Karn, Scion of Urza


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all


Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

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Recent Decks

Karn, Scion of Urza Discussion

Stazeeee on Abzan Knights/Midrange Version 2.0

1 day ago

I like that you just splash the green for Knight of Autumn and Assassin's Trophy. Knight of Autumn seems like it will be a great addition to knights. I dont think you can go hard into green for Steel Leaf Champion as Pabs4444 suggests. Even with shock lands History of Benalia 2 white cost tends to compete with it (especially in 3 color decks).I do agree with Pabs4444 that Vraska, Golgari Queen might not be at home in this deck. Wihout Ajani along side her she will just end up hurting your board state to try and draw some cards (which will probably be of equal power to what you already have out or a land). Her ability seems too costly and better at home in token decks or ones with dedicated graveyard mechanics. I'd rather run 3 Ajani, or maybe even a Karn, Scion of Urza instead. Or you could put 1 of your Vraska's Contempt mainboard. I find that I tend to always side in 1 or 2 Vraska's Contempt in most match ups anyways so I started main boarding more. Lyra Dawnbringer might be another card to consider in the sideboard. The lifegain can shutdown red if they haven't saved an answer for her and is a pain for green to deal with as well.

I don't know how good Paladin of Atonement will be without Shefet Dunes and Ifnir Deadlands to help it. I do think Midnight Reaper will prove to be an amazing card and should be considered for a full playset.

fettywapmtg on LILIANA'S CHILDREN (Mono-black Zombies GRN)

1 day ago

zAzen7977 Whoa you really straightened this deck up! No more Dead Weight, that's for sure! Nothing in the mainboard I can really talk smack about (I'd say the curve, but being liliana combo, the excess 1-drops makes sense). The sideboard, however, looks a bit wonky. Never Happened, for example, doesn't do enough for it's mana cost. An extra 2 copies of Reassembling Skeleton in the sideboard will come in handy when you're up against decks that don't want to ram all their creatures into a constant deathtouch* chump blocker, such as stompy decks (though Vine Mare crushes monoblack, so I can see NOT investing into that match-up to allow room in your sideboard to beef up against other decks as a viable strategy). Divest is your best option in dealing with the May're I'd say from experience, though a copy of Detection Tower and Mausoleum Secrets is an option, which also allows for stretching out your mana-base for say, more Doom Whisperers. SPEAKING OF DOOM WHISPERER! That Creeping Chill combo, in my option, just doesn't work here...

Let me throw some MATH at you: so you milled your library in half, and only drew/milled into 1 copy of Creeping Chill at that point. You're in a tight match you really want to top deck a bomb and DAMNIT it's Barrier of Bones. It's all good though, surveil time baby, and you know you're about as likely as ever to mill a Creeping Chill. How likely you ask? MATH: 3 copies of Creeping Chill/30 cards in library= .1 10%. Does that sound like the kind of odds you want to get behind for value? I certainly don't.

Now, Creeping Chill, Narcomoeba, Doom Whisperer, Enhanced Surveillance, Dimir Spybug, Nightveil Sprite is a package MAYBE worth getting behind, but honestly I haven't seen it reeaally pop off yet (and a lot of folks are trying it on cockatrice, including me haha).

In closing,

Sideboard suggestion:

-4 Creeping Chill -2 Never Happened

+2 Reassembling Skeleton +2 Demon of Catastrophes +1 Doom Whisperer +1 Cast Down


+2 Karn, Scion of Urza +2 Cast Down +2 Divest

Also Toorgar

Cragon18 on Dimir Control

1 day ago

Thanks for the comment kevkevkev. I am not entirely sure about having Erata as the finisher in this deck. Summoning sickness delays the attack a turn, your opponent can kill their own creatures if they need to (or Erata), in addition to the problem you mention of not being able to tutor for it. In all honesty, Nightveil Predator has done a better job in this role as a pseudo much more expensive version of Delver. The best option for a finisher would probably be to splash white for Teferi, but I was trying to keep the deck Dimir so I opted not to go that direction. Ultimately though, I feel that will likely be the competitive control deck in the new standard.

Alternatively I have considered adding Karn, Scion of Urza and some number of Treasure Map  Flips as a win-con. Perhaps something like this:

Karn Kontrol

Thanks again!

Jimmy_Chinchila on Grixis Midrange [GRN] Please help for GP!

2 days ago

I personally like to run Dragon's Hoard, Treasure Map  Flip and Karn, Scion of Urza, over the card draw spells, etc. Looks pretty solid though, maybe Cast Down to help with Aggro. +1

Good luck!

cplvela0811 on Moltenheart (Skred-Dragons)

3 days ago

Yo! I will leave some simple suggestions & advice. Skred is Skred and plays either with Bridge or Dragons. You're playing Dragons.

Personally, for me - in a deck with so little pressure in the beginning - I would find a way to have 1-2 Ratchet Bombs in the main. My logic behind this is Aggro, combo, and Planeswalkers. Your red cards don't do enough against permanents, unless they are creatures. Another suggestion would be Karn, Scion of Urza.

Hopefully this helps.

profanedorifice on Tezzeret's Artifacts

4 days ago

First of all, Deck looks fun. I was thinking about building something close to this one.

I don't have an idea what would be cut for him but Karn, Scion of Urza with all the artifacts, Sai and tez pooping out thopters would get out of hand real fast. Just my thoughts though. Also, running all the basic Islands maybe consider Tempest Djinn in the side. (that's where I would try to fit him in with the main being so synergistic. Again just my thoughts)

Rewdog on Boros MIDRANGE : Control + Angel

5 days ago

It kind of feels like you're hedging your bets between aggro and control. I like the control shell that you have going with Treasure Map  Flip and Karn, Scion of Urza and Lyra Dawnbringer as powerful and effective pieces, but for that strategy I think Hunted Witness and Lena and especially Militia Bugler seem really out of place. I would shift those small aggressive creatures and Lena with cards like Deafening Clarion,Cleansing Nova and Lightning Strike and maybe some way to draw cards so you can feel more like a control deck. I think it might increase your consistency by streamlining your gameplan

DeadStrife on Angels of Fire ~ Boros Midrange [GNR]

5 days ago

I spaced out while reading Sarkhan's Unsealing apparently. I keep thinking it's CMC based, not power based, for some reason.

Anyways, I decided to peak back in now that the full spoilers are out and I'm enjoying the updated deck list! Justice Strike and the new Tajic, Legion's Edge are both pretty cool cards. I've come back with some new suggestions too, but these are mostly fun ideas rather than cards that will truly help you optimize your deck.

Response // Resurgence This card is conditional and can honestly be a dead card for you, but the fact that it can act as extremely cost effective removal or as a spell you can use to close the game out with is important. The first strike and vigilance it gives your creatures is notable as well for Path of Mettle.

Chance for Glory I want to bring this card up everywhere I can. I thought this card was horrible when I first saw it, but the fact that the Indestructible stays on this card is absolutely terrifying, this can fit snugly as a single card in a deck.

Divine Visitation turns your Goblins into Angels. I don't know what else to say about this card other than it's hilarious and that's amazing.

I don't recall if I suggested them and they're a fair bit slower than what you're playing, but Teferi, Hero of Dominaria, and Karn, Scion of Urza could do wonders for you. Teferi does demand you splash blue, but that also opens the door for you to do a lot you seemed to have been thinking of doing already. I think the cards we have in Standard lend themselves pretty well to that color combo if you decide to build another deck for it. And while Karn doesn't ulti as strongly for you as some other decks, his pseudo-draw 2 is exceptional here.

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