|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Starter 1999 (S99)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Assault Discussion
5 days ago
You most likely want cards that add extra combat steps especially with xenagos. My recommendations include Aggravated Assault, and Relentless Assault, as well as cards that focus on having high p/t such as Soul's Fire and Fling (personal fav is Mage Slayer)
5 days ago
Hey, this looks like a great deck! I really like Neheb, the Eternal as a commander. +1!
The combo-potential between Neheb, the Eternal and cards like Fury of the Horde is just over 9000!!! The mana you generate with him stacks up with every extra combat step. So why don't you also play Relentless Assault and Seize the Day? World at War does only work in the first postcombat mainphase but would still be nice. Savage Beating can only be cast in the combat phase, so you cannot use the mana from Neheb, the Eternal to cast it. Maybe it should leave therefore.
Another idea would be to include cards that give your commander flying, so that he won't get killed by cards like Molten Disaster anymore. You could include Fleetfeather Sandals or Akroma's Memorial. This way you could also play Earthquake in your deck. If you manage to give him horsemanship, you could also include Rolling Earthquake ;).
1 week ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
1 week ago
If the priority is to fling creatures rather than attack with them, why is Relentless Assault in the deck? Maybe you can replace it with another Fling so you can improve your chances of getting your win con when you need it.
1 week ago
Since you're new, I'll just list all the cards I'd add or replace lesser cards with:
2 weeks ago
+ Coalition Relic
+ Crystal Vein
+ Generator Servant
+ Lotus Petal
+ Pentad Prism
+ Bloodlust Inciter
+ Mass Hysteria
+ Beacon of Tomorrows
+ Relentless Assault
+ Storm Herd
2 weeks ago
Once you get your super bros going strong, you can Fling them at the opponent (alternatively Soul's Fire and Mage Slayer). Also, considering that xenagos triggers at beginning of combat, any effects that increase the number of combats each turn could mean multiple pumps from xenagos (for example Relentless Assault)
2 weeks ago
Okay, so what are your thoughts on Firebrand Archer versus Guttersnipe? At the least I see them as equivalent, with the lower damage being mitigated by being able to trigger off of more card types and it costs less to cast, but would you run it yourself?
I'd also ask how you feel about Cloudstone Curio. Given your current build, it isn't able to go infinite, but it is quite powerful with ETB cards. Pandemonium also feels like it would be a good fit, but again it also maybe needs more build around? I've seen Flameshadow Conjuring and Genesis Chamber suggested here before, which they would work great with the enchantment and artifact I mentioned first, but they were turned down as suggestions. Perhaps they need to much support to fit into your build?
I would point out the possibility of an additional infinite combo using red steal creature effects, like Wrangle to name the cheapest, and Dualcaster Mage (or a creature with Dual Casting maybe) +your splinter/kiki pieces. The idea goes that you have the splinter effect on the field, you go to cast your steal effect, and then similar to the Twinflame combo you flash in Dualcaster to copy the spell. The spell copy then untaps your splinter card, which can copy dualcaster before resolving the original steal effect, thus letting you go infinite yet another way. This also works with Relentless Assault type spells.