|Commander / EDH||Legal|
Printings View all
Combos Browse all
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Predator's Rapport Discussion
2 weeks ago
I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D
The premise is simple: We design our own User Spellbooks!
EDIT: Cleaning up a bit :)
For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).
Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.
If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)
Tips on what spells to select:
- How you enjoy playing MTG
- How you personally feel IRL
- Cards that speak to you on a personal level
- Cards that you just think are super awesome / weird / unique
- Cards that you enjoy to build around
As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!
This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)
I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)
1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES
2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.
3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.
4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.
5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol
6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.
7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p
8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)
2 months ago
I know this site isn't really an appropriate one to bring such a topic up in, and I know that speaking to a doctor or therapist is the best option. But I recently came to a revelation about myself that ties into this game. Yes, I know that sounds silly but if you will indulge me I'd like to discuss it.
I've been active on here for a few years now. I first started under another username, MinotaurtheMatador because my favorite tribe was, and still is, Minotaurs. On there, I shot out a lot of decks - mostly complete garbage and mostly not finished. They all pretty much consisted of 12 playsets of loosely correlated cards and basic lands. I did this because I was learning the game and found this site as a great resource. Eventually, as my physical collection grew, I found myself at odds with the actual bulk. Wanting to become better at keeping track, I made the account Catalog9000, in order to literally catalog the cards. This is when I also expressed an interest in buying and reselling cards after being inspired by Alpha Investments on YouTube. He has been a great inspiration for several facets in my life, to be honest, and has motivated me to actually keeping track of things such as my credit score and finances better.
Probably about a year ago, I realized I use Catalog9000 far more than MtM, and I had grown to make several friends / known users on this site. So, I wanted to rebrand it in a more appropriate means; Typical Timmy.
I understand what a "Timmy" is, and that it is often thought of as a childish person who lacks strong emotional standing. They are often depicted as having outbursts, not understanding the game, and being poor players. But a Timmy is also a person who doesn't care much about winning or losing; They just want to play. They get excited over crazy large cards like See the Unwritten , Howl of the Horde , and Endless Ranks of the Dead . All cards I love, mind you. They love to find fringe cards that nobody uses, or cards that are considered "bad" and build unique decks around them. They don't netdeck, because they don't want to play what everyone else is playing.
I look at Wrenn and Six and it utterly confuses me as to how and why it is evaluated at $60. Likewise, I look at Nahiri, the Harbinger and I can't understand why people run her and force white when you can do the exact same combo with Samut, the Tested and get two creatures instead and drop a color. The creature may not have Haste, but it also doesn't leave the battlefield at the end of your turn. As for not having Haste, dude you're in red. Just GIVE it Haste?
Whatever, I digress. I'm a Timmy because I love the game, the flashy cards, the crazy combos, the fringe aspects, and the hilarious interactions.
Have you ever seen a player with over two million life?? I have, because it was me. That's what happens when you run Selesnya Tokens + Cryptolith Rite + Heroes' Bane + Predator's Rapport after you double HB literally 16 times.
But again, this isn't a thread to boast my accomplishments as a player - it's to bring up a question I am wondering if other players have.
I play Magic, primarily because I have depression. I struggle with it and have never really known peace. I am actually 30 years old. I know, I sound like I may be 16 at some times, lol. Nope, I'm 30.
But I don't just struggle with depression. I also struggle with autism. Specifically, two things:
1.) I can understand emotions, and I can feel emotions, but I have an extremely difficult time EXPRESSING emotions. I often meet a brick wall and am not sure how to move forward.
2.) I struggle with "grey areas" a lot. Things that are not black and white scare me. I like concrete answers. Yes or no. Right or wrong. Good or bad. I need definition in my life and absolution. Anything that isn't those makes me feel alone, uneasy and often times scared.
I am self-aware enough to realize that the inability to understand and process emotions, and the trauma I endured as a child in an abusive home lead to my depression. I know my depression stems from my anxiety of being afraid of the world, and I know my fear of the world reinforces my anxiety which shuts me in from it. It's a positive feedback loop of negative barricades that prevents me from moving forward with my life.
I have found being open and honest, even with strangers, helps me cope. I am actually doing quite well for myself right now. I'm a production supervisor and on my way up the career ladder. I love my job and I love helping and teaching others what I know.
But it also scares me that I will let people down. That I will fail. That I will crack under the pressure.
I use to have friends. We would play D&D into the long hours of the night, sometimes into the wee hours of the morning. But that group, and several others, disbanded. Nobody has the time anymore with life, family, kids, and jobs. I understand.
