Scrap Trawler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare
Promo Set (000) Rare

Combos Browse all

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

Scrap Trawler Discussion

RedYeard on Metalworks V2

2 weeks ago

Altar of Dementia is looking pretty good for us. It has nice synergy with Colossus. Perhaps as a one of or maybe even replacing Grinding Station . More testing required.

I've been considering swapping out Phyrexia's Core for Buried Ruin or Academy Ruins . I feel like we have plenty of other sack outlets and getting back a key combo piece from the graveyard is more important.

I dropped Mind Stone as I found its value questionable. Mox Opal is better as ramp and enables the possibility of a pre-turn 3 combo but I don't have $500 for them so I filled the slot with the Myr Retriever . After quite a bit of play testing Myr Retriever is a must in this deck (3-4). I dropped one Scrap Trawler . You want to keep one around for the classic combos in this deck.

The London Mull Rule will help us a lot. It might even be better to turn this into a blue deck to protect our combo instead of trying to find the combo with Ancient Stirrings .

More on turning blue Reshape finds our pieces and has nice synergy as a sac outlet and triggers Ichor Wellspring . Whir of Invention a similar story.

There are some interesting possibilities in white too but I won't bring them up here. See the .

OUT: Grove of the Burnwillows IN: Fiery Islet if we go blue

OUT: Mind Stone IN: Myr Retriever

OUT: Phyrexia's Core IN: Buried Ruin or Academy Ruins

WalbenQuakeblade on Jhoira Vintage Commander

3 weeks ago

Changes 5/30

Out- Scrap Trawler and Krark-Clan Ironworks

In- Arcum's Astrolabe and Tribute Mage

We don't really need another way to generate infinite mana especially one that requires 4 cards to pull off so I cut the 2 unnecessary cards that were party of the KCI, Trawler, Retriver, Mox combo.

Instead now we get a way to filter mana and draw a card in the form of Arcum's Astrolabe and we get a way to tutor either Isochron Scepter or Cursed Totem in the form of Tribute Mage

I feel as these changes are improvements on the deck and will help it to synergize even more efficiently.

Dischord on Ancient Power (Kozilek, the Great Distortion)

3 weeks ago

Have you considered running Krark-Clan Ironworks ? It's a fantastic card that works pretty well with that Scrap Trawler /Artifact package you got in there.

I'd replace the tron lands with basic Wastes though - you'll almost never get the three tron pieces without tutoring for them, and having more basics is beneficial against cards like Wave of Vitriol or Back to Basics , or for cards like Veteran Explorer .

IMMG54 on Commander combos w/ Artifact 4 ...

1 month ago

I know there's the famous Scrap Trawler , Myr Retriever , and Krark-Clan Ironworks combo which is fairly easy to assemble and produces infinite Mana and recursion of one additional artifact

eatmygender on Leave a Message After the Beep

1 month ago

Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!

mikeyhand on Daretti like it's 1999

2 months ago

Played the first two games last night.
Game one: The deck proved very resilient for the most part. The exception was global graveyard hate coming from one player. We all ganged up on him and the deck pulled through for the win. Game two: The deck stalled at three mana and a Maze of Ith until it was too late for a comeback. I might need to add some smaller mana-rocks or dorks to speed things up. The deck might also need a little balance toward low-cost artifacts to swap out.

MVPs: - Scrap Trawler - Treasure Keeper

DerpyFace on Feather, Combat Trickster

2 months ago

superwill123 Same here! Since the deck is in Boros, there isnt any access to ramp outside of artifact ramp (and this deck needs a LOT of mana), hence the abundance of mana rocks. Having this many mana rocks is what makes running Paradox Engine so worth it, since we can spellsling our way to victory once we have enough draw spells. Since our strategy is so relient on these rocks (and the equipments like Sunforger), I added Scrap Trawler to protect our entire gameplan from artifact removal.

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Scrap Trawler occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Blue: 0.18%

Red: 0.17%