Karn, Scion of Urza
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
|Have (2)||Thunderbeard ,|
|Want (3)||Gaous , MasterJebaiter , spaceyjdjames|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Karn, Scion of Urza occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.04%
All decks: 0.28%
All decks: 0.34%
Karn, Scion of Urza Discussion
1 week ago
Hey there! I fell in love with colorless nonsense when I saw Seth's list here. I'm playing that exact list, except with Inquisitive Puppet swapped straight across for Warping Wail (and a couple of sideboard changes). Someone in the comments suggested it as a gateway to get the right amounts of mana (like your test list including Hedron Crawler), and the added flexibility is very nice as well. I think Crawler is just a horrible card, and you only need the mana once to start chaining mana rocks; I've really enjoyed using Warping Wail so far.
Do you think Warping Wail could be a good add like whatever commenter that was recommended? Has Inquisitive Puppet been an important card to you? Speeding up the combo slightly seems better than delaying your opponent slightly, but I may be wrong.
What do you think of Karn, Scion of Urza ? I've been really unlucky revealing a land and a combo piece each time I activate his + ability, which makes the decision pretty easy for my opponent, but if I wasn't awful I'd probably get more value out of it lol. Seems like a very playable option, although maybe it's a cut for curve purposes.
Is Strionic Resonator really worth it? It seems kinda cutesy. When I'm comboing off, the only issue I have typically is running out of action and flipping lands off of Mystic Forge. Does it keep you going often enough to warrant a spot?
I kinda forgot that Sea Gate Wreckage existed lol, which might help with that last point.
Do you think that Sorcerous Spyglass is an include over Pithing Needle ? Hopefully by the time that we're raiding our board with Karn, we'll know what to target, and that one extra mana can be killer.
1 month ago
I don't think syntax solves it, as the word "those" clearly refers to the first 3 cards in exile, as it appears in the first sentence. The confusion from syntax comes from the latter half of the card saying "you may play cards this way" and not "you may play THOSE cards this way" which would clearly refer to those in exile from the flashback .
I'm aware that each casting of the spell is unique and generally does not 'remember' any previous casting, though this is somewhat confused by exile until your next turn mechanic. Wizards also seems to be moving away from this. ie. Karn, Scion of Urza 's silver counters. That card is very clear, though. this one... less so.
2 months ago
It seems like you are having the same issue i am when it comes to building decks in pioneer. You have an idea, you start building, you have another idea and add it on, and eventually you are trying to do too many things in a 60 card deck.
It seems like you are only in red for bomat courier mainboard. I would cut red all together.
Darksteel Citadel gives you the option to ensoul for a 5/5 indestructible.
I know you built the deck for Mox Amber , but with only 2 planeswalkers and 2 legendary creatures, i feel the card will do you more harm than good. If you are dead set on keeping the ambers, Oko fits your color scheme and produces artifacts and you could slot in a couple Hope of Ghirapur . Karn, Scion of Urza might be slower than what youre looking for, but he can make some pretty big creatures for you.
Hangarback Walker would be great in here. You can play it for next to nothing, then ensoul it. At minimum when it dies you get 6 1/1 flying thopters.
With so much 1/1 counter support you might want to lean a little more into hardened scales and adding more copies of that and steel overseer. Just some food for thought.
2 months ago
Ugin, the Ineffable makes a 2/2 colorless Spirit token, comes up as a 2/2 Manifest token from AND a 1/1 white Spirit token with flying from Shadows over Innistrad.
Karn, Scion of Urza generates a 1/1 Construct with Defender from Conspiracy.
These issues are when displaying the tokens when looking at a decklist, near the bottom with the card count and legality, etc. EXCEPT when playtesting, the Construct is the proper when when using the Token button.
2 months ago
Have you considered more incidental artifacts in the form of treasure or clues? Oko, Thief of Crowns is the obvious power move, but Karn, Scion of Urza lets you drop some big artifact tokens, and Saheeli, Sublime Artificer lets you copy up big artifacts.
2 months ago
The Citadel is OK here. I have it in another deck with top of library manipulation and it really shines there. Here with Azusa, Lost but Seeking it's great as you can get lands out of the way. The second ability is also relevant. With Primevals' Glorious Rebirth in hand you can sac your board and get everything back.
Karn, Scion of Urza has been good so far. Since he doesn't ult I find that people don't attack him so he just sits there getting me cards every turn.
2 months ago
+1 for Kethis :)
Feel free to check out my Kethis list here!
4 months ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!