|Commander / EDH||Legal|
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Artifact Creature — Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
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Scrap Trawler Discussion
2 days ago
I don't believe that this works. Scrap Trawler only allows you to return artifacts with lesser CMC. So a 1 cost can return you a 0 cost, but a 0 cost returns nothing. I'm sorry if I'm wrong.
3 days ago
Scrap Trawler says lesser cmc, nothing is lower than 0, so you can't get something back if it costs 0.
3 days ago
Hello Friend. IMO.
Other random ideas:
5 days ago
I'll try and make it more apparent in the future LordPrism67 but the flavor is definitely there, and Looting is one of primary engines in this deck. Kari has a plethora of looting options for stashing tasty loot for big bad Daretti, Scrap Savant, the hardworking Goblin Welder, the trusty Scrap Trawler, burying it deep below the Buried Ruin, having the big D man show off his Scrap Mastery, or simply having Ragavan visit the Trading Post itself, unless its also a creature which the Sword of Light and Shadow can also pull back from the shadows.
Half the reason Explorer's Scope is around is that it a genuine spyglass that looks for land! I like to imagine my pirate and her humble crew as having the guile to acquire such useful stealth tools as Rogue's Gloves, a Skeleton Key, an Infiltration Lens and use them on their quest of gathering the many exciting tools of the trade or the many orbs and stax effects as the ship's self various defense systems. Nearly every artifact can be justified no matter the implications as solid flavor. To me Kill Switch is the ship emitting an Electronic/Magic blast disabling all other artifacts (Including itself) as the sort of daredevil stunt expected of a swashbuckler. The enchantments and most of the landbase are where the flavor begins to fall short and I'd love to have some of them altered when I've settle on a final version of this.
I do appreciate the hype.
5 days ago
You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...
6 days ago
I've been playing a similar deck and I must second TheGreatLiar's opinion on Metallic Mimic. In a similar build I found the mimic to be just about the best card in the deck for one reason: free casting Walking Ballistas. The synergy you get with this pair and Pia's Revolution can get a bit ridiculous. I also scrapped the Scrounger for a few reasons: this build is really defenseless early rather than being aggressive and the Scrounger works against you there, plus with Scrap Trawler and revolution you don't really want to be exiling your own creatures if possible. Also the way you have this set up the Trawler doesn't have much to work with since Scrounger brings himself back (and really isnt very good as a 2 cmc if you don't), and Ravenous Intruder has to sacrifice some serious mana worth of creatures to have much effect. You have several almost- ideas going here, seems like you'd do better to pick one and go with it.
Feel free to check mine out, though it needs some work as well: Courier of DOOM
1 week ago
Have you considered adding green for Winding Constrictor?
1 week ago
Since you're going infinite anyway, Impact Tremors could be replaced with Altar of the Brood without any issues, easing any mana concerns, leaving just plains and swamps, since taplands are a thing you just put a bunch of swamps, a single plains and some Orzhov Guildgate and Scoured Barrens. Blue might be more efficient to try and resolve Etherium Sculptor, /Foundry Inspector serving as backup copies of summoning. Golem's Heart/Grinding Station deserves to be in the sideboard. Myr Retriever goes infinite with two copies in hand without renewal if you have a sacrifice outlet like Spawning Pit, or with a copy of Scrap Trawler or Sculpting Steel.