Military Intelligence

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

Price & Acquistion Set Price Alerts

M15

Ebay

Recent Decks

Military Intelligence Discussion

Nerrzull on Undead Esper Army

3 days ago

Let'st try this again!

FaiberJC & Goronagar maybe you should take look at this:

Varina's Undead Army March

I have some interesting tech.

FaiberJC to answer you:

I’m assuming we are on budget.

Maybe Cabal Coffers + Urborg, Tomb of Yawgmoth + Expedition Map package could be nice to include for budget reasons in place of some cards that u miss.

Goronagar on Time Skip

3 weeks ago

Hi, nice wombo combo:

Liliana, Untouched By Death + Rooftop Storm + Sidisi, Undead Vizier

activiting the Liliana's ulti and casting infinte Sidisi / Tutor with rooftop storm without paying mana costs.

I'm missing some nice zombies chiefs:

Death Baron, Lord of the Accursed, Risen Executioner, Zombie Master

Dictate of Kruphix isn't a good card draw, just use some better draw engine: Military Intelligence, Kindred Discovery

Skillville on Singleton

1 month ago

Military Intelligence won't trigger Geist because the angel comes in after declaring attackers. This is why Geist gets the exalted trigger from Sovereign of Lost Alara. I used to rock Nevermore, it's just hard making cuts. Should I keep the spot removal or swap it out for more enchantments? Or maybe the Day / Wrath?

Feltrix on Singleton

1 month ago

Military Intelligence, Ophidian Eye, and Curiosity could all provide some nice card draw.

Agent_Fire on Yuriko Ninja, Go Ninja, GO!

2 months ago

Also Mystic Remora and Military Intelligence would be a good ideas.

Learn2Tech on Izzet Tempo or Control?

5 months ago

Those are wonderful suggestions. I think that Vapor Snag and Military Intelligence are really good low cast cards that help with controlling tempo. I am worried with paying the three for Monastery Siege or Diviner's Wand until I would have the ability to keep mana available for counters, but they are also very good options. Diviner's Wand may end up in the sideboard for more mid to late reaching games. thank you for those suggestions!

Icbrgr on Izzet Tempo or Control?

5 months ago

looks good to me.... i think Vapor Snag would come in handy to clear away an obstacle as well as ping damage...maybe Military Intelligence or Monastery Siege for a draw engine?... there is also Diviner's Wand.

ChaosNomad on

6 months ago

Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.

I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.

Military Intelligence should replace a 2-Drop. It often times works as cheaper and less efficient Coastal Piracy, yet it's a 2 drop that can often draw 5-6 extra cards a game.

Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.

Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.

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