Workshop Assistant

Workshop Assistant

Artifact Creature — Construct

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

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Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Workshop Assistant occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Workshop Assistant Discussion

jconeil1988 on Dakkon, Master of the Plane

3 months ago

Academy Ruins - reuse your land fetch artifacts.

Buried Ruin - same as above.

Inventors' Fair - can fetch your artifacts.

Fabricate - fetch which artifact you need.

Enlightened Tutor - self explanatory

Dispatch - you have enough artifacts that this can be a no draw back path or swords.

Baleful Strix - value

Magus of the Moat - to go with your sanctuary.

Archetype of Imagination - creatures can't attack you with Moat or Sanctuary out.

Junk Diver - re use artifacts

Workshop Assistant - re use artifacts.

Myr Retriever - re use artifacts.

All That Glitters - you have enough artifacts/enchantments to make this a second Blackblade Reforged

Alela, Artful Provocateur - can be a hidden commander/backup to Dakon.

Strata Scythe - can get big.

You might want to cut back on the non basic lands and replace them with the other fetches you can get.

Ziusdra on Alela - Brawl to EDH Upgrade l The Command Zone

5 months ago

Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.

cobbledcube on Rotten Eggs

7 months ago

Thank's for your suggestions tumamaenmondongo. I actually have tried a number of the implements (in what is now the flask slot) and been a bit underwhelmed with them. I kind of want my artifacts to draw on ETB rather than death, since it helps me draw deeper for the key combo pieces. Likewise, despite not drawing a card, Lotus Petal lets me go up to three mana for Workshop Assistant mid combo turn, as well as play a lighter land count.

As for your other suggestions, Crack the Earth seems really cool, and I might try it in the sideboard against aggressive mach ups. But for Reckless Fireweaver and Firebrand Archer , you'll notice that I'm not even playing a full playset of disciples, and going up payloads means going down fuel for the combo, which this deck can't really afford. Thank's again though, I appreciate the feedback!

4ooorilla on Shirei, Caretaker of Machines

8 months ago

Themysteriousone Thanks for the suggestion! Phyrexian Reclamation seems like a great card to circumvent the commander tax and also rebuild my board if I get board wiped. I’ll look into putting it in.

Non-Linear I don’t think Darksteel Forge belongs in the deck. It costs 9 mana (I’m trying to keep the avg cmc of the deck fairly low), and as long as Shirei is out I can recur most of my artifact creatures. Myr Retriever , Workshop Assistant , Scarecrone , Salvaging Station also help with bringing artifacts back. I’d be more inclined to add it if Shirei were an artifact, since the deck can crumble to well timed spot removal on Shirei.

momikulski on Ramos commander

8 months ago

Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.

Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart

Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger

Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.

Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.

Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.

Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums

Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen

Bokamoso on A Song of Spikes & Ire (by B.R.R. Martin)

1 year ago

That is a good question about Battered Golem .

The way I see it is: Disciple of the Vault , Reckless Fireweaver and Nettle Drone are your baseline. From there you have at least two directions you can go and would need to choose. Either you go with Battered Golem , Voltaic Servant and Viridian Longbow for tap/untap strategy or you manipulate sacrifice/recursion with cards like Costly Plunder , Myr Servitor and Workshop Assistant . One build could better utilize Nettle Drone (¿with cards like Wrangle to untap?) while the other takes more advantage of Disciple of the Vault . If I built the deck, I would explore the recursion route but I won't say for sure that would be better than Battered Golem ; you might have to playtest to know, but I figure you'd have to choose and focus one strategy.

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