Tuskguard Captain


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon

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Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

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Tuskguard Captain Discussion

Jimmy_Chinchila on Merfolk +1/+1 counter

4 days ago

Id throw in Metallic Mimic, Inspiring Call and Cyclonic Rift. Theres a ton of other good counter synergies but figured youre trying to stay Tribal. Things like Kalonian Hydra and Tuskguard Captain and Renegade Krasis for example. I know its pricey but Kumena, Tyrant of Orazca fits perfectly.


ZendikariWol on A Very Big Skullbriar

3 weeks ago

While I appreciate the flavor of having 0 creatures: Winding Constrictor and Tuskguard Captain would be awesome. Some of the 1-creature synergies from Avacyn Restored (Demonic Rising, Homicidal Seclusion) could be a lot of fun, and criminally underused. You need you some lifelink anyway, given that having one creature makes sure you die if anyone is ever flying and/or just has lots of nontoken creatures.

wisegreenbean on

1 month ago

There's not much worthy recursion in your colors, sadly. I faced a similar crisis in my Kraj deck, and mostly my solution is to focus card draw and resilience over recursion. There's a few options I did opt for. Den Protector is on theme with counters, decent body. Verdant Confluence is nice because it's very versatile and every mode is relevant to you; it can rebuild after sweep, voltron something into a lethal threat, adjust counters so that Kraj can gain abilities, etc. And you already have my long time fave, Creeping Renaissance. Praetor's Counsel IS also pretty good, considering that most of the time creatures are in your graveyard that you need back, it's late game and you probably have the mana.

Just a few more general thoughts: I found in my Kraj deck that very often I'd build a few impressive threats and be unable to bypass blockers. Herald of Secret Streams alleviates, but you may want to keep Tuskguard Captain, and Nylea, God of the Hunt at the back of your mind if you notice that as a problem.

Kraj can use the abilities of other player's creatures. So if you can pay for mana that isn't blue or green, that can potentially lead to some VERY neat tricks. Darksteel Ingot and some of the 5 color lands have pretty high upside in that regard, with low-ish cost.

Sage of Fables and Zameck Guildmage have always been very respectable for me.

Themysteriousone on Trampling Skullbriar

1 month ago

oh, and because this is a +1/+1 counter deck add Tuskguard Captain for trample or Brawn if you have some way to sac him or put him in the graveyard. Also Hardened Scales is a must to help your commander get bigger faster and for one drop it's very good.

ZendikariWol on Fruits of the Ooze

2 months ago

This is a fun deck, and once again if you wanna look at mine (I can link it again but you maybe already looked at it) and take some cues I'd be honored. In particular, the changes that stood out to me were Abzan Falconer, Herald of Secret Streams, and, in their absence, Tuskguard Captain. Depending on your meta, Abzan Battle Priest could also be very destructive (or... reconstructive...).

ThallionDarkshine on Skullbriar Eternal Counters

2 months ago

Crowned Ceratok isn't all that great of a trample outlet, Bramblewood Paragon and Tuskguard Captain are both better options. Bloodspore Thrinax doesn't really have all that many targets to devour, so maybe there are better options for buffs. All the creatures that are basically just vanilla with scavenge are kind of mediocre. I think you also have a lot of really slow cards, like the rings and Obsessive Skinner. Getting only one counter per turn is in my opinion too weak to justify a card slot, though the green ring might make the cut given that it gives trample, a very important ability. However, maybe I'm way off base with that analysis and Skullbriar retaining counters makes all these seemingly low-impact cards relevant.

You should consider adding some cards that benefit off of the high power that Skullbriar will accumulate. Soul's Majesty and Rishkar's Expertise both let you draw tons of cards, while Traverse the Outlands lets you ramp out of control. Garruk, Primal Hunter does the same thing, while also providing token production if you have no creatures to draw off of. Jarad, Golgari Lich Lord is a strong threat that lets you fling your creatures at all your opponents. Selvala, Heart of the Wilds gives you ramp and card draw all in one cheap creature. Greater Good, Momentous Fall, and Life's Legacy are all ways to sacrifice your stuff in response to removal for enormous card draw.

As for ways to buff up Skullbriar, Evolutionary Escalation and Kalonian Hydra are both great high impact cards to generate tons of counters. Verdant Confluence is another great card that can either give you counters, ramp, or recur your permanents.

Calyptic on

3 months ago

No problem! And yes, putting Rafiq in the 99 was what I meant, not as the commander.

I couldn't really give any suggestions (research cards online) earlier, but now I can help more.

Proliferate lets you put 1 more counter on any number of counters on the battlefield, so if you were to proliferate, and you have 5 creatures with +1/+1 counters on them, you can add one more to each of them, and up a loyalty counter on a planeswalker, or an experience counter if you have it. Just any kind of counter. It's an amazing ability to have, and blue has it the most I believe (if not it's a close 2nd).

Good cards to consider for proliferating might be:

Thrummingbird is not bad. It has flying so it'll be harder to get from damaging players and proliferating

Contagion Engine is a MUST for a proliferators. You proliferate TWICE, and weaken your opponent's creatures, (which fun fact you can proliferate those as well). Has kind of an expensive cost at first, but after a bit in the game, four mana to up all your counters, then up them AGAIN will be a walk in the ballpark, especially since most the cards in this deck are 5 or less mana.

Contagion Clasp is the diet sugar-free version of the above, of course its much cheaper, but the ability is the same cost, and only proliferates once. Still not a bad card though.

Steady Progress is a pretty simple instant, and helps for card draw.

Finally, this may not be TOO useful, but is something to think about, Throne of Geth will let you proliferate, HOWEVER saccing the artifacts you have isn't too good of an idea, but that's up to you. At the very least, you could sacrifice the Throne itself to proliferate just once, maybe sac Sol Ring once you have tons of mana? That's up to you.

There are a few other cards which proliferate, but they deal Infect damage. Thankfully you can proliferate the poison counters they give to players and the -1/-1 counters they put on creatures, but it's been my experience playing with Infect decks that it's often better to make Infect the absolute focus of a deck that has it, Reason being that the creatures built around Infect are designed to be very fast, Infect decks are usually fast aggro decks

Good cards for putting counters on creatures might be

Lifecrafter's Gift you can never go wrong with this card, it's almost like proliferate too.Scale Blessing Pretty much the same as above.Patron of the Valiant is like those two almost proliferate cards above, except it's a creature with flying, which means you can put counters on it too!!

Titania's Boon Easy way to get the proliferate train started.

Mikaeus, the Lunarch is slowgoing, and in danger of getting targeted with an instant or sorcery, but you still have counters to throw around.

Vastwood Hydra if you plan on having the gobs of mana for it, or at least enough to put 1 counter on each other creature once it inevitably dies.

Sunbringer's Touch is okay for the first part, but it's mostly for that juicy trample effect that it'd shine in this deck.

Ainok Bond-Kin Tuskguard Captain Crowned CeratokAbzan Battle PriestAbzan Falconer these will synergize the hell outta this deck, in my humble opinion.

Renegade Krasis is another good ol' counter putter.

Celestial Ancient will be useful, with those 12 or something enchantments in your deck.

Inspiring Call is also good for both synergy and card draw.

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