Workshop Assistant

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Workshop Assistant

Artifact Creature — Construct

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

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Workshop Assistant Discussion

dr4tinymous on Pia's Choice

3 weeks ago

I appreciate the input Asterfix! I haven't actually used it with Combustible Gearhulk yet, but I know that I really like Servo Schematic. I am going to try and work in the Workshop Assistant, because, well, that sounds really fun. Defiant Salvager is only a sorcery speed outlet so I steer away from it(my spirit mains u/b flash). What do you think of using Marionette Master in this build?

Asterfix on Who needs Atog? We got a gremlin!

3 weeks ago

I would personally add in 4x Workshop Assistant for that sweet infinite combo action.

Asterfix on Pia's Choice

3 weeks ago

I'm building a deck similar to this, I came here looking for some cards I may have missed, this one is pretty awesome, I would take out Combustible Gearhulk and Servo Schematic for another free sac outlet, like Defiant Salvager or Ravenous Intruder - Also you can go infinite with Workshop Assistant. Have 3x Foundry Inspector out with 2x Workshop Assistant. Sac one, sac the other, get the other one back, play it for free, repeat.

Addrum on Thop Thop Thump [Breya, Etherium Shaper EDH]

3 weeks ago

Just so you know: Breya's tokens are blue, so if you have Grand Architect + Nim Deathmantle, you can go infinite by taping the tokens and Breya for 6 mana, use 2 to activate Breya's ability sac'ing her and a token, and 4 mana to bring her back with the mantle.

It looks like the deck is lacking on ramp spells that fixes mana. As you still have some hard work to do with the mana base (6 shocklands is a lot of money), try to get all the 6 Signets for your deck and the 3 Talismans: Orzhov Signet, Azorius Signet, Boros Signet, Izzet Signet, Dimir Signet and Rakdos Signet, Talisman of Dominance, Talisman of Indulgence and Talisman of Progress. A commander deck usually has 10 ramp spells minimum, Sol Ring included, and I think 15-17 is the best in a non-green deck. Thankfully, this mana rocks are pretty cheap and man, they are usefull.

If you plan to go with the longer game plan rather than the turn 4-5 win, I recommend you to add all (or most) of the retriever creatures: along with your Myr Retriever, Junk Diver, Scrap Trawler and Workshop Assistant. They help a lot to keep going on and to recover something you lost due to a wrath or artifact/creature removal.

One last sugestion: replace Reckless Fireweaver or Disciple of the Vault with Blood Artist. Blood Artist has the advantage of triggering with each creature that dies, so if you have an opponent trying to combo off sac'ing creatures (another Breya, or a Prossh, or Sharuum, etc.), you stop them from going infinite. Other way, Blood Artist is pretty political in game.

If you like, I have a very competitive Breya decklist (althou non-budget at all). Check it if you want for some ideas.

slashoom on Hope of Ghirapur, Despair for All (Send Nukes)

1 month ago

CynicalDog Probably not a bad idea to replace three wastes with the Urza's trio, even though I've never seen all three on the board at the same time.

MagesOfTheBeach The only real problem is exile. There isn't much we can do about people exiling all of our combo pieces. Null Brooch is the best protection we have as well as Conqueror's Flail (which I may add to the deck). But, every deck has that problem.

As far as things getting destroyed, that is not a problem. We have tons of recursion: Buried Ruin, Trading Post, Junk Diver, Myr Retriever, Scrap Trawler, Workshop Assistant, & Sequestered Stash.

CaliburnAO on Colorless Artifact

1 month ago

May I ask why Door of Destinies and Coat of Arms are in the list? You have a large mix of creature types, so they're never gonna pump your creatures that much, and Artifact isn't a creature type, so they don't really fit all that well. Other than that, a very ambitious and interesting deck. Soul of New Phyrexia offers you some protection in Colorless, and Workshop Assistant and Scrap Trawler give you some additional recursion. Spine of Ish Sah and Duplicant give you some removal as well, and cards like Karn, Silver Golem can become a wincon by turning your artifacts into creatures. Just some suggestions, have fun with the deck.

Decapablo on You have not library 2!

1 month ago

What about Workshop Assistant? It's as Myr Retriever, but it needs 2x Heartless Summoning into play.

DiggleMcGee on Artifacts

1 month ago

I also recommend checking out Ichor Wellspring, Mind's Eye, Wild-Field Scarecrow, Dreamstone Hedron, a Sin Prodder for a win-win, an annoying card but not useless Urza's Blueprints, an Illuminated Folio combined with winding clock is good, Im unsure how much colorless mana you have access to but Endbringer, and Mycosynth Wellspring for land and card advantage.

As for other things that could help out Blinkmoth Urn for some sick manas. Arcbound Crusher can help with closing a game out by getting real swole creature. Shimmer Myr useful myr if you wanna move to towards myr tribal. A Workshop Assistant makes a great thing to pitch to your commanders negative. A Contagion Engine gives you your commanders negative ability every turn you pay for it. a Rings of Brighthearth can give you double effects on abilites bit pricy though.

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