Scrap Trawler

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare
Promo Set (000) Rare

Combos Browse all

Scrap Trawler

Artifact Creature — Construct

Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.

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Scrap Trawler Discussion

Bchong on Competitive Sharuum Combos: Infinite Possibilities

1 week ago

I think that something like Solemn Simulacrum is way to slow of a card to be playing. You should also put in the Dramatic Scepter combo and you should put in Ponder, Lotus Petal and maybe Thoughtcast, Gamble for memes. You could also play some eggs and Scrap Trawler with Krark-Clan Ironworks this will ensure that you aren't sure if you can win or not until you hit something important like a Myr Retriever.

Bchong on Me and My Artificial Needs

1 week ago

You should try and put in all of the talismans and signets that you can put in. You have little to no draw and you basically have to interaction with the other players. You should try and put in some good value cards like Ponder Mystic Remora Fragmentize Gamble Thoughtcast Mana Vault Mana Crypt Krark-Clan Ironworks Vandalblast By Force Fellwar Stone Vedalken Engineer Etherium Sculptor Foundry Inspector.

You should also try and stay away from creature based strategies because they are fairly slow and because infinite combos are just so much better in EDH. You already have a couple combo pieces in your deck such as Thopter Foundry which combos with Sword of the Meek and Krark-Clan Ironworks. You also have Scrap Trawler which combos with Krark-Clan Ironworks if you have "eggs" or artifacts that draw you cards when it etbs or dies.

I don't think some of the planeswalkers or creatures really have a place in an artifact deck. While they may be good individually, these cards have little to no synergy to the rest of the artifact theme of your deck.

theonislair on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 week ago

I would pull Open the Vaults in place of Liquimetal Coating as it combos off with Saheeli Rai, whereas the former is very risky retrieval.

Saheeli Rai + Liquimetal Coating + any one of Altar of the Brood, Reckless Fireweaver or Disciple of the Vault.

With Saheeli Rai on board without an activation, activate Liquimetal Coating targeting her, then do her -2 ability targeting herself (she is now an artifact from the coating). Copy hits the board, Legend rule, choose the token to keep (and since she's an artifact herself again due to her ability), and -2 again. Rinse and repeat.

I also run Myr Retriever and Junk Diver for artifact retrieval, which coupled with Scrap Trawler can lead to some wicked interaction with Time Sieve.

Time Sieve activation, sacrifice in a descending CMC order, including Junk Diver and Myr Retriever will pull all 5 back to hand that you sacrificed, plus an additional artifact in your graveyard, stocking up to 6 if ever in a bad situation of no hand.

Thopter Assembly + Time Sieve for an easy victory.

UpperDeckerTaco on Combo

1 week ago

I second Behgz opinion but I will add on a positive, Saheeli Rai is a very good planeswalker that is very underrated. She can fix your draws, force through damage, and the ultimate should be good enough to win. I wouldn't say it's a combo, but if you are playing an artifact themed deck, any time you get to put an artifact of your choice from your deck, pending you built your deck to do something spectacular with artifacts, could be game breaking. Think of all the artifacts in standard and think...a lot of them are very powerful to even utilize her -2 ability on...

God-Pharaoh's Gift

Gonti's Aether Heart

Lifecrafter's Bestiary

Metallic Mimic

Mirage Mirror

Paradox Engine

Planar Bridge

Primal Amulet  Flip

Scrap Trawler

Silent Gravestone

Sorcerous Spyglass

The Immortal Sun

Throne of the God-Pharaoh

Treasure Map  Flip

Vanquisher's Banner

Aetherflux Reservoir

Panharmonicon

All very good artifacts. Some are good to copy with her -2, but all are good to tutor out. You could do an Aetherflux Reservoir and Paradox Engine and Planar Bridge combo deck. Build it around "mana rocks", board sweepers, and an infinite combo to gain infinite mana and cast a bunch of spells to trigger Reservoir, while putting permanent into play with Bridge that draw cards, and then shoot the opponent for a ton of damage from Reservoir. It is probably a fragile deck, but it can be done.

Razulghul on Reaver - Silas/Tymna Stax

2 weeks ago

Thanks for the comment elfric!

Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.

Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.

The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.

Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.

Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.

Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.

Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.

Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.

Milesfuzz on Sydri is Still Just Meh

3 weeks ago

Have you considered running Scrap Trawler at all? I've been running a semi-competitive eggs deck and the games where I draw it compared to the games I don't are miles apart. (Works wonders with Lotus Petal and Mox Opal when you have a sac outlet, for reference)

Decrepit_Angel on Artifact Storm

3 weeks ago

jacobmcguffin It is alright but has a decent chance of you just drawing lands and not being able to do anything which is really bad because you will skip your draw if you are still alive the next turn. I would just throw in another enabler or infinite mana sink like Staff of Domination (especially since you added in Metalworker) so that you are less likely to end up with infinite mana and nothing to do with it. Walking Ballista also works and can also be fetched with a Trinket Mage if you ever decide to add one. Another idea you may want to consider as your deck has a decent "eggs" package to it is Krark-Clan Ironworks and Scrap Trawler to allow you to recycle a bunch of the eggs and make absurd amounts of mana in the process. I don't have a ton of experience with the combo but I know it is very effective. And Scrap Trawler also functions as decent protection from an opposing Vandalblast effect as you will get a decent amount of your artifacts back.

BodhiQL on The Assembly Line of Death

3 weeks ago

Blinky and Inky are going to be added soon, I just haven't picked them up yet. Fetch lands in a mono colored deck might seem a bit weird but really they help consistency, as I only need like 3 lands ever on the battlefield, thanks to mana rocks. They filter out lands so I don't draw them later, and losing life isn't a big deal. Buried Ruin I had at one point, but I think I took it out for another deck and forgot to put it back in. Thanks for reminding me lol. Spine of Ish Sah isn't really a combo thing, but if necessary I can tutor it out with Arcum and kill of an oppressive creature. Nevinyrral's Disk/Darksteel Forge/Mycosynth Lattice was always too slow, and the Paradox wincon is better. Disk got taken out because it sucks once I have assembled my combo, because I just lose everything. The Darksteel Forge wont even be in the deck much longer, because it sucks to draw and I have better things coming. Ideally, the turn Paradox Engine hits the field is the turn I win, so Elixir of Immortality is unnecessary. However, sometimes things don't go according to plan but that's what Academy Ruins, Scrap Trawler, Myr Retriever, and Junk Diver are for. I might consider this if it becomes a consistent problem. Thanks for the suggestions, and reminding me about the Buried Ruin.

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