Disciple of the Vault


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Disciple of the Vault

Creature — Human Cleric

Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.

Disciple of the Vault Discussion

enpc on Ghave that Bitch a Combo

1 day ago

Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):

You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.

I would swap Dance of the Dead out with Necromancy as you can use it to both cheat in but then also sacrifice Protean Hulk (especially when in combo with Entomb ).

As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.

I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.

I would also consider dropping Dryad Arbor for Gaea's Cradle (yes, these work well together) since cradle works well with Ghave. I would also ditch Reliquary Tower and Strip Mine for better fixing.

Those would be my thoughts for now at least. I hope this gives you a few ideas.

Dango on Varolz Hulk

1 month ago

sickrobot that makes a lot of sense. I figured the sacrifice of slot efficiency had that tradeoff of being more mana efficient. That can also make your hulk piles a lot more flexible if say, you have your Disciple of the Vault in play or in hand, but you don't have access to Varolz for a sac outlet for whatever reason (which would be an odd circumstance admittedly because you're likely sacrificing hulk to Varolz, but I digress), you could just grab a Viscera Seer instead and just hard cast your Disciple to assemble your combo for the win. It's extra spicy that this gets around Null Rod and Stony Silence effects, which at least should be commonplace to see in high level metas.

Overall, I think your list is brilliant. Have you been playing this deck recently? If so how has it been performing in the current metagame? I assume Shuffle Hulk outperforms this deck substantially with access to Flash , but Varolz seems like he's still a rather potent threat who may slip by under the radar if left unchecked. What are his good matchups and bad matchups usually if you don't mind sharing?

drpeppercan on Vault Atog

2 months ago

I'd definitely recommend having Fling in the deck, as with Disciple of the Vault + Reckless Fireweaver you will bring the opponent within range quickly. Crash Through will give you a replacement card as well as gives your Atog a way to crunch in for the finishing blow, Rile being another option.

Farycane on ArtiFacts of Life and Death

3 months ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

WhiteR47 on

4 months ago

Have a look at Defiant Salvager and Disciple of the Vault which with a little more setup gives you a kill without needing to attack. That would allow you to setup, then on the spot kill someone as long as you can demonstrate the loop.

Bokamoso on A Song of Spikes & Ire (by B.R.R. Martin)

4 months ago

That is a good question about Battered Golem .

The way I see it is: Disciple of the Vault , Reckless Fireweaver and Nettle Drone are your baseline. From there you have at least two directions you can go and would need to choose. Either you go with Battered Golem , Voltaic Servant and Viridian Longbow for tap/untap strategy or you manipulate sacrifice/recursion with cards like Costly Plunder , Myr Servitor and Workshop Assistant . One build could better utilize Nettle Drone (┬┐with cards like Wrangle to untap?) while the other takes more advantage of Disciple of the Vault . If I built the deck, I would explore the recursion route but I won't say for sure that would be better than Battered Golem ; you might have to playtest to know, but I figure you'd have to choose and focus one strategy.

kdurron on Cedh:any final parting combo?

4 months ago

Seems ok in Sharuum with Disciple of the Vault and a clone , among other things (Mindslaver, Thopter/Sword, etc.)

Bonus points with Thopter/sword if you already have any cards too powerful for modern xD already in play...along with an artifact land, probably.

Even more bonus points if you can actually do anything exciting with infinite colorless mana, life and creatures other than passing the turn and daring your opponents to do something about it.

Saljen on Magistrate's Sceptor Combo

5 months ago

Wanna explain the combos or deck strategy a bit? Looks a little all over the place.

I've been messing around with another combo using Scrap Trawler and Mishra, Artificer Prodigy as combo pieces and Disciple of the Vault and Pia's Revolution as win-cons. Here's the list if you're interested. Grixis Baubles

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Disciple of the Vault occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%