Cryptic Gateway


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Cryptic Gateway


Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

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Cryptic Gateway Discussion

shub on Ghost from the Shell

3 weeks ago

Distant Melody is another tribal draw spell for you. Cryptic Gateway might work well for cheating spirits into play.

Drakorya on The Glorious Hive

1 month ago

Cryptic Gateway is pretty good with Slivers, especially if you add in Intruder Alarm.

Crib Swap is great as a tutorable removal spell with the Overlord.

Also, with all the wrath you're playing I would add in Patriarch's Bidding to get all your slivers back into play. It only really has a downside if your opponents are playing tribal decks as well.

Name on Scion of the Ur-Dragon

1 month ago

Ur Dragon over Scion as commander. Look for Cryptic Gateway, Defense of the Heart, Dragon Broodmother, Descendants' Path and maybe Path of Ancestry, Shared Animosity and Heirloom Blade. Anything that adds draw or ramp is also good.

Kamerot on Lyra, Dawn Breaker Commander

1 month ago

Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.

So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:

So I know its a long list. Most of those cards don't do enough to help, have too high of a cmc for what they do, or don't fit the tribal theme. Add in:

A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!

ButterMyBiscuit on Kicking Jurassic

1 month ago

An Avg CMC of 4.14 may seem like much, but depending on how competitive your playgroup is it might be quite normal. Plus you have a bunch of ways of lowering the cost, or gaining a lot of extra mana.

Cards like Belbe's Portal and Cryptic Gateway may help you put them earlier into play or even outright cheat them on someone else's turn.

Cards like Zendikar Resurgent can help ramp and card draw, though a bit costly. You might wanna consider Cherished Hatchling as a lower drop dinosaur and with the right set up (or even if you purposely play it kill it with AEther Flash) you can make every dinosaur you play a pseudo-removal spell. (Think of it as a repeatable Savage Stomp all the turn without the counter tho)

I'd personally remove Polyraptor just because of how annoying it is to keep track of the tokens once a few of them go on board, but I guess that's because I tried him with Anointed Procession which really got crazy. Blood Mist is a bit too slow for my tastes, how about a Kindred Summons on the end step of another player into an explosive all out attack? Might be deadly if say .. Opponent has Settle the Wreckage be careful.

Overall i'd say the high CMC is flavor win! Huge dinosaurs deserve a huge cost. Cheers!

JuQ on Hear No Dino, See No Dino, Speak No Dino

1 month ago

Any Tribal deck with high cost creatures is begging for Cryptic Gateway. Best thing about Cryptic Gateway over cards like Elvish Piper or Quicksilver Amulet (which are also good cards for the deck) is that you can activate it as soon as it enters the battlefield after only paying 5 mana and you can activate it many times. Champion of Rhonas and Deathrender are more options to consider for te task if you like some redundancy in your deck.

Wave of Reckoning, a boardwipe that can affect you the least if you have creatures with higher toughness and enables Enrage.

The deck is heavily lacking on card draw, I always try to run at least eight card draw engines. My recomendations are Elemental Bond, Shamanic Revelation, Mouth / Feed, Rishkar's Expertise, Life's Legacy, Garruk, Primal Hunter, Soul's Majesty, Hunter's Prowess and maybe even Vanquisher's Banner. Also Seasons Past for recursion.

Path of Discovery has been workking amazingly for me in many decks.

Forerunner of the Empire is another no-brainer here. You tutor for a dino and get another enrage enabler while you devastate token based decks.

Needletooth Raptor this little guy have been an overperformer for me.

To make room for this recomendations I'd remove:
Warstorm Surge Good card, but high cost and slow, I'm trying also to lower the costs here.
Rage Reflection not as good as True Conviction and not as important as card draw.
Gratuitous Violence The triple red cost may be a problem, I still to much damage support and card draw is still needed badly.
Kindred Boon I've been using this card and it's not as good as it looks like, it's really slow and opponents see its on the battlefield and can play around it, I would change it for Boros Charm or Heroic Intervention.
Radiant Destiny Anthem cards are better with smaller creatures, in fact it's a bit weak.
Quest for Renewal You don't have enough abilities for this to be deserving a slot.
Earnest Fellowship Messes with some interaction of the deck, mainly Enrage and may benefit more your opponents than yourself, nice card choice though.
Ajani Vengeant The first two abilities are not really that good in commander, and you can't really count on using its ultimate.
Coat of Arms better use in smaller token decks, you'd probable be helping more your opponents than yourself.
Titanic Ultimatum super expensive and super conditional.
Armageddon You're the guy with supper high costs, It can be a game ender in the right circunstances but most of the time it will be a dead card in your hand.
Selvala's Stampede I've used it and it was bad for me. You'll be the only one voting wild and your opponents seeing you have few cards in hand by then will vote free and the effect will be a bit disappointing.

DrukenReaps on The Commanding Wings Of Heaven

1 month ago

griffstick did a great job and I think you get the point but you will also have to remove Gisela, Blade of Goldnight because red...

This is the most comprehensive list of combos I've ever seen MagicalHacker - List of All 2-Card Infinite Combos. If you are interested in combos you should definitely take a look.

You do have quite the angel tribal here and you might focus more on that than any combos that could go in. One big problem with angels, dragons, and demons is the large CMC they tend to have. Things like Quicksilver Amulet, Cryptic Gateway, Urza's Incubator, Vanquisher's Banner should help with your angels.

Tyrant-Thanatos on Pattern Recognition #59 - Slivers

2 months ago

I'd also like to touch on perspective here, xyr0s. Things were just different back then. You seem to be coming from the perspective of a competitive Modern player, which is fine. And you're correct to say that Slivers are just not a threat there, because they aren't.

Here's the thing though: back when Sliver Queen and the like hit the public, we didn't know what was coming. Stronghold was released March 2, 1998, a whole six months before Google was founded, September 4, 1998. We didn't have the Gatherer, we didn't have Google, most of us didn't know what "the internet" was. Few players even played "competitively" back then. What we currently know as "Kitchen Table" magic was, back then, known as.... Magic: the Gathering.

Now, I wasn't even playing the game that far back, and I know how terrifying Slivers can be at a "casual" level. I didn't start playing until 8th Edition, but even at that point, all of my friends who played the game still had all those cards from that time, and they were crazy. Half the cards they played, I could scarcely even believe existed. Land Tax? Sol Ring? what is this crap!?

And that's another thing, there's a lot more to old-school Slivers than the slivers themselves. Somehow, a decent selection of non-sliver cards made the slivers so much worse. Sol Ring, Urza's Incubator, and a ton of tribal support from Onslaught block only strengthened them further. Cryptic Gateway, Harsh Mercy, Aphetto Dredging, Patriarch's Bidding, Alpha Status, Mana Echoes. All of which, iirc, are not Modern.

And just to clarify, I don't mean to argue here, I just want to throw my perspective in. I get that Slivers aren't as threatening as they used to be to most players.

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