|Commander / EDH||Legal|
Printings View all
Combos Browse all
Disciple of the Vault
Creature — Human Cleric
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Price & Acquistion Set Price Alerts
Disciple of the Vault Discussion
3 days ago
Eldrazi Displacer opens up a lot of degenerate combos with the help of Ashnod's Altar / Krark-Clan Ironworks. I also find only running Disciple of the Vault to be a it weak, as it is difficult to recur/search out. I highly recommend running Purphoros, God of the Forge and Altar of the Brood for some additional redundancy to your combos. The latter especially so, as it is easily found with a majority of tutors and makes Trinket Mage even more of a powerhouse in this deck. Lastly, Whir of Invention is one of the most bonkers tutor I've seen come out for artifact decks, so if you can find the room for it, I'd highly recommend it.
As for what I would cut for these cards, Filigree Angel simply doesn't provide enough for its heavy CMC as does Noxious Gearhulk. Unless I'm missing something, Saheeli's Artistry sounds like an expensive win-more card, which while fun doesn't seem to do that much in terms of actually closing out the game for you. It also seems like you don't have enough support to justify running Memnarch in my opinion, as you don't have that many rocks to get him out quickly nor a Mycosynth Lattice to vastly accelerate the rate at which you can steal your opponent's stuff.
Anyway, these are just my suggestions and as always the most important thing is for you to run a deck that you find fun. Hopefully you'll find some of my suggestions helpful though.
3 days ago
LOL yeah, I actually picked up a foil one from my LGS earlier, I didn't quite get what you guys meant about Purphoros, God of the Forge making Vela the Night-Clad unnecessary until I really thought about the fact that he's probably clearing the field to eliminate any need for intimidate so with that I just dropped Vela for Reckless Fireweaver.
One more thing I'm wondering, I'm missing a few very core combo components still and I was wondering if anyone had any suggestions on similar replacements to fill their spots until I could pick up the more expensive pieces. Things I'm missing still are:
Rings of Brighthearth - No idea on a possible replacement / Dat price tag
Krark-Clan Ironworks - No idea on a possible replacement / LGS didn't have it
Nim Deathmantle - No idea on a possible replacement / LGS didn't have it
Mana Echoes - No idea on a possible replacement / LGS didn't have it
4 days ago
How is Sharuum the Hegemon + Krark-Clan Ironworks + Nim Deathmantle a combo?You would need another way to repeatedly create 2 mana for each loop to activate Nim deathmantle. Sol ring doesn't untap each time you do it.
Am I missing something?
I've also been wondering about this.Moreso about adding in Lotus and Dynamo vs cutting the signets, can never have too much ramp in a non-green deck.
As for Dictate and Pact, I don't run either. My reasoning is that my meta already knows most breya combos and a lot run token decks, so in order for that to be really effective I would need an infinite loop to make all opponents sac everything, which by that point i would rather just have Reckless Fireweaver or Disciple of the Vault out and win :)
.I would say play around with it and see if you need it.
6 days ago
not sure the explore/traverse/bird package is enough to make green worth pushing. especially when you have artifact "ramp" in the form of cards like Etherium Sculptor, Semblance Anvil, Cloud Key and Foundry Inspector to help push things along (and even the urza lands?)
The thopter/sword combo is a nice touch, but Grand Architect allows you to make infinite mana/tokens with the combo and Disciple of the Vault lets you kill an opponent at instant speed. and while Spellskite is solid at protecting the combo but Ethersworn Canonist and counterspells/removal would help solidify the base.
I might have tried to shoehorn in the Sharuum+Sculpting Steel/Phyrexian Metamorph+Blasting Station loop/combo that gives the deck more options for winning and integrates Sharuum into the core of the deck rather then just a part of the 60, but thopter/sword isnt worth muddling the mixture for.
2 weeks ago
Hey thanks ElementalEd! I was hoping I'd have enough tap effects to stave off getting killed before I can pull of some of the 3+ card combos (Like 7 mana, Spine of Ish Sah, Priest of Yawgmoth, Mirran Spy, with a Disciple of the Vault and/or Altar of the Brood in play, being the most mana intensive combo) but yea, Reconnaissance was one I was not aware of, thanks! Also, spitting out annoying blockers with Nuisance Engine and Myr Propagator, killing with Kiku, Night's Flower, "sort-of-tutoring" with Jar of Eyeballs, Citanul Flute & Merchant's Dockhand are other reasons I have all those tap effects. As for straight up tutors.. I haven't decided yet if they're really needed, but will if they are. I do have a Trophy Mage in there though for digging up some useful artifacts.Arcum Dagsson and Master Transmuter are on my wish list atm, and I will eventually be trading out for more Inspired effects as this deck develops. Muzzio, Visionary Architect looks really groovy, too. Might have to get one. Lol, Caltrops. It's a great card, but is there a Sydri deck without it? I'll put it in when I get one. Probably, lol. With Sydri, Galvanic Genius effects, Kusari-Gama & Thornbite Staff & almost any other card in here will take care of early aggro..along with her effects & Liquimetal Coating to stave off early land drops in case I need to get rude..
There really is a ton going on with this deck, it kind of almost HAS to be played to see it all. Thinking of pulling the 7-8 mill effects though. It does play fairly defensively, but it's answers are usually to kill, exile, remove, or plain just give things Defender to just about anything..if I can get it moving fast enough.
AND, I just realized I should've put all this in the description, lol.
Thanks for checking out my deck though, feedback is always groovy. :)
2 weeks ago
All excellent points. I hadn't thought of the Disciple of the Vault as a wincon with ravager as a sac engine. That with inkmoth is a nasty combo.
3 weeks ago
You should consider swapping out a foundry inspector or two for Ashnod's Altar. It's a sac outlet that also provides mana to let you cast/recast your artifact creatures, such as myr retriever or anything 2 cmc or less. I also vouch for myr retriever because, with a one in your graveyard, you could sac a retriever on the field to the altar and return the other to cast and sac. It's even better with Pia, God of Revolution, digging out the rest of your graveyard if your opponent can't afford the life loss. Shrapnel Blast is a good surprise to the face, possibly netting 8 or more damage with your enchantments fielded. Disciple of the Vault is a good parallel to Impact Tremors if you can find a slot. Viscera Seer will chisel your library for that much needed card, . For the manabase, consider swapping out the Nomad Outposts for 3 Spire of Industrys to help you play Disciple and Seer. Maybe include an Inventors' Fair to counter the painland cost and tough out a few more hits. It can also tutor if you got too lucky with land drops. If you're playing with a sideboard, include Wear / Tear to counter artifact and graveyard hate like Stony Silence and Rest in Peace.
I was building a similar combo deck with Pia's Revolution, but with focus on artifacts instead of creatures. I have Chromatic Star, Implement of Combustion, and Pyrite Spellbomb for card draw and face damage. With only Pia, it can't really do much, so I'm worried about enchantment hate like Wear // Tear. Athreos and Impact Tremors makes your deck seem faster and more consistent. Will consider building a similar deck to this! +1!!