Crushing Vines

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Dark Ascension (DKA) Common

Combos Browse all

Crushing Vines

Instant

Choose one - Destroy target creature with flying, or destroy target artifact.

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C17

DKA

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Crushing Vines Discussion

ShaharRyu on Ghalta commander budget deck

2 months ago

For Equipments:

Hedron Matrix,Fireshrieker, Grappling Hook and Grafted Exoskeleton are all potential win conditions.

For sorceries:

Try to ramp as much as possible and some landfall creatures like Rampaging Baloths can bring great benefit of such sorceries even in late game. Also some mass removal like Monstrous Onslaught for mono green can be a bless.

For instants you might like to look at Evolution Charm, Setessan Tactics, Crushing Vines and Krosan Grip. In case your meta has lots of boardwipes consider Wrap in Vigor and Fresh Meat for cheap options.

As for enchantments, most good green enchabtments are expensive, but cards like Elemental Bond can bd crazy good. If you can spare $2 you could also get a Vernal Bloom.

Feel free to pass by my profile and check my Ghalta deck

Hybrow on Thundercats Ho! - Arahbo EDH

2 months ago

Hi JAPuckett85 . Thanks for your suggestions.

As far as mana goes, yahh I actually have 3 Savannahs, got them in a purchase of someones old cards. They were the only duals he had, which was funny, cause up until now I didnt really play . And they are very rough shape, the images are half rubbed off. He played without sleeves and was a smoker, so all his cards are a little yellowed on the edges as well. But they do the trick.

With Terramorphic Expanse and Evolving Wilds my thought was to change the mana mix in my deck slightly, as I have found I dont need a bunch of mana. The reason I didnt and any of the first bunch of lands you suggested is because they enter tapped. I hate that, most of the entered tapped I have in here are conditional, and usually dont end up entering tapped. That being said though, I do like Scattered Groves for the cycling ability later game, so will probably throw one in.

As for the mana artifacts, I havent found I needed a ton of mana with this deck, and wanted to try Paradise Plume because of the secondary life gain, but its really not working out for me, and will probably switch it out for the either Selesnya Signet or Thran Dynamo.

And yes, Strip Mine should be in every deck, or at very least Tectonic Edge or Ghost Quarter because I dont think I have any extra Mines currently.

My original thought with keeping Condemn was that I could bury my own attacking creature for life if there were shenanigans from the other player, but has really not played out, so going t switch it out for Path to Exile. You are right, Crushing Vines is garbage, same with Relic Crush going to switch out those for better options, Sundering Growth is so much better. But Wing Shards has worked out in the past, wiped out 3-4 attacking creatures with the storm.

With Hunter's Prowess, its the trample that is more important to me, I figured I would replace it with Press the Advantage, its cheaper and hits 2 of my creatures. I also like the ability to play it in multiplayer when 1 of my opponents attacks another one.

Yahh, as far as equipment goes, this deck is definitely a work in progress. I thought that with Grappling Hook I could force blocks with that key creature, but has been terrible. And I just happened to own a Sword of War and Peace so tossed it in, dont think I have seen it in play yet, but yes, the pro-white would be a problem. Unfortunately, I cannot justify the $50 price tag on a Sword of Fire and Ice. Also dont own a Umezawa's Jitte but might be worth a purchase, cause it is pretty good in this deck. I will put Steelshaper's Gift into my deck, but dont think I want to add any non-cat creatures, trying to keep this super theme-y.

Creatures: Yahh, Arctic Nishoba is TERRIBLE, I am sure I removed it from my actual deck last time I played, just cant remember what I put in its place. Alms Collector has under-preformed for sure, Brimaz, King of Oreskos is on my list for adds, just dont have one currently. After looking, Leonin Abunas and Prowling Serpopard may have to make it in as well.

Thanks again for the comment, I have a lot of takeaways from this.

JAPuckett85 on Thundercats Ho! - Arahbo EDH

2 months ago

I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.

Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.

Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..

Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.

Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.

Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!

Hazankob on U/G Anti-spike Commander (EDH)

5 months ago

Spelltwine out Diluvian Primordial in. Just a better card.

Krosan Grip out Deglamer in. Split second is nice but deglamer deals with indestructible and works with Isochron.

Crushing Vines out Redirect in. Something else to stick on Isochron.

Preordain out Brainstorm in. Isochron.

Spirits on Arahbo

6 months ago

Hi Mozzarella, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats

There are some awesome cats you should look at, Regal Caracal gives all cats +1/+1 and Lifelink, plus he ETB's with two 1/1 cats. Adorned Pouncer has build in Double Strike so with Eminence he can be devastating. Prowling Serpopard is 4 power for CMC3 with a couple nice abilities. Brimaz, King of Oreskos is less synergy, but a good low CMC vigilance cat that alsp procs cat tokens.

Curse of Bounty should go, its just way to random/inconsequential. I think Wing Shards with its CMC3 and potential to miss the target you really need isn't that great. Crushing Vines is too high a CMC for it's limited restrictive abilities. Relic Crush way too expensive in my opinion, throw in an Aura Shards.

Rhonas the Indomitable is awesome, 5/5 deathtouch indestructible for CMC3 and can attack with ANY cat + eminence trigger!

Sylvan Library is high life cost, but can prevent stalling in many cases. +1.

