|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
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Enchantment — Aura
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Unflinching Courage Discussion
1 week ago
Not having your commander be a creature makes the deck very inconsistent. If I wasn't able to play Uril every game I probably wouldn't have won any of them. I would put either Tuvasa or Kestia as the commander.
2 weeks ago
Not sure what you mean by Starfield of Nyx being counter-intuitive. It's a solid card at any point in the game and provides a large number of blockers or a backup win condition should you need a little extra firepower.
Myth Unbound - it's just not that exciting of an effect, even if it provides some minor incentive not to remove your commander.
Ajani's Chosen - I tried this in my enchantress deck and found it lacking. The vanilla 2/2s it creates don't really make a difference and there are better turn four plays. Compare with Sigil of the Empty Throne which creates large flying bodies--a card I've found invaluable.
Genesis Storm - I'm not wowed by these commander storm cards--they cost far too much mana for what you get. For them to really "shine" your commander has to have been removed and recast a number of times, so you're probably far behind and these are just not powerful enough to catch you up.
Honestly, I'm not impressed with Kestia, the Cultivator. Aura-based decks want to focus on a small number of heavily enhanced creatures, so you can maximize the use of hexproof/shroud auras. Sure, this might draw you a card or two, but with a number of enchantresses, card draw is not usually a problem. Same for Snake Umbra.
Armadillo Cloak is strictly better than Unflinching Courage. Not only can you put it on your own lifelink creatures for double health, you can also put it on an enemy creature to gain health when it attacks--healing off any damage it deals to you should you be the target.
1 month ago
While I think this is a very interesting build and a creative take on Zoo, I playtested the deck and found often that it had a hard time keeping up.
The deck has 20 creatures which makes it very hard to go on the beatdown plan. Even if you manage to play a creature, it may get killed by removal, and at that point it's unlikely you have another creature in your hand to play with the 20 creatures in the deck. This low creature count also causes the problems of Blossoming Defense and Unflinching Courage often being dead draws for they will not be able to target anything. This is what happened when I playtested this deck.
In addition, only 12 creatures of those 20 are 2 CMC or under. This makes it very unlikely to stick even one of them for a long amount of time, and in a deck where your plan is to go wide FAST, this is also a problem. The other 8 creatures of which are 4 ofs (or in the case of the Ghor Clan, a pump, which is a dead draw if you don't have creatures or less than 4 lands) are tough to cast in a 20 land deck. It is very likely to miss a land drop in the first 3-5 turns, which will make the 4 drops a turn 5 or 6 play usually; too slow for an aggro deck.
What I did like about the deck was the Manamorphose. Essentially cuts down the size of the deck and makes it easier to find your threats.
My suggestions: Definitely up the creature count to 30 or 32. I would not go the full 4 of of Qasali Pridemage, at least main deck. Maybe if you still want all 4, a 2-2 split or even a 1-3 split in the main and side would be a lot better and give you room for creatures like Voice of Resurgence (should be a 4 of in this deck). Scavenging Ooze would also play very nicely in this deck. Maybe a Shalai in the sideboard for matchups heavy in removal. A Gavony Township in the main would be nice for late game. Having some mana ramp with Birds of Paradise and/or Noble Hierarch would help you flood the board super quick.
Hope I helped man, and feel free to message me if you want any more advice!
5 months ago
Also I'd recommend bumping Mayael's Aria up to 3-4 copies if it's your main win condition. Idyllic Tutor is nice for tutoring it out of the deck as well. I think Unflinching Courage would be better than Behemoth Sledge because it requires less mana, albeit being more fragile.
Hope this helps!
6 months ago
Need more trample and draw. I like Nylea, God of the Hunt, Eidolon of Blossoms, Armadillo Cloak, Bear Umbra, Snake Umbra, Unflinching Courage, Bow of Nylea, Archetype of Courage, Eidolon of Countless Battles, Herald of the Pantheon, and Kor Spiritdancer.
6 months ago
I would definitely add Phyrexian Processor, it is great in this deck!
You won't want to be casting your commander a bunch of times over, so some protection like Lightning Greaves would be good. (It will also let you use the populate the turn you play her).
Fresh Meat seems pretty good if someone clears your board, because since the tokens technically entered the graveyard before being exiled, you can rebuild.
The new card Polyraptor seems crazy in this deck, because the tokens have the copy ability as well.
Two words: Storm Herd. If you play this card, especially with you commander out, you pretty much win.
Devout Invocation lets you gain a LOT of life and get some creatures that can survive a hit.
Hour of Reckoning can be a board clear if someone gets out of control or just a finisher to attack without blockers.
Emmara Tandris is ok, but the mana cost is just too high to be an effective card.
Single creature buffs are generally ineffective in a go wide deck, so Unflinching Courage is not very good here.
Fated Intervention costs to much for what it does.
Healer of the Pride and Essence Warden don't do much but gain life, which generally isn't too good because they don't advance your board at all. You will have quite a lot of life from you commander if you do it right, so the additional lifegain doesn't do too much.
Brimaz, King of Oreskos is a good card, but his token generation is not very effective.
6 months ago
You might also consider something like a Bogles aura suite with Daybreak Coronet, Ethereal Armor, Ancestral Mask, Rancor, and Armadillo Cloak or Unflinching Courage with a Spectra Ward or a few Emerge Unscathed/Gods Willing effects to make it past blockers (or a Rogue's Passage).
7 months ago
Try leaving out Gaddock Teeg and put him in the sideboard.
Since the strength of G/W creatures in this type of deck should be high power and toughness you always want to pressure your opponent by dumping in the big creatures. Another thing is you can't play Overwhelming Stampede if Gaddock Teeg is in play. It looks like you overlooked that one. He can be good vs control decks and other decks that have a heavier mana curve such as an Ad Nauseam deck. So he is actually ok. If your idea is to protect the Teeg with Lightning Greaves then Lightning Bolt or any other low cost instant removal spell will counter that plan. Adding a few more high power creatures will do more for the deck. One card I really like is Garruk Wildspeaker. All of his 3 abilities will work really well with your deck; Ramp on his +, more pressure with the minus and ofcourse overrun. Cheaper cost cards that can help you trample in for a win could be Unflinching Courage and/or Rancor.1 Nylea, God of the Hunt + 1 Garruk Wildspeaker could be a solid option since they are much harder for most opponents to remove and they can set you up for the overrun to victory! Try it out.. hope it helps. :)