Military Intelligence


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Military Intelligence


Whenever you attack with two or more creatures, draw a card.

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Recent Decks

Military Intelligence Discussion

Learn2Tech on Izzet Tempo or Control?

2 months ago

Those are wonderful suggestions. I think that Vapor Snag and Military Intelligence are really good low cast cards that help with controlling tempo. I am worried with paying the three for Monastery Siege or Diviner's Wand until I would have the ability to keep mana available for counters, but they are also very good options. Diviner's Wand may end up in the sideboard for more mid to late reaching games. thank you for those suggestions!

Icbrgr on Izzet Tempo or Control?

2 months ago

looks good to me.... i think Vapor Snag would come in handy to clear away an obstacle as well as ping damage...maybe Military Intelligence or Monastery Siege for a draw engine?... there is also Diviner's Wand.

ChaosNomad on Tetsuko Umezawa, Fugitive EDH

3 months ago

Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.

I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.

Military Intelligence should replace a 2-Drop. It often times works as cheaper and less efficient Coastal Piracy, yet it's a 2 drop that can often draw 5-6 extra cards a game.

Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.

Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.

Delta-117 on You said this was aggro...wheres the red?

4 months ago

I would take out 2x Hypnotic Siren, and possibly 1x Warden of Evos Isle, since all you really need is just one out on the field at least to be of benefit to your other fliers, and add 2-3 Thought Scours.

Then cut 1-2x islands for either of these two lands, both are good. The first because it benefits from Favorable Winds, gives you a creature at times maybe when needed for Military Intelligence, or simply a blocker after your creature(s) might be all killed. While the other helps with making sure you will be flipping Delver of Secrets  Flip more often.

Mclovin8617 on Sure Hit

6 months ago

Military Intelligence is a cheap card for drawing especially if you're always attacking with unblock able.

maxon on Swing X In The Air

10 months ago

bricek10: It seems strong. I'm really excited to try it over Military Intelligence or Bident of Thassa/Coastal Piracy in this kind of build. I'm not sure if there's enough removal, but after play testing I'm sure there will be some cuts I could make. Azorius Charm might make it's way in here.

SkyknightXi on Commander Yasova--Melee Mastery

10 months ago

Light update today.

OUT: Military Intelligence, Animar, Soul of Elements (I found a better way to ease mana needs)

IN: As Foretold, Gruul Ragebeast (arguably a placeholder while I try to find out a better critter. Maybe one of the Eternals...)

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