Simic Ascendancy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Promo Set (000) Rare

Combos Browse all

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic AScendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

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Simic Ascendancy Discussion

Ouroboros_47 on Simic Standard 1.0

2 days ago

Considering Ravnica Allegiance is just around the corner I'd recommend looking at the simic cards. It seems like your going for a +1/+1 counter deck which will be greatly benefited by the new simic cards. Stuff like Growth-Chamber Guardian , Simic Ascendancy , Hydroid Krasis , and Biomancer's Familiar to name a few.

SK00MA on Pir and Toothy spell slinger

5 days ago

pesmerga87 You are totally right that Dramatic Reversal is a dead card. That is why I am taking it out. So every game I played with the deck over the weekend the deck either draws out and I lose or I get Laboratory Maniac . So I feel like the Deadeye Navigator combo and Dramatic Reversal are to slow. Which sounds crazy.

Flash is going to come in because there was several games where an opponent would kill toothy and force me to draw the rest of the library. I am thinking Spellbook and Noxious Revival to replace the deadeye and venser. I am really excited for Simic Ascendancy in the new set.

mrfab13 on Temur Climber

6 days ago

dvdboy911

Wilderness Reclamation is kind of usless since we only have 1 adapt creature and 99% of the time we use Simic Ascendancy , Hadana's Climb  Flip or Rhythm of the Wild to cheat the counter on, it was considered in the early stages of development in more of a control/ turbo fog build but spending a card on turn 4 that adds nothing to tempo seems like a waste of time.

Biogenic Ooze is way to slow and weak to removal there is a insane ammount of removal going around and in control decks, our cuttent build with the hydras is to slam it and get instant value towards the win con. Galloping Lizrog is in the deck as a finisher, it wins the game on the spot and also its a 5 drop 3/3 that does nothing although from a lot of testing we decided it is more versitile and wins the game just as often as Biogenic Upgrade which was in its slot before lizrog was spoiled.

Repudiate // Replicate doesnt work in our deck as a copied hydra doesnt come with the counters and dies instantly. Biomancer's Familiar doesnt work in this deck either because there is only 1 adapt creature. Frilled Mystic is a very good magic card however contributing nothing to counters and a 3/2 body is mostly irelevent especially in a deck thats is looking to tap down to play the biggest hydras possible ahead of curve. Essence Capture is meh in our deck as due to large hydras opponents creatures are mostly irrlevent and as the incidental +1/+1 counter is nice, you ccan look back at out earlier revisions we had stuff like Knight of Autumn and Domri, Chaos Bringer that are good cards with incidental +1/+1 counter options but due to the nature of the deck we are commited to big hydras and to make that game plan less efficient to run a 4/3 for 3 that only got us 1/10th of the way though Simic Ascendancy is just dumb.

the reason we arnt full control is because tapping down for a hydra minus 3 land is prett damn obvious tht there is a counter there and also sad especially if you didnt need the counter that turn which is why out sb has Rhythm of the Wild and Hadana's Climb  Flip rythem giving uncounterable hydras haste or a extra counter is really strong towards a stright beat down plan and Hadana's Climb  Flip is crazy you play it transform it on a hydra and then its a land that more then doubles the leathality of your creatures also mad synergy with Incubation Druid . even though we dont want to be countering stuff, not running 3x Negate would just be throwing away some matches and buys valuable time against control before you can Banefire them to death

Scion_of_Darkness on Hydra Ascension

1 week ago

Vorel of the Hull Clade and Gilder Bairn to double those counters.

Or perhaps the combo of Pili-Pala and Grand Architect to fire off huge Hydras and winning nearly instantly with Simic Ascendancy.

alextom1988 on Hydra Ascension

1 week ago

Since your building around Simic Ascendancy, have you considered Forgotten Ancient? It's not Modern legal but if you are playing casual it's great for triggering Ascendancy.

LordVonChimp on Deeproot Tree

1 week ago

Kinda agree that Zegana, Utopian Speaker won't be too effective in this kind of deck, I've built one fairly similar. With the aim to spread +1 counters out and make them unblockable, "the creatures with +1/+1 counters have trample" text on Zagana seems moot, unblockable is much more favourable. Was looking at Simic Ascendancy as an alternative win con for my deck though, given all the +1/+1 counters and Kumena, Tyrant of Orazca being there.

Natalbee on Atraxa, But Its Energy

2 weeks ago

This deck looks super sweet. Have you thought about Panharmonicon? You have a lot of ETB "Give Me Energy" cards.

Also that new Simic Ascendancy card could be neat.

BMHKain on Any ideas for Xantcha Politics?

2 weeks ago



Throughout my history of making Decklists, They all have either this quality, or it won't make it:

"You lose all friends on the Table."

Not today though...

I currently have 14 cards over, & this deck seems to have quite some Political Potential. Currently, I dunno what 14 to cut, but the potential is real; though it's sad that still can't evade the nightmare of the Competitive Meter (Why am I comparing it to the Holy Grail of Fate/ Lore?) not being even ~60% Competitive... I know it means nothing... Yet. But I'd like some suggestions for cuts anyway. Plus, Bedevil > Dreadbore anyway. (Puts on Sunglasses, & fails to light a Zippo Lighter; Yamaki Mitsuo-style (Dunno who he is? Ask around, as he is from a great anime you MAY have watched as a kid even. ;) He's a Villain, but also helps the heroes out at one point in a way.).

That said, what adds/cuts would you recommend? I actually used several sources as inspiration; & I give such credit to the makers of those decks (Why do I even do it? It's seems as bad as net decking..X/).

The rest is up to you; What would you add/cut? Maybe something from RNA?

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