Mana Echoes


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Onslaught Rare

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Related Questions

Mana Echoes


Whenever a creature enters the battlefield, you may add (1) to your mana pool for each creature you control that shares a creature type with it.

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Mana Echoes Discussion

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 day ago

I've been recommended Thornbite Staff many times for that combo, but I've always turned it down for the fact that it really only does work with other cards.

All of my combo pieces thus far can pull a lot of weight on their own (e.g. Mana Echoes, or even Skirk Prospector) but unlock even more power in their respective combos. Thornbite Staff just doesn't pull enough weight on it's own, in my opinion.

I thank you for stopping by and leaving me your suggestion, Maizena!

sabba5600 on Purphoros and Krenko (Multiplayer EDH Primer)

2 days ago

I built a very similar list a month or so back and here is some of my favorite cards for the deck.

Mana Echoes <-- absolutely stupid amounts of mana can come off of this card
Skirk Prospector more mana, Moggcatcher goblin tutor, Myr Battlesphere 10 damage please, Flameshadow Conjuring copy any of your token producing creatures for one red.........

IrishMidgetMan on Red Scare: Zada EDH

4 days ago

Mana Echoes would probably help A LOT for this deck

Osbert on Breya, Ghost in the Shell OVER 60 INFINITE COMBOS

6 days ago

Kai-Erik, I suggested the Isochron Scepter combo because I saw it on another's deck list and thought it seemed fun and noticed you aren't running infinite mana combos that can produce any colour of mana, which is a win con with Breya as it lets you cast her an infinite number of times, and shoot a player for 3, leaving a thopter behind every time. Maybe add in Gemstone Array to convert colourless mana to any colour, but it's a 'bad card' by itself. If money is no concern, there is also the Bomberman combo (Lion's Eye Diamond + Auriok Salvagers). Umm, personally I'd cut the Reservoir + Sydri combo as it's a bit more fragile than the others (Sydri can't be recurred, and is kind of a dead beat by herself). Mana Echoes also seems kinda of "ehh" as it doesn't do much by itself and screams that you're going to be making a ton of mana to the rest of the table.

StopShot on Dark Phoenix, Who Frowns At Fun

1 week ago

@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.

I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.

Pal00ka on Rakdrazi

1 week ago

I'm going to suggest you change this completely, here it goes! :)

Golems. Big golems. Go golem tribal like Altar Golem, Colossus of Sardia, Platinum Emperion, Phyrexian Colossus, Mage-Ring Responder, Colossus of Akros, etc.

But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!

A fun twist would be to have Bosh, Iron Golem out + Hijack, etc + Liquimetal Coating/Silverskin Armor to fling any of their creatures back into their faces.

And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.

Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.

So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.

JaysomeDecks on Krenkos goblin factory

1 week ago

I'd suggest Umbral Mantle. Hard-paying for an extra activation of your commander's ability is well worth it, as he grows your ranks exponentially. It also combos with Skirk Prospector or Mana Echoes for infinite mana, creatures, and power on your commander. (Also could consider Sword of the Paruns for redundancy)

Mana Echoes by itself is a solid card in the deck. With only 3 goblins, including your commander, you net 15 colorless mana by activating his ability. If you have 5, you're getting 45. Colorless isn't everything, but it does help.

SaltySpecula on Wort Goblin Doom

1 week ago

Firstly, welcome to the realm of EDH!

I will mention that unlike more mainstream versions of Magic ( Standard, Modern, Legacy, etc ) Commander tends to be a more social format. As such I would caution against going too hard into hand/land destruction ( some is fine ). Just be aware of the playgroups you play with. If they seem hesitant to play with you if you use this deck, you may wish to shelve it or tone it down.

Now, for what's important, card suggestions! Here's a few that may or may not help your red/black Gobbie tribal theme: Boggart Shenanigans to help squeeze that extra damage out of your Goblins on death. That pairs well with your skullclamp and also with Ashnod's Altar if you need extra mana.

Gauntlet of Power may also assist you in powering up your Goblins and boosting your manabase. For the ultimate manabase cheese, you can't go past Mana Echoes. As a backup or if you're facing opponents with fearsome board states, I would also suggest giving some consideration to sideboarding Blasphemous Act ( works wonders in a goblin deck ) and Vandalblast.

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