So when I turned to Magic, it was because I could build a deck of fantasy cards that do amazing things and bring them to work or my LGS and play and have fun. Get me out of the house and interact with others.
But as time moves on, I find that this one simple pleasure now causes me anxiety.
The cost of the decks, the time of deck building, scouring the internet for the right set pieces, being told how shit my ideas are - despite them working in real life...
Then I go to my LGS, and I find nothing but highly competitive players who aren't playing to have fun, they are playing to win. You are not their friend, you are their enemy. The first chance you get to play a card, they destroy it. Your games last 3 - 4 rounds.
I've scooped so many times because by T3 I have already taken 12 or 16 damage and they have another 11 sitting on the battlefield and I have one creature. It's gotten so bad that I don't even bother showing up anymore.
Unless I spend thousands of dollars on netdecks, I can't even play. So... I don't.
Now one of the few facets in my life that actually brought me joy brings me tears and depression. I sit here trying to build a deck that can stand a chance, and it spikes my anxiety to the point I give up.
And this made me realize something...
Players use to play to have fun. Now players play to win. People don't care about enjoyment anymore. People don't want to sit down for an afternoon, crack some packs, play a few games and laugh the nights away.
They want to beat you down, insult you, drag your name through the mud, and tell you to "get good".
Yet these same people acquire their "skill" by spending a few hundred dollars on a deck they saw online.
All of these formats expect a Turn 3 win. It's like... If you don't want me to play the game with you, why am I even wasting my time sitting here? If all you wanted to do is get the gratification of being able to say HAHAHA LOOK AT THIS LOSER I WON I BEAT HIM SO BADLY HAHAHA then how about I just not even shuffle and you can have your little celebratory ego stroking by yourself?
I see it everywhere; Not just in my LGS. My roommate is like this, too. An incredibly toxic player who will shit on everything he can the first chance he gets, even if he actually loses quite often. I see this online, on Arena, and everywhere.
I feel like Magic, as a community, has become so aggressive that you can not simply sit down and play anymore for fun, and that breaks my heart. :(
Due to my depression, my struggle with emotions, and my fear of entering something I don't know it is very difficult for me to make friends. Currently, I have one friend and he's not the best kind of person in the world, let's just put it like that.
Do you remember the shooting in Sweden at the Mosques? Yeah. He still makes jokes about it.
He's the only friend I've got, and honestly I only speak with him because he speaks with me... I just ignore his blatant racism and sexism because I'm lonely.
I try to go out and do other things, but it seems like the world is in isolation. Perhaps I am? I'm not really sure. I feel like I am in a box, viewing the world turn and rage onward, observing it through a window and there is nothing I can do about it. I often feel trapped within my own life with no way out. And that, unfortunately, causes me to consider...
I have no friends that really matter, no loved ones, no passions, no hobbies, no interests... half of my family is dead while the other half is currently dying of an incurable degenerative disease.
The older I get, the more I realize how little I have. The older I get, the more I realize none of this actually matters. And the older I get, the more I realize I'm just tired of the constant battle.
It's not that I want to die, it's that I want to escape.
You can't escape your own life...
...but you can escape life, itself.
I just needed to get that off my chest. Whether this thread is deleted, have comments turned off, moved elsewhere I don't care.
Ban me, revoke my account, whatever.
I just needed to say it. Get it off my chest and lift the weight off of my soul.
Although, I truly do feel this community is going in a darker direction and I am not sure how much longer I want to be apart of it. This website is great and has a ton of wonderful resource, and most of the users on this site are fantastic people.
But overall, as a whole, the mentality of this game's community has been growing darker, more hostile, and frankly just outright insulting. As more and more players expect to win by T3 or sooner, the game becomes more and more toxic with regards to you can no longer just sit down and play and have fun.
Agree, disagree, have no opinion - I don't really care. It needed to be said, and most people already hate me so I figured I'll be the bad guy and say it.
Thanks for reading.
2 months ago
next time, be sure to link the cards. or even better, add the deck to your profile and make a link to the deck.
1 year ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
1 year ago
Its a very good start. Cards like Azusa, Doubling Season, and Triumph of the Hordes are all very powerful and the token theme works with your commander. You have most of the cards you will need for this to be a powerful deck. However, cards like Predator's Rapport and Ornamental Courage do nothing for you. Market Festival should be replaced with Kodama's Reach or Cultivate. In addition, From Beyond would suggest you have a powerful Eldrazi, which I don't see. Temur Sabertooth doesn't really have a place in a token deck. A few additions I would suggest are World Breaker, Lifecrafter's Bestiary, and Freyalise, Llanowar's Fury.
1 year ago
So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker
1 year ago
After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:
1 year ago
No data for this card yet.