|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
Creature — Human Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
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Tuskguard Captain Discussion
1 week ago
I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.
As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).
Fun looking budget build, good job!
2 weeks ago
Hello some possible changes to reduce the manacost some creatures that trigger Ezuri: Quickling instead of Rescue +Bramblewood Paragon Sage of Fables Abzan Beastmasterinstead of Tuskguard Captain enchantment:+Awakening Zone-From Beyond and more ramp maybe: Cultivate orFertilid(triggers Ezuri) I see that you use Kaseto, Orochi Archmage maybe you can trySnake Basket for snake tokens, another advise, reduce the cost of your counterspells:add Stubborn Denial Swan Song etc in general try to avoid creatures that surpass the 5 manacost :D
3 weeks ago
Well SynergyBuild, I did end up taking out Tuskguard Captain. I actually don't own an Everflowing Chalice, I had it confused with an Eternity Vessel sitting in my binder. Haha. Memory fail. Made quite a few changes that I think will ultimately be much better...what do you think?
1 month ago
Maybe add cards like Hatred to sneak in commander damage to win. Also maybe try something like Tainted Strike as another way to sneak that win in. If you are going to be playing a drawn out game then something like Curse of Predation could be helpful. I've played games where skullbriar has gotten big enough that Rite of Consumption just won me the game, it could be a good include. Tuskguard Captain can give skullbriar trample, which is good.
I also have a skillbriar deck, Skullbriar's counter attack, mine is more creature heavy, feel free to check it out and give me some suggestions!
1 month ago
I will list the top ten non-land cards to drop if you want:
Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.
Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.
Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.
Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.
Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.
Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.
Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.
Onto some cards I'd run, which actually don't need too much explanation:
1 month ago
Heya! I like the deck idea overall, Temur is a great color combination, and Animar can be really explosive and fun.
You already have some cards here that have +1/+1 counter synergy - I would say go all out with this prong of your strategy.
Hardened Scales doubles the speed with which Animar builds counters, and helps all the other +1/+1 counter triggers get better.
Ridgescale Tusker enables your board by putting a +1/+1 on everything but himself, and accelerates Animar futher.
Shaman of the Great Hunt might be good for some mid-game card draw, and helps spread the +1/+1 counters around.
Creatures with Kickers and X in their CMC are also great choices, because they can really benefit from how big Animar's reduction can get. Some ideas are Grunn, the Lonely King, Altered Ego, Fungal Behemoth, and Verdeloth the Ancient.
Okay, one for the lulz as well. Big time synergy with Animar's Protection from Black coming from Singe. Problematic blocker in your way? NOT ANYMORE! Singe makes them Black until end of turn, so Animar can swing through for the win. YEAAAAAAAAAAAAAAAAAAHHHHhhhhh...
2 months ago
dellam00tz on Atraxa
3 months ago
Remove: Abzan Falconer, Deepglow Skate, Tuskguard Captain, Cathars' Crusade, As Foretold, Bring to Light(maybe), Ancient Excavation, Unexpected Results(maybe), Fellwar Stone, Tangle Angler, Grim Affliction, Virulent Wound(maybe).
Include: Thassa, God of the Sea, Viral Drake, Power Matrix, Prowler's Helm, Trailblazer's Boots, Invigorate, Might of Oaks, Stonewood Invocation, Rancor, Tainted Strike, Vines of Vastwood, Might of Old Krosa.