|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
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Enchantment — Aura
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Unflinching Courage Discussion
1 month ago
While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.
Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.
On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.
Good luck, and I hope you get a strong list out of the end of it.
1 month ago
There are some older primers on G/W beatdown- Its been a solid teir 2.5 deck for a long while. Think there were budget 'little kid' G/W lists floating around intended to be an introduction to the format, and more recently there are devastating midrange/combo hybrids, as well as the infamous troll worship.
Take a look at sideboards to support it and It'll compete for FNMs in all but the most cutthroat metas.
You can run an older hatebear style list built around Gaddock Teeg, and he's a devastating sideboard option in many matchups, even if he is substantially less format warping that in the past.
2 months ago
Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw
Enchantments and Auras
There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).
Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.
I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.
Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.
Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.
I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.
You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.
Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]
3 months ago
Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.
3 months ago
Not sure what you mean by Starfield of Nyx being counter-intuitive. It's a solid card at any point in the game and provides a large number of blockers or a backup win condition should you need a little extra firepower.
Myth Unbound - it's just not that exciting of an effect, even if it provides some minor incentive not to remove your commander.
Ajani's Chosen - I tried this in my enchantress deck and found it lacking. The vanilla 2/2s it creates don't really make a difference and there are better turn four plays. Compare with Sigil of the Empty Throne which creates large flying bodies--a card I've found invaluable.
Genesis Storm - I'm not wowed by these commander storm cards--they cost far too much mana for what you get. For them to really "shine" your commander has to have been removed and recast a number of times, so you're probably far behind and these are just not powerful enough to catch you up.
Honestly, I'm not impressed with Kestia, the Cultivator. Aura-based decks want to focus on a small number of heavily enhanced creatures, so you can maximize the use of hexproof/shroud auras. Sure, this might draw you a card or two, but with a number of enchantresses, card draw is not usually a problem. Same for Snake Umbra.
Armadillo Cloak is strictly better than Unflinching Courage. Not only can you put it on your own lifelink creatures for double health, you can also put it on an enemy creature to gain health when it attacks--healing off any damage it deals to you should you be the target.
3 months ago
While I think this is a very interesting build and a creative take on Zoo, I playtested the deck and found often that it had a hard time keeping up.
The deck has 20 creatures which makes it very hard to go on the beatdown plan. Even if you manage to play a creature, it may get killed by removal, and at that point it's unlikely you have another creature in your hand to play with the 20 creatures in the deck. This low creature count also causes the problems of Blossoming Defense and Unflinching Courage often being dead draws for they will not be able to target anything. This is what happened when I playtested this deck.
In addition, only 12 creatures of those 20 are 2 CMC or under. This makes it very unlikely to stick even one of them for a long amount of time, and in a deck where your plan is to go wide FAST, this is also a problem. The other 8 creatures of which are 4 ofs (or in the case of the Ghor Clan, a pump, which is a dead draw if you don't have creatures or less than 4 lands) are tough to cast in a 20 land deck. It is very likely to miss a land drop in the first 3-5 turns, which will make the 4 drops a turn 5 or 6 play usually; too slow for an aggro deck.
What I did like about the deck was the Manamorphose. Essentially cuts down the size of the deck and makes it easier to find your threats.
My suggestions: Definitely up the creature count to 30 or 32. I would not go the full 4 of of Qasali Pridemage, at least main deck. Maybe if you still want all 4, a 2-2 split or even a 1-3 split in the main and side would be a lot better and give you room for creatures like Voice of Resurgence (should be a 4 of in this deck). Scavenging Ooze would also play very nicely in this deck. Maybe a Shalai in the sideboard for matchups heavy in removal. A Gavony Township in the main would be nice for late game. Having some mana ramp with Birds of Paradise and/or Noble Hierarch would help you flood the board super quick.
Hope I helped man, and feel free to message me if you want any more advice!
8 months ago
Also I'd recommend bumping Mayael's Aria up to 3-4 copies if it's your main win condition. Idyllic Tutor is nice for tutoring it out of the deck as well. I think Unflinching Courage would be better than Behemoth Sledge because it requires less mana, albeit being more fragile.
Hope this helps!
9 months ago
Need more trample and draw. I like Nylea, God of the Hunt, Eidolon of Blossoms, Armadillo Cloak, Bear Umbra, Snake Umbra, Unflinching Courage, Bow of Nylea, Archetype of Courage, Eidolon of Countless Battles, Herald of the Pantheon, and Kor Spiritdancer.