|Commander / EDH||Legal|
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|Magic 2014||Mythic Rare|
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Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
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Primeval Bounty Discussion
1 week ago
You current deck is far from being a ramp one. Ramp decks focus on using mana acceleration cards like Elvish Mystic, Nature's Lore and Utopia Sprawl to get ahead of the mana curve so you can cast big creatures and spells early in the game.
The only mana acceleration you have are the 3 copies of Gyre Sage so more often than not you'll have to naturally draw lands to cast your big spells.
Instead of being a ramp deck, your current list feels like a midrange deck focused on the evolve mechanic, and that's perfectly fine. I suggested Hardened Scales for its synergy with evolve, and Elvish Mystic because you have very little mana acceleration. It's very common to have little draw on ramp decks since you're casting very impactful creatures early on and putting your opponnent on a situation where they either remove your threat or die on the next turn (that's also why having a good early game body is not that important) so cutting the draw enchantments and Kalonian Tusker felt ok to me.
But your current deck does not play like a ramp deck and i failed to realize that when i recommended you those changes, resulting in some subpar advice.
So, let's try this again, focusing on keeping both the evolve and the hydra themes intact: Primeval Bounty is a very slow card even for dedicated ramp decks so i would definetely cut it. Alpha Authority is kinda bad, doesn't do enough to deserve deck slots. Cutting those cards for a set of Hardened Scales is the way to go.
Triumph of Ferocity and Elemental Bond can draw you lots of cards over several turns and they help building devotion for Nykthos, Shrine to Nyx but Harmonize is the best card draw spell on and should be considered.
Also, consider swapping some of the hydras with on their costs for Polukranos, World Eater, Bristling Hydra or Leatherback Baloth, they're better suited for the kind of midrange deck you have going on.
Now, if you want to make changes to go for a more ramp oriented build just let me know.
2 weeks ago
I'd remove Helix Pinnacle, as you don't run any counter doublers, proliferates, and at most (if you have all your lands in play) you can only get 36 counters a turn, which is a waste of mana, Seal of Cleansing because its a worst Aura of Silence, and since you run Primeval Bounty replace Shamanic Revelation with Inspiring Call. Also, maybe replace Collective Blessing with Beastmaster Ascension?
Also, says you got 2 Mirari's Wake... gotta fix that....
2 weeks ago
You asked for curring advice, so here's some cards I'd cut:
Some of these are good in 60 card constructed, others are too slow or way to expensive and some just don't do anything useful for you.
But that's just some tips. Update the deck to your liking, smooth out your mana curve, change average cmc to below 3.5 and test it. It should run way better and more consistent. After that, check if you need more card draw, tutors or interaction. Enlightened Tutor and Idyllic Tutor might be worth looking at in the second interation, since they find Survival of the Fittest which in turn finds the creatures you want, and also they find all the other cool enchantments you have like the doubling seasons and Cathars' Crusade
3 weeks ago
A card I like in green decks is Primeval Bounty. It Gives you health, gives you tokens, and even buffs creatures a bit. Although it has a high mana cost, it'll help you in the long run. Another card is Wolfcaller's Howl. This is even more useful in games with multiple people, but in most 1 vs. 1 commander decks, a player can't get seven cards out of their hand by turn four, giving you early game 2/2's to use as blockers or attackers, then late game as creatures that can be sacrificed. Lastly, you could try Hydra Broodmaster. If you have nine mana, you can make four 4/4 hydras. With eleven, you make five 5/5 hydras. Et cetera, et cetera. With a lot of mana, you can make a ton of huge blockers, and sacrifice them to thromok (If you really want to, but if you made five or more with this ability, I wouldn't recommend sacrificing them due their great blocking abilities).
3 weeks ago
I decided to put a Triumph of the Hordes to replace Primeval Bounty. And as for Spell Crumple, well sure, there's plenty of better counter spell cards, but I've gone for Forbid for now at least. The buyback option allows it to be as flexible as I need, while being a bit more consistent, in its reuse than Spell Crumple.
3 weeks ago
I dont see the point of Primeval Bounty.
If this enchantment is working, than that means your deck is already humming, and you wasted your turn casting it instead doing something more productive. If your deck is not already humming, than you are delaying the turn you can cast omnath by playing this instead of ramping.
3 weeks ago
2 months ago
You should strongly consider running Food Chain in this deck. For Maelstrom it is one of the most power cards you can have since it will allow you to sacrifice him and make enough mana to likely cast him again an continuously cascade. Also if you do add it, Misthollow Griffin comes along for the unlimited mana value.
If you want to be a bit more fair, but still want to force your opponent into a corner, here are some heavy hitters that I think you may want to try. Boundless Realms, Primeval Bounty, Frost Titan, Inferno Titan, Molten Primordial, and Diluvian Primordial.