Domri, Chaos Bringer

Domri, Chaos Bringer

Legendary Planeswalker — Domri

+1: Gain or . If that mana is spent on a creature spell, it gains riot.

-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

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Set Rarity
Ravnica Allegiance: Mythic Edition (RNAMED) Mythic Rare
Ravnica Allegiance (RNA) Mythic Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Domri, Chaos Bringer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.15%

Latest Decks as Commander

Domri, Chaos Bringer Discussion

Meachman on Marath, Will of the Wild

1 month ago

In green/red, Rhythm of the Wild is almost an auto-include.

Marath has a nice synergy with deathtouch, allowing you to spend one mana to kill any creature on the board.

Gorgon's Head and Bow of Nylea are nice options, with Basilisk Collar as a more expensive option (but it also lets you gain 1 life for each murder).

A focus on the commander means stepping up mana production is probably the next focus area. Gyre Sage, Devoted Druid, and Fertilid are all repeated, +1/+1 counter based mana, and Faeburrow Elder isn't far off. Kodama's Reach, Rampant Growth, and Wayfarer's Bauble for the early game.

And if counters are going to be so central, proliferate becomes even more helpful. Grateful Apparition, Wanderer's Strike, Karn's Bastion (which pairs nicely with you land-search ramp).

And with proliferate, some planeswalkers are worth considering, like Jiang Yanggu, Wildcrafter, Ajani, the Greathearted, Domri, Anarch of Bolas, and Domri, Chaos Bringer

Suggested cuts: Archangel, Grazing Gladeheart, Drumhunter, Spawning Grounds, Slippery Karst, Vitu-Ghazi, Druidic Satchel, Drifting Meadow, Forgotten Cave, New Benalia, Tranquil Thicket, Where Ancients Tread

Sorin_Markov_1947 on Gruul Aggro Stomp

3 months ago

Use 4x Stomping Ground . Gets you an untapped land when you need it and it's dual. That's what the competitive decks do. They are a little expensive money-wise though.

I would drop Paradise Druid and get yourself some more interaction. Paradise Druid is slow and competes for the two-drop slot too much to be effective in this deck. You need spells because any deck this creature-heavy will fall to decks that have a way of standing up to your creatures and then refuel with some card-draw engine. I notice this deck is very similar to the deck that won Mythic Championship 5, but without Once Upon a Time , this deck doesn't have very much to replenish the supply.

Some possibilities for non-card-draw interaction are burn (such as Lava Coil or Shock ), planeswalkers (probably Domri, Chaos Bringer or Domri, Anarch of Bolas ), or Rhythm of the Wild . I personally really like Domri, Anarch of Bolas , but any of these ideas will help your deck be a little more flexible. Speaking of flexible, you need a sideboard.

Vivien Reid isn't a horrible idea for refuelling, but she is a little expensive mana-wise.

Sedohr on Rioting against Humans

4 months ago

The Clan Guildmage is a good card with those activated abilities, but it unfortunately crosses some barriers for this specific deck. Thematically I wanted to keep the deck clear of any Humans, but kept it just to actual creature types (Domri is a human right?). So from there I wanted to pivot the deck around cards that can leverage this restriction such as Grumgully, the Generous and Barge In .

At this point I think we may have peaked or nearly peaked the deck composition based on the requirements. It is a budget deck, maybe to the point it's even "cheap" for a budget deck at around $40 when overestimating costs a bit (even less if I dropped that Skarrgan Hellkite out since that is around 3-4 bucks). It uses a lot of creature with Riot naturally, and has multiple ways to add more riot stacks from Rhythm of the Wild and Domri, Chaos Bringer . It only uses cards that are currently standard legal, although when the sets rotate I'm not sure if I'll try to keep it standard legal or just keep it a ELD standard deck. Lastly there are no "Human" creature types (Rioting Against Humans was the name of the deck for a reason haha).

From this point I might be able to move a few cards around here and there to try and squeeze more power out of the deck, but I'm pretty happy with the results so far. It's cheap, and it runs a decent winrate playing casual (40%-50% estimate). I'm yearning to get myself a more powerful Gruul deck setup, removing my restrictions such as allowing humans and not trying to focus on Riot. I have a decent amount of Modern legal cards, but not a ton since I stopped playing for almost a decade until recently. I might work on a paper Gruul deck to leverage the Modern cards I have, and then another that is Standard for Arena play. Either way, there will be another Gruul deck in my profile in the near future haha.

Sedohr on Rioting against Humans

4 months ago

I'm tempted to make that change with 3x to 4x on Frenzied Arynx as well. Being 4 cost means I'll likely be able to play them consistently, they have riot which fits the deck theme well, have trample naturally, and also have a 4GR ability to buff if I don't have anything to play/out of cards in hand as the game progresses. The question comes down to what I would replace for it at that point. I hate to do it because I love my holographic giant chicken and it has saved me a few games as my late game drop, but I might need to replace the Wrecking Beast for another Frenzied Arynx . I could maybe drop Skarrgan Hellkite instead since I only have 1 in the deck as well, but it does have a helpful ability with riot and flying where the chicken has riot, trample, and no ability.

