Pelakka Wurm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Conspiracy Uncommon
Rise of the Eldrazi Uncommon

Combos Browse all

Pelakka Wurm

Creature — Wurm


When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.

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Pelakka Wurm Discussion

3InchMeatMonster on beasts

1 week ago

thanks. i was thinking that bouncing things like Thragtusk and Pelakka Wurm would be effective. and ive seen big creatures with trample get dethtouch. the result is not pretty. my friend swung a 10/10 trample deathtouch at my other friend. he blocked with a 0/8 wall and when told he would be taking 9 damage because 1 is lethal with dt, he rage quit.

Nefashu on Ramp Demon Horde

3 weeks ago


Basically, you need to focus your strategy into something more cohesive. Ramp is fine and dandy, but you need dedicated removal too.

Also, here are some fun fatties you might want to acquire as end game.

Cat_With_Headphones on Getting Back In (Deck Help)

3 weeks ago

So when I played regularly I had a cool mono-green EDH based on Jolrael, Empress of Beasts but then I foolishly sold literally every Magic card I owned. The sad thing is, now I possibly found a new playgroup that's not super frequent and I'm considering buying just this deck's cards. The old one had Nykthos, Shrine to Nyx, Pelakka Wurm, and some low-to-mid-tier Eldrazi from the original Zendikar block but it was never a guaranteed win. But I prefer working for the win and having fun.Are there any cool green cards that could work besides those listed? I'm looking for land search, big creatures, buffing large groups (such as Overwhelming Stampede and Overrun) and maybe a hint of card draw if at all possible. Maybe Hydras? I'm really going for an all-rounder with some emphasis on ramp to finish them off with a stampede of basic lands. Thanks gamers!


4 weeks ago

Your average mana cost is TOO DAMN HIGH for 20 lands.

With that amount of 4+ drops you should have at least 26 lands and have an efficient way of ramping or holding out the game.

I think you should abandon Doubling Cube. It's not efficient. Try ramping with Arbor Elf/Voyaging Satyr + Utopia Sprawl/Fertile Ground/Overgrowth. This way you'll have access to much more fast mana since it is one of the best ramp strategies in Modern nowadays.

I know those are 17-20 cards alone and that it's a lot of slots to use for ramping, but if you use Enshrined Memories you'll be able to draw lots of cards with that absurd ramp. PLUS, with this kind of ramp you'll be able to pay for absurd Hydras or even be able to cast Worldspine Wurm at turn 5 or even an Emrakul, the Aeons Torn if you dare.

There are many cards that are out of place and contribute nothing to your plan: the Tron package makes you vulnerable to Blood Moon, Crumble to Dust and you don't have efficient tutors to assemble tron... PLUS you have high demanding mana cards with inflexible mana...

Akroma's Memorial is a bad card in Modern... Godsend doesn't contribute much...

Basicly I recommend you redo your deck and aim for the more efficient mana ramp I told you. It's usually used by competitive decks that need that huge mana like RG Ponza and RG Tooth and Nail (decks that need 6-9 mana fast by turn 3-4). If you adopt this strategy, you'll be able to cast these absurd huge creatures fast. Tron lands need the support of Expedition Map, tutors and/or scry and draw... which you don't have and cannot afford to use since you'd have to assemble 4 tron lands + 3 forests to cast Worldspine Wurm. When you could cast it at least 2 turns earlier and with much more ease at a Green-White mana base.

There are also budget cards you might like to use like Wolfbriar Elemental, Pelakka Wurm, Bane of Bala Ged, Elderscale Wurm, Polukranos, World Eater, Hornet Queen and some non-budget cards you might like: Ulamog, the Ceaseless Hunger, Emrakul, the Aeons Torn, Elesh Norn, Grand Cenobite, Blazing Archon and Iona, Shield of Emeria.

Dave_Icaria on Green Stampede

1 month ago

May I recommend Pelakka Wurm? I feel like you're gonna want to lower the mana curve just a bit, I'd leave Worldspine Wurm as a 1 of.

Emzed on Azusa, lost but beating faces

2 months ago

You currently don't have many ways to interact with creatures. It sucks to lose to an unanswered Kaliaa of the Vast or be stuck under a Peacekeeper, so you probably need tools to fight back. Think about Duplicant, Somberwald Stag, Song of the Dryads, Ulamog, the Ceaseless Hunger or Mouth of Ronom.
Landing Azusa on turn 2 seems like it makes a big difference. You could improve your chances to do that by adding more accelerators for turn 1, namely Boreal Druid, Utopia Sprawl, Wild Growth, Sol Ring, Birds of Paradise, Ancient Tomb, Exploration, Dryad Arbor (enables Green Sun's Zenith to ramp on turn 1).
Can you explain the use of Perpetual Timepiece? The card seems underpowered here. Prism Ring is another card i dislike. You don't need lifegain in every game (unless your metagame is extremely aggressive), so sometimes it's basically a blank. Other games you might want the effect, but can't tutor for an artifact. Why not play a creature that fulfils that role? That you can find when you need it. I suggest Pelakka Wurm or Nylea's Disciple.
Is Back to Nature in your deck to hate a specific deck in your playgroup? If the answer is yes, good choice. Otherwise, i think the card is too situational.
There are a couple more great planeswalkers for mono green: Garruk Wildspeaker, Garruk, Primal Hunter, Garruk, Caller of Beasts, Nissa, Worldwaker and Freyalise, Llanowar's Fury. While Nissa, Voice of Zendikar is an amazing card in the right context, i don't think it's better than any of those in your deck.

A_Magikarp on Fun with Tainted Remedy

3 months ago

It's a lot of fun to play, especially for the first time it gets pulled out. The opponents get confused as to why I like to donate them life.. or when they forget Tainted Remedy is on the field and they play Pelakka Wurm or something. Through playing with friends, cards that recur enchantments from the graveyard may be a necessity. It kind of sucks playing against some sort of enchantment destruction or mill deck and lose immediately. XD

dahhahm on Green White

3 months ago

Dawnglow Infusion is twice as good as stream of life. Unless you bought this deck I'd search around for some decks around life gain (Felidar Sovereign) or landfall. Gaining life might be fun, but not losing isn't the same as winning. You might frustrate your ally by making him tackle through 30 life and a full field by himself. A Fumigate, Pelakka Wurm or Faith's Fetters might be more helpful to your ally then 15 life. Just some food for thought. Happy deck building =)

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