|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
Karn, Scion of Urza
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Latest as Commander
Karn, Scion of Urza Discussion
4 days ago
Update with some of your suggestions and also playtesting a little i made the following changes to the deck
Ill-Gotten Inheritance i wanted to test as a damage source but also a way to activate dawn of hope. This will be a flex spot until i feel good about it.
5 days ago
I like the idea but I’m not sold on Seraph of the Scales . I think Karn, Scion of Urza could work in the 4 spot possibly adding a pair of Treasure Map Flips to make his tokens big right away. These colours are tough because there are so many good 2 drops. Anyways cheers bruv!
6 days ago
I am evaluating her The same as Liliana of the Veil Lily gets played in decks that compliments the plus ability and the minus, both not great but in an attrition matches. Fall of Thran would be fun. I am still tinkering with some ideas to clean up a B/W control shell.
6 days ago
So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.
1 week ago
merdrach hey, thanks for the interest. I had a stable, tight list around mid-2018, but then I sold a lot of the pieces at Grand Prix Milwaukee in November. So, right now I don't have a paper list.
That doesn't take away my 4+ year mastery of the deck though, so I'll come out and say it, if you do want to play this deck, it's gonna be pricey. You need to begin with the payoffs, Ugin, all 5 playable Eldrazi Titans are all going to be what you want to pick up first. You can make budget choices with the ramp, but it's gonna be a lot slower obviously. Cards like Jeweled Amulet are surprisingly effective.
When you're building on a budget it's easy to fall into traps, Gruesome Slaughter for example, make no mistake, is unplayable unless you're running a less tuned version of this deck with 30+ creatures. Make sure that, for boardwipes, you get the full suite of Ugin, the Spirit Dragon , Oblivion Stone , Nevinyrral's Disk , All Is Dust , and, if you're really into wiping the board, Perilous Vault , but you'd rather not exile all your ramp artifacts.
1 week ago
So, initially I looked passed this brew, but after a few moments, I realised you might be onto something. Maybe converting this deck into a Taxes style deck. Adding a couple of artifacts like Silent Gravestone Treasure Map Flip with Karn, Scion of Urza alongside Settle the Wreckage for added removal maybe Kaya can be a win con.
1 week ago
Ravnica Allegiance thoughts: Overall I don't much like this set in terms of commander potential. Hardly any cards are relevant to the number of decks that I currently have unfortunately. However there are two cards that I am thinking about as additions to this deck:
This is a fantastic card and one that I think will quickly become a staple in white-heavy EDH decks. It adds mana fixing, ramp, and artifact-relevance. I am strongly considering adding it to the deck - its just a matter of cutting a card - perhaps Twilight Prophet or Kambal, Consul of Allocation although I like both cards quite a lot. If I did find a place for Smothering Tithe it would perhaps open up the potential for adding Karn, Scion of Urza as a replacement to Phyrexian Arena as both a draw engine and artifact beatdown.
Bedevil I have been looking for more answers to Planeswalkers in this deck for a while after coming up against a few Superfriends decks in my meta. This card may be a consideration for that - however Utter End is still probably significantly better as it both exiles and hits enchantments.
What are your thoughts on the new set?
1 week ago
...yeah looking at it I can see why the 'walker is bah-roken. So, so broken.
I am fascinated with the idea of a multiple-activation 'walker, however. I tried (and failed, as I can now see) to make it balanced: you get information, but no major with the plus, you can get some forms of protection, albeit at a cost. I think it could be made workable, and interesting. You get a 'walker that's very flexible, and gives a lot of options, even if the individual options aren't very powerful. The "ult" isn't designed as an ult: she's more like a Karn, Scion of Urza in that way: she has three abilities that are always available. It just so happens that the last one can scale.
As is, broken. But in your opinion, could a multi-activation 'walker ever be balanced?
As to Vorthos concerns, yeah I can see that. I was just curious as to what I could do to represent her in the 'walker frame, especially with the multi-activation trick. It seemed to me to fit her better than a creature frame, though it's doable either way.
And I will argue until the end of days that Taylor, at least Skitter, is a black character. Fight me.
(Also how people fit various characters into color pie and alignment charts is an interesting discussion with sufficiently complex/nonstandard characters, so that's always fun.)
On another point, I would argue that "Firry Impulse" is actually extremely powerful. If you're playing it, you're playing it in Burn. If you're playing it in Burn, it's copies 5-8 of Lightning Bolt. I, personally, see "deck-delve" as a better Delve. At least with Delve, you have to put cards into the 'yard to make it work. With this, you're expending a resource that, like life, only makes an appreciable impact on the game when it's all gone. And running 4 of those...won't do it.
Just my two cents.
Thanks for taking the time to do this. It was really interesting seeing both all the designs put out and what you thought of them as a seasoned vet. I've always enjoyed reading your articles.