Karn, Scion of Urza

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

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Karn, Scion of Urza Discussion

GoneGold on Mardu Death and taxes(RNA)

4 days ago

Update with some of your suggestions and also playtesting a little i made the following changes to the deck

-4 Tocatli Honor Guard -4 Seraph of the Scales +2 Karn, Scion of Urza +2 Treasure Map  Flip +1 Immolation Shaman +1 Kaya's Wrath +2 Ill-Gotten Inheritance

Ill-Gotten Inheritance i wanted to test as a damage source but also a way to activate dawn of hope. This will be a flex spot until i feel good about it.

imsocool1234 on Mardu Death and taxes(RNA)

5 days ago

I like the idea but I’m not sold on Seraph of the Scales . I think Karn, Scion of Urza could work in the 4 spot possibly adding a pair of Treasure Map  Flips to make his tokens big right away. These colours are tough because there are so many good 2 drops. Anyways cheers bruv!

Archangel_of_Entropy on Kaya's Judgement(RNA)

6 days ago

I had an epiphany. Just play the Remorseful Cleric and Fall of the Thran combo with Kaya and it's all on curve with keeping up Settle the Wreckage Mana up.

I am evaluating her The same as Liliana of the Veil Lily gets played in decks that compliments the plus ability and the minus, both not great but in an attrition matches. Fall of Thran would be fun. I am still tinkering with some ideas to clean up a B/W control shell.

Adding Karn, Scion of Urza and Treasure Map  Flip with the new card Smothering Tithe is something else I was looking at with lots of removal...

Trencherman on Temur Ramp

6 days ago

So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.

QuietMyth on ((10k View Update!)) Kozilek, The Great Distortion

1 week ago

merdrach hey, thanks for the interest. I had a stable, tight list around mid-2018, but then I sold a lot of the pieces at Grand Prix Milwaukee in November. So, right now I don't have a paper list.

That doesn't take away my 4+ year mastery of the deck though, so I'll come out and say it, if you do want to play this deck, it's gonna be pricey. You need to begin with the payoffs, Ugin, all 5 playable Eldrazi Titans are all going to be what you want to pick up first. You can make budget choices with the ramp, but it's gonna be a lot slower obviously. Cards like Jeweled Amulet are surprisingly effective.

When you're building on a budget it's easy to fall into traps, Gruesome Slaughter for example, make no mistake, is unplayable unless you're running a less tuned version of this deck with 30+ creatures. Make sure that, for boardwipes, you get the full suite of Ugin, the Spirit Dragon , Oblivion Stone , Nevinyrral's Disk , All Is Dust , and, if you're really into wiping the board, Perilous Vault , but you'd rather not exile all your ramp artifacts.

That being said, we've also gotten a whole lot of new gas in newer sets. The Immortal Sun and Karn, Scion of Urza are great.

Archangel_of_Entropy on Kaya's Judgement(RNA)

1 week ago

So, initially I looked passed this brew, but after a few moments, I realised you might be onto something. Maybe converting this deck into a Taxes style deck. Adding a couple of artifacts like Silent Gravestone Treasure Map  Flip with Karn, Scion of Urza alongside Settle the Wreckage for added removal maybe Kaya can be a win con.

Older20 on Marchesa: Queen of Pain (87% Altered)

1 week ago

Ravnica Allegiance thoughts: Overall I don't much like this set in terms of commander potential. Hardly any cards are relevant to the number of decks that I currently have unfortunately. However there are two cards that I am thinking about as additions to this deck:

Smothering Tithe

This is a fantastic card and one that I think will quickly become a staple in white-heavy EDH decks. It adds mana fixing, ramp, and artifact-relevance. I am strongly considering adding it to the deck - its just a matter of cutting a card - perhaps Twilight Prophet or Kambal, Consul of Allocation although I like both cards quite a lot. If I did find a place for Smothering Tithe it would perhaps open up the potential for adding Karn, Scion of Urza as a replacement to Phyrexian Arena as both a draw engine and artifact beatdown.

Bedevil I have been looking for more answers to Planeswalkers in this deck for a while after coming up against a few Superfriends decks in my meta. This card may be a consideration for that - however Utter End is still probably significantly better as it both exiles and hits enchantments.

What are your thoughts on the new set?

Iamme10000 on Pattern Recognition #96 - Custom ...

1 week ago

...yeah looking at it I can see why the 'walker is bah-roken. So, so broken.

I am fascinated with the idea of a multiple-activation 'walker, however. I tried (and failed, as I can now see) to make it balanced: you get information, but no major with the plus, you can get some forms of protection, albeit at a cost. I think it could be made workable, and interesting. You get a 'walker that's very flexible, and gives a lot of options, even if the individual options aren't very powerful. The "ult" isn't designed as an ult: she's more like a Karn, Scion of Urza in that way: she has three abilities that are always available. It just so happens that the last one can scale.

As is, broken. But in your opinion, could a multi-activation 'walker ever be balanced?

As to Vorthos concerns, yeah I can see that. I was just curious as to what I could do to represent her in the 'walker frame, especially with the multi-activation trick. It seemed to me to fit her better than a creature frame, though it's doable either way.

And I will argue until the end of days that Taylor, at least Skitter, is a black character. Fight me.

(Also how people fit various characters into color pie and alignment charts is an interesting discussion with sufficiently complex/nonstandard characters, so that's always fun.)

On another point, I would argue that "Firry Impulse" is actually extremely powerful. If you're playing it, you're playing it in Burn. If you're playing it in Burn, it's copies 5-8 of Lightning Bolt. I, personally, see "deck-delve" as a better Delve. At least with Delve, you have to put cards into the 'yard to make it work. With this, you're expending a resource that, like life, only makes an appreciable impact on the game when it's all gone. And running 4 of those...won't do it.

Just my two cents.

Thanks for taking the time to do this. It was really interesting seeing both all the designs put out and what you thought of them as a seasoned vet. I've always enjoyed reading your articles.

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