Unflinching Courage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Battlebond (BBD) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Unflinching Courage

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Price & Acquistion Set Price Alerts

C18

BBD

MM3

Ebay

Unflinching Courage Discussion

lagotripha on Order of the Jade Lotus [CHEAP & BRUTAL]

1 month ago

While I like the idea of efficient 2 drop creatures 3 drop enchantments to generate very powerful creatures, I feel like a lot could be smoothed out with some minor adjustments.

Run some budget 1 mana removal. Oust is good if you don't have path. Condemn is very playable. Smite isn't awful, just bad (if you have trample).

Qasali Pridemage is amazing, in that it is a maindeck answer to Ensnaring Bridge, ironworks and Oblivion Stone, along with a playable body, and well worth a look. There are more budget equivalents around, but I've never failed to want pridemage.

Running a few more 2 drops like Auratog or Herald of the Pantheon also opens up Renegade Rallier- a body and card advantage is not bad.

On the note of 3 drops though, Satyr Enchanter, Mesa Enchantress, Eidolon of Blossoms and Verduran Enchantress offer major card advantage. For a longer term 'lifelink and disruption' plan, they are no joke.

In terms of enchantments, I've run Alpha Authority/Aspect of Mongoose to punish players tapping out, Unflinching Courage may be a bad Armadillo Cloak, but its still ok

Good luck, and I hope you get a strong list out of the end of it.

lagotripha on Selesnya Aggro

1 month ago

There are some older primers on G/W beatdown- Its been a solid teir 2.5 deck for a long while. Think there were budget 'little kid' G/W lists floating around intended to be an introduction to the format, and more recently there are devastating midrange/combo hybrids, as well as the infamous troll worship.

Take a look at sideboards to support it and It'll compete for FNMs in all but the most cutthroat metas.

Bant Sureblade/Naya Hushblade is traditional in new alara lists.

You can run an older hatebear style list built around Gaddock Teeg, and he's a devastating sideboard option in many matchups, even if he is substantially less format warping that in the past.

With the meta-move to use Kitchen Finks and the like for combo, its worth considering Solemnity or Worship/Troll Ascetic interactions.

Additionally, Glittering Wish/Congregation at Dawn is in these colours.

In terms of more recent cards its things like Renegade Rallier, Emmara, Soul of the Accord, Knight of Autumn and Oath of Ajani, although each points to different strategies and support cards.

I'd steer clear of Wayfaring Temple, Unflinching Courage and Mercy Killing- while they sound good in theory they play very poorly.

bomb_arie on Rafiq the Cultivator

2 months ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

Minizem1 on Mask of the Reaper

3 months ago

Elemental Resonance, Unflinching Courage, Unquestioned Authority, Treetop Bracers, Rancor, Alpha Authority.

Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.

Other Creatures: Aura Gnarlid, Umbra Mystic, Sram, Senior Edificer, Hero of Iroas, Danitha Capashen, Paragon

cdkime on Enchanted Dance

3 months ago

Not sure what you mean by Starfield of Nyx being counter-intuitive. It's a solid card at any point in the game and provides a large number of blockers or a backup win condition should you need a little extra firepower.

For cuts:

  • Myth Unbound - it's just not that exciting of an effect, even if it provides some minor incentive not to remove your commander.

  • Ajani's Chosen - I tried this in my enchantress deck and found it lacking. The vanilla 2/2s it creates don't really make a difference and there are better turn four plays. Compare with Sigil of the Empty Throne which creates large flying bodies--a card I've found invaluable.

  • Genesis Storm - I'm not wowed by these commander storm cards--they cost far too much mana for what you get. For them to really "shine" your commander has to have been removed and recast a number of times, so you're probably far behind and these are just not powerful enough to catch you up.

  • Honestly, I'm not impressed with Kestia, the Cultivator. Aura-based decks want to focus on a small number of heavily enhanced creatures, so you can maximize the use of hexproof/shroud auras. Sure, this might draw you a card or two, but with a number of enchantresses, card draw is not usually a problem. Same for Snake Umbra.

Armadillo Cloak is strictly better than Unflinching Courage. Not only can you put it on your own lifelink creatures for double health, you can also put it on an enemy creature to gain health when it attacks--healing off any damage it deals to you should you be the target.

Simonsayyzz on Pro Zoo

3 months ago

Whats up,

While I think this is a very interesting build and a creative take on Zoo, I playtested the deck and found often that it had a hard time keeping up.

The deck has 20 creatures which makes it very hard to go on the beatdown plan. Even if you manage to play a creature, it may get killed by removal, and at that point it's unlikely you have another creature in your hand to play with the 20 creatures in the deck. This low creature count also causes the problems of Blossoming Defense and Unflinching Courage often being dead draws for they will not be able to target anything. This is what happened when I playtested this deck.

In addition, only 12 creatures of those 20 are 2 CMC or under. This makes it very unlikely to stick even one of them for a long amount of time, and in a deck where your plan is to go wide FAST, this is also a problem. The other 8 creatures of which are 4 ofs (or in the case of the Ghor Clan, a pump, which is a dead draw if you don't have creatures or less than 4 lands) are tough to cast in a 20 land deck. It is very likely to miss a land drop in the first 3-5 turns, which will make the 4 drops a turn 5 or 6 play usually; too slow for an aggro deck.

What I did like about the deck was the Manamorphose. Essentially cuts down the size of the deck and makes it easier to find your threats.

My suggestions: Definitely up the creature count to 30 or 32. I would not go the full 4 of of Qasali Pridemage, at least main deck. Maybe if you still want all 4, a 2-2 split or even a 1-3 split in the main and side would be a lot better and give you room for creatures like Voice of Resurgence (should be a 4 of in this deck). Scavenging Ooze would also play very nicely in this deck. Maybe a Shalai in the sideboard for matchups heavy in removal. A Gavony Township in the main would be nice for late game. Having some mana ramp with Birds of Paradise and/or Noble Hierarch would help you flood the board super quick.

I'd also go up on the full 4 of each fetchland (Wooded Foothills and Windswept Heath).

Hope I helped man, and feel free to message me if you want any more advice!

Simon

Triton on Scaling entities

8 months ago

4x Utopia Sprawl and 4x Arbor Elf is a good ramp package.

Also I'd recommend bumping Mayael's Aria up to 3-4 copies if it's your main win condition. Idyllic Tutor is nice for tutoring it out of the deck as well. I think Unflinching Courage would be better than Behemoth Sledge because it requires less mana, albeit being more fragile.

For infinite combos, Devoted Druid + Quillspike makes an infinite power creature and is technically in your colors. :p

Hope this helps!

Load more