Sticky Fingers

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sticky Fingers

Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

When enchanted creature dies, draw a card. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Sudooku on Value Town

3 months ago

harbingerofduh Thanks for your comment. I played Mask of Memory a long time ago, but now I think I will give it another try. It felt bad to invest in it and not be guaranteed a payoff, where Sticky Fingers will always replace itself and requires almost no mana investment at all. Mask of Memory was in a goblin shell at the time though, and I think it will play much better with the evasion in the current build. Thanks!

Emisary121 on Being a good boy

10 months ago

Thanks for the reply and the suggestions!

I totally missed Portent and its a really nice match with this deck! Sticky Fingers is an unknown card to me but for 1 cmc... what can go wrong right?! :-)

LightEntropy on Being a good boy

10 months ago

I'm into the Temporal Spring include. I would recommend Portent for versatility and keeping it cheap. Other card includes might be The Lost and the Damned for more exile theme, and Sticky Fingers to get mana and hit more with Pako, Arcane Retriever Always keep in mind that you can't cast the spells exiled unless you control Haldan, Avid Arcanist so being able to give him shroud, hexproof, or totem armor might be good. Vanishing is budget, and very effective to protect him.

wallisface on

1 year ago

Some thoughts:

  • Without any kind of mana-acceleration, I think it is a bad plan to assume a game will last long enough to ever have more than 5 lands in play. This is especially the case for your brew here, which looks like it wants to be playing fast and aggressively. I don't ever see you being able to cast either of Chandra, Flame's Fury or Brass's Bounty, and I don't ever see you getting the ability of Dragonmaster Outcast to trigger. While Chandra, Torch of Defiance does provide some mana, its uses are kindof niche and personally i'd also suggest ditching that, and going to 23 lands.

  • Lightning Bolt is better than Play with Fire, and probably more useful than Lightning Axe also.

  • Sticky Fingers feels like a really bad card, in that your creature is never realistically going to be able to deal combat damage with it, and if you're opponent can kill your creature in response to the cast, you won't even get the draw from it.

  • Strike it Rich might be a card worth considering to allow for some better early-game setup?

Coward_Token on Slicer gets around

1 year ago

Sticky Fingers is a no-no because it ramps Slicer's controller, not the Aura's controller.

The Goblins... I've considered them, but I don't have that many disposable artifacts? Just going with honest-ish Underworld Breach to get stuff back.

Yeah Fervent Champion is a nice backup commander over Armory Automaton

IHATENAMES on Slicer gets around

1 year ago

Ideas

Goblin Welder re use artifacts.

Goblin Engineer Tutor for artifact. + reuse

Fervent Champion fantastic aggressive creature cheat on equipt cost.

Sticky Fingers menace plus ramp

Feel free to look at my mono red vulton equipment deck for more ideas. Valduk Keeper of the Treasury

TheOfficialCreator on How is Ragavan Remotely Balanced?

1 year ago

I'm not sure. In most cases the cards that end up breaking the game are the ones that are perfectly fine card theory-wise, but end up having some brutal interaction with normal play. Ragavan does not fit that bill.

Ragavan, Nimble Pilferer is a 2/1 for one mana (already good), with dash (already an almost strictly better Zurgo Bellstriker), that has the Sticky Fingers trigger, and that steals your opponent's cards.

So just on its own, even as a mythic it should have been all around, even for the Dash cost.

That's not to mention that it bridges gaps that really shouldn't be and combines multiple efficient gameplay patterns into one card. It's mana-fixing, aggro, and (in some cases) control all at once, and plays well into 4-5 color stacks, enabling an already dominant gameplay strategy.

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