Unflinching Courage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Dragon's Maze Uncommon

Combos Browse all

Unflinching Courage

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink.

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Unflinching Courage Discussion

applejaxxx528 on G/W

3 days ago

Thank you TheAlexGnan.

I would love to put Horizon Canopy in but alas it's not in the budget as of yet. One can wish.

I definitely can do the mana base you provided. I have the cards coming in this week.

I like basilik collar and believe I have at one and 2 gorgan's head. I can probably swap those for a Unflinching Courage.

Thanks for the suggestions very much appreciated!

TheAlexGnan on G/W

3 days ago

Since you yourself have talked about Windswept Heath, and fortunately its not the most expensive fetchland, I'll go ahead and propose a mana base with it:

4x Windswept Heath

2x Stirring Wildwood

4x Temple Garden

3x Sunpetal Grove

4x Forest

3x Plains

In your Colors, Horizon Canopy is an Option, albeit a very expensive one.

Unflinching Courage is pretty terrible. if you want an effect like this, Basilisk Collar is the way to go.

Generally speaking, i think 5drop planeswalkers are too greedy, even with acceleration. The only reason you would Need Cryptolith Rite is to cast them, and rite is just a bad Card in many situations.

I would dop all 4 Cards that occupy those Slots and work on redundancy, or possibly include some Kitchen Finks. you could max out on Voice of Resurgence too, its really powerful.

Doomed Traveler might also be worth a thought. it becomes Spectral Procession with Parallel Lives.

joshua611 on Modern Mardu

1 week ago

Interesting choice for a deck... In my humblest opinion, I would swap the two Kalitas, Traitor of Ghet for two Liliana of the Veil and here is why:

*You have removal, but nothing for boggles. Yes, you have beefy creatures, but they won't outrace a 6/6 boggle suited up with Unflinching Courage+Ethereal Armor+Keen Sense. So if you play boggles, you auto scoop.

*With Bob and souls, your discards are essentially free, while your opponents have to pay for lili's +1. Lili's +1 pairs well with Thoughtseize when you run up against a solid combo deck like Saheeli Rai or kiki-chord and the like. Not to mention Baral Storm....

*Kalitas' abilities are solid, we know that. But I feel like by the time they are relevant in modern, you are likely already dead. Think infect... your opponent doesn't kill you with the 1st creature he puts down (Glistener Elf). Nooooooooo! He kills you with the Inkmoth Nexus he hung onto using until turn 3 sitting on either Apostle's Blessing or Vines of Vastwood kicker... By then, a Kalitas in hand is essentially a dead card. But lili is steady forcing him to discard his pumps and good cards in hand when she drops, or she's forcing him to sac the creature he just put rancor on... TEMPO TEMPO TEMPO!!!

icehit6 on

1 month ago

Okay :) Well there's definitely options with some purely casual decks then.

I'm an elf kind of guy, so if you like possibly aggro, or even combo, elves has both of those archetypes. Aggro would consist of mana ramping into a kill with Ezuri, Renegade Leader and combo would consist of infinitely going off with mana and draws on Cloudstone Curio and either killing with Ezuri, Renegade Leader or Shaman of the Pack with a mass of elves on the board :)

I also know of a green white aggro deck - very straight forward. Play creatures like Experiment One, Fleecemane Lion, and Loxodon Smiter as your damage dealers, Unflinching Courage for lifegain and trample damage, and Ajani, Caller of the Pride for a possible double strike kill, or if you can stall it for four turns and get that ultimate ability off.

There's always also the budget Blue Green Infect. Quite an effective deck, but your playgroup would definitely hate you for playing it haha it's a consistent T3/T4 kill against decks in the same tier as it. It won't always win, but if your friends can't combat unblockable infect creatures, they're going to have a tough time.

White black tokens is also definitely an option, and it also has the ability to be upgraded into competitive later. Same with Elves and Blue Green infect.

Mono red burn is another option - Just play spells that deal damage to creatures and players and have intense board control, but also dealing damage.

You've got options :) if you have an interest in any of these decks, I can hand you over a decklist, you can put it on here, and give it a try. All of them are fairly budget.

EmblemMan on Questions about Heroic in different ...

1 month ago
  1. The hoplite will survive. There is a difference between casting a spell and a spell resolving. When you cast arc lightning you choose targets and pay costs. Once you are done doing those 2 things satyr hoplites ability triggers and goes on the stack. The ability resolves and then the arc lightning resolves dealing the damage.

  2. The hoplite would only get 1 trigger. In the rules of heroic it states that a heroic trigger only can be triggered once per spell so even though the spell is targeting it 3 times (in a sense), only one spell as a whole is targetting the hoplite so it gets one trigger and would die.

  3. No because heroic says "when you cast a spell" equipment are considered permanents and you are targeting the hoplite with an activated ability not a spell on the stack. But auras like Unflinching Courage do trigger it because you cast the aura targetting the hoplite so it is being targeted while the aura is on the stack being cast.

  4. The hoplite will get the buff before fighting. Again the term "cast" is important here. After you announce targets and pay costs and have "cast" the spell the hoplites ability trigger goes onto the stack before the prey upon resolves and it gets the counter then the prey upon resolves and they fight.

  5. I kind of answered this in 4 because im on my phone and had to scroll a lot and didnt realize it but yeah...if you have anymore questions feel free to post here as a comment.

HOWEVER please keep in mind future rules questions go in the Q&A forumn in the top banner. Thank you!

SaSSolino8 on Finest Auras in town

1 month ago

some more trample with Unflinching Courage?

Hamster2558 on Budget Bogles

1 month ago

blackstormer Also I do not see a reason to put a three mana enchantment such as Unflinching Courage in the deck because it is just not fast enough for this deck. Thanks for the suggestion though.

DarkStarStorm on Shadows Over Bogles

1 month ago

You can definitely go wrong with more creatures. At some point, when your opening hand ctonsists of 3 creatures and a land, you realize that the game is over. Or if you draw into a creature when you already have the board position well-established.

This is a voltron deck, you need things to make the creature win the game. Being at the highest end of the curve, you need it to impact the board like nothing else in the deck. Ajani or Unflinching Courage, you decide which one impacts the board the most.

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