Scrap Trawler

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

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Printings View all

Set Rarity
Aether Revolt (AER) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Scrap Trawler occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Blue: 0.18%

Red: 0.17%

Scrap Trawler Discussion

xSindrix on Primer: KCI Teshar (cEDH)

2 weeks ago

I like your version of Teshar a lot. I confess, I hadn't much considered self-milling as a method of digging for my wincon, and my Teshar deck looks much closer to your maybeboard than your mainboard. One card I've noticed however that is absent from both is Aetherflux Reservoir. Something such as Teshar, Ancestor's Apostle//Thermal Navigator//Memnite//Scrap Trawler nets you infinite cast triggers, but ultimately gains you nothing. Aetherflux Reservoir turns zero gain infinite loops into an infinite damage storm combo. At 4 mana, its cost is a little high, but it might be worth including. Thoughts?

peleboeuf16 on Breya

1 month ago

Great first draft. Looks like you are going for a token strategy. Here are some cards that you might want to include.

Spine of Ish Sah Scrap Trawler

Also, I noticed that you have a high number of non-artifact cards. You could add Inspiring Statuary to help cast your expensive non-artifact threats/wincons.

Keep brewing!

ChickenBoy13 on Colorless | Grey Thopter Down | 5

1 month ago

If you add Ashnod's Altar you have an infinite combo right there. Hard to get out, but still infinite.

The combo goes like this: you need Foundry Inspector, either Scrap Trawler or Junk Diver, Myr Retriever, and Ashnod's Altar. You sac the myr and the diver/trawler with the altar and get back both, play them again, rinse, and repeat.

Nice deck. I always appreciate casual colorless decks.

ilovemydoghisnameistuna on Darreti EDH

1 month ago

Scrap Trawler!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sorry, I love that card. Wish it was legendary. Also, Krark-Clan Ironworks. I don't really know what Daretti decks generally want to do in terms of comboing, but if you are interested in a really cool combo check this out: https://blogs.magicjudges.org/ftw/2018/03/19/how-does-the-krark-clan-ironworks-combo-work/. Also you might consider some other artifacts combo cards like Dross Scorpion. Also, not particularly sexy cards, but you might want to bring down the CMC of your mana rocks a little -- I, for example, have never been scared to see a Caged Sun across the table -- it just doesn't do as much as people think, and with only 26 Mountain ... well, it might not be worth the cash. I would suggest stuff like Mind Stone. Also, I've seen people put Armillary Sphere in so ... many ... artifact decks. Its not actually ramp -- it just drew you two lands. I would suggest taking it out for maybe a Burnished Hart. Always love to see artifact decks!

Rateal on Monster Technology

1 month ago

we should get you 2x Scrap Trawler and 2x Pia's Revolution

MurderForBrunch on Jhoira KCI Cheerios cEDH!

3 months ago

Hi! Maybe I'm missing something but I don't see the loop with KCI. You have both Scrap Trawler and Myr Retriever but if I'm correct you need another piece to loop Pyrite Spellbomb, something like Workshop Assistant. However, and considering I'm not the best combo player, I think I must be missing something!

abby315 on Rona is maybe not bad

3 months ago

I've never seen a Rona deck either so I love the idea! So feel free to take these suggestions with a grain of salt, but I think they'll fit your gameplan. I'm including cards that would give you a self-mill subtheme, because you can play with your graveyard as an extension of your hand.

Whir of Invention - artifact tutor, seems good to grab your wincons.
Baleful Strix - it's just Good Value, Son . Stitcher's Supplier, Liliana, Death's Majesty, Champion of Wits. Fact or Fiction, Dakmor Salvage, - graveyard feeders on good cards
Murderous Cut, Treasure Cruise, Dig Through Time - since you only need one artifact that combos in your GY, you can use the rest for good Delve fodder!
Drown in the Loch - if you do add the self-mill strategies
Argivian Restoration, Buried Ruin, Fortuitous Find, Reconstruction, Scrap Trawler, Trading Post?, Tezzeret, Master of the Bridge? - to return good artifacts/Krark Clan to your hand if you mill it

Not totally sure on cuts because I haven't played the deck, but if you need help I can suggest some cards that look on the weaker side!

jaymc1130 on Polymorphin' Power Emry

3 months ago

KCI has been an excellent performer for me. The situations where you can generate infinite mana with any random 0 or 1 cmc artifact when in play alongside Mirran Spy and Emry are so numerous that all natural development plays double as set up, making it an extremely efficient play pattern. Most of those lines of play also wind up resulting in infinite draw when running the baubles and Chromatic pieces, and targeted removal or countermagic are ineffective as an answer to KCI since Emry just recurs it from the graveyard. Opponents are forced to answer Mirran Spy as it's on the stack a lot of the time or just outright lose if it resolves. Upping the artifact count to 35-40 and running some other combo elements that are artifacts with synergy alongside KCI make the lines of play extremely consistent as Emry will very often find a way to assemble a combo with her first ETB. Scrap Trawler, Magewright's Stone and Thousand-Year Elixir are wonderful complimentary pieces to this game plan that help create those consistent conditions and make Emry a serious threat to end the game on turn 3 and every turn after. I've really liked this approach so far and it's proven the most consistent of the variations I've been trying.

I was planning on giving the Altars (Phyrexian, Ashnod) a try but KCI is simply far superior in functionality so I've stuck with it. With my current list I almost never feel like any draw is a dead draw, everything does something depending on which cogs are on the field and it just becomes a matter of figuring out which last cog is needed to assemble the win.

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