NickyBolas on

8 months ago

Week 2 Changes

Cuts:

  • Curse of Bounty - At best this untaps a few mana rocks or my attacker (assuming he doesn't already have vigilance). At worst it untaps dragons for the dragon player.
  • Curse of Vitality - This thing is just awful.
  • Grappling Hook - Doublestrike is pretty strong, but at this price point I'd want it paired with trample. If it could untap a creature and force it to block or simply allow you to fight, it would help racing dragons.
  • Jedit Ojanen of Efrava - Only one other deck runs forests (dragons) and not a whole lot of them. Would be good in the mirror, but there's not a lot of Cat players in our league.
  • Kindred Summons - This deck is 24% creatures. And cats aren't inherently strong without being equipped so this card feels awful every time I cast it.

Adds:

  • Stoneforge Mystic - Gets the add to tutor up Sword of the Animist early game or Argentum Armor late game.
  • Adorned Pouncer - This guy is a beating with Arahbo's eminence ability. Eternalize gives you another late game play and body to equip swords to.
  • Catastrophe - Get ahead on the power curve with equipment and blow up all the lands, giving you a vacuum to knock some players out. Chose this one so that it isn't a dead draw against a resolved Ur Dragon. Also it has cat in the name, and I was sure to pronounce it "CAT-tastrophe"
  • Brimaz, King of Oreskos - A above-curve beater that produces sword-carriers seems great
  • Sandwurm Convergence - Spicy tech against dragons and vampires.

Week 2 Results

Game 1

Sitting down in a 3-man pod against two dragon decks, I was a little anxious about the matchup. Basically I would be in charge of trying to stop two snowballs from rolling down a hill, both of which had no interest in stopping each other, but are instead interested in being the first to reach the bottom and flatten Kittytown. The game was disastrous. Despite a turn 2 Adorned Pouncer, both dragon players had turn 2 ramp plays. One dragon player quickly sprinted ahead with a turn 3 Boneyard Scourge followed by a turn 4 Fist of Suns. Turn 5 saw his The Ur-Dragon come down and a punch-in with the Scourge allowing him to cheat a third dragon into play. Turn 5 and he was sitting on 20+ power flying. I had an Adorned Pouncer equipped with something irrelevant. Then the other dragon player plays Karrthus, Tyrant of Jund and before I knew what happened, I was dead. -1 point for not casting my commander.

In the interim while waiting for the other pods to finish up after our short 10 minute EDH game, we played some matches for fun, during which the Cat deck performed better, but proved to be unable to stop two Dragon decks from going off without the help of anyone else. During those matches I ended up playing all of my basics using a Sword of the Animist and Traverse the Outlands. This would prove to be my downfall in Game 2 due to poor shuffling.

Game 2

Adorned Pouncer and three lands. Snap keep. This cat comes down on turn 2 and swings for 8 on turn 3. Feeling super-medium about my matchup as a dragon player starts ramping and a vampire player starts pumping out those free 1/1 blockers. Then it happens: Fist of Suns on turn 4. Why was that included in this deck!!? Turn 5 sees The Ur-Dragon and a shaky alliance between Cats and Vampires. The vampire player manages a Blade of the Bloodchief equipped Vampire Nighthawk which redirects the "Free Dragon Parade" over Kittytown. The vampire player casts Fell the Mighty in a blow-out of a play. Sitting on a 14/15 Nighthawk, I felt like the situation had stablized, but I miss my third land-drop in a row. Stuck on 4 mana, I am in damage control mode, just hoping to cast my commander before dying to prevent the loss-of-point. The Ur-Dragon (a mere 7 mana now with Fist) swings lethal commander damage at me so I fire off a Crushing Vines in order to live. But the vampire player sees a moment of weakness and an easy kill and finishes me off with a 16/17 Nighthawk.

What a miserable night it was.

multimedia on Freyalise, Llanowar's Perfection (Competitive)

8 months ago

Hey, you're being too concerned with Freyalise dying. Freyalise dying shouldn't really be a problem because you can take advantage of the fact that the deck makes tons of mana. You can just recast her from the Command Zone. Now I'm not saying to just throw her away for nothing, but because of the mana strategy you have more freedom here with her.

As far as you're strategy goes she isn't really a big part of it other than creating Elves who can ramp for you. She's being used as a support Commander here for Elves which is fine, but playing cards that Elves can directly benefit from is more important than maybe Freyalise dying.

I noticed you said you aren't playing Beast Within because the 3/3 can pressure Freyalise and the same about Crossroads. I urge you to change your mindset about Freyalise because using the reason for not playing some very good cards because she has the possibility of dying is not as bad as you think. You already got some value, although not very good value for the mana, from her either a Elf token or got to destroy an artifact/enchantment. She's done her duty if she dies before you can -6 her it's fine because you can get her back.

Think of Eternal Witness as a versatile back-up plan. If you're mass mana producing Elf gets killed which will happen or one of the infinite mana combo artifacts get destroyed or Gaea's Cradle gets Strip Mined or Sylvan Library is destroyed or Karn gets Counterspelled. Witness can get any one of these cards back to your hand. That's much better than Crushing Vines.

Something to think about is Eldrazi Temple is good with three Eldrazi in the entire deck where as Hollow is good for every creature in the deck. Cutting Path for Hollow is a good idea as Path is even more narrow, situational than Temple is. Versatility and squeezing as much value as you can out of a card are two important things about being competitive.

When using Survival and Fauna it's better to utilize creatures with affects that spells have rather than the spells. This is because these two powerful cards have synergy with creatures and not spells. If there's a creature who has the same effect as a spell such as Regal and Revelation as example then Regal in my opinion is the better option. It's much more likely that you can tutor for Regal than it is you draw Revelation. The same can be said comparing Witness to Regrowth. Both are very good cards, but because Witness is a creature she's better here.


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