Arixmethes, Slumbering Isle


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with 5 slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

: Gain

Arixmethes, Slumbering Isle Discussion

Senomar on Thrasios, Triton Hero

21 hours ago

HOOOOooooo my bad... Sorry. And you don't find the advantage of starting a game with 9 cards in hand (7 + 2 commanders) plus the certainty of having both a strong turn 2 and turn 4 worth cutting something ? :p Because Thrasios on its own is pretty bad except if you have a decent amount of infinite mana combos. Kruphix, God of Horizons , Arixmethes, Slumbering Isle or Rashmi, Eternities Crafter seem way better if you cut the partner advantage. Maybe I'm wrong ^^'

1shabby on call of Cthulhu green/white/blue

6 days ago

Hello, I stumbled across your deck and I couldn't help but notice that your goal for the deck is very brood and there may be better color combinations or creature types depending on what you want. If you want to Do krakens like you said in your description maybe you should look into Arixmethes, Slumbering Isle and just drop white as there are no beneficial sea creatures in the color. If you want to do a Buffcreatures deck maybe you would enjoy a +1/+1 counter deck Anafenza, the Foremost would be a better commander for the color and buffs your creatures better than your current commander. IF you dont exactly want to do +1/+1 counters you could always run Xenagos, God of Revels as your commander to beat face real quickly. If you want a control deck with big creatures you could have Arcades, the Strategist who lets your weponize your walls and draw lots of cards while also giving you many control options. If you decide to go with arcades I have a list here that you can check out to get some inspiration.The Crumbling Walls of Death.... If you have any other questions dont be afraid to ask questions.

99LandOTK on Card creation challenge

1 month ago

Phyrexian Dread-Not

Artifact Creature 1/1

When you cast Phyrexian Dread-Not, each opponent must exile a non-artifact permanent of each other permanent type. If ~ enters the battlefield, destroy all non-artifact, non-land permanents.

When ~ dies, return each exiled permanent to the battlefield under its owner's control.

The lesser known, but equally deadly, twin of Phyrexian Dreadnought

Create another card with its mana / stats roughly swapped, and an effect that matches. Ex, maybe Arixmethes, Slumbering Isle

Mullac on Simic Landfall

2 months ago

I think it might be better to get some Hydras in here, Kalonian Hydra is a beast with enough mana. While Hedron Crab does have landfall, your deck is not a mill deck and so I think its best to focus on bigger blue green creatures such as Nezahal, Primal Tide , Ghalta, Primal Hunger , End-Raze Forerunners , Rampaging Baloths as reliable finishers.

For your earlier game, Incubation / Incongruity can act as a fisher for more cards or a removal spell, extremely versatile.

Vorel of the Hull Clade and Arixmethes, Slumbering Isle actually clash with each other... so i think out with Vorel and in with a finisher.

It's a bit expensive, but Scapeshift can win you the game, with probably 6-7 lands entering the battlefield in 1 turn in the later game.

hkhssweiss on Infect Command

2 months ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

Dawson_Von_Darkcastle on Arixmethes, Slumbering Storm

2 months ago

I'm currently making an Arixmethes, Slumbering Isle deck myself and i'm running a lot of untap cards ( Argothian Elder , Krosan Restorer , Pemmin's Aura , Freed from the Real and Counter removal cards ( Power Conduit , Clockspinning , and Chisei, Heart of Oceans .

My suggestions would be Shimmering Wings and Llanowar Scout / Sakura-Tribe Scout

Shimmering Wings can be cast as many times as you have 2 blue mana and has the added benefit of giving your creature flying.

Llanowar Scout / Sakura-Tribe Scout combos nicely with Retreat to Coralhelm .

triproberts12 on Mimeoplasm something

2 months ago

Oh, also, I realized that in my hatred for Temple of the False God , Bane of Every New Player Who Has Bought a Precon Deck Since 2011 and Bringer of Keeping Two-Land Hands When You Really Shouldn't, I forgot to mention the best replacement.

Arixmethes, Slumbering Isle is perfect in the 4-drop ramp spot for The Mimeoplasm self-mill decks. 12 +1/+1 counters? Yes, please.

timckmorse on Advertise your COMMANDER deck!

2 months ago

Trying to build an Arixmethes, Slumbering Isle deck and will take all the help I can get.

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Arixmethes, Slumbering Isle occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

G/U (Simic): 0.51%