|Commander / EDH||Legal|
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|Magic 2014 (M14)||Mythic Rare|
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Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
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Primeval Bounty Discussion
2 months ago
Here is a few cards you could consider for this deck. Primeval Bounty is just good value since you're casting everything. Inferno Titan and Frost Titan are very high impact cards when you get to play them on the cheap and attack with them right away. Misthollow Griffin and Eternal Scourge both go infinite with Food Chain.
5 months ago
Possible cards to add: Island, Wall of Mist, Orator of Ojutai, Nivix Barrier, Monastery Flock, Jeskai Barricade, Geist of the Archives, Dragon's Eye Sentry, Doorkeeper, Sylvan Caryatid, Profaner of the Dead, Triton Tactics, Abzan Beastmaster, Bastion Protector, Lightning Greaves, Kindred Boon, Kindred Summons, Valorous Stance, Dive Down, Mizzium Skin, Sight of the Scalelords, Guard Gomazoa, Gomazoa, Hover Barrier, Spectra Ward, Whispersilk Cloak, and Oblation.
That's about all I got for now. Basically, more creatures, keep Arcades safe, better cards. There are more cards that are pullable too but the ones above really should go at the very least for more creatures. Pass the message along.
6 months ago
I realize some of these mess with your budget but they may be worth negotiating in and I'm not sure if you might have copies of some of them.
- Ezuri, Claw of Progress
- Fathom Mage
- Master Biomancer
- Prime Speaker Zegana
- Thunderfoot Baloth
- Overwhelming Stampede
- Cultivator of Blades
- Realm Seekers
- Nissa, Voice of Zendikar
- Managorger Hydra
- Primeval Protector
- Darksteel Mutation
- Wrath of God
- Winds of Qal Sisma
- Shamanic Revelation
- Primeval Bounty
6 months ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
6 months ago
Couldn't disagree more with most of these suggestions, bouncelands are fantastic in this and most landfall decks. You want to be returning lands to your hand as often as possible and since Amulet of Vigor is in this deck, a lot of the time your bouncelands don't even come in tapped meaning you get to utilize the land you are bouncing and the bounceland itself for mana. Basics are needed for Ash Barrens, Thawing Glaciers, Harrow, Rampant Growth, Kodama's Reach, Cultivate, Nissa, Vastwood Seer Flip, Sakura-Tribe Elder, Khalni Heart Expedition.
Primeval Bounty IS slow and durdly, I'll give you that, but then again, this deck isn't looking to win a game on display at Laboratory Maniacs. It's designed to have fun based around landfall triggers, and it does a good job at that. You certainly could make an argument for adding shocks/fetches to a landfall deck, but if you did that to this one you'd have to basically do an overhaul of the deck to change out a lot of the cards that I mentioned as this deck needs a lot of basics.
6 months ago
The deck is really good! But the mana base NEEDS to be fixed. bouncelands are awful in EVERY deck by far, you shoul at least take some shocklands to make fetches more decent, since you're playing a lot of specific card mana. You should also buy the other staple lands such as other fetches (almost everyone, that's why you need shocklands and not too many base lands!) to fix faster mana, Ancient Tomb (if you're playing 2v2 commander). Chrome Mox is great too (obviously 2v2 commander since it's banned in MTGO format). If you want to play on lands you can consider adding the Dark Depths and Thespian's Stage combo!
Primeval Bounty it's one of the slowest things i've ever read, you should swap it for faster enchantments such as Sylvan Library. Another funny enchantment would be Manabond. Feel free to pass here and take a look at my decklist, you might find something useful for land recursion too!
7 months ago
Looking at the new partner legendaries from battlebond, I thought "this is like Wild Pair, I should throw them all in a deck" Now, I realize that just doing that is going to be terrible and not synergistic without finding some subthemes and how to benefit from always getting another creature in my hand when I cast my creatures.
Some things that I have also considered with this are cards like Soul of the Harvest, Primordial Sage, and Zendikar Resurgent so I draw from my casting as well as cards that say casting creatures matter such as the amonkhet monuments or Primeval Bounty.
TL;DR I would like help finding a useful theme to go off of with the partner's, and subthemes to fill out the deck.