|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Arixmethes, Slumbering Isle
Legendary Creature — Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with 5 slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
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Arixmethes, Slumbering Isle Discussion
1 day ago
Im searching for a list of knowned powerful cards that have a etb effects were they enter the battlefield with a certain number of counters, and then u have to remove them for something to happened, cards similar to Thing in the Ice Flip Arixmethes, Slumbering Isle Dark Depths
1 month ago
MagicalHacker I will keep an eye out for it! But I apologize, as I may have worded my last post poorly. The deck I'm tearing apart is Karametra which seemed slow/clunky as a ramp type general and I was contemplating building Marwyn, the Nurturer , Feather, the Redeemed or Arixmethes, Slumbering Isle .
Marwyn would be another ramp general but is much faster. She has the support of elves and can achieve infinite mana quite easily even without Marwyn which is nice. Seton, Krosan Protector was another thought but druids are a bit more limited and are mostly useless without Seton (aside from Gilt-Leaf Archdruid ).
Feather seems fun/easy to build but I tore apart my Zada deck which was very similar (granted it focused on generating tokens which is what my Purphoros deck did). Voltron isn't necessarily my thing (Both Rafiq and Karlov taught me this) so I will probably abstain.
Lastly, Arixmethes is the only one not like anything I've made before but that might be due to it's type/color. Can also easily go infinite green but seems slower than Marwyn. However he is in Simic colors which can enable more shenanigans. A 12/12 is amusing for general but non-sea creature themed decks are a little harder to come by!
1 month ago
Hey MagicalHacker, saw your vid on EDHrec. Seems like you're "moving on up" perhaps even to the East side... Puns aside, I require your assistance or suggestion and appreciate all the help you've given me in the past. I'm stuck between commanders and plan on liquidating one of my decks that just isn't playing like I want to (that being Karametra). So the commanders that I'm contemplating is:
Marwyn, the Nuturer: elf tribal more or less. Marwyn can go infinite with just a few elves and things like Umbral Mantle or capable of generating large amounts of mana with cards like Seeker of Skybreak or Quirion Ranger ECT. Finishers would be green staples Craterhoof Behemoth or Worldspine Wurm . Maybe Ulamog, the Infinite Gyre for laughs. Generate a lot of mana and cast a huge Hurricane or Squall Line offset by beat downs or Wellwisher . Heck Killer Bees would be a funny way to kill someone... Tighter budget due to less trade then the next 2 commanders.
Feather, the Redeemed : cantrips for CA. But this would feel more like Colton. But she also seems like the flavor of the month atm but reminds me of my old Zada deck so I have most the caltrops already before the price hikes due to the hype.
Arixmethes, Slumbering Isle : not your typical commander. Uniquely a land but can still be modified by how creatures etb as well as landfall. Can generate infinite mana with Freed from the Real and Pemmin's Aura for shenanigans. Not doing sea creature tribal so finding good lists is a little harder to find. Doesn't interact with counters like typical Simic commanders but becomes a huge 12/12 beater when activated. Lots of cantrips that allow for being unblockable.
Any advice or reccomendations would be greatly appreciated!
1 month ago
HOOOOooooo my bad... Sorry. And you don't find the advantage of starting a game with 9 cards in hand (7 + 2 commanders) plus the certainty of having both a strong turn 2 and turn 4 worth cutting something ? :p Because Thrasios on its own is pretty bad except if you have a decent amount of infinite mana combos. Kruphix, God of Horizons , Arixmethes, Slumbering Isle or Rashmi, Eternities Crafter seem way better if you cut the partner advantage. Maybe I'm wrong ^^'
1 month ago
Hello, I stumbled across your deck and I couldn't help but notice that your goal for the deck is very brood and there may be better color combinations or creature types depending on what you want. If you want to Do krakens like you said in your description maybe you should look into Arixmethes, Slumbering Isle and just drop white as there are no beneficial sea creatures in the color. If you want to do a Buffcreatures deck maybe you would enjoy a +1/+1 counter deck Anafenza, the Foremost would be a better commander for the color and buffs your creatures better than your current commander. IF you dont exactly want to do +1/+1 counters you could always run Xenagos, God of Revels as your commander to beat face real quickly. If you want a control deck with big creatures you could have Arcades, the Strategist who lets your weponize your walls and draw lots of cards while also giving you many control options. If you decide to go with arcades I have a list here that you can check out to get some inspiration.The Crumbling Walls of Death.... If you have any other questions dont be afraid to ask questions.
3 months ago
Artifact Creature 1/1
When you cast Phyrexian Dread-Not, each opponent must exile a non-artifact permanent of each other permanent type. If ~ enters the battlefield, destroy all non-artifact, non-land permanents.
When ~ dies, return each exiled permanent to the battlefield under its owner's control.
The lesser known, but equally deadly, twin of Phyrexian Dreadnought
Create another card with its mana / stats roughly swapped, and an effect that matches. Ex, maybe Arixmethes, Slumbering Isle
3 months ago
I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.
For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.
It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.
3 months ago
Here are some cuts you can consider:
- Arixmethes, Slumbering Isle
- Daring Saboteur
- Elusive Spellfist
- Kithkin Daggerdare
- Weaver of Currents
- Carrion Call
- Giant Growth
- Glissa's Scorn
- Mutagenic Growth
- Predator's Strike
- Tread Upon
- Vines of Vastwood
- Seal of Strength
- Trigon of Infestation
- Artful Dodge
- Distortion Strike
- Gleeful Sabotage
- Larger Than Life
- Open Into Wonder
All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.
You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.
Hope that helps!
Arixmethes, Slumbering Isle occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GU (Simic): 0.51%