|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Creature — Wurm
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
Pelakka Wurm Discussion
1 month ago
It feels ok, with the potential to be good. It just feels a bit clunky at trying to cast bigger spells reliably. You could also run Incubation / Incongruity to get a second card filtering option if you want to rely on bigger spells, but honestly just playing more 1 drops and trying to win before card advantage becomes a huge problem will do a lot.
In terms of draw spells, Camaraderie is cool, but its a six drop in a deck that is trying to cheat on mana. If you have five creatures on the battlefield, you can represent lethal with +3/+3. Expedition wants five permanents total, which is fine when you are looking at casting Pelakka Wurm and are running other ramp, but is a differently shaped deck- something looking at Song of Freyalise and less convoke creatures.
In card advantage, some things like Driven / Despair or leaning more into Venerated Loxodon with Oath of Ajani / Inspiring Call or just casting Return of the Wildspeaker or Shamanic Revelation will probably draw more cards, while offering a little insurance against a board-wipe by being faster.
3 months ago
Heck, I'll pitch in. I really enjoy this stuff...
Point 1: Argothian Wurm could probably be cut, unless you feel it's worth experimenting with. A 6/6 trample for 4 CMC is a good deal. If you find he doesn't perform, ditch him.
Point 2: Life gain doesn't seem to be the theme of the deck, so I wouldn't look to keep those cards around for incidental life gain. I'd say 90% of the time, Voracious Wurm is going to be a 2/2 do-nothing for you. Mana dork would be better, or another mana rock. Pelakka Wurm is still a fatty, though, and you could probably keep it. Mayael's Aria is a nice alternate win-con, and if you like having alternate win-cons, then it's worth keeping. If it gets blown off the board all the time, then at least you're sucking resources. Cut at your own discretion.
Point 3: Saltskitter . I don't see an issue with keeping it. It's cute, but not useless, and you need something in the 4 drop slots.
Point 4: Naya Charm . Modal spells are always nice, and although one of the modes might not be as useful, you never know when you might have to trip up a token army. Clearing a path for combat is always good, and Regrowth or or Eternal Witness are always good cards; this one is at instant speed. Worth running, I think. What I would consider is replacing Swords to Plowshares with Generous Gift . More flexibility.
Point 5: Lurking Predators could probably be cut and not be missed. Helps with your commander isn't on the field, but is replaceable.
Point 6: Mayael's Aria - see above.
Point 7: The Planeswalkers: I'm mixed on the inclusion of Planeswalkers. What I do is evaluate the + and - abilities. You've done that pretty well with Garruk. He can at least protect himself with beasts, and at worst, he's another copy of Rishkar's Expertise for you, which isn't bad. He's worth keeping. I'm not as sold on Vivien. First turn, she either gets you a land (because you usually want to keep the creatures in the library), or is a Beast Within for 5 CMC. Not a good trade in my mind. Her ultimate is great, but if your group let's you ultimate her, then they're a bunch of idiots.
Point 8: The creature droppers. Like you mentioned earlier, you're going to end up with creatures in your hand, whether you want to or not. These will help you drop them at the end of an opponent's turn, providing pseudo-haste, which is not bad, and gets around counter spells for the most part. The Piper is the best of the bunch as far as cost goes, but fragile because it's a creature. If I was going to cut one, I'd probably cut Quicksilver Amulet in this deck.
Hope that all helps, and I look forward to seeing other opinions, too.
3 months ago
Made some changes based on your suggestions, let me know what you think. Longish read condensed.
Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.
Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?
Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.
Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?
Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.
Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.
Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.
Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature
Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.
3 months ago
The big question is, 'how competitive'.
First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.
In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.
If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.
Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .
If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.
4 months ago
5 months ago
Tyrant-Thanatos, I'd like to expand if I may.
We all know of the "bulk rare" phenomenon, in which certain rares seem to be printed at higher levels than others. Take Demon of Catastrophes and Pelakka Wurm as examples. I can't tell you how many of these I opened. While I am a Timmy and enjoyed the large flyer on T4 or sooner, and while I enjoyed the 7/7 body with life and card advantage, after the fifth or sixth one it gets really, REALLY old.
I also pulled an ungodly amount of Kaya, Bane of the Dead .
I firmly believe that just as "bulk rares" exist, so do bulks of commons and uncommons. Conversely, I believe that there are also cards that are very rare to pull, even for their slots. I've heard that in the case of Fatal Push , it may have been printed with the uncommon status, but it was PHYSICALLY printed with the rare scarcity.
If that is the case, I'd be fine seeing certain dual lands being as "rare uncommons" - the kind that are printed with the silver symbol set that are also not as "uncommon" as one might think. That line right between the uncommon and rare status, if you will.
7 months ago
7 months ago
Pelakka Wurm occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%