Karn, Scion of Urza

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

Karn, Scion of Urza

Legendary Planeswalker — Karn

+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

-1: Put a card you own with a silver counter on it from exile into your hand.

-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Browse Alters

Latest as Commander

Karn, Scion of Urza Discussion

APPLE01DOJ on Lurker of Chalice/// Mono-Black Prison

1 week ago

A tutor may help. Mastermind's Acquisition or Beseech the Queen .

What's really missing is a reliable win-con. I think Liliana, the Last Hope is what you want. She can hide behind bridge and ultimate.

Karn, Scion of Urza is an alternative option that would play well.

Hi_diddly_ho_neighbor on War of the Spark

1 week ago

PlatinumOne: Sorry, I am super busy right now so my ability to respond is pretty hit-and-miss, but I was speaking in hyperbole. Of course a normal 5 round pre-release won't last 10 hours, but you understand my point. You are taking an already slow format and injecting a bunch of non-interactive, grindy cards. And unless you are at a fairly competitive pre-release, you can absolutely bet most people will be splashing for their walkers.

I have to disagree with you on PW design. Think of it this way, a PW is essentially a life gain spell that in most cases has a way to protect itself tacked on. Whenever they are played resources (i.e. combat steps, removal spells, burn spells, counter magic, etc.) that would normally be used to bring about the end of the game are diverted as a battle over the PW occurs. Now throw 32 of these cards into the Limited format that for the most part lacks the most efficient way to deal with a PW because removal is so scarce. Furthermore, you have to expect a large number of these cards will show up at a lower rarity than mythic. That means the chance to see multiples within a single game/deck increases. You can definitely expect games to slow down.

I will agree with you that some of this discussion depends on the individual PW as they can break board stalls, but even then it might take a few turns to break the stall (I am thinking Ob Nixilis Reignited vs. something like Karn, Scion of Urza here).

I think the only way WoTC could pull off having so many PW cards without killing the Limited format is to print removal spells at the common or uncommon rarity.

With all that said, the play design team has been doing a good job in recent sets creating strong and balanced Limited environments, so maybe things will work out.

KazicGreyhelm on Abzan Midrange

1 week ago

I want to recommend a strategy my friend employs for abzan midrange. He uses the explore package with Merfolk Branchwalker , Jadelight Ranger , Seekers' Squire , and Wildgrowth Walker . He has some more value creatures in the deck like Knight of Autumn , Izoni, Thousand-Eyed , Trostani Discordant , Llanowar Elves and Militia Bugler which is very good in that it picks up any creature in the deck. He has some Cast Down s and Mortify as well as Find / Finality .

In the sideboard he has some more grindy cards like planeswalkers including Vivien Reid , Vraska, Golgari Queen , Karn, Scion of Urza . He has alternative removal in Assassin's Trophy and Ixalan's Binding For control he has some Duress , Arguel's Blood Fast  Flip and Unbreakable Formation .

DarthVirulence on Dovin's Grindhouse

1 month ago

Have you considered running more artifacts, Sai, Master Thopterist and The Antiquities War ?

Alternatively, you could splash black and run Phylactery Lich in tandem with Treasure Map  Flip. That would also give you some extra removal!

Also- 23 lands should be plenty! I know that you have some bigger spells but your deck looks like it's mid-range/control enough to get anything you need plus you have the map for some filter.

Lastly- I'd run one Oath of Teferi or add an extra Karn, Scion of Urza and 1-2 Teferi, Hero of Dominaria . In a deck like yours, the Oath is a win-more card meaning that when you get it, if you have the Planeswalkers down to make use of it, you're likely already going to win. As such, it's a neat one-of. But get above 8 planeswalkers, and 2 is a little more justified! But that's just my opinion!

Neat deck! It's somewhat similar to mine though I never thought of using Divine Visitation which I'll now be looking into :)

souzagm on Death By Metal

1 month ago

I would put some of these guy Karn, Scion of Urza

ghgiunco on MUD in modern // A differentron

1 month ago

Chungus2: I would not say that, Talisman of Dominance is importante to play fast, to no depend on 100% on tron T3. Lodestone Golem or Karn, Scion of Urza on T3 is a sweet move. And its is another blue source.

Dango on Daretti's Staxmobile

1 month ago

I've been following this deck amongst others for some time, and I just have a couple quick questions for you.

In regard to Planeswalkers, do you feel as if Karn, Scion of Urza , Koth of the Hammer , and Ugin, the Spirit Dragon could excel in here? I've seen them in a couple other Daretti Stax deck and I was curious what your thoughts were on these options.

Also, how has Experimental Frenzy been working for you?

Other than that, that's all for now. Looking forward to hearing back from you, cheers!

Load more

Karn, Scion of Urza occurrence in decks from the last year

Standard:

All decks: 0.34%

Modern:

All decks: 0.04%

Legacy:

All decks: 0.28%

Commander / EDH:

All decks: 0.02%