Disciple of the Vault

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Disciple of the Vault

Creature — Human Cleric

Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.

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Disciple of the Vault Discussion

boazboy on Esper Spellbombs

3 days ago

Egrystal the reason for those two in the main is because they can be fetched with Trinket Mage in the relevant matchups or sacced for cards when they're useless

Origin Spellbomb being edict fodder is a neat idea that I'll look into, but pyrite spellbombs can just be found with trinket mage and ressurected with most of the creatures.

Drafna's Restoration empties my yard, which I don't want to do. Bleak Coven Vampires are only a one-shot effect, and Disciple of the Vault only hits for 1 and on death, while the plan is to drain for 4-6 on the turn it comes down and make it a must-kill threat while incidentally draining with Sanctum Gargoyle or Etherium Sculptor

TheDevicer on Nexus of Fate and the ...

5 days ago

Beacon of Tomorrows debuted in Fifth Dawn all the way back in 2004. Mind you, this was when Disciple of the Vault, Arcbound Ravager, Skullclamp, Thoughtcast, Shrapnel Blast AND artifact lands tore through standard. During that time, you either played artifacts or played something targeting them. After Fifth Dawn, we got the Kamigawa block, notorious for its lack of power and parasitic mechanics. Beacon is an ok card, but it realistically had no hope of seeing play during that Standard Era. Today, it's mostly played in EDH as the Nth extra turn spell and occasionally is used to combo with something like Mystical Tutor and Isochron Scepter.

In comparison, Nexus costs one fewer mana to cast and is an instant. That alone is notable as it's usually pretty darn hard to get that kind of effect. This naturally makes Nexus a card that's highly desirable in EDH.

At the moment, we don't know if Nexus will see Standard constructed play. Still, it's worth noting that a lot of people are eager to try it out. If it ends up seeing notable play, Nexus could become the most expensive card in Standard history.

I'd like to point out that Expropriate was recently printed in a heavily opened set and still commands a high price tag because it offers something a little bit different than most turn spells. EDh demand alone will make this card command a pretty high price. Finally, because the community is aware of these expectations, I'd wager that people will be mostly hanging on to their B-a-B promos, thus creating artificial scarcity for an already rare card.

Dick move by WotC.

FUL on Rotten Eggs

5 days ago

This idea it's simply amazing! I'm wondering if there was a way to gain something from the big amount of land you're going to draw after starting the combo.

After searching a little i found Restless Dreams, which seems not bad maybe in x1 to discard every land card and take back each Workshop Assistant or Disciple of the Vault

NV_1980 on Thopters Causing Cancer

1 week ago

Hi,

The following suggestions come to mind:

Have fun building and playing.

DrukenReaps on Missing a Combo Deck!

1 week ago

Continuing with the artifact theme you might look at Breya, Etherium Shaper. There are dozens of ways for the deck to go off with and without her. Some of the better combos are done with Nim Deathmantle and Ashnod's Altar. Although any free sac outlet with something like Myr Retriever and Disciple of the Vault, Reckless Fireweaver, or Marionette Master will kill the table.

Another to think about is Hapatra, Vizier of Poisons. I retired my own version, Mistress of Poisons, because it was able to win much too early for it to feel "fair" at my table. Comboing turn 3 is difficult but not impossible and I wasn't even close to optimal on tutors...

EDedan on Pauper Cards in Dominaria

1 month ago

Snogglesworth Maybe a sacrifice Artifact themed deck with...

Ichor Wellspring, Defiant Salvager, Disciple of the Vault, Costly Plunder

or maybe "play many Artifacts" and use...

Golem Foundry, Bleak Coven Vampires Glaze Fiend

maybe this could work with Cabal Paladin

PookandPie on Breya, Mistress of Machines

1 month ago

Kuldotha Forgemaster can take Combustible Gearhulk's slot- no one should ever let you draw 3 cards and you don't have enough recursion to make the mill side of that ability that threatening (I see Daretti, Sun Titan, Sharuum, and Scrap Mastery, but you run no tutors to get them outside of Tamiyo's Journal and only have a few draw spells so you may never see them together in a game).

Tezzeret the Seeker might be pretty advantageous here too as he can just grab the combo piece you're missing, ramp you, or provide a reasonable finisher. That's a lot of flexibility.

Thopter Foundry with no Sword of the Meek? Why? It plus Foundry and Ashnod's Altar/Krark-Clan Ironworks = infinite life and thopters.

Sword of the Meek could take Unwinding Clock's place- you don't run that many instants so untapping rocks is meh, and honestly the most it's doing in this deck is giving you pseudo-vigilance.

I'm really not big on Sharuum as one time recursion- he can win the game with Disciple of the Vault and Sculpting Steel or Phyrexian Metamorph, but that'd be another combo independent of your Commander. I think he's just a more expensive Beacon of Unrest in this deck as it stands.

Aquamaniac on Sydri - Need Advice

1 month ago


I've got a few thoughts. And by a few I mean many. But first, Tolarian Academy is banned.

Comboing in Esper


Mycosynth Lattice gives Sydri the ability to destroy target land for 1 mana of any color. Also combos with Darksteel Forge to make your whole board indestructible.
Salvaging Station + Disciple of the Vault + Seat of the Synod + Sydri, Galvanic Genius = infinite damage. Tap Seat to make Seat a 0/0 creature via Sydri's ability who dies, triggering Disciple's ability and untapping Station. Tap Station to return Seat into play and deal infinite damage.
Thopter Assembly + Time Sieve = infinite turns.
Thopter Foundry + Ashnod's Altar + Sword of the Meek = infinite colorless mana.

Card advantage


You're in blue and black with almost no card draw or tutoring. Demonic Tutor, Mastermind's Acquisition, Diabolic Tutor, Phyrexian Arena, Consecrated Sphinx, Blue Sun's Zenith, Rhystic Study, Sensei's Divining Top, Trinket Mage. All are great in EDH.

Removal

Again, you're in the two colors best for removal in a format that relies on either having removal or being faster than removal, and you run no removal in a slow deck. Swords to Plowshares, Path to Exile, Oblivion Ring, Vindicate, Utter End, Vraska's Contempt, Merciless Eviction, Supreme Verdict.

Mana fixing


It's easy enough to say "just run duals and fetches," but they really do make all the difference in the world for Esper decks. Shocklands and buddy lands cycles are great places to start. You want to minimize "enters tapped" unless the secondary effect is relevant. Chromatic Lantern is the best 3 CMC mana rock in the game and you should run it.

Misc


Wurmcoil Engine, Steel Hellkite, Batterskull are all amazing cards. Nevermore and Gideon's Intervention are solid defenses. Venser, the Sojourner is cool. Ajani Goldmane and Telepathy are just bad.

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