Tuskguard Captain

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

Tuskguard Captain Discussion

hejtmane on Walks-The-Counters

1 month ago

I would also suggest Primal Rage over Tuskguard Captain i found people run more creatures wipes and I rarely have people mess with Primal Rage for some reason even though it gives all my creatures trample.

Rome921 on Walks-The-Counters

1 month ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.

kamarupa on Aggressive Lifegain

1 month ago

Looks pretty good. Might need a stronger wincon since you don't have any evasion. Also might benefit from more options in the sideboard. Below is a mix of suggestions appropriate for main and sideboards in no particular order.

Riot Control , Unbreakable Formation , Blessed Alliance , Celestial Purge , Sanctimony , Ordeal of Heliod , Nevermore , Teyo, the Shieldmage , Oblivion Ring , Pithing Needle , Chalice of Life  Flip, Abzan Falconer , Tuskguard Captain , Inspiring Call

MrMurly on Mowu, +1/+1 madness [Semi-Budget]

1 month ago

Forgotten Ancient och Pir, Imaginative Rascal är bra includes samt Tuskguard Captain även Fireshrieker can vara bra då den ger den dubble skada vilket gör att den dödar med commander damage på endast 11 pwr istället för 21

Psicraft on 1/1 Counters Matter EDH

1 month ago

Hello, I also have some suggestions that you might like. I play my versions of the deck a bit more with artifacts and hydren.

  1. Eternity Vessel -This one is incredible, especially if you double the charge counter two or three times.

  2. Riptide Replicator - So you can bring a certain type of creature, which is still partly really big on the field, EACH ROUND.

  3. Transmogrifying Wand - A great interactive tool, especially in simic.

  4. Colossus of Akros - Need something to mana, but then indestructible and trample are already a challenge for your opponents.

  5. Kalonian Hydra - Trample and she doubles herself with every attack.

  6. Managorger Hydra - Perfect in multiplayer rounds, but also very strong.

  7. Primordial Hydra - Need no further comment.

  8. Crowned Ceratok / Tuskguard Captain - Trampling for everyone, what more could you want.

KibaAlpha on Ishai and Reyhan Counterpocolypse

1 month ago

Deck played pretty good. Achieved a strong board state consistently and within turn 4-5. Was able to combo off and win with infinite turns twice.

Wanted to try without Abzan Falconer and Tuskguard Captain but they are now back in.

Added more protection in the form of Last Word and Overwhelming Denial both of which can't be countered.

Wanted to have longer games but one of our group players decided he was going to try out his Breya with 30+ win cons by turn 4-6. Still deck did what I expected it do and now just finding ways to improve it's protection.

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Tuskguard Captain occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%