Arixmethes, Slumbering Isle

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with 5 slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

: Gain

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Arixmethes, Slumbering Isle Discussion

ZendikariWol on Estrid Aim's High

4 days ago

Okay so first Arixmethes, Slumbering Isle is pretty slow. Yeah he's a land at first, but you have to cast 5 spells while he's a land (which means you can't enchant him w/ auras).

Kefnet the Mindful isn't great, but I guess he's not outstandingly bad.

Krosan Restorer is kinda good ramp but Estrid's got most of that covered and overall Bear Umbra would probably suit you better. Same goes for Ley Weaver.

Masumaro, First to Live, comparable to Kefnet, is going to be restricted by the number of cards in your hand, and that's a max of 7. While a 14/14 is undeniably huge, it will probably draw hate and be removed very before you can enchant it.

Nezahal, Primal Tide is really just not good. I mean he give you no max hand size and he is recursive, kinda, but I don't think that's powerful enough to justify 7 mana.

Overbeing of Myth is a weaker Masumaro.

Prime Speaker Zegana requires you to have another large creature.

Psychosis Crawler will get you hated out of the game immediately.

Tishana, Voice of Thunder will draw you MAYBE 3 cards when it enters. It's only slightly better than Kefnet.

You have a lot of instants and sorceries. Too many counterspells, when your enchantments could deal with any permanents that get played.

Corrupted Conscience really isn't great here. Neither is Control Magic. Put a few enchantments on the guy you're controlling, someone destroys the control magic, and suddenly you're 100% screwed.

Mind Unbound is slow and costly, the only place I could ever see it being played effectively is in an Atraxa, Praetors' Voice deck. Thought Reflection is only slightly better.

There are a lot of cards at the higher end of your mana curve that are either not worth the mana cost or laughably not worth the mana cost. Also your draw synergies would be better devoted to their own deck (see my take on that idea Oreo Fluff). While this is a unique and interesting take on Estrid, it's slow and requires a steady draw engine to work, which requires a shitload of mana to work, which requires Estrid always being out to work, which requires, in the end, some degree of incompetence on your opponents' part. It's a great deck when left to its own devices all game, but that's just not how commander works.

Mr9Loganja on rash decisions

1 week ago

update

actually switched Arixmethes, Slumbering Isle for Pili-Pala and something else for Grand Architect I cant remember. also put in a Worldly Tutor for hulk or anything thatll help in the moment

Rhadamanthus on Land creatures with Blood Moon?

1 week ago

Whoops, I missed that the second half of Boza's question was about Dark Depths. I thought it was still about Arixmethes, Slumbering Isle. Kogarashi gave the right answer for Dark Depths.

Kogarashi on Land creatures with Blood Moon?

1 week ago

And it doesn't work for Dark Depths because the Depths won't have the ability to be sacrificed once there are no ice counters on it if Blood Moon is in play. It'll be a nonbasic mountain with no ice counters on it. However if you were able to get rid of Blood Moon, then the Depths' ability to be sacrificed would trigger due to having no ice counters, and you would get your Marit Lage token.

In Arixmethes, Slumbering Isle's case, it's not a land card, it's a creature that has a replacement ability that turns it into a land instead if conditions are met, and thus it's the layers system that allows the removal of the counters to stop Blood Moon from affecting it, rather than a triggered ability.

Neotrup on Land creatures with Blood Moon?

1 week ago

Arixmethes, Slumbering Isle does not have its own ability to remove counters while Blood Moon is in play, so you'd have to cast enough spells while it's on the stack if you want to remove them that way. You can remove them while Blood Moon is already in play using one of the methods Kogarashi mentioned to turn it into a creature.

Kogarashi on Land creatures with Blood Moon?

1 week ago

In short, as long as Arixmethes, Slumbering Isle has a slumber counter on it, Blood Moon will cause it to be a mountain with no other abilities (and however many slumber counters on it).

This is due to the layers system. Blood Moon's effect depends on whether or not Arixmethes is a land, but Arixmethes doesn't depend on Blood Moon's effect, so Arixmethes's "this is a land" ability applies first. Then Blood Moon turns it into a mountain. If you're able to remove the slumber counters some other way (Vampire Hexmage or Thief of Blood, probably), then Arixmethes will stop being a land, and thus stop being affected by Blood Moon

DiceMaster3 on Land creatures with Blood Moon?

1 week ago

Arixmethes, Slumbering Isle says that its a land as long as it has a counter, does Blood Moon make Arixmethes, Slumbering Isle a mountain ?

Mr9Loganja on rash decisions

2 weeks ago

update: I decided to go Flash + Protean Hulk for Grand Architect + Pili-Pala or for Arixmethes, Slumbering Isle and Baral, Chief of Compliance

order was put in, waiting for cards to ship. will update the list when they come in

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