Artifact Creature — Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
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|Commander / EDH||Legal|
Workshop Assistant occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Workshop Assistant Discussion
1 month ago
Hi! Maybe I'm missing something but I don't see the loop with KCI. You have both Scrap Trawler and Myr Retriever but if I'm correct you need another piece to loop Pyrite Spellbomb, something like Workshop Assistant. However, and considering I'm not the best combo player, I think I must be missing something!
2 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
2 months ago
With my commander discarding stuff I wonder if colorless reanimation is enough of a thing? I've got a few pieces... I'll try and find room for some more...
Sword of Light and Shadow, Workshop Assistant, Scrap Trawler, Myr Retriever, Metalwork Colossus, Junk Diver, Conqueror's Galleon Flip, and Trading Post are all possibilities. Returning to hand is actually perfect for the commander's ability. Of course an empty hand is also good (luls) so maybe Null Brooch?
3 months ago
I'm not trying to be an ass but the irony of your deck name and the fact that you didn't read your general is pretty great haha. Endrek Sahr, Master Breeder does not only count black creatures. I think Ancestral Statue would be a really powerful piece here. You return the statue to itself, make thrulls, sac the thrulls for mana or whatev, repeat. With an altar and something like Zulaport Cutthroat or Ayara out, that's a wrap! You could also loop artifact creatures with return effects (like Myr Retriever, Junk Diver, Workshop Assistant) for a similar effect.
3 months ago
Cool deck! Thoughts on these? Cloudstone Curio, Pearl Medallion, Cloud Key, Foundry Inspector, Ranger of Eos, Palace Jailer, Phyrexian Altar, Ashnod's Altar, Myr Retriever, Workshop Assistant, Junk Diver, Scrap Trawler, Mycosynth Golem, Dross Scorpion, Krark-Clan Ironworks, Teshar, Ancestor's Apostle
7 months ago
Academy Ruins - reuse your land fetch artifacts.
Buried Ruin - same as above.
Inventors' Fair - can fetch your artifacts.
Fabricate - fetch which artifact you need.
Enlightened Tutor - self explanatory
Dispatch - you have enough artifacts that this can be a no draw back path or swords.
Baleful Strix - value
Magus of the Moat - to go with your sanctuary.
Archetype of Imagination - creatures can't attack you with Moat or Sanctuary out.
Junk Diver - re use artifacts
Workshop Assistant - re use artifacts.
Myr Retriever - re use artifacts.
Alela, Artful Provocateur - can be a hidden commander/backup to Dakon.
Strata Scythe - can get big.
You might want to cut back on the non basic lands and replace them with the other fetches you can get.
8 months ago
Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.
10 months ago
Thank's for your suggestions tumamaenmondongo. I actually have tried a number of the implements (in what is now the flask slot) and been a bit underwhelmed with them. I kind of want my artifacts to draw on ETB rather than death, since it helps me draw deeper for the key combo pieces. Likewise, despite not drawing a card, Lotus Petal lets me go up to three mana for Workshop Assistant mid combo turn, as well as play a lighter land count.
As for your other suggestions, Crack the Earth seems really cool, and I might try it in the sideboard against aggressive mach ups. But for Reckless Fireweaver and Firebrand Archer , you'll notice that I'm not even playing a full playset of disciples, and going up payloads means going down fuel for the combo, which this deck can't really afford. Thank's again though, I appreciate the feedback!