|Commander / EDH||Legal|
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|Magic 2015 (M15)||Uncommon|
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Whenever you attack with two or more creatures, draw a card.
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Military Intelligence Discussion
3 weeks ago
Military Intelligence is a cheap card for drawing especially if you're always attacking with unblock able.
4 months ago
bricek10: It seems strong. I'm really excited to try it over Military Intelligence or Bident of Thassa/Coastal Piracy in this kind of build. I'm not sure if there's enough removal, but after play testing I'm sure there will be some cuts I could make. Azorius Charm might make it's way in here.
4 months ago
Light update today.
6 months ago
I like this deck a lot, I really do. Skullclamp could be hilarious, but I don't know how will I fits into your casual meta. Cards that draw for attacking like Military Intelligence or Windreader Sphinx could be fun, same with Thopter Spy Network, but that is more with artifacts. Something that gives universal haste could also help.
7 months ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
8 months ago
anytime I totally understand your feelings on Illusory Angel on second look at your build more draw would be needed to support him like Rhystic Study/Military Intelligence and such. I honestly cant express how much i dig modern illusions... for the price tag they are pretty dang good and are really capable of pulling off wins.
which brings me to your current red/white splash brews...is it really worth adding 100-200 bucks to the deck just to have access to Lightning Bolt/Path to Exile? idk unless you have some other master plan in mind id say it not worth it.
I for adding another Lord/spin on the deck i would point you in the direction of Grand Architect and work off his synergy with Adaptive Automaton/Spellskite and perhaps integrate things like Phyrexian Metamorph and Wurmcoil Engine (using the old school art of course).