Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
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Cryptic Gateway Discussion
1 day ago
Cryptic Gateway Could be good if you wanna curve into some more expensive zombies. Also, if the goal isto spew out lots of zombies. Including Ashnod's Altar again, makes a potent engine for card draw with skullclamp. Which could then spew even further zombies out using the gateway.
Also maybe if we get lucky at the prerelease tonight, liliana, death's majesty looks like a natural fit for this deck.
2 days ago
You have an awesome list so far. I feel that there are a few great options you aren't including.
Hagra Diabolist is just evil! It can destroy an opponent or two in the same turn.
Ondu Cleric is just the opposite. It can raise your life quickly!
Highland Berserker is a savage!
Joraga Bard gives all of your allies vigilance!
Coat of Arms is a tribal deck staple.
Cover of Darkness gives all of your allies fear.
5 days ago
Slivers are a favorite of mine as well (take a look at some of my decks, if you want) and I enjoy seeing other takes on such decks for any format.
After looking through your list of cards for this deck, I have a few suggestions.
1) The Crystalline Sliver is a nice way of protecting your slivers from abilities and spells. However, since it give shroud, that also makes certain sliver abilities pointless. Two such abilities are from the Crypt Sliver and Opaline Sliver. These require a sliver to be targeted, but shroud prevents their use/effect. I would either remove the Crystalline or the other two and make room for some other slivers (probably ones in the sideboard).
2) The Shadow Sliver is a double-edged sword. Sure, slivers gain shadow and only other shadow creatures can block them. However, very few people (in my experience) use shadow creatures anymore. So, it seems more like a detriment to use the Shadow Sliver. I would consider swapping it for something else.
3) The Amoeboid Changeling works very well with the Sliver Overlord. Give an opponent's creature(s) all creature types (which includes Sliver) and then swipe it for yourself. However, this would be another reason to not include the Crystalline Sliver (can't swipe the creature if it has shroud). And, since the Changeling has all creature types itself, it would gain the benefits of all your other slivers as well.
4) Belbe's Portal and Cryptic Gateway are nice to have in a sliver deck. Search out that 5 or six cost sliver and either tap two slivers or pay 3 mana to bring it out. These artifacts help if you somehow don't have the right color(s) on hand for your slivers, but have enough to use the artifacts.
1 week ago
Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.
- Cryptic Gateway: Non-cast Creatures
- Lurking Predators: Non-cast Creatures (also an inhibitor)
- Aluren: Can hit most your creature base, but it IS a cast, so use it on an opponent's turn. Also they can use it too, so care.
- Quicksilver Amulet: Non-cast Creatures
- Summoning Trap: If your opponent went ham, might as well get a creature in too, or in the event of a counter
- Urza's Incubator: Cost reduction
- Veilstone Amulet: Decent counter measure in event of removal in your colors
- Damping Engine: Inhibitor
- Planar Chaos: Inhibitor
- Possibility Storm: Inhibitor
- Arboria: It's an odd card, but basically comes down to, you don't do anything, you don't get attacked.
- Defense Grid:Inhibitor
Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.
Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.
While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!
1 week ago
1 week ago
Seems like a fun deck. Here are a few suggestions:
Hellkite Tyrant is a blowout against an artifact heavy deck, and can act as an alternate wincon. Even on its own, it's not bad to steal opponent's artifact ramp, etc.
Warstorm Surge can act as removal or burn every time you play a creature.
Chaos Warp is usually good removal.
Insurrection wins games, simple as that.
2 weeks ago
Endless love for slivers, +1.
Necrotic Sliver is a must-have.
Crystal Quarry is nice to get the Lords into play.
2 weeks ago
Hmm I am working on an EDH bird tribal myself and so I found yours. I really think that you are missing out on some of the best cards in your deck: Soulcatchers' Aerie, Door of Destinies, Magus of the Moat, Cryptic Gateway, Shared Triumph, Gravitational Shift and I am sure that there are even more. Also there are a lot of bird token generators, like Call, Flurry of Wings, Migratory Route and there are even more.
The next thing is your commander: At least I would start to abuse it more, like with Basalt Monolith or enchantments like Dawn's Reflection to ramp to he moon! Bear Umbra would also be too great as a combo, when you use expensive abilities.