|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Karn, Scion of Urza
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Karn, Scion of Urza Discussion
2 weeks ago
I realize I'm late to this a bit but what about Firewild Borderpost? 3 cmc for one basic can be played same turn as Metalwork Colossus. I also wondered if the addition of this and Traxos would warrant an Amulet of Vigor. I also wondered if Karn, Scion of Urza could come in with Damping Sphere in the face of storm.
3 weeks ago
Further options - Bitter Revelation, Dark Bargain, Dark Tutelage (kinda a worse Phyrexian Arena), Eye of Yawgmoth, Increasing Ambition, Karn, Scion of Urza, Moonlight Bargain, Plunge into Darkness, Ruin Raider, Rune-Scarred Demon, Tainted Pact (Ad Nauseum-ish)
1 month ago
Hi I like the deck! I run a similar-ish deck that has less creatures(actually just the tyrant) and more removal making it more control, but I like seeing a different take on a similar concept. I have two suggestions 1st is that you seem to be trying to max out your land base. If you truly want to max it out Woodland Cemetery is the final piece of the puzzle, giving you 20 rare lands!!! 2nd is I do not think Vraska, Golgari Queen fits in this deck :( the sacrificing a permanent is a bit pricey in this deck as you wan't your creatures and lands. I thought of her more as a weenie/tokens deck planes-walker. I would suggest Karn, Scion of Urza as he seems to be dropping in price and/or Treasure Map Flip for some delightful draw! (the two work really well together. Hope this helps a bit but regardless like the deck +1
1 month ago
The Eldrazi are neither good nor evil; neither lawful or chaotic. They have no principles or morality, and exist beside such traits. That's not to say they are nihilists--for one to be a nihilist, you have to reject conventional beliefs. The Eldrazi are incapable of having such beliefs in the first place, and you cannot reject that which you physically cannot hold.
They destroy not out of malice, but because that is what they do--they're incompatible with reality, and reality itself is warped in their presence.
Their in-game abilities reflect this. Annihilate and Ingest represent reality unraveling in their presence; Devoid shows that they exist outside of our understanding of the world.
This falls apart a little in the second Innistrad stories, where Emrakul has a bit of a speaking part, and is one of the reasons that block is maligned by lore-fans.
For examples outside of Magic's lore, you need not look further than the source material--H.P. Lovecraft's Elder Gods.
They are, of course, not the only colourless creatures--artifact creatures generally do not have wills of their own, or are firmly rooted in their mechanical creation (like Karn, Scion of Urza).
Ugin is a being of pure spirit, and seems to have transcended the normal understanding of how magic works. Likewise, Scion of Ugin, the only non-artifact, non-Eldrazi colourless creature, is an extension of Ugin's transcendence.
1 month ago
I don't think you need Arguel's Blood Fast Flip mainboard. Not sure you need Remorseful Cleric mainboard either but I see more reason for that depending on the meta. I'm also not sold on whether Carnage Tyrant is right in this deck. With 24 land and no ramp you probably won't hit 6 lands till around turn 7 or 8 which seems pretty slow. I'd run March of the Multitudes over that as its an instant and you can wait for them to tap out. Even that seems iffy though.
I don't have all the cards to test it myself yet but in my opinion I'd try something like the following:
-1 Settle the Wreckage and -1 Cast Down for +1/+2 Vraska's Contempt and/or +1/+2 Conclave Tribunal. Reason being that you don't know what you're playing against game 1 and settle/cast down may not be good. A lot of times their biggest threat is a legendary creature,planeswalker, or even enchantment making Cast Down kind of a dud. Vraska's and conclave are good vs any deck though and pretty flexible cards making them good mainboard for game 1. My point is I think your mainboard has a few too many situational cards instead universally flexible ones.
-1 Arguel's Blood Fast Flip for +1 Ajani, Adversary of Tyrants. Augruel's may or may not pay off game 1. With as many 2 cost creatures as you run Ajani will most definitely synergize and pay off game 1. It will be a pain for them to deal with in most cases. If you strictly want that slot as a card advantage engine then maybe a Karn, Scion of Urza could fit if you have a copy. I'm not always sold on Karn fitting in a deck but it tends to perform better than Arguel's Blood Fast Flip in my experience. At the very least he can soak up some damage or make blockers for 4 mana whereas with augriel's your stuck paying 2 life and 2 mana for the rest of the game assuming you have life to spare. Karn just seems more efficient as a draw engine.
-2 Remorseful Cleric? Like i said earlier this card seems situational and not always useful game 1. However if G/B or other graveyard decks start to comprise a big part of the meta maybe they do merit a spot mainboard. If not you can shift them to the sideboard. If you do so you can probably fit 2 more removal spells here. Possibly +2 Vraska's Contempt, +2 Ixalan's Binding (I've always been a huge fan of this card), +2 Gideon's Reproach (takes care of pretty much every early game creature including vigilance ones and is pretty efficient...just think of all the creatures it beats: chainwhirler, steam-kin, most mentors, steel-leaf champion, Nicol Bolas, the Ravager Flip, Dream Eater, and so on). Another option would be to include Militia Bugler. Militia bugler is the kind of card you just have to play against to see how potent it is. On paper it doesn't seem like much but in practice it's great.
So there's my take on things. As always though take any advice with a grain of salt. I think your list is a really good starting place so I wouldn't want you scuff it up by changing things too much. Just try 1 little change at a time and see whether you liked it or not then move onto the next tweak. Good luck and I'll be keeping an eye out to see how it's going as I may have a go at either azban control or azban knights as my main deck this standard.
1 month ago
Thought about a second win-con in the sideboard? I think about the likes of History of Benalia, Lyra Dawnbringer, or a Karn, Scion of Urza, even a Huatli, Warrior Poet could be a consideration. This may even counter sideboard-tech against you, if they bring in Unmoored Ego you could be pretty much doomed without a back-up. Hope you find a way to make this viable, I absolutely love the artwork on Star of Extinction, so I really appreciate this janky way to make it useful.
1 month ago
UW control player here. Matchup is easy for me. Nothing you can do can make it all that great if I'm honest. Chalice on 1 may seem ok, but you're tossing away a card to blanket my Serum Visions and Path. It's verdicts and Terminuses (Termini?) that get you pretty far behind. That's the number 1 biggest mistake I see E-Tron players do against control. They overvalue chalice like crazy.
Relic of Progenitus can be good depending on the flavor you're fighting against. Warping Wail helps if you're up against 4xTerminus decks. Sorcerous Spyglass is actually a pretty good card here. You can use it to blanket walkers and Azcanta, but the main use is knowing how to sequence your threats to maximize their value. Tossing one copy of Buried Ruin in the main helps. Finally, manlands are good.
That's about it. Count their number of Field of Ruin when playing.