Sheltering Word

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Sheltering Word

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.

Sheltering Word Discussion

xaarvaxus on Budget R/G werewolf pack

2 months ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

Skulloelegy on Mowu, Loyal Companion - The Goodest Boy PEDH

5 months ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

Bibbo on Growtesque - Pauper EDH

8 months ago

What about Sheltering Word instead? Gain half the life but also serves to protect as well? And since you are going tall I’d probably run something like Ranger's Guile to be a pseudo-counterspell

Alkadron on Howlpack alpha brawl

8 months ago

Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.

Savage Silhouette , Withstand Death , Sheltering Word , and Serpent Skin can help keep the Immerwolf around as well, which seems important.

Darth_Savage on Make Magic great again!

9 months ago

Well who doesn't like a good theme deck... That being said, Axebane Guardian, might be more useful than Overgrown Battlement. I probably prefer Jaddi Offshoot or Pride Guardian to Wall of Vines too. Doran, the Siege Tower should probably be included just as a deputy to Arcades, the Strategist as should Tree of Redemption as an equally pointless endeavor... Seriously though Sheltering Word seems like an ideal fit...

harbingerofduh on One Big Sleepy Boi

11 months ago

You should consider Sheltering Word as a way to protect your fatties from spot removal and get a life cushion in the bargain.

TheVectornaut on Spiders (G)

1 year ago

I recommend narrowing in on a strategy that spiders fit into. On one hand, you could go farther in on the Assault Formation plan with cards like Tower Defense, Kin-Tree Invocation, and Sheltering Word. There's also the option of playing more with the graveyard using Nyx Weaver, Spider Spawning, and other self-mill. Either way, I'd consider adding in ways to benefit from going tribal. Metallic Mimic, Obelisk of Urd, Door of Destinies, and Adaptive Automaton come to mind. As for spider lords, Ishkanah, Grafwidow is an obvious choice.

proVerkaman on Turn 4 win! Ultra budget

1 year ago

kamarupa Heroic Intervention is very good card but also pretty expensive one. I have 2 copies in mine main deck. If you look in my sideboard you can see that I have other wincon. there. After the first round you can change your combo for example to this one Vent Sentinel + Freed from the Real. I have also some other possibilities there such as Ajani's Presence or Sheltering Word to save my board and Assault Formation to deal some damage. But you give me some better options. So thank you and I hope that this deck will destroy modern!

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