|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|FNM Promos (FNM)||None|
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Creature — Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Rejuvenator Discussion
2 days ago
SynergyBuild so World Shaper was in for a few games, the problem was it did the same thing, for this deck that Champion of Wits did. Champion enters and we pitch 2 lands. Shaper enters sick, attacks the following turn, we bin lands, and then we get our reward when he dies. The Mending of Dominaria serves us to retrieve the lands untapped at a main phase, World Shaper was just hard to use since we dont get to plan when he dies. Maybe Sultai in Fall Set when parts of this list drops.
1 week ago
Hello there TheDwarvenAxe! Thank you, and I'd be happy to answer your questions.
1 - There are a handful of ways. Akroma's Memorial and Concordant Crossroads can grant the board haste, but neither of them are especially budget. The best method for this deck might be to include Odric, Lunarch Marshal, and equipment like Lightning Greaves or Swiftfoot Boots
2 - I would not recommend this deck for beginners. It is premised on the idea of frequently tutoring, and doing so for specific subsets of cards, and it takes a strong awareness of the deck and strategies to not take forever doing this. That said, it's so flexible in theme that I think tokens or enchantress can be pivoted into, acknowledging that the deck is okay at getting enchantment creatures but less good at getting regular ole enchantments.
3 - Elvish Rejuvenator is another great mana-fetching elf; Jadelight Ranger is also some nice possible land-secure, and should be cheaper once it rotates; Whiptongue Hydra is a good toolbox card if you don't emphasize fliers too much.
2 weeks ago
There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!
3 weeks ago
Hey, better off cutting blue because of only 6 sources of it in the manabase. A splash is typically 10 or more sources. If you can't produce this many sources of the splash color then better for consistency to not play the splash. If this deck is for post rotation then you're going to have problems with having another good Simic dual land because Simic is not a guild in Guilds of Ravnica.
Consider Woodland Stream, Unclaimed Territory, Adventurous Impulse and adding more Elvish Rejuvenator? Stream is the other Simic dual land for post rotation Standard. Stream is not a good land, but it's the only other option for Simic. 4x Hinterland, 4x Stream, 2-3x Territory and 2-3x Island is enough to play Skyrider and a few other blue cards such as Hadana's Climb Flip, Blink of an Eye and sideboard Negate.
Stream and Territory is better than adding more Islands or Evolving Wilds because of Steel Leaf Champion who wants green sources. Skyrider wants blue sources and Champion wants green sources this is not good with Wilds. Territory is nice to be able to cast Skyrider turn three with Llanowar's help since it ETB untapped. Since it can make either blue or green for Elves then it can also be used to play turn one Llanowar, turn two or three Champion. This is important to give you more green land sources that can ETB untapped for turn one Llanowar.
Without having Servant of the Conduit, Aether Hub and energy for post rotation then you want ways to find blue lands. Post rotation I like the combination of Elvish Rejuvenator and Adventurous Impulse. I think both can make an impact for green colored guilds that aren't in Guilds of Ravnica as well as three color manabases.
Simic and Gruul aren't guilds in the set this means most likely they will not get new dual lands. Rejunevator and Impulse can help Simic and Gruul manabases because either can find a dual land. Impulse can find a land or a creature, good for Elves since Elves because of Clancaller should make up the majority of the deck.
If you add more blue than consider Hadana's Climb Flip and Blink of an Eye? Climb is a good three drop with Skyrider because it puts a counter on the creature you target before combat. This is good with Climb because it's looking for three counters on the creature you target before combat. I'm a fan of Skyrider with Climb for a Simic strategy with Elves, but both these cards want a lot of blue mana in the manabase to get the most out of them.
Blink is a good removal spell because it can bounce any nonland permanent at instant speed. It only requires one blue to cast it, but if you have two blue then you cast cast it with kicker and draw a card which is nice and a big reason to play it. Blink gives you a main deck removal option.
Including all of my suggestions consider this creature base:
- 4x Llanowar
- 4x Clancaller
- 4x Thorn
- 3x Rejunevator
- 4x Champion
- 2x Marwyn
- 3x Skyrider
- 2x Ghalta
Consider this manabase:
- 4x Hinterland
- 4x Stream
- 2-3x Territory
- 9-10x Forest
- 2-3x Island
Consider this other spells base:
- 2x Climb
- 4x Impulse
- 3x Blink
1 month ago
Hey, Muldrotha is the only Sultai legendary creature choice for current post rotation Brawl. Not a lot of choices in the two colored guilds either. There's only two Golgari legendary Slimefoot, the Stowaway and Vraska, Relic Seeker, three Simic: Kumena, Tyrant of Orazca, Tatyova, Benthic Druid, Tishana, Voice of Thunder and one Dimir Rona, Disciple of Gix.