If I want to look towards replacing a spell, I could maybe drop one of the Jaya's Greeting or even one Rhythm of the Wild . I really want to make sure I draw Rhythm of the Wild and get as many stacks of riot as a I can though. Then for Jaya's Greeting it's my only real burn cards and scry could help throw away duplicates I don't need or excess mana from the top of the library later on.

Maybe I'm just overthinking this though and dropping a land card could do the trick. I just started feeling like I hit a decent land/mana curve+ramp since I'm able to more reliably drop Wrecking Beast and End-Raze Forerunners , so I am concerned about removing more land and going back to the original mana problems. Although I do have 3x of both Domri, Anarch of Bolas and Domri, Chaos Bringer and I can't have more than 1 of each at a time. So maybe I would want to drop one Domri, Anarch of Bolas , but then it becomes less likely I'll draw them at all and won't get the mana ramp from them either.

It's getting tougher and tougher to find cards to pull out of the deck to replace, but I feel that's a good sign we're on the right track and have cut most of the fat each iteration.

king-saproling on Grand THICCLORD Radha

4 months ago

Yeah your list is great as-is. But if it were up to me I would cut these:

  • Domri, Chaos Bringer
  • - this domri doesn't seem that impactful. He's either an expensive mana dork or a bad draw spell.
  • Craterhoof Behemoth
  • - craterhoof costs 8. sure you could get him out with mana from radha, but he's not too exciting post-combat haha.
  • Electrodominance
  • - this isn't bad here at all, but I think it could be replaced with something more impactful.
  • Ruric Thar, the Unbowed
  • - you have more noncreature spells than creature spells.
  • Mirri's Guile
  • - great card, but doesn't provide gas. I think mass draw like Keeper of Fables would be better.
  • Sylvan Library
  • - similar to Mirri's Guile, I think there are better and less risky options.
  • Nature's Claim
  • - not bad at all, but since you can generate a lot of mana I think you can afford to play bigger removal spells like Storm the Citadel .
  • Comet Storm
  • - makes sense here, however if you're generating enough mana for this to completely wipe out your opps' creatures or eliminate someone, then you're likely already winning anyway. Instead you can just force blocks by boosting all your dudes (e.g. Thunderfoot Baloth ) and have the same effect as Comet Storm, except it's every turn rather than just once.
  • Veil of Summer
  • - I'm not so sure this card translates that well to EDH. It depends on your meta I suppose, but Veil doesn't stop things like Rift or Damnation which I believe are more common than targetted removal in / decks. If your meta slings a lot of counterspells I could see this being worth it, if not I think it is too situational. You also have plenty of counter-hate besides Veil.
  • Collector Ouphe
  • - while you don't run a lot of artifacts, this guy does turn off your boots and rocks which could slow you down. it might be better to just blow up trouble artifacts (e.g. Artifact Mutation )
  • Blood Moon
  • - This is strong but I don't think you need to resort to resource denial to win. You could instead play something that advances your game plan like Champion of Lambholt .
  • Insurrection
  • - This card wins games but if you ask me it's a pretty uninteresting way to win haha. Any red deck could run this and snag wins out of nowhere with it. Not saying you're wrong for running it, just that I personally would pick something more distinctive.
  • Tooth and Nail
  • - similar to Insurrection. You can grab Hellkite Charger and Savage Ventmaw which is kinda neat, but some might complain that this as a one-card-combo. Depends on your meta I suppose.
  • Defense of the Heart
  • - same as above.

Sedohr on Rioting against Humans

4 months ago

I would love to trim down the land to open up more cards. One thing I've noted in play though is sometimes I won't don't enough mana by the time I can realistically/effectively drop my CMC 7+ cards. With Domri, Chaos Bringer that would help with the extra mana from his +1, but if I was already struggling to get my CMC 7+ cards on the field before removing land I feel it would be even harder after. Maybe the solution though is just to drop both End-Raze Forerunners and maybe Wrecking Beast (but I like my foil cards haha) and put in lower CMC creatures (5/6).

On that same note if I drop more land but keep the gates, Open the Gates might be a good add. It still uses up a green mana, but makes sure I'll be able to find gates for mana flexibility or a normal land that I need more of (if I get a forest flood but mountain drought for example).

Sedohr on Rioting against Humans

4 months ago

I do see there is a Standard legal version of Domri, Chaos Bringer so I will probably check my local store for a few copies as they don't seem too pricey (~2 bucks). The +1 is real nice because that helps me with potential mana issues, plus it adds more stacks to the riot train. The -3 would be helpful too since it gives me assistance with card draw and lets me throw away potentially unneeded cards to the bottom of library. The -8 for emblem is nice since it'll be ready to defend and can attack+trample next turn. While it won't get riot stacks from Rhythm of the Wild , Grumgully, the Generous would still provides stacks.

Thanks for the suggestion!

ScionsStillLive on Rioting against Humans

4 months ago

Replace Domri's Nodorog and Domri, City Smasher with Domri, Chaos Bringer . If you need some help on Gruul:

https://tappedout.net/mtg-decks/15-09-19-the-swarm/

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