Scrap Trawler

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Rare
Promo Set Rare

Combos Browse all

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

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Scrap Trawler Discussion

ulstaanliku on Gremlin (Can win on turn three! Budget too!)

2 days ago

I don't believe that this works. Scrap Trawler only allows you to return artifacts with lesser CMC. So a 1 cost can return you a 0 cost, but a 0 cost returns nothing. I'm sorry if I'm wrong.

Dorotheus on Circular Summoning

3 days ago

Scrap Trawler says lesser cmc, nothing is lower than 0, so you can't get something back if it costs 0.

_Kane_ on Breya, the Thopter Queen

3 days ago

Hello Friend. IMO.

Skysovereign, Consul Flagship for Goblin Welder A limited bomb...I am unsure if it carries it full mana cost in commander.

Darksteel Forge for Etched Oracle

Thopter Spy Network for Whipflare

Spire of Industry for Hellkite Igniter Terrible Win con IMO.

Kuldotha Forgemaster for Chandra, Torch of Defiance I actually believe she has little synergy and doesn't benefit the over strategy of the decks design.

Whir of Invention for Pia Nalaar

Scrap Trawler for Foundry Inspector Built-in recursion through deck design outweighs the benefit from the reduction in casting cost.

Hangarback Walker for Vedalken Engineer

Daretti, Ingenious Iconoclast for Faerie Artisans

Other random ideas:

Combustible Gearhulk

Anguished Unmaking

Duplicant

Memnarch

Mycosynth Lattice

the_earl_0f_grey on Skycaptain Kari Zev Captain of the Sky!

5 days ago

I'll try and make it more apparent in the future LordPrism67 but the flavor is definitely there, and Looting is one of primary engines in this deck. Kari has a plethora of looting options for stashing tasty loot for big bad Daretti, Scrap Savant, the hardworking Goblin Welder, the trusty Scrap Trawler, burying it deep below the Buried Ruin, having the big D man show off his Scrap Mastery, or simply having Ragavan visit the Trading Post itself, unless its also a creature which the Sword of Light and Shadow can also pull back from the shadows.

Half the reason Explorer's Scope is around is that it a genuine spyglass that looks for land! I like to imagine my pirate and her humble crew as having the guile to acquire such useful stealth tools as Rogue's Gloves, a Skeleton Key, an Infiltration Lens and use them on their quest of gathering the many exciting tools of the trade or the many orbs and stax effects as the ship's self various defense systems. Nearly every artifact can be justified no matter the implications as solid flavor. To me Kill Switch is the ship emitting an Electronic/Magic blast disabling all other artifacts (Including itself) as the sort of daredevil stunt expected of a swashbuckler. The enchantments and most of the landbase are where the flavor begins to fall short and I'd love to have some of them altered when I've settle on a final version of this.

I do appreciate the hype.

Eiti3 on no man lands

5 days ago

You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...

  • Sensei's Divining Top: Allows for that easy access for when you don't have what you need.
  • Chromatic Sphere, Chromatic Star, Terrarion, and I could've sworn there was another one like Terrarion: These help you draw and keep the mana you have.
  • Trading Post, Ichor Wellspring, Mind's Eye, & Book of Rass: Need that draw. You're severely lacking.
  • Krark-Clan Ironworks: Super quick and easy ramp for how many 0-drop artifacts you run.
  • Scrap Trawler: This guy alone should quell all doubts for the the previous suggestions. Sac Terrarion to itself to get back a Lotus Petal, etc.
  • Metalwork Colossus: Much like your other affinity creatures, but comes with his own recursion system!
  • Cloud Key & Foundry Inspector: Further lower the costs of your artifacts alongside your already Helm of Awakening and Semblance Anvil.
  • Cultivator's Caravan: Possibily the best 3CMC mana rock since Coalition Relic.
  • Kuldotha Forgemaster: Sac 3 0-drops to get Mycosynth Golem. Worth?
  • Golem Foundry: While not being the best, dudes are pretty great and they easily sac to Krark-Clan Ironworks when needed.
  • Prototype Portal: Pop out endless Sol Rings thanks to Paradox Engine generating infinite mana or you know get Gonti's Aether Heart or Ugin's Nexus out over and over again for self-giving extra turns.
  • Inspiring Statuary: Put this one on the side burner in case you want to run more eldrazi or whatnot. This itself is a mana rock that only spends it's mana for non-artifact spells, but in a more non-heavy artifact deck, it could work wonders. Just keep it in mind if you decide to run more non-artifact threats.
  • Lifeline: While it may benefit your opponents, it keeps not only your creatures alive but allows you to hit with Hope of Ghirapur without the need of recasting with the commander tax.
  • Verado on No Trash Here

    6 days ago

    I've been playing a similar deck and I must second TheGreatLiar's opinion on Metallic Mimic. In a similar build I found the mimic to be just about the best card in the deck for one reason: free casting Walking Ballistas. The synergy you get with this pair and Pia's Revolution can get a bit ridiculous. I also scrapped the Scrounger for a few reasons: this build is really defenseless early rather than being aggressive and the Scrounger works against you there, plus with Scrap Trawler and revolution you don't really want to be exiling your own creatures if possible. Also the way you have this set up the Trawler doesn't have much to work with since Scrounger brings himself back (and really isnt very good as a 2 cmc if you don't), and Ravenous Intruder has to sacrifice some serious mana worth of creatures to have much effect. You have several almost- ideas going here, seems like you'd do better to pick one and go with it.

    Feel free to check mine out, though it needs some work as well: Courier of DOOM

    Daedalus19876 on Arti-sac

    1 week ago

    Could get some mileage from Ornithopter. Works well as a blocker, and you can loop it pretty well with Scrap Trawler.

    Have you considered adding green for Winding Constrictor?

    lagotripha on It That Is Infinite The First

    1 week ago

    Since you're going infinite anyway, Impact Tremors could be replaced with Altar of the Brood without any issues, easing any mana concerns, leaving just plains and swamps, since taplands are a thing you just put a bunch of swamps, a single plains and some Orzhov Guildgate and Scoured Barrens. Blue might be more efficient to try and resolve Etherium Sculptor, /Foundry Inspector serving as backup copies of summoning. Golem's Heart/Grinding Station deserves to be in the sideboard. Myr Retriever goes infinite with two copies in hand without renewal if you have a sacrifice outlet like Spawning Pit, or with a copy of Scrap Trawler or Sculpting Steel.

    I messed around a bunch trying to get Enduring Renewal/Time Sieve to work, but it never came together into something I liked playing with.

    on a less budget note, Inspiring Statuary could function well. Krark-Clan Ironworks is it's usual broken self. Semblance Anvil/Cloud Key are also copies of summoning.

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