If you're bored with Muldrotha then you'll most likely also be bored with tribal (Slimefoot and Kumena) since it forces you to play even more narrow cards. In my opinion the only choice who's worth building around is Tatyova, although Slimefoot does seem fun.
Tatyova is getting a lot of support in M19 with Crucible of Worlds, Scapeshift and Reliquary Tower as the standouts, but also Nexus of Fate, Dryad Greenseeker, Elvish Rejuvenator, Exclusion Mage, Root Snare, etc.
My advice is to wait until Guild of Ravnica. Golgari and Dimir are guilds in the set, they will have a lot of support most likely at least one new legendary creature for each guild. Other guilds in the set are Izzet, Selesnya and Boros.
1 month ago
Hey joaoguaxinim, not knowing what's in Guilds of Ravnica especially the lands makes it difficult to predict anything about post rotation. Elves are however Golgari in Guilds of Ravnica; guessing for now most likely that means this deck will once again be Golgari or Jund. Golgari with a red splash for Radha and Banefire sounds very fun. It's going to be pretty hard for me to cut red because Radha is excellent with both new two drop M19 Elves Clancaller and Thorn. She brings the speed which is what I want in current Standard. Thorn, Champion and Radha is a very good curve vs red. Post rotation if Standard slows down then it's much more likely that I can part with Radha.
We lose Servant and Hub at rotation this will make three color manabases not as consistent or potentially not even playable. I like Elvish Rejuvenator as a replacement for Servant or Rishkar to help with the manabase, but Rejuvenator being a 1/1 is very problematic for a three drop. Adventurous Impulse could come back, it can find a land. If Overgrown Tomb gets reprinted in Guilds of Ravnica then that will really help a Jund manabase be more possible because it's a ETB untapped green dual land that turns on Rootbound Crag.
The only Golgari Elf we have so far is Poison-Tip Archer. It's a fine card if Standard slows down. If Standard stays just as fast as it currently is with red still dominating post rotation then this could be a problem for Archer. However I do like Archer as a way to some what combat Chainwhirler, Plague Mare and nonSettle board wipes Cleansing Nova. If Elves are dying from these cards than my opponent is losing life.
Post rotation we're looking for a replacement for Servant (two drop), Rishkar (three drop), Narnam (one drop), Rhonas (green mana sink and trample), Defense, Harnessed (removal), Hub, Sheltered, Bestiary (draw engine), Aethersphere (lifegain, flying defense) and another mana sink. This is a lot of cards to have to replace with only one new set Guilds of Ravnica. Some of these cards can be replaced with current options, but not a lot.
1 month ago
Hey Merrena, that's Skyrider Elf :) Card looks good it gives Elves something to use mana with every turn at the same time giving the army more power (although counters are getting kind of boring) seems good with Marwyn. Wish Skyrider could put a counter on itself this would make it better. I also like the new Golgari four drop Elf Poison-Tip Archer. The combination of reach and deathtouch is great with Elves and the pseudo Blood Artist effect brings new sac strategies to the tribe.
I've been playtesting 4x Elvish Rejuvenator and 4x Adventurous Impulse with three color manabases: Jund, Naya and Temur. We already know Elves are Golgari and Simic in Ravnica. I have a feeling he's going to be a key Elf post rotation replacing Rishkar to be able to play either black or blue for new Ravnica Elves with red for Grand Warlord Radha and green for the other Elves. So far I've been very impressive with Rejuvenator. Looking five cards deep is enough to consistently hit a Check land, Territory or Forest with 23 lands, 22 lands is also playtesting fine. Adding possible reprinted Shock lands in Guilds of Ravnica to the Check land manabase will make three color manabases very good.
I'm eagerly waiting to see what lands are in M19. The set so far looks great, but it needs an excellent rare land cycle of lands. Wizards is waiting until the end of spoilers to reveal the lands in M19. I think this means they're good, going to be impactful. Usually by now we know what the land cycle of a set is, but with M19 spoilers ending on Friday and the full set being revealed then, it's down to the wire.