Cryptic Gateway


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught Rare

Combos Browse all

Cryptic Gateway


Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.33 TIX $0.1 Foil


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Cryptic Gateway Discussion

PurpleSprout458 on The Alliance of Kjeldor

23 hours ago

This looks like a pretty solid Soldier tribal deck. But I see some room for improvement:

  1. There are a couple of lands I would suggest running that will be a little better than Plains in your deck. Firstly, Daru Encampment is a staple soldier land. I would also look at Nomad Stadium as a means to deal yourself damage and increase your legion. There are also some generally good white mana-makers which can be of use in any monowhite deck. But they tend to be pricey, so I'll leave them off my list.
  2. You're making a ton of tokens with this deck, and to that end Anointed Procession can be of assistance.
  3. Catapult Master and Catapult Squad are two all-stars in Soldier tribal that sometimes get missed.
  4. Finally, there seem to be some cards in here that aren't pulling their weight as Soldiers. I would remove Perimeter Captain and Valiant Guard, along with Timely Reinforcements. There are just better options in Commander than those cards.

I hope this helps. This looks like a super-fun EDH deck, and +1 for using my favorite tribal card: Cryptic Gateway.

Attila on Eldrazi EDH

2 days ago

You may want to try and add in Cryptic Gateway. You can tap two Eldrazi spawns to put It That Betrays into play. Something cheap and common for something big and game changing.

This effect also can't be countered normally as you don't play the creature, you put it into play.

Shad0wRaz0r on Attacked by Titan! (Giant tribal)

1 week ago

Cryptic Gateway, Urza's Incubator, and Warchief Giant are illegal in modern, and you should remove those cards in order to make your deck legal. This way, you can put some of the cards you removed from your deck back into it, to replace the 3 copies of the illegal cards in it right now.

Kizder on Unesh: Sphinx Tribal

3 weeks ago

Extraplanar Lens is nice. And if you don't want your opponents produce double mana with their islands. You can change your lands with Snow-Covered Island (usually they are less common) but it can be more expensive.

Gauntlet of Power is a bit in the same feeling, the effect is for all. But you are mono-colored and you have more basic lands.

Otherwise, for your tribal theme :Belbe's Portal, Coat of Arms, Cryptic Gateway, Urza's Incubator,

LePhouque on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

3 weeks ago

On Cryptic Gateway and Urza's Incubator: I actually have quite a low snake count.On Snake Basket: Most of the time you don't have enough mana to make it worth it.On the Ninjas: They don't really contribute to my tribal strategy and the effects aren't good enough for me to put them in just to be able to get them in through ninjitsu,

SurfinBird37 on Vamps 'N Tramps

3 weeks ago

Thanks for the suggestions Velzath. I think I'll be adding Cavern of Souls shortly. I added Patriarch's Bidding to the maybeboard will certainly consider that as well.

I'm feeling like Cryptic Gateway is already doing what Urza's Incubator is doing and especially with all the big mana effects I'm thinking it's not as necessary.

I'll def have to think about including Lords as well but I'm not quite sold on the idea.

As for Baron Sengir, I have a copy of him kicking around, I feel like strictly speaking it's not a very good card but I keep considering to include him for flavour / nostalgia purposes. I do like the enchantment suggestions as well, and had considered them but felt like they were slightly too weak and didn't make the cut.

I'm staring to think the deck might need more direction and could be better served running Drana, Kalastria Bloodchief as voltron..

I haven't had much time for playing with the deck sadly, I think more playtesting is in order to figure out what works and what could be cut for better cards...

Thanks for all the advice!

Capt_telnet on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

3 weeks ago

Sigil of Sleep would be good because you guarantee a hit. Cryptic Gateway might be expensive mana wise, but gives you free creatures at instant speed. I personally love Urza's Incubator for any tribal deck, it makes it easier to recast your commander aswell.

OctaviusFalcon on Bird Tribal EDH

4 weeks ago
So, I was wondering why my deck consistently underperformed, and after reviewing my deck a bit I realized I somehow ended up only running 31 lands and a lot more high cost things than I should've been playing. I also realized I was running a bit of lockdown stuff, and I think wanted to tone that down a bit in favor of more tribal support. As this was the case, I decided to fix it up a bit.


Abundant Growth --> Mirari's Wake

Azorius Keyrune --> Glacial Fortress

Cryptic Gateway --> Birthing Pod

Azorius Chancery --> Hallowed Fountain

Selesnya Guildgate --> Sunpetal Grove

Simic Growth Chamber --> Yavimaya Coast

Simic Signet --> Breeding Pool

Fertile Ground --> Gavony Township

Glare of Subdual --> Supreme Verdict

Opposition --> Deluge

Deadeye Navigator --> High Sentinels of Arashin

Azorius Signet --> Hinterland Harbor

Dismiss into Dream --> Beast Within

Windreader Sphinx --> Mirror Entity

Coastal Breach --> Krosan Verge

Obelisk of Urd --> Sol Ring

Bronzebeak Moa --> Wargate

Marshal's Anthem --> Bower Passage

Skullclamp --> Murder of Crows

Wing Shards --> Temple Garden

Krosan Grip --> Adarkar Wastes

Favorable Winds --> Thieving Magpie

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