Artifact Creature — Construct
When Workshop Assistant dies (is put into the graveyard from the battlefield), return another target artifact card from your graveyard to your hand.
Printings View all
|Commander Legends (CMR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Workshop Assistant occurrence in decks from the last year
Latest Decks as Commander
Workshop Assistant Discussion
3 weeks ago
Directly answering your question, I think you should put all X cost creatures you can into the deck anyway because they are both an enabler and a payoff (infinite power creature), and are still good creatures if you don't pull off the combo. Now, should yo go artifacts? Well, I think that decission is up to you but I will highlight some of the pros/cons:
Pros: Artifacts will make your deck faster, more focused, more consistent and overall better (in a sense that it'll win more). It will be cheapier to make it competitive as there are a lot of cheap tutoring effects for that strategy, as opposed to the expensive black tutors. This way, you can spend little and still achieve a pretty good power level.
Cons: However, it'll be more complicated to pilot as the amount of possible combos will grow exponentially. That will also make your turns longer as you'll have to think harder to figure out what to do. That may be boring for your opponents. Also, if you don't tune it properly, you'll probably outpower your friends (you talked about a 5 power level) with a solitaire deck. Artifacts is not the kind of arquetype that lets your opponents interact with you (neither you interact with them), so not only could you outpower them but you'll do so in the most boring way possible.
If you ask for a personal recommendation, I'd stick to a more janky and goofy playstyle, keeping the core combo of X cost creatures to still win a decent amount of games, but not make it the only win-con. It is really funny not only for you but for everybody when you pull off a weird 6-card combo that no one knows about. An example of this would be the Infect combo I have in my list.
I will give you some recommendations if you wanna go harder into artifacts. When I started my list I first made an infinite budget version trying to get the best deck possible and worked from there. I may upload that one too later. I'll list some of the best cards that I put in there that are still budget. Also, if you wanna go into artifacts you should get some interaction as there are a ton of artifact hate cards (that also depends on whether your playgroup usually plays them).
Other comments about your deck, I'd try to cut some of the most expensive cards like Konrad or Deathreap Ritual, you can find functionally identical effects for a way lower CMC. For Konrad I'd suggest Disciple of the Vault and for deathreap ritual the forementioned Fecundity.
If you finally decide to reject the way of the artifacts and keep it more aristocrat-y, recursion-y, I'd recommend you to check the Undying mechanic, Luminous Broodmoth, Abzan Ascendancy, and sacrifice payoffs that aren't combo focused like Carrion Feeder or Devouring Swarm but pose a serious threat. You said you like gaining life so you may keep that theme if you include some Vito, Thorn of the Dusk Rose, Exquisite Blood effects
3 months ago
Ok, I really like the concept of the deck, and as a combo player having somthing like this in pauper would make me much more interested in the format.
But I don't know if you can do a KCI style deck in pauper, here are some of the problems I have found playing this deck:
KCI was based around playing Krark-Clan Ironworks, and a bunch of card neutral mana positive/mana neutral card positive artifacts while using Scrap Trawler for both more mana and cards until you can set up an infinite loop. In pauper, you can't get the same quality of artifacts (well, you can, but you can't sac them to Ashnod's Altar), and you are going to be settling for mana positive card negative or double neutral or whatever. Combined with the fact that we don't have a recursion engine (in my testing the biggest problem for combo decks in this format) outside of Reaping the Graves, it becomes a nightmare to storm off.
Etherium Sculptor seems 100% key to having a chance at storming off, alowing Workshop Assistant and eggs to be double neutral and Myr Retriever to be mana positive, this card gives you a glimmer of hope of storming off, but you really don't have enough ways to draw cards. Most of the stuff you have are card neutral, and Thoughtcast has proven very difficult to play (even then, it isn't part of the combo so you can't get it back etc.) and having only 4 draw two cards isn't enough for the consistency you want for comboing.
Anyhow, thoose were some of my problems with this deck in it's current form. My best idea so far is to stop going for draw-through-entire-deck-make-a-bunch-of-mana, and lean more into: cantrip a few times, make some mana, go infinite. Until we can get a card like KCI that sacs artifacts and gains mana (for stuff like Ichor Wellspring, making trinkets mana posiitive and card neutral etc.) Even then, we still don't have scrap trawler so it would probably still be inconsistent.
Just some thoughts, good luck with your deck!
4 months ago
psionictemplar First of all thanks for your comment and suggestions!
Actually since the beginning of the deck building process I never thought from that perspective, I always had the mindset that the tron lands were the way to go! Mainly because when I started building I was testing things like Bonder's Ornament + Dross Scorpion + Ashnod's Altar + Workshop Assistant to keep drawing which required a lot of colorless mana. However, you got a point especially now without Expedition Map it's very difficult to assemble tron and I can easily run into color screw. I'll rethink this deck without the tron lands.
Actually I had, it's very flexible but discarded it because of the mana cost. I'll test it in the tronless version xD.
My bad I forgot the "Spend only black mana this way" rule. Thanks for noticing it!
In early tests I used Muddle the Mixture but to be honest I didn't explore completely the mechanic itself. I might give another chance and take a deep look into it.
7 months ago
Hi! Maybe I'm missing something but I don't see the loop with KCI. You have both Scrap Trawler and Myr Retriever but if I'm correct you need another piece to loop Pyrite Spellbomb, something like Workshop Assistant. However, and considering I'm not the best combo player, I think I must be missing something!
8 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
8 months ago
With my commander discarding stuff I wonder if colorless reanimation is enough of a thing? I've got a few pieces... I'll try and find room for some more...
Sword of Light and Shadow, Workshop Assistant, Scrap Trawler, Myr Retriever, Metalwork Colossus, Junk Diver, Conqueror's Galleon Flip, and Trading Post are all possibilities. Returning to hand is actually perfect for the commander's ability. Of course an empty hand is also good (luls) so maybe Null Brooch?
9 months ago
I'm not trying to be an ass but the irony of your deck name and the fact that you didn't read your general is pretty great haha. Endrek Sahr, Master Breeder does not only count black creatures. I think Ancestral Statue would be a really powerful piece here. You return the statue to itself, make thrulls, sac the thrulls for mana or whatev, repeat. With an altar and something like Zulaport Cutthroat or Ayara out, that's a wrap! You could also loop artifact creatures with return effects (like Myr Retriever, Junk Diver, Workshop Assistant) for a similar effect.
9 months ago
Cool deck! Thoughts on these? Cloudstone Curio, Pearl Medallion, Cloud Key, Foundry Inspector, Ranger of Eos, Palace Jailer, Phyrexian Altar, Ashnod's Altar, Myr Retriever, Workshop Assistant, Junk Diver, Scrap Trawler, Mycosynth Golem, Dross Scorpion, Krark-Clan Ironworks, Teshar, Ancestor's Apostle