|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Arixmethes, Slumbering Isle
Legendary Creature — Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with 5 slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
|Have (22)||ironax , Fleshxandxbone , marcus638 , mziter501 , SirFowler , webdokkeren , redlegs_17 , REV666 , EliGjerdingen , switchkill65 , LoneCrusader399 , joshw335 , frederiklw , Reliva , superdude2431 , Melmo , Epidilius , The_Munchkin , Va1mar , FALLEN-X-ANGEL , mazrimtaim , Horizon97|
|Want (3)||vashaclarens , helium2 , binarysecond|
Commander Recommendations Start Commander Deck
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Arixmethes, Slumbering Isle Discussion
1 day ago
I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.
For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.
It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.
4 days ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!
5 days ago
I'm currently making an Arixmethes, Slumbering Isle deck myself and i'm running a lot of untap cards ( Argothian Elder , Krosan Restorer , Pemmin's Aura , Freed from the Real and Counter removal cards ( Power Conduit , Clockspinning , and Chisei, Heart of Oceans .
Shimmering Wings can be cast as many times as you have 2 blue mana and has the added benefit of giving your creature flying.
6 days ago
Oh, also, I realized that in my hatred for Temple of the False God , Bane of Every New Player Who Has Bought a Precon Deck Since 2011 and Bringer of Keeping Two-Land Hands When You Really Shouldn't, I forgot to mention the best replacement.
1 week ago
Trying to build an Arixmethes, Slumbering Isle deck and will take all the help I can get.
Commander / EDH
1 month ago
I have began brewing Arixmethes, Slumbering Isle and am trying to understand the interactions that involve animating him before the slumber counters are removed. I am unsure which P/T ends up beind used with spells like Sylvan Awakening, Awakener Druid, etc. So heres an example: What is the end result if I use Elemental Uprising on Arixmethes, Slumbering Isle.
1 month ago
Commander / EDH*
SCORE: 5 | 2 COMMENTS | 436 VIEWS | IN 1 FOLDER
Trying to cut cards, and looking for cards that make themselves into lands, stuff like Arixmethes, Slumbering Isle. I'm only interested in running cards that spend time as lands.
1 month ago
Commander / EDH*
Throughout my history of making Decklists, They all have either this quality, or it won't make it:
"You lose all friends on the Table."
Not today though...
I currently have 14 cards over, & this deck seems to have quite some Political Potential. Currently, I dunno what 14 to cut, but the potential is real; though it's sad that still can't evade the nightmare of the Competitive Meter (Why am I comparing it to the Holy Grail of Fate/ Lore?) not being even ~60% Competitive... I know it means nothing... Yet. But I'd like some suggestions for cuts anyway. Plus, Bedevil > Dreadbore anyway. (Puts on Sunglasses, & fails to light a Zippo Lighter; Yamaki Mitsuo-style (Dunno who he is? Ask around, as he is from a great anime you MAY have watched as a kid even. ;) He's a Villain, but also helps the heroes out at one point in a way.).
That said, what adds/cuts would you recommend? I actually used several sources as inspiration; & I give such credit to the makers of those decks (Why do I even do it? It's seems as bad as net decking..X/).
The rest is up to you; What would you add/cut? Maybe something from RNA?
Arixmethes, Slumbering Isle occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
G/U (Simic): 0.14%