Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

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Scrap Trawler Discussion

RainbowDevil on Scrap Trawler, Pia's Revolution and ...

4 days ago

Thanks for that! I thought maybe if Pia's Revolution went with everything else, then it wouldn't be able to have its affect.

So, let's say I had 10 artifacts, used the Boompile and had both the Scrap Trawler and Pia's Revolution out, the opponent would then need to take 10 lots of damage or have 10 cards returned to my hand, regardless of the order the cards were revolved in? If all 10 lots of damage were taken, then I'd simply return 10 artifacts to my hand? Would it make any difference if I used the Boompile or the opponent did (or similar board-wiping card)?

I'm assuming in this case here I couldn't use those very same artifacts as the replacements from Scrap Trawler, but rather 10 that were already in my graveyard, since the current lot of cards are not "in" my graveyard but instead are "going to" my graveyard?

chosenone124 on Scrap Trawler, Pia's Revolution and ...

4 days ago

Order doesn't matter. All the triggers will be put on the stack at the same time.

1 Boompile resolves. During resolution, you put stuff into the graveyard. Every time you put an artifact you control in the graveyard, Scrap Trawler/Pia's Revolution triggers. They trigger multiple times if multiple nontoken artifacts are put in the graveyard.

2 You've finished resolving Boompile. Now the next time a player would receive priority (which is immediately) you put all the triggers on the stack, as per 603.3b.

603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses.

3 You pick the order you put them on the stack.

RainbowDevil on Scrap Trawler, Pia's Revolution and ...

4 days ago

What would happen if I had a Scrap Trawler and someone used a board wipe card, such as Boompile? Hopefully I would also have Pia's Revolution in play as well. Would you go down the board, removing one at a time? So, you get to the first artifact - the opponent can pay 3 life to have it removed (because of Pia's Revolution, in which case the card: Scrap Trawler]] just returns a cheaper card.Keep doing this until you've gone through all the cards, then finally remove Scrap Trawler and Pia's Revolution? If this were the case, then all board wipes would be almost useless for artifacts if one had a Scrap Trawler.

Or, alternatively, would you have to remove everything and then only get the final return as the Scrap Trawler dies?

I really hope it's the former... :D

Regards,RD

Shinzer_scrub4life on Legend of THE Deck

6 days ago

I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).

I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).

Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.

The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.

For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.

The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.

Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.

In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.

I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.

JPGodofAwesomeness on We Don't Care About Abrade! - Standard Affinity

1 week ago

Fairmount I will have to say no to this one, the reason being that I can't sacrifice it to essentially counter a spell. I'd have to use it on the assumption that they might cast a sweeper or such. I think I'd probably be better off playing Spell Pierce. Now I suppose there could be synergy with Scrap Trawler and Tezzeret's Touch to use the effect multiple times, but I really don't know if it's worth the slot.

JPGodofAwesomeness on We Don't Care About Abrade! - Standard Affinity

2 weeks ago

I considered Scrap Trawler for a long time and while on the one hand it provides a safety net for Abrade, I'm not sure if that net is stable or worth it. I mean why not play Pia's Revolution instead? Or perhaps a three drop I should play is Chief of the Foundry? I appreciate the suggestion, but I would like a little more basis to why you think I should play Scrap Trawler, what would I take out to include it, and why it's a better choice than the cards I took out.

Dumpstergod on Wrath of the Machines

2 weeks ago

Scrap Trawler is a construct and your walkers/ballista are 0 drops. Adding one or two might help if you find yourself losing steam to removal a lot. I second the Arcbound Worker suggestion :)

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