Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Starter 1999 (S99)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Relentless Assault occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Relentless Assault Discussion
2 weeks ago
We like where this is heading but we do have some pointers:
- Add Chromatic Lantern; fixes your mana and will do more for you than Hedron Archive for instance.
- Get more card-draw in here like Underworld Connections and Phyrexian Arena; you want to keep your hand filled with options.
- What you really want is to abuse Kaalia when she is able to attack. You can double the effectiveness of her triggered ability with Strionic Resonator. You can also add the means in this deck to have her attack multiple times per turn with cards like Aggravated Assault, Aurelia, the Warleader, Relentless Assault, World at War, etc.
- we would recommend adding Hellkite Tyrant, Utvara Hellkite and Rakdos, Lord of Riots because we feel they are more awesome than some of the other creatures you have chosen.
Have fun with the brew!
Mrs. and Mr. NV_1980
1 month ago
Cool deck! You might like these: Gold Myr (nonhuman that gets Winota out a turn sooner), Iron Myr, Hedron Crawler, Manakin, Plague Myr, Wily Goblin, Breath of Fury (potential to outright win you the game), Adriana, Captain of the Guard, Aurelia, the Warleader, Leonin Warleader, Hero of Bladehold, Relentless Assault, World at War, Waves of Aggression, Tempt with Vengeance, Elemental Mastery
2 months ago
Thanks for the info, didn't know they wouldn't trigger. I'll see what I can do to improve it based on this. Before it had turn 4-5 wins, this is a significant nerf. If you have any budget cards that would work it would be greatly appreciated. It could still get a turn turn 4 win if you drew Chance for Glory, Combat Celebrant, or Relentless Assault before the attack and had the mana for it. Before hitting Combat Celebrant was a insta kill however I guess it wouldn't activate that attack.
2 months ago
My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.
Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.
Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.
Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.
Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty
3 months ago
You can use double square brackets around a card's name to create a reference link: Relentless Assault, Reverberate, Repeated Reverberation. It's the easiest way to make sure everyone understands what's going on in your question.
The extra combat phases created by the copies will mostly be wasted. Relentless Assault and most other similar spells only untap the creatures at the time the spell resolves. If you make copies of it, any creatures that attack during one of the additional combats will still be tapped when the next one starts.
You can get around this by either using creatures with vigilance or using a spell that works in a slightly different way. The two examples I found are the "Resurgence" half of Response / Resurgence, which gives your creatures vigilance as part of its effect, and World at War, which specifically untaps your attackers at the beginning of the additional combat phase.
4 months ago
5 months ago
Looking good! I like the capitalizing on small creatures with trample to make them impressive attackers through Stonebrow. There's a few tricks I think you could make use of to really push this deck over the top, though!
One thing I like about abilities like Stonebrow's that trigger on attack is that they'll trigger multiple times if you're able to get multiple attacks in one turn. Cards like Relentless Assault, Hellkite Charger and World at War will let you overwhelm your opponents all in one mighty turn, with your tramplers getting +2/+2 the first time they attack and +4/+4 the second!
Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.
6 months ago
Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.
The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.
Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.
Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.
Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.