|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Mythic Edition (RNAMED)||Mythic Rare|
|Ravnica Allegiance (RNA)||Mythic Rare|
Combos Browse all
Domri, Chaos Bringer
Legendary Planeswalker — Domri
+1: Gain or . If that mana is spent on a creature spell, it gains riot.
-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Domri, Chaos Bringer Discussion
2 weeks ago
Hey man, thanks for writing me about the updates.
I like the addition of the "protect your creatures" stuff. I think you nailed it when you said there's no need for that other stuff, when we should be thinking about advancing our boardstate. There's a couple stuff I think we can discuss.
The large number of rocks are so good, but I think we should ramp, too. I think we can include Rampant Growth , Cultivate and Farseek and accommodate the by taking out Mirror March (too Random / high cmc), Domri, Chaos Bringer (Bit of a non-bo with the commander as he creates no tokens) and Moonsilver Spear (costs a lot of man to get going). Ramping a lot means we can get Ghired on the field t3-4 and start attacking to populate the tokens. If you want to run a another ramp spell like Kodama's Reach or Harrow , I think Manalith can be replaced. With running only 33 lands, I think ramping will help
I think at the top of the curve, Sandwurm Convergence and Primeval Bounty offer good, repeated advantage, But I think something like Terastodon would be perfect instead, as you could easily create a token of it (blowing up 3 more things / your own lands for 3/3 elephants) and then POPULATE the token with Ghired, giving you another 9/9 on attack.
How do you feel about Trostani Discordant , Trostani's Summoner , Emmara, Soul of the Accord , Emmara Tandris , Growing Ranks , and Finale of Glory ? I think some of the Eldrazi could tag out for any of them.
How does it go in play-testing?
2 weeks ago
Hey, since you upvoted my
Commander / EDH*
SCORE: 1 | 1 COMMENT | 47 VIEWS | IN 2 FOLDERS
deck, I wanted to let you know that I've been making revisions.
First and foremost, I removed Hazezon Tamar because he is too much money for a single card, his ability doesn't trigger right away, you can't ramp into him appropriately (Using stones means less tokens), and the tokens leave when he does.
I also removed the "Wincons" section, because I figure I am going to be generating a ton of hate from the other three players; If my creatures are constantly dying and my board is being wiped, creature-based win conditions mean nothing. So, instead I replaced them with boardstate protection to stop my guys from being blown off the face of the mat.
Lastly, I added in four sweepers myself, in the event I just need to reset the game and rebuild. Each of the sweepers will actually generate me value, such as Hour of Reckoning as it protects my creature tokens from being blown up.
I may consider dropping a few Superfriends, perhaps down to 4. I have the following ones for the following reasons:
- Ajani, Strength of the Pride : Tons of life and exiles the entire boardstate of everyone but me
- Domri, Chaos Bringer : Mana, mana, mana. Plus filtration if needed. The emblem is cool if he lives long enough to get it, too.
- Elspeth Tirel : Tokens, life and hate.
- Freyalise, Llanowar's Fury : Mana, light control, draw engine. I am mostly interested in her ability to generate free dorks.
- Huatli, Warrior Poet : Life. That's all she is in here for. The others are useful if need be, but I want her life ability.
- Xenagos, the Reveler : Mana out the ass and freecasting.
As you can see, there is a theme here: Mana & Life. Keeps the engines going.
If I drop any, it will be Freyalise and Huatli as they feel the weakest, being only viable for one option.
Ajani and Elspeth both generate mass amounts of life and have sweepers built in that give me advantage. They can also generate tokens, if need be.
Domri and Xenagos both offer me mana, give me tokens, and allow me to either filter the top four or merely play the top seven.
Frey and Hualti just give me a dork and some life. Frey can get me some serious draw if she sticks around, but Hualti is basically a one-trick pony.
1 month ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
Saljen on Sliver EDH
2 months ago
That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.
I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.
Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.
As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.
Anyways, from one Sliver player to another; enjoy losing all your friends!!
3 months ago
WAR changes suggested
- changing Domri, Chaos Bringer to WAR Domri, Anarch of Bolas .
- changing ghalta to God-Eternal Bontu
- changing Shock to Jaya's Greeting
- changing Adventurous Impulse to ?? Arboreal Grazer , Bond of Flourishing , Nissa's Triumph , Leyline Prowler
4 months ago
So you can have two different gideons out at the same time? I always thought if say I had Domri Rade out and then played Domri, Chaos Bringer I would have to remove the Domri Rade did they change this rule?
4 months ago
Is this designed for 1v1 EDH or multiplayer EDH?
Looks like you're missing some of the staple draw / ramp cards for 5c Slivers.
The Domri's are particularly compatible with Slivers, as each +/- ability is incredibly relevant to the creature heavy deck.
You DEFINITELY need to be running Cyclonic Rift . If you're playing Blue in EDH, that card needs to be in your deck. It's too good to ignore.
This is just some advice coming from a fellow Slivers player. My deck is about 75%, but it's mostly lands (shocks, fetches, duals) that I'm missing. Here's the list if you're interested.
Domri, Chaos Bringer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.15%