificing creatures. Zulaport Cutthroat is helpful to drain opponents from sacrificing.

Skirge Familiar is a good way to ramp up mana for your Exsanguinate, especially if you are discarding Dakmor Salvage and you have Gitrog.

Amulet of Vigor is helpful if you have lots of tapped lands and effects that put lands in play tapped.

theemptyquiver on C17 Vampire Upgrade

1 month ago

Some ideas:

Reconnaissance...if you have Edgar out it can help pump up even if you cannot swing through.

Anointed Procession, and Purphoros, God of the Forge. just value for all the small bodies you are likely to spit out.

Viscera Seer because sometimes you want a sac outlet. which is good if you wanted to consider running Grave Pact or Dictate of Erebos.

Necropolis Regent will win games if she is left unchecked by your opponents. think about finding a slot for her. I like her more than Nirkana Revenant personally.

Kindred Dominance and Harsh Mercy are good cleaners.

Homeward Path is good just in case.

more value too in the enchantment realm if you run Mana Echoes or Phyrexian Arena.

Legion Lieutenant is same casting cost as Tithe Drinker but substancetially better minus no lifelink which...is fine I think.

Urza's Incubator or Herald's Horn for ramp are great options and lastly...Patriarch's Bidding has saved my butt many times running tribal.
If you end up with a full graveyard, this card can end a game.

Sorry for the long post. I just ended up with a lot of ideas from my experience running vamp-tribal.

earthwave97 on Grenzo, Dungeon guy

1 month ago

If you're not running Mana Echoes you're doing it wrong :p

elgosu1337 on Krenko, Mob Boss

1 month ago

I would suggest focusing on having large numbers of low cost Goblins and ones with utility rather than big ones. Battle Squadron, Voracious Dragon, and Berserkers' Onslaught could be cut.

You might cut some of the anthems, or just play more efficient ones. Vanquisher's Banner gives card draw which is really helpful for this deck. Adaptive Automaton is worth a shot as a 2 CMC Goblin lord. Goblin King gives mountainwalk which could be relevant in multiplayer games. The new Goblin Trashmaster is a lord that also provides artifact removal. Ogre Battledriver and In the Web of War give haste and also pump your Goblins, so could replace Hammer of Purphoros.

Goblin Lackey and Warren Instigator can put into play any Goblin from your hand. Goblin Chirurgeon can protect Krenko. Sensation Gorger and Slate of Ancestry provide more wheeling.

Mana Echoes could be good to generate mana whenever you make or play Goblins, and also goes infinite with Umbral Mantle or Sword of the Paruns on Krenko if you would include those in your deck. Thornbite Staff can untap Krenko for free whenever a Goblin dies, so it goes infinite with any sac outlet. Ashnod's Altar is another good one.

drksamurai on Zendikar's Omnipotent Rage

1 month ago

1

So you added Zuran Orb back. Don’t need a Mana Echoes and you need to switch doubling season with Primal Vigor. Remove mana echoes and add Goblin Razerunners because I own one.

grogg23 on Riptide Madness

1 month ago

So what’s missing when I had my sliver deck,Mana Echoes(activated ability of sliver queen will be infinite)Patriarch's Bidding (let you get the slivers back when they get destroyed)Training Grounds(easily the best value you can have for your commander especially since it will be free to produce slivers for 1 blue)

I’m telling you this is slow and will take a long time to set up. But it will be worth it. You need the battlebond dual lands in there as well it will help immensely...unless you want to get revised dual lands. Also no shocks or fetches? Bruh that is a must.

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