|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- What happens when Yahenni's Expertise is cast with Scrap Trawlerin play?
- Question with Walking Ballista that came up at the Prerelease
- Scrap Trawler and failing to find
- If I have a Scrap Trawler in play, a Walking Ballista on the graveyard, and I sack a Expedition Map, would Walking Ballista return to my hand?
- Scrap Trawler, Pia's Revolution and artifact board wipes
Artifact Creature — Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
Scrap Trawler Discussion
2 weeks ago
Sol Ring Mox Opal Thran Dynamo Basalt Monolith Grim Monolith Mox Amber Gilded Lotus Mana Crypt Mana Vault Worn Powerstone Hedron Archive Dreamstone Hedron Fellwar Stone Fractured Powerstone Mind Stone Thought Vessel Sky Diamond
Solemn Simulacrum Ornithopter Memnite Clever Impersonator Phyrexian Metamorph Etherium Sculptor Master Transmuter Metalworker Kuldotha Forgemaster Myr Retriever Scrap Trawler Junk Diver Myr Sire Trinket Mage Treasure Mage Trophy Mage Palladium Myr Hangarback Walker Sai, Master Thopterist Phyrexian Walker Shimmer Myr Foundry Inspector Dross Scorpion Workshop Assistant Cathodion
Jester's Cap Memory Jar Scroll Rack Voltaic Key Clock of Omens Thousand-Year Elixir Myr Turbine Rings of Brighthearth Tezzeret the Seeker Mycosynth Lattice Unwinding Clock Sculpting Steel Mirage Mirror Grafdigger's Cage Caged Sun Extraplanar Lens Gauntlet of Power
2 weeks ago
I've been considering swapping out Phyrexia's Core for Buried Ruin or Academy Ruins . I feel like we have plenty of other sack outlets and getting back a key combo piece from the graveyard is more important.
I dropped Mind Stone as I found its value questionable. Mox Opal is better as ramp and enables the possibility of a pre-turn 3 combo but I don't have $500 for them so I filled the slot with the Myr Retriever . After quite a bit of play testing Myr Retriever is a must in this deck (3-4). I dropped one Scrap Trawler . You want to keep one around for the classic combos in this deck.
The London Mull Rule will help us a lot. It might even be better to turn this into a blue deck to protect our combo instead of trying to find the combo with Ancient Stirrings .
There are some interesting possibilities in white too but I won't bring them up here. See the .
3 weeks ago
We don't really need another way to generate infinite mana especially one that requires 4 cards to pull off so I cut the 2 unnecessary cards that were party of the KCI, Trawler, Retriver, Mox combo.
I feel as these changes are improvements on the deck and will help it to synergize even more efficiently.
3 weeks ago
I'd replace the tron lands with basic Wastes though - you'll almost never get the three tron pieces without tutoring for them, and having more basics is beneficial against cards like Wave of Vitriol or Back to Basics , or for cards like Veteran Explorer .
1 month ago
1 month ago
Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!
2 months ago
Played the first two games last night.
Game one: The deck proved very resilient for the most part. The exception was global graveyard hate coming from one player. We all ganged up on him and the deck pulled through for the win. Game two: The deck stalled at three mana and a Maze of Ith until it was too late for a comeback. I might need to add some smaller mana-rocks or dorks to speed things up. The deck might also need a little balance toward low-cost artifacts to swap out.
2 months ago
superwill123 Same here! Since the deck is in Boros, there isnt any access to ramp outside of artifact ramp (and this deck needs a LOT of mana), hence the abundance of mana rocks. Having this many mana rocks is what makes running Paradox Engine so worth it, since we can spellsling our way to victory once we have enough draw spells. Since our strategy is so relient on these rocks (and the equipments like Sunforger), I added Scrap Trawler to protect our entire gameplan from artifact removal.
Scrap Trawler occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.03%