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Disciple of the Vault
Creature — Human Cleric
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
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Disciple of the Vault Discussion
5 days ago
@enpc Thanks for the insight! I think i'll add Fragmentize cutting Silence, and add Auriok Salvagers cutting Ethersworn Canonist. I'll also cut Blood Artist for Disciple of the Vault. Please tell me if any of these are mistakes.
6 days ago
Hello Darth_Savage, thank you for taking the time to look at my deck and offer some suggestions. Originally I made this to be standard legal when the sets involved had not rotated out. I actually never re-examined it for Modern besides changing the tag. It is also themed around aetherborn in black and the Marionette Master.
I like your suggestions of Glaze Fiend, Disciple of the Vault and Painsmith. They are all great for artifact black. The Glaze Fiend in particular with the Painsmith is excellent synergy. I am going to take your suggestions and add them to the maybeboard. I probably will not use them in this deck though since it is theme-based. But now I would like to tinker with the cards you suggested.
Now, about the Phylactery Lich. This guy incredible in the right shell. And Sagarys put this together; Ultra-budget: Wrath of the Witch-King. Take a look if you would like to see a very interesting frame around the lich.
6 days ago
Blacks relationship with artifacts is a funny one, but I can't help but think Glaze Fiend, Disciple of the Vault or Painsmith could find a home here... Sadly, when it comes to artifacts and black I wish there was a way to make Phylactery Lich viable, but I've yet to find it...
1 week ago
So looking at the list, there are a few things that you can do to free up some card slots for more card advantage.
First step is that you should look at streamlining your combos. As has been pointed out, adding Auriok Salvagers in combo with Lion's Eye Diamond is a good move, however I think that you could easily cut Krark-Clan Ironworks, Ashnod's Altar Rings of Brighthearth, Basalt Monolith (unless you wanted to keep it for ramp), either Grinding Station or Altar of the Brood (I would keep altar of the two) and Mindslaver without any major negative impacts to your deck.
As for good card advantage, I like Ponder, Preordain, Impulse (which is amazing) and Night's Whisper as cantrip pieces. There's also Mystic Remora which is a powerhouse. The more you can get your curve down as well, the more appealing Ad Nauseam becomes.
You should also look into getting the rest ofthe 6 fetches. They will help streamline the deck as well.
Bchong on Breya Eggs
3 weeks ago
You are missing:
Sensei's Divining Top it is another egg and it has added benefits
You should take out:
Nevinyrral's Disk to expensive just use regular removal
Sword combo... it isn't strong enough and it doesn't win you the game immediately
I think the only thing you can do after my suggestions is to try and dilute your deck with interaction. And try to hit a balance between it and your eggs. Cards like Blind Obedience or generally any stax pieces because it affects everyone else more than it should effect you. I was able to fit in 13 pieces of interaction and only have/need 5 "true" eggs to win. One of the strongest bits of interaction that works surprisingly well in a eggs deck is Counterbalance. This is because the more comptative you get the more concentrated in the 1,2,3 CMC you get and the more effective Counterbalance gets...your eggs can draw you cards to change the top card and if you get more self mill then it can become better. In addition, I think that a Scroll Rack will really help out your deck... it also combos with Counterbalance.
Some more wincons...
Blind Obedience with the extortWindfall kill everyone at the same time...this is when all else has failedIsochron Scepter and Dramatic Reversal and then play breya as many times as neededParadox Engine it will let you do any number of thingsAny number of random Codex Shredder wins
PS I think you are investing to heavily into the firebrand/curiosity combo. And you can probably drop down a couple lands and lose one of your open the vaults effects.
1 month ago
Well, as I said, card advantage is very relative in this case - 4 mana and 2 cards to draw 3 cards is just a worse rate than Divination, which nets the same amount of card advantage for 1 less mana. If you factor in the ETB effect of wellspring, then you get ahead, but as described costly plunder is just as its name suggests - costly.
On BCV - the cost of doulbe black is real. You play 9 CIPT lands. That is a lot for a relatively low-to-the ground aggresive deck. Right now, you are playing a turn behind your opponent in exchange for getting to lava spike them at turn 5+, which is not a good payoff.
I like the black splash and BCV, but it is not enough to justify it. I would add 4 Disciple of the Vault and go heavier into the sac artifact theme.
