Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

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Scrap Trawler Discussion

backinajiffy on Gearhulk Exploitation

1 week ago

K1ngr3ese Hey thanks for the thoughts, definitely a lot going on there.

My favorite suggestion was Kitesail Freebooter as I've gotten wrecked by this card before and the plays it can make against hard removal decks are great. Also, it has an ETB trigger so that's great.

Scrap Trawler is definitely an interesting idea, I'm not totally against it but I don't really know how I would use it unless I planned on returning Foundry Inspector after it got burned or something.

Yeah, you won't really get the feel for how useful Supernatural Stamina is because its super situational. Its amazing at dodging removal for key peices of the puzzle, but you have to have the peices in play, have the mana to play it, and have the enemy kill a creature with control so the stars have to align but when they do its glorious.

Sweltering Suns is definitely an option, I really love that card. I just have a big concern with the double red mana requirement, I doubt I'll really ever be able to play it on turn three.

Also, removing red from the deck just isn't an option since combustible keeps the engine going and cathartic reunion is a major peice of the puzzle. However, I have considered cutting the white but I've gotten turn 4 gearhulks before and its just too much to pass up.

K1ngr3ese on Gearhulk Exploitation

1 week ago

I can see it is pretty straight forward. Problems I had when play testing

Consistency. You are trying to break ETB triggers, I would say 4 Panharmonicon, this makes your etbs worth it more consistently.

Removal. Since it is lacking consistent removal SPELLs, i would say go all in on your creature based removal, add another cataclysmic and maybe swap seeker squire for Kitesail Freebooter for control matchups, and consider Dusk / Dawn then supplement with enchant/artifact removal... ie, Cast Out

I was not a fan of having Supernatural Stamina in my hand... neat trick, wasnt game breaking. Due to how heavily the deck uses artifacts, consider Scrap Trawler. Noxious and combustible bring back any artifact. You can cataclysmic to dump artifacts from play into gy and scrap trawler brings a bunch of back to your hand... could be an interesting cycle of filligrees.

Other thoughts... i think the deck lacks a killer instinct. Gear hulks are great! I love them! Check out some of my builds (I make reaimators around them). In this deck, i could see you drop the red altogether because Refurbish is your only reanimate. Combustible is considerably weaker because of the lower CMC avg you have. Due to having less reanimates, the draw,discard is also weaker. I think you could make this stronger with just black/white tempo Syndicate Trafficker+Scrap Trawler. Liliana, Death's Majesty for an added way to reanimate. instead of Cut / Ribbons you could use Torment of Hailfire or even run it red/black and cut the white.

Summary... i know im all over but There is a basis here that has been done and is fun when you get to pull of some silly powerful things, just needs focus. I think 3 colors is spreading it thin and hurting the power because of the early game you seem worried about... (Although i understand wanting to use all the gearhulks - i use them in my reanimator but im all in on turn 4 gearhulks) Lastly, consider your curve very carefully. If you are worried about agro, early control and sweepers may be better than undercurve cool etb creatures. Is Filigree Familiar a better play than Sweltering Suns? Those decisions matter. These things change the way your deck plays and may not be what you are after. Hope this helps!

FlyingNun999 on MUD Stompy

2 weeks ago

So sad Lupine is outta Standard. My favorite Construct lol =[

You should test out some Scrap Trawler's and some Treasure Keeper's

Hiyodori on Slobad, Goblin Tinkerer 2DH

1 month ago

I still haven't finished posting in the description what I have tried out before and what is being tested at the moment. As for the Myr Retriever, I am currently testing out Scrap Trawler in it's place. I think I might actually prefer the Retriever over the Trawler because of the lower mana cost and the fact that I can get high casting cost artifacts back easier, but haven't had a chance to test it out yet. I prefer Iron Myr over Plague Myr because of the it gives in case someone wipes the lands on the board, I still have some red mana access. The -1/-1 counters from infect are quite nice though, but still rather slow. I might have to check it out. As for the Hangarback Walker, I didn't even know this card existed and I am very interested in trying this out. I took out Myr Propagator to try out Golem Foundry because it seemed to cost a lot of mana and my deck actually has a decent amount of card draw. The Hangarback definitely seems like it deserves a run in the spot. Only bad thing is I don't have any add +1/+1 counter effects that I would use on artifact creatures and no proliferate. Still though, by itself...

Gosse on Daretti: One Scrappy Chap

1 month ago

Scrap Trawler does work well with it. It's to bad it can't return itself when it dies then it would be amazing haha. I'd have hard times finding room for it in my build just for 1 interaction. It would get slammed on sight early game on our table.

Reverie42 on Daretti: One Scrappy Chap

1 month ago

Even though it doesn't have a lot of recursion options, it's kind of bonkers with Scrap Trawler. Once you get Ballista once, any time you juggle something with Daretti, you can just pick it up and slam it again. In games where it has the potential to be oppressive, it's almost impossible for your opponents to deal with. Pretty much anything short of an exile-based counterspell or well-timed graveyard hate doesn't touch it.

In a game where you need it, tutor hard for those two pieces and just go ham.

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