Karn, Scion of Urza

Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

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Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Dominaria (DOM) Mythic Rare

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Karn, Scion of Urza occurrence in decks from the last year

Standard:

All decks: 0.34%

Modern:

All decks: 0.04%

Legacy:

All decks: 0.28%

Commander / EDH:

All decks: 0.02%

Latest Decks as Commander

Karn, Scion of Urza Discussion

TypicalTimmy on Inverter of Truth Ability

3 days ago

So there are several locations in the game, which she called "Zones".

  • Library
  • Hand
  • Battlefield
  • Graveyard
  • Exile

Some formats have their own Zones, such as Commander and Brawl and also the "format" Oathbreaker having:

  • Command Zone

There is also a Zone specifically made for Planeswalkers where Emblems go, should you acquire one. This is your:

  • Emblem Zone

Another format with it's own Zone is Archenemy where you have Schemes.

In our case, we care about four specific Zones:

  • Battlefield
  • Library
  • Graveyard
  • Exile

Firstly, let's clarify that you don't need to cast Inverter of Truth for it's ability to function, aka trigger. It merely says: "When Inverter of Truth enters the battlefield (...)". What this means is, yes you can cast it from your hand and let it resolve but you don't need to. Perhaps it's in your graveyard and you use Whip of Erebos to bring it into play. Maybe you get it from Chaos Warp or Eldritch Evolution. Perhaps it is copied as a result of Clone. However it enters the battlefield doesn't matter, only that it DOES

From here, three Zones are important. Let's go over what happens.

Firstly, let's suppose you have 36 cards in your library and you are playing with a normal 60 card deck. Of the remaining 24 cards, you have seven lands on the battlefield, three creatures, and five cards in hand.

  • 24 - (7+3+5) = 9.

You have 9 cards in your graveyard.

Let's establish what you have first:

  • Inverter of Truth is in your hand
  • 36 cards in your library
  • 9 cards in your graveyard
  • 0 cards in exile

When Inverter of Truth enters the battlefield, you are going to take your 36 cards in your library and move the whole entire thing into your exile zone, face down.

  • Sidenote: You only lose the game if you draw on a library that has zero cards. All of these events happen in succession as a singular ability. So for the very brief moment your library has zero cards in it, no you won't lose the game.

Okay, so now you have 36 cards in exile. Great.

Now you'll take your 9 cards from your graveyard and shuffle those 9 together like a new deck of cards. You ONLY shuffle these 9 cards together. Put all 9 into your library, meaning they become your new library.

From here, you now have the following:

  • Inverter of Truth on the Battlefield
  • 9 cards in your library
  • 0 cards in your graveyard
  • 36 cards in exile

So what Inverter does is it moves resources and information from different zones into new zones.

Why is this important, you might ask?

Well there was a card called Hedron Alignment. If you already had one on the battlefield, one in hand, and one in your graveyard you could use Inverter to force the last one (which would be in your library by default) into exile. Draw and get the last one back into your graveyard and you win the game.

You can also use Inverter to win the game if you have someone such as Jace, Wielder of Mysteries or Laboratory Maniac. This works by having a graveyard with 0 cards in it. You bring Inverter into play, get a library with 0 cards and you draw using something simple like Opt.

Similarly, if you can stall a game out long enough until you have maybe 40+ cards in your graveyard and you bring Inverter into play, now you have 40+ cards in your library again.

It's true that back then there was not strong exile synergy, but that is changing. There are cards being printed that is making Inverter viable, but it requires setup to win.

Hi_diddly_ho_neighbor on Ghirapur Voltron

1 week ago

I think the comment above meant Altar of Dementia, not Ashnod's Altar.

May I suggest Conqueror's Flail? Unfortunately you won't get much power boost from it, but having a Grand Abolisher effect is still very strong.

A couple more things that you might consider are Endless Atlas, Karn, Scion of Urza, and Endbringer for more card draw/utility.

Not of This World to protect your beefy Thopter

Also, one or two more Myr Retriever effects might be useful.

+1 and happy deck building!

DankMagicianD on Jhoira's Sex Toys

2 weeks ago

Vedalken Archmage is another draw engine that works great in your deck. It's probably better for a fast deck than the slow Karn, Scion of Urza.

Chang-Oz on Monoblue

1 month ago

The creature package is overall pretty bad IMO, cut every single creature minus Aetherling and also cut curious obsession. I don't dislike the wall actually but it's sideboard material if you ask me. Instead of doing that do 4th opt, 4 copies of Remand 2 copies of Isochron Scepter 2 copies of Boomerang 2 copies of Karn, Scion of Urza 2 copies of Spell Snare and 4 copies of Mission Briefing Good Luck!

Alesamuel on 「Love Train!」(Pramikon EDH)

1 month ago

Love the deck and I'm building in paper now! Karn, the Great Creator isn't very good without a sideboard though, I've replaced it with Karn, Scion of Urza instead to help churn through the deck faster. Also I have added in Sword of Truth and Justice as another proliferate card and because protection is sweet. Anyway, can't wait to see what else you do with the deck!

Boza on Obzedat's Counsel of Junk

1 month ago

How about going straight GB?

snishi on Blue Moon

2 months ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

2 months ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

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