1 month ago
Looking for some help bringing Vault bombs into the slightly more competitive side of things without spending a huge amount of money. It's been fun to play but has some consistency problems. It can blow out fairly early or just fizzle with a bad (or greedy) opening hand.
Run some affinity cards, but I don't really want to run this as an affinity deck.
1 month ago
Pirates looks to have two possible builds: Treasure-Combo or a more aggressive combat-centric deck. I'd be inclined to focus on one over the other. Right now it's a little split between the two which is giving it that "Jack-of-all, Master-of-None" feel.
Focusing on the Revel in Riches win condition, you can utilize the creation and sacrifice of artifacts as the main mechanic of your deck.
- Marionette Master allows you to deal 4 damage to each opponent with the sacrifice of each Treasure.
- Disciple of the Vault, Underhanded Designs, and Reckless Fireweaver or often ignored because of the meager amounts of damage they deal, which adds up over time or when you burst out a handful of treasures a turn.
- Quicksmith Genius is a favorite of mine, allowing you to "rummage" away late-game lands or dig for Revel whenever you create a treasure.
- Cranial Plating can leverage your treasure count to boost your attack power.
- Pirate's Pillage is a good treasure generator.
- Time Sieve let's you buy a whole new turn with 5 treasures.
- Inspiring Statuary let's you effectively tap your treasure for mana without having to sac them.
- Never underestimate people's willingness to cash in on a Curse of Opulence. It may not make treasures, but the Gold will synergize with all the other pieces of this build.
- Confirm Suspicions similarly creates Clues. Not synergistic with Revel, but great with these other mechanics... and well... they draw cards!
- Hellkite Igniter can pump for hilarious amounts of damage depending on your treasure count.
- Herald of Anguish can fling treasure at smaller utility creatures or several treasure to bring down huge creatures. He also has improvise and discard. He's kind of nuts.
- Tezzeret, Agent of Bolas, Tezzeret the Seeker , Tezzeret, Master of Metal, Tezzeret the Schemer and Daretti, Ingenious Iconoclast, Daretti, Scrap Savant all synergize with expendable and numerous artifacts.
Focusing more on leveraging Admiral Beckett Brass's abilities we could go with more of an aggressive build. Since the pirate tribe is on the weaker side combat-wise, you're going to want combat buffs and lots of evasion.
- Urabrask the Hidden is great at getting in some quick damage and makes it difficult for your opponents to mount a defense. Doesn't synergize perfectly with Raid since they don't like haste, but it's worthwhile to keep everyone's shields down.
- Siren Stormtamer is an evasive early-game creature that allows you to trigger early game raid, counts for Admiral's ability and can save her from removal.
- Taurean Mauler counts as a pirate and can get HUGE.
- Dire Fleet Ravager is good start on reducing life totals. You're going to have more creatures than your opponents, and they're going to need to deal with his menace body, which means you're less at risk from losing life to his ability.
- Dire Fleet Poisoner might as well give one of your guys unblockable, as people will rarely want to trade down with a Pirate.
- Coastal Piracy is on flavor but Bident of Thassa is an upgrade.
- Kari Zev, Skyship Raider has menace and first strike. She may require some equipment to abuse her first-strike ability. But the menace will allow you to get damage through consistently.
- Vanquisher's Banner gives your team a mild boost coupled with some card draw.
- Similarly Herald's Horn can draw you extra pirates and makes them cheaper.
- It works great with Heirloom Blade, a card that gives you a pirate back when your pirate dies! Also +3/+1 for 1 to equip is pretty dang good for an aggro deck.
- Kindred Discovery is an insane draw-engine especially in a deck that likes to attack.
- Archetype of Imagination is a possible candidate for making your team unblockable.
Good In both Builds
- Deadeye Tracker is great at dealing with cards in graveyards, something that every EDH deck should have to combat those powerful reanimator, dredge, and combo decks out there. Additionally, this guy can grow or draw cards doing so... which is all upside.
- Deadeye Navigator can allow you to trigger Raid or create treasures repeatedly for a mere 1U. He scales in effectiveness with however many Raid and ETB effect guys you end up with. Similarly Conjurer's Closet and Panharmonicon can lean you towards a more ETB-centric build using Raid to pad out your other options.
Determining what to cut would involve going "All-in" on one of the mechanics, and effectively removing the other.