|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
Creature — Human Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
Tuskguard Captain Discussion
2 days ago
May I suggest Winding Constrictor as another effect to get more counters. Gyre Sage if you want more ramp. Champion of Lambholt or Tuskguard Captain to push damage through. Obviously there are quite a lot of +1/+1 counter cards so you just have to do a lot of playtesting and figure out what your deck's strengths and weaknesses are and adjust from there.
1 week ago
Beautiful list. I'm worried, however, that it might be easily overwhelmed in the late-game. It also looks a little too much like a 1v1 build. What are some cards you would consider to make it stronger in a multiplayer environment?
Does Good-Fortune Unicorn do enough? I don't see it enabling a combo.
Tuskguard Captain makes your +1/+1 counters more powerful, but otherwise I don't see anything else that synergizes with your general. What are other cards that you might consider that make use of the counters?
2 months ago
Love the idea behind this. There is some fun stuff to do with +1/+1 counter themes. If I were you, I'd look to branch outside of just Throne of Eldraine cards, because it will really strengthen the deck.
Champion of Lambholt is a pain in the ass for other players. The Outlast mechanic is strong here, and cards like Longshot Squad and Tuskguard Captain provide nice bonuses for all the creatures with +1/+1 counters on them. I also second the use of Hardened Scales , along with cards like Pir, Imaginative Rascal and Rishkar, Peema Renegade .
I have a Selsenya +1/+1 counter theme deck, and it might provide you with some ideas should you choose to break out of the Throne of Eldraine shell:
Commander / EDH
SCORE: 6 | 14 COMMENTS | 341 VIEWS | IN 1 FOLDER
2 months ago
all of your lands enter tapped, which makes it kind of slow for the CMC of your creatures. to replace Stroke of Genius you could add Blue Sun's Zenith or Braingeyser . Herald of Anafenza is a token creator with outlast. Abzan Ascendancy puts counters on all your creatures to make them get the benefits of Abzan Battle Priest and Abzan Falconer . if you want more things with outlast that benefit all your creatures Ainok Bond-Kin , Mer-Ek Nightblade , Tuskguard Captain , Longshot Squad . those are options, not what will necessarily make your deck better.
2 months ago
Suggestions: Put in: Ghave, Guru of Spores , Experiment Kraj , Rishkar, Peema Renegade , Cultivate , Paradise Druid , Roalesk, Apex Hybrid , Ishai, Ojutai Dragonspeaker , Zegana, Utopian Speaker , Voracious Hydra , Gyre Sage , Corpsejack Menace , Tuskguard Captain , Fertilid , Winding Constrictor . Take out: Oath of Teferi , Oath of Nissa , gags Teferi, Time Raveler (ugh), Primevals' Glorious Rebirth , Jace, Wielder of Mysteries , Swamp x2 and Plains x3 You should lean on green a lot because it has the most good counters stuff and will give you that sweet sweet mana. Creatures are the best theme in the deck because your commander is in fact a creature. Planeswalkers should just be seperate. Gj on your first deck.
2 months ago
I'mma be real with ya, chief... make Gargos, Vicious Watcher your commander. If not him, then Rosheen Meanderer . There is no reason for Gyrus, Waker of Corpses to be your general, as he's literally antithetical to casting X-spells! He can get almost none of your stuff back; just cut black and red, add some cards like Drumhunter , Abzan Beastmaster , Tuskguard Captain , Spearbreaker Behemoth , Moss Diamond , and heaping piles pf ramp.
In fact, if you want something a little less typical, it may be better to make a Marath, Will of the Wild deck with Paleoloth s, Spellbreaker Behemoth s, and all the removal, rocks, and ramp your heart could desire.
Still, that's all my opinion. Your deck is yours.
2 months ago
I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.
Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.
So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag
3 months ago
I’d remove the Planeswalkers.
Sage of Hours . If a creature with a lot of +1/+1 counters dies and Reyhan, Last of Abzan is on the field you can move all those counters to the sage and then immediately remove them from the sage for possibly a mass amount of turns.
Tuskguard Captain occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%