Pelakka Wurm


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Modern Masters 2015 Edition (MM2) Uncommon
Conspiracy (CNS) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Pelakka Wurm

Creature — Wurm


When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.

Pelakka Wurm Discussion

MrBronson on Boar Runner

1 month ago

I see it, very cool!! Maybe add 4x Stomping Ground , x2 Rootbound Crag , 1x Pelakka Wurm , 1x Ghalta, Primal Hunger .


1 month ago

Honest question, why not run Pelakka Wurm over the Impervious Greatwurm ? I understand the Impervious has indestructible, but however it's lacking a key word which in my opinion is better. Trample

googol87 on Nikya Gruul Stompy

3 months ago

Hi, I got the same idea and it is working quite well: I think you should include some healing like Pelakka Wurm to have a comeback against aggro decks. And you should think about Goreclaw, Terror of Qal Sisma instead of Aggressive Mammoth , he has some great synergies and he will boost most of your creatures in the same way or even better. ;) Also 4 Nikya of the Old Ways seem to be too many... there will be times when the second or even third one will be stuck in your hand, because your opponent won't remove it... I got this problem with 3 of them sometimes. -.-

Ragamander on Bant Pod, The Sequel: The Mighty Ducks Return

3 months ago

I like the subtle changes I'm seeing in the maindeck. I'd personally go -1 Mirror Image +1 Knight of Autumn , primarily to make sure you don't flood yourself with clones with nothing to use them on. Three clones should be enough to generate overwhelming value in this deck. I also might go -1 Meteor Golem +1 Pelakka Wurm ; the seven life, game-dominating body, and card-on-death are probably going to be better against most everything except Teferi. I also really want to find room for Biogenic Ooze in this deck, since Militia Bugler can pull it, much like Trostani Discordant . I don't know if it's better than Mesmerizing Benthid , though, so I'm not sure how it would fit.

Your sideboard looks pretty good. Vannifar decks are likely to out-grind the popular BGu Value decks, so you probably don't need much in your sideboard for those matches. If you can fit in a single The Immortal Sun , that might be worthwhile. I was going to suggest Shield Mare if it hadn't made it in; it's perfect for what this deck wants to be doing against aggro (especially MonoRed). Kraul Harpooner is also an excellent choice to keep you in the game against UR Drakes and MonoBlue. Incubation / Incongruity is nice emergency removal against giant flying creatures and helps dig for other sideboard answers otherwise, so it's reasonable, though I'd take the opportunity to go -1 Incubation / Incongruity +1 The Immortal Sun just for the occasional free wins.

Here are my two highest-priority suggested changes:
-3 Make a Stand ; +3 Negate
-3 Reclamation Sage ; +1 Lyra Dawnbringer , +2 Tithe Taker

Negate beats every spell that Make a Stand beats and more: Seal Away , Ixalan's Binding , Vraska's Contempt , Teferi, and most importantly Settle the Wreckage and Find / Finality . You lose the ability to swing creature combat in your favor, but in general you're favored during board stalls anyways. Negate will help you beat Wilderness Reclamation decks, burn decks, and Gates decks as well.

With seven copies between Knight of Autumn and Mirror Image , you've got plenty of maindeck ability to deal with Wilderness Reclamation , Experimental Frenzy , and Guild Summit ; additional artifact/enchantment removal is unnecessary (especially if Negate is in the board too). Rather, it might be better to have access to the swingiest white creature in the format - Lyra Dawnbringer - against aggro decks and Tithe Taker to harass and pressure decks that want to operate on your turn. Honestly, I'd rather see Tithe Taker in the main, but it's a fine sideboard card too. Other options in that open 2x slot are Seal Away as hard removal and Warrant / Warden as a flexible answer/threat.

Vivien Reid is also usually present in green lists somewhere in the 75. I'm not sure she's necessary here, but it's a card to always remember. Another card you have access to is Entrancing Melody , which is great for stealing Hydroid Krasis and is effectively a removal spell that also gives you pod fodder. River's Rebuke and Settle the Wreckage are also available in your colors and can be potential blowouts. Just options to keep in mind.

Finally, looking back over the list, you may actually need more mana sources than 23 lands + 4 Incubation Druid . 23 lands means that you're only 58% likely to make your fourth land drop on your fourth turn. If you're missing Incubation Druid and Prime Speaker Vannifar (or if they die), you can struggle to make it to your heavy hitters. Most Vannifar lists I've seen have roughly the same curve as your deck and are running 23-24 lands + 8-13 mana dorks. Not that this is necessarily correct, but the lists appeared to be performing well with that combination.

Ozzmium on Jeskai Flicker

3 months ago

Interesting list, but there are cards that stand out as, not so good.

You don't have too many removal/reach/draw spells, so maybe substituting Rix Maadi Reveller for Dire Fleet Daredevil could work out. It would allow you to get an efficient body on the board as well as utilising and then exiling high value cards like Chemister's Insight , Vraska's Contempt or even just an Opt

Your curve is an upside down bell, maybe try cutting the four 6cmc+ cards and leave Teferi as the top end? Riverwise Augur fills in your empty 4 drop spot, gives you extremely powerful card selection on a body, and also sticks around as a future flicker target.

And my final thought would be looking into an UWG build and comparing it to your own. There's a lot of super powerful ETB effects in green like Pelakka Wurm , Knight of Autumn , and Frilled Mystic

musicman3310 on Ramp and Stamp

4 months ago

I would drop Pelakka Wurm for Nullhide Ferox or something like that. Unless it's in there for a reason.

NensouHiebara on Kick Josu!

5 months ago


The major problem in converting to a Mono-Black build would be the amount of Wildcards I would need. I don't dump a lot of money into purchasing packs and just ride off of daily rewards. It would be easier just refining what I have.

Green has some excellent cards that are hard to pass up. Powerful removal, Turn 3 kicked Untamed Kavus, the lifegain from Pelakka Wurm. All of it has been great.

Honor_Basquiat on Teneb, the Harvester

5 months ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

Load more

Pelakka Wurm occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.01%