The point of having Fumiko the Lowblood as a commander, first and foremost, is to mess with people. Supported by other cards, she forces other players to interact and send their creatures around to throw elbows, especially when they dont want to. While those creatures are busy with all that, I have plenty of big scary guys for them to run into, and then the way is clear for said scary guys to attack. To keep me in the game and to let me be able to actually play the big stuff, I pack a fair amount of removal and artifact mana, as well as a higher than average land count for a Commander deck.
One note on the land, since the fetches weird out a lot of people: The point of the fetches isn't to "thin the deck". I've seen the math for a monocolor deck, and it's not worth it. What they do is give me flexibility in triggering Valakut, the Molten Pinnacle if I can manage to find it.
Okay, so the cute defensive subtheme of the deck is gone. It was full of cards that just didn't advance my position and didn't advance the game, which is the kind of play I was specifically trying to discourage when I built the deck in the first place. Now it's back to the core principle of the deck: getting in there and throwing elbows, and pulling everyone in with me.
If you want to be entertained by a more in-depth explanation of what went on, I wrote an article about it on the blog for the weekly casual podcast I participate in.
Yeah, he's been in the Maybeboard for a long time, the main reason being that I don't often find myself attacking with a large crowd, so the additional damage he offers is pretty marginal.
It's one of my favorites, but sometimes I still get stuck with fewer "do stuff" cards than I'd like. Just last night I made a few quick substitutions in the direction of fixing that, and I look forward to the next chance I get to play. If I remember correctly, they were Jayemdae Tome ->Staff of Nin , Quicksand ->Desert , and 1xMountain ->Anger
How come you like the tome over staff and a mountain over anger? i can understand the quicksand
What I meant to show with the arrows was the first card in each pair being replaced by the second card, but I guess it wasn't as clear as I thought it would be.
Ah ok haha, makes more sense. You deck looks like alot of fun and looks liek it gives combo deck a hard time. which i approve of alot. My only EDH deck at the moment is an Omnath deck so i like to aggro.
Vicious Shadows could be interesting in the deck. Also i see the arrows now before i was just seeing the tips
What about Hellkite Igniter ? I don't think I've played a game that each player did have at least a couple of artifacts that would be worth stealing.
Also, I think you wrote an article a while back that led me to building my own Fumiko deck: You always bring me the very best violence. Let me know what you think.
I'm guessing you meant to say Hellkite Tyrant , and yeah that's an awesome idea, especially since I'm so artifact-heavy already. I haven't even taken this deck out of the box in a couple months, but the next time I do I plan on putting that guy in here, as I was lucky enough to get him in some prize packs at the Prerelease.
|Date added||3 years|
|Last updated||9 months|
This deck is Commander / EDH legal.
|Folders||EDH, Commander/EDH, Decklist Reference|
|+1||Helm of Awakening||main|
|-1||Rocky Tar Pit||main|