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Artifact Creature — Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
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Scrap Trawler Discussion
4 hours ago
Evolving Wilds and Jungle Hollow seem suboptimal here, tapped lands don't work well with the high number of cheap spells you are running. Why not run City of Brass and Mana Confluence instead? Even Ash Barrens is superior to Evolving Wilds. Similarly, Skyshroud Claim is a lot better than Explosive Vegetation since it gives you untapped lands.
I am no expert on Glissa, but aren't there some decent cheap artifact cantrips? Mishra's Bauble, Urza's Bauble, Chromatic Star and Chromatic Sphere all seem like good ways to ensure you get value out of your commander.
With all the great lands you are running, an extra tutor or two might be worthwile: Sylvan Scrying, Crop Rotation or Reap and Sow (which i like more than Tempt with Discovery anyway, you just have more control over the outcome).
The recently printed Scrap Trawler and Noxious Gearhulk would probably work fine in your deck, maybe you want to give them a try.
4 hours ago
irishmoosetard: The Mechanized Production was an alternative win-con that could target Prophetic Prism for value :) Heart of Kiran could maybe work as a sideboard card. Not feeling it as an mainboard card. I dont want artifacts that can get removed.
Galactic_Legend Thanks for the constructive comment :) I tinker a lot with the deck atm before FNM. I didn't really expect all these views and up-votes. It's mainly for my own play testing, so sorry if I confuse a lot of people with a lot of changes :)
So I recently changed the deck and took out Ornithopter and other faster artifacts. It allowed me to play Herald of Anguish faster, and you could even add more 0 cmc cards, but I found myself empty of cards fast. Looking at the meta game from SCG, you need to be play more controlling. That's why I added Renegade Map. It enters tapped which is of course bad, but I never miss a land drop with it. Works great with Choked Estuary. It also filters out lands from the deck, so you only draw into gas! Regarding Terrarion, I removed it. Wasn't feeling that it did enough. It was nice with a previous version which played Scrap Trawler, and it had nice synergy with Herald of Anguish.
Earlier today I had 4 x Walking Ballista in the mainboard, but it was mainly to playtest against Saheeli Cat Combo deck. I moved them to the sideboard instead. You could definitely play Metalwork Colossus in this deck! I would up the count of Inventors' Fair and add Cultivator's Caravan. You can even scratch Walking Ballista and add Unlicensed Disintegration for Saheeli instead :)
The deck is by far complete yet. I will wait and see what happens after the Pro Tour, in which I suspect some U/B improvise decks will show up.
Feel free to give me more critic and suggestions :)
8 hours ago
Howdy! I love your deck idea, and have actually tried to build something similar! Shameless plug inbound: Atog Gremlin Will Eat Your Sol (Ring)
Mine is firmly in the Izzet colors, so if you're interested in seeing how that looks, please do! Now, I like Rakdos (Mardu?) as a home for Jesus Gremlin too.
First, when it comes to our combo (Pia's Revolution and The Greatest Card) it doesn't matter what colors you need to crack the implements. Thus, I highly recommend Implement of Ferocity to get your one cost eggs up to 16, which is important. The combo, which I've tested extensively, is fragile, and one whiff on a one cost egg can often mean it fizzles. Also, Terrarion can be used if you really need to crack those eggs, but often you'd want to save them for the combo turn. Second, my only reason for being in blue was to run Trophy Mage, which can act as Foundry Inspectors number 5-8.
As your deck is, I think it'll run fine without Pia Nalaar and you can cut down your Reckless Fireweavers, as they act as a secondary win condition, or something you can draw if you combo off and they keep letting you get back the implements. I think 2 is the perfect number. Also, Metalspinner's Puzzleknot is a bit slow for the combo, requiring a second Foundry Inspector to be free, meaning they might blank on your combo turns. Extra Scrap Trawlers can go a long way, as well as more one cost eggs.
In the sideboard, I'd recommend Haunted Cloak as a secondary win condition.
I hope you're able to get there! Good luck in the new standard!
8 hours ago
SCORE: 73 | 30 COMMENTS | 5675 VIEWS | IN 35 FOLDERS
9 hours ago
Like Jamerz said, consider Ravenous Intruder to generate the sac engine to start throwing damage at your opponent while taking advantage of things that have effects on going to the grave like Terrarion and Servo Schematic or better still recycling through Scrap Trawler. It may not be recoverable, but it's still a handy engine to have.
As for Murphy77's comment... the statement reads clearly as one effect based on comma placement.
Whenever a nontoken artifact is put into your graveyard from the battlefield, /**TRIGGER**/
return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. /**EFFECT**/
It would have had to have ended the sentence between "hand" and "unless" to get the separate effect. Check out Gatherer for further details.
14 hours ago
1 day ago
Pick the Brain is also still a really bad card. If you're worried about combos then Lost Legacy is a far better option, if you want to slow down creatures then you can use more Grasp of Darkness or Harsh Scrutiny. If you just want value discard then you already have Transgress the Mind and you could get Collective Brutality pretty easily. Pick the Brain is not what you want to be playing on turn 3 ever. Against aggro it pretty much confirms your death, against control they'll just Negate it. Against midrange you might hit one useful card but you'll never have Delirium that early and late game everything but control will have a pretty much empty hand, and Control will just counter it. Trust me, Pick the Brain is a bad card.
Contraband Kingpin is really good here, being able to scry your deck basically is insane. It'd take cutting some good cards but this deck really wants it.
So here's what I would cut and then add: