Sheltering Word

Sheltering Word

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.

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Set Rarity
Avacyn Restored (AVR) Common

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Sheltering Word Discussion

time_master on Precursor golem. Friend or foe?

4 months ago

I have been using Blossoming Defense and Sheltering Word. this allows you to give all of your golems hexproof, as well as gain life. Hope that helps.

Icbrgr on Tron Wurms

8 months ago

Oh yay I found the wurm deck!

If your having issues with control some tools I recommend are Sheltering Word/Heroic Intervention to stave off removal.... both have their own merits.

Then there is Obstinate Baloth and Veil of Summer that can help against discard and help get things to resolve....Gaea's Herald/Cavern of Souls and Leyline of Lifeforce are also good sideboard options.... dont let the flame die out!!!!

Icbrgr on 5 Finger Death Punch - Eldrazi Lives Matter

8 months ago

Well when you said you made a wurm deck I was all sorts of excited and immediately thought I was gonna be recommending Sheltering Word, Dramatic Entrance with Elderscale Wurm/Worldspine Wurm..... this ain't no wurm deck lol.

If your using Fist of Suns maybe Prismatic Omen or the new Dryad of the Ilysian Grove might be handy for ramp/cheating out ELDRAZI?

Icbrgr on Dryad of the Ilysian Grove …

9 months ago

I think you all make good points... the best case scenario I can from the hip think of is a path to an off-brand/mono green Valakut deck.

Maybe supplemental ramp and cantrips to help the way with Overgrown Battlement and Wall of Blossoms & Carven Caryatid as some filler with Sheltering Word ?

I dont think that this would be any better or more reliable than already established Titan-Shift though.... but its certainly neat to think about!

xaarvaxus on Budget R/G werewolf pack

1 year ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

Snake_Oil on Mowu, Loyal Companion - The Goodest Boy PEDH

1 year ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

Bibbo on Growtesque - Pauper EDH

1 year ago

What about Sheltering Word instead? Gain half the life but also serves to protect as well? And since you are going tall I’d probably run something like Ranger's Guile to be a pseudo-counterspell

Alkadron on Howlpack alpha brawl

1 year ago

Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.

Savage Silhouette , Withstand Death , Sheltering Word , and Serpent Skin can help keep the Immerwolf around as well, which seems important.

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