Predator's Rapport

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Predator's Rapport

Instant

Choose target creature you control. You gain life equal to that creature's power plus its toughness.

TypicalTimmy on Should Green's Lifegain Rely Upon …

1 year ago

Well, Harmonize was the color-shift from Concentrate from Planer Chaos. Predator's Rapport would have been a better selection for your inquiry over Dawnglow Infusion, but seeing as both of these are among my favorite cards in the game, I'll forgive you <3

Really, Dawnglow Infusion is a bit of a bend for both colors, really. They both focus on creatures, not how much mana you can spend into something.

As for your actual question... what else would it be based around? Green is the big-stompy-boi color. Landfall could work, sure. Or perhaps "X life for each land" or something. But, realistically speaking, what else would you be looking toward? In a lot of ways, green and white are in the same boat here; Green focuses more so on large, singular creatures while white focuses on tokens. But at the end of the day, a creature is a creature.

I understand what you mean though. Black focuses on when creatures die is when you get life.

Red... kind of doesn't? Now that I think about it, nor does blue? Huh, neat.

I believe white also looks at enchantments to gain some life. I think, perhaps, a nice alternative for gaining life could be green looking at things such as total number of lands on the battlefield, revealing the top X cards and you get life equal to the highest power among creature cards revealed... things like that.

wallisface on Simic ramp-new

1 year ago

Some thoughts:

  • Mu Yanling isn’t modern-legal.

  • lifegain is probably the weakest mechanic in magic, and it’s never usually worth running cards that only gain life - i’d ditch Predator's Rapport.

  • you need waay more lands imo. Typical modern ramp decks will be running anywhere from 28-33 lands. 20 is far too low, especially when cards like Elvish Pioneer and Eureka Moment are depending on a high land count.

  • ramp decks usually want all their cards to either be ramping you, or providing some massive payoff for all your mana. In that sense, I don’t think Scythe Leopard has any reasonable place here.

  • some of your big “payoff” cards also feel skeptical to me. Nessian Boar is just giving your opponent card advantage. Snapping Sailback doesn’t feel particularly intimidating for its mana cost. Body of Research is interesting, but is still just a big vanilla creature with no abilities.

TypicalTimmy on Crazy Damage Story

1 year ago

When I first started playing MTG, I had a deck that ran Heroes' Bane whom I had ETB with 4x +1/+1 counters, who I then subsequently doubled 18 times to turn it into a 1,048,576/1,048,576.

And then I cast a Predator's Rapport.

Coelacanth710 on

2 years ago

Good deck idea. I honestly think using green for big creatures to gain life off of is one of the more effective life gain strategies out there. I first began playing Magic during the Return to Ravnica block, and for some reason one of the first cards that struck me as a very good card was Predator's Rapport. I think it would synergize well with your strategy. God bless :)

TypicalTimmy on Personal Play moments you are …

2 years ago

Gaining 2,097,152 life in a single turn is pretty based, also.

keltis on Chorus of Wurms

2 years ago

Seeing the deck laid out, a couple of things come to mind. — These cards fit with the Wurm + Token Theme . Symbiotic Wurm (not wurm tokens, but still a good boy.) Roar of the Wurm Wurmweaver Coil Second Harvest

— Treat things that generate Token Wurms as functional "creatures". That way, you don't have to slot in vanilla wurms, and can instead run a few more populate cards, or token mechanic cards.

— On Populate, easy replacement could be swapping Naturalize with Sundering Growth

Predator's Rapport ... in your BEST case scenario, 30 life isn't anything to sneeze at. HOWEVER: if you aren't building around life-gain, it's not a great card on its own. Try Rootborn Defenses , which is super versatile on offense and on defense, and grows your army.

TheVectornaut on Death Touch Green Boi

2 years ago

I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.

I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.

Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.

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