|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Kemba, Kha Regent
Legendary Creature — Cat Cleric
At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent.
Price & Acquistion Set Price Alerts
|Have (32)||bradyofportdetroit , Ashy , EliGjerdingen , failurechild88 , carsickpanda273 , switchkill65 , LoneCrusader399 , Antiat , geazykagar , Friedrice24 , ecurps , Tiddilywinkus , GoldGhost012 , Riku580 , orzhov_is_relatively_okay819 , Vasbear1 , Wazerwifle , Mortiferus_Rosa , TheAlmostHero , sonnet666 , AlucardZain , DarkMagician , brentkc49 , duff87 , Swamy , Fairseas , mziter501 , Cunningcrow , NivStormfront , ShishkyBob , golgarigirl , MagnaAura|
Kemba, Kha Regent Discussion
2 days ago
Also Danitha Capashen, Paragon makes equipment cheaper, and if you wanted to go all in on voltron without necessarily relying on your commander, you could run Valduk, Keeper of the Flame, Champion of the Flame, or Kemba, Kha Regent. Those are just my suggestions though.
4 days ago
If you are going mono white and are still looking for some commanders here are a few that might help just to get back into paper magic. Linvala, Keeper of Silence Thalia, Heretic Cathar Sram, Senior Edificer Kemba, Kha Regent
5 days ago
This seems like a very interesting format. So the Entire deck and sideboard can't exceed 10 bucks? How do you handle cards that have a printing that is say .80c but a different printing that's .50c?
I would shift from Aura and go more heavy on Equipment so you could run Kemba, Kha Regent. More equipment also means you could run Vulshok Battlemaster. Equipment is also a safer bet because 1 Smother or the l i k e s, etc loses you all your aura's. Where as equipment has to be dealt with individualy with a few exceptions
1 week ago
Looks like a great start ahve a +1.
Here's my two cents:
Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger
1 week ago
Hey TzickyT no worries, the community is here to help each other out!
Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).
It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.
Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)
All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.
They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.
3 weeks ago
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 209 VIEWS | IN 3 FOLDERS
I need help! I need help that I probably don't know I need haha!
Having trouble finding a win con(though this is NOT a competitive deck, more just for fun) and figuring out the correct ratio of creatures/artifacts, sac-outlets/sac-able stuff, etc etc.
Any help is appreciated and welcome! Thanks in advance!
3 weeks ago
Thank you for all the kind words and the upvote!
Tiana is an interesting one for sure. She's part of a long line of Wizards trying to make Boros Legendaries, but also making them frustratingly bad at what they do.
Look at Tiana's ability; it's neat, but totally fails at what it could be good at because(as you said) if she dies with them, they don't get returned to your hand. This means no voltron, and means we need to protect her over our equipment. Second, If she lives, she returns them at end of turn, which kills any combo potential. And she definitely could have been 4 cmc.
She's pretty much the epitome of Wizard's failure to print even decent Boros stuff.
That said, I've got some ideas for her! My Friend on discord and I have been brewing ideas for her. Here's their list: Tiana edh. It was mostly their idea, I've just been tagging along lol
Basically, the deck revolves completely around Bludgeon Brawl turning all or our non-creature artifacts into equipment, meaning we can sac and return anything to our hand, which is pretty neat.
Second, B-Brawl makes treasure tokens into 0-equip cost equipment, so playing Brass's Bounty gives us a ton of treasure, which we can then equip for to to our lieutenants: Kemba, Kha Regent and Valduk, Keeper of the Flame. Now we can get a shit ton of creature tokens too!
That's the main plan, all this is backed by a strong Boros equipment theme, with Sram and Puresteel Paladin, cost reducers, artifact sac outlets to gain other value, and other random synergies.
So that's where we're at right now. It's a lot more janky and value based than my usual decks, and its a little all over the place. I have yet to get a list down but I'll let you know when I do.
4 weeks ago
I feel like you have an aggressive deck, but it comes out too late without any control to back it up.
You will struggle turns 1,2,3, and sometimes 4.
Turns 5,6,7 you will be doing alright, but if you had a bad 1,2,3,4 you will be playing catch up on 4,6,7.
Turn 8,9,10. You don't have anything to carry you except Raksha and Jedit.
I play tested about 7 or 8 times and only drew one piece of equipment
A strong addition, if you can more reliably acquire equipment, Kemba, Kha Regent
This deck would do better with faster lands. I found myself trapped for mana sometimes until turn five because of the double lands.
Now I say all this, but I'm rusty. I forget what five + player multiplayer games are like.
Drawing mechanics or fetching mechanics would help.