Creature — Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Printings View all
|Zendikar Rising: Commander (ZNC)||Common|
|Core Set 2019 (M19)||Common|
|FNM Promos (FNM)||None|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Elvish Rejuvenator Discussion
2 months ago
Ha great deck name. Have you considered Eldrazi Processors? (e.g. Murk Strider, Void Attendant, Ulamog's Reclaimer, Oracle of Dust) You can use them alongside Roon's ability to permanently get rid of opponent's dudes.
You might like these too: Thousand-Year Elixir, Illusionist's Bracers, Brago, King Eternal, Faeburrow Elder, Elvish Rejuvenator, Farhaven Elf, Path of Discovery, Cauldron of Souls, Ghostway, Eerie Interlude, Fiend Hunter (when he enters, before his ETB ability resolves, target him with Roon or another flicker effect. this makes it so that his TB ability permanently exiles the target), Palace Jailer (can continuously exile creatures by flickering him)
2 months ago
Looks neat. You might like these: Sword of the Paruns, Illusionist's Bracers (when equipped to Seton, all your druids will tap for 2 green), The Great Henge, Elvish Spirit Guide, Lotus Petal, Temur Sabertooth, Earthshaker Giant, Jolrael, Mwonvuli Recluse, Path of Discovery, Paradise Druid, Argothian Elder, Elvish Rejuvenator, Hidden Herbalists (seems good with Curio), Quirion Sentinel, Nylea, Keen-Eyed, Llanowar Visionary
4 months ago
With Uro, Titan of Nature's Wrath, Arboreal Grazer and Growth Spiral, you want a TON of lands as they do basically nothing, if you can't play an extra land with them. Looking at most decks like this in both Standard and Pioneer, they usually play around 28 lands. I know it feels like a LOT, but you'd rather have too many than too few with that many effects, that put them into play from your hand.
Satyr Wayfinder seems like a great fit. He mills for your Uro and keeps your hand filled with lands. This way you might not have to add more either.
While Collected Company is a fun idea, I don't think it fits the deck. It's a tempo card that wants to, ideally, put two 3-drops into play. It can help you ramp, if you hit the right cards and have extra lands in hand, but most of the creatures aren't great hits for it and I think there will be a little too many feel-bad moments. I could very well be wrong though. Other (possibly) more consistent ramp options could be: Cavalier of Thorns (huge body, mills for Uro and ramps + selection from yard), Nissa's Pilgrimage (both puts one land into play AND your hand), Hour of Promise (makes blockers on top of 2 lands), Wolfwillow Haven (earlier ramp), Elvish Rejuvenator (a body and a land) and possibly many more.
Love the hell out of Tireless Tracker, nice one!
5 months ago
Awesome deck, great job!
These might interest you: Stone-Seeder Hierophant, Temur Sabertooth, Cloudstone Curio, Whitemane Lion, Kor Skyfisher, Thornscape Familiar, Pearl Medallion, Amulet of Vigor, Glimpse of Nature, Somberwald Sage, Elvish Rejuvenator, Genesis Wave, Jazal Goldmane, The Great Henge, Horizon Canopy, Bonders' Enclave
5 months ago
fmastrome2008 - I really appreciate the feedback!
1) Helpful suggestions on interaction with Risen Reef. My hesitation with both Mulldrifter and Shriekmaw was that I don't have a ton of recursion so would rarely evoke them. That's why I opted for Fblthp, the Lost (same cost as Mulldrifter cast via evoke but stays on the battlefield) and Ravenous Chupacabra (1 mana cheaper than Shriekmaw and without the restrictions) respectively.
3) Those are all great suggestions and will help me better focus on that win condition. One of those is an easy upgrade over Elvish Rejuvenator. I'll definitely think through how to slot the other two in - will probably require going through some personal grief over letting go of cards I like but are probably less efficient :)
5 months ago
Thank you for your comment! I love deck building and I really appreciate the input.
I've actually been meaning to update the description as the Deadeye combo no longer is my primary win condition and I've made couple changes to the deck. Because of the power level of my meta I've decided to go a landfall direction with potential combo finishers, rather than a defined combo deck. A couple of these are above my budget or I've already chosen to leave them out. Instead of running sorcery ramp like Kodama's reach or Cultivate, I'm running cards like Omen of the Hunt, Elvish Rejuvenator, Springbloom Druid, which are conditionally better and allow me to abuse their ETB triggers. However, I hadn't really though about Temur Sabertooth, Shrieking Drake, nor Thassa's Oracle and I'll be adding those to the deck as soon as I can get my hands on them.
7 months ago
A few critical cards I think you might be missing out on:
Elvish Rejuvenator is kind of everything this deck wants to do, acting as a way to sacrifice lands while also tutoring up silver bullet lands.
I could see this deck being the type to empty its hand pretty quickly, so Ghirapur Orrery can probably do some serious work.
As long as you're sending land cards to the graveyard, Turntimber Sower provides a steady stream of chump-blockers that also happen to get pumped by Avenger, and also acts as an additional way to recur key lands.
Finally, while it lacks any specific synergy with lands, Veil of Summer is powerful enough and has a low enough opportunity cost that it probably deserves a slot.
8 months ago
You might like these: Ilysian Caryatid, Springbloom Druid, Elvish Rejuvenator, Fyndhorn Elder, Greenweaver Druid, Gyre Engineer, Walking Atlas, Llanowar Scout, Chakram Retriever, Retreat to Coralhelm, Stone-Seeder Hierophant, Tatyova, Benthic Druid, Citanul Hierophants, Drumhunter, Karametra's Acolyte, Rogue's Passage