Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Price & Acquistion Set Price Alerts
Cold-Eyed Selkie Discussion
6 days ago
Let me give you some advise based on what I see in your list. Did you consider these cards:
- Novijen, Heart of Progress
- Hornet Queen
- Oran-Rief, the Vastwood
- Squirrel Nest
- Cold-Eyed Selkie
- Coiling Oracle
If I can be of any help on here, just give me a headsup on my wall. I am always willing to help people with their commander decks.
If you would like to check my commander deck, then click here. I always enjoy a new upvote :)
Have fun on here and with MtG!
1 week ago
Cold-Eyed Selkie is a nice addition, and if you need them to have islandwalk, I suggest cutting two Merrow Commerce for 2 more Spreading Seas. Spreading Seas is the the much better card between the two and it grants islandwalk which is really important. It is also a great main deck answer to tron. Other than that, it looks pretty good, Polymorphist's Jest is a spicy one that can be a one-sided board wipe or just a fog in some cases. Cool deck +1, definitely add the Spreading Seas though
1 month ago
Cold-Eyed Selkie seems like it could be useful in this deck.
2 months ago
3 months ago
Always gotta love an edric build :D
Maybe add larger/more impactful spells as win cons? Since you're gonna wanna not go all out aggro for the first few turns and spend some time ramping anyway, why not add cards like Terastodon? Also, Bident of Thassa acts almost like a second edric, and I suggest Cold-Eyed Selkie and maybe even straight up Ezuri, Claw of Progress or Kaseto, Orochi Archmage for (funny) secondary win cons.
I'll keep an eye on this deck, seems interesting
3 months ago
Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:
Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?
Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.
Question #2: If it has power 2 or less, does it have a relevant ability?
Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.
Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.
Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).
Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.
3 months ago
This is a link to the Formatting Help page, which is also linked below the comment box on all deck pages. There is a section about making custom category tags, it's simple.
4 months ago
Hey legendofa. A few ideas for your Rogue deck. Personally I'd love to add another colour to it, but I'll make suggestions for mono-black as well. For me, I think what you want from a rogue themed deck is something that have that feeling of being mischievous, like you really are leading a pack of rogues. Give that feeling to your players, here are a few ideas on how I'd do it.
Adding Blue! I think adding blue is totally worth it, you get some awesome rogues, and more than that, you add a real roguish element for the players as well. Faerie Miscreant may not seem all that exciting as a 1/1 for one, but it has flying which is awesome when it's equipped with something (such as the Cloak and Dagger!). The Cloak and Dagger doesn't add toughness, so you want your rogues to have evation, and flying on a one mana creature is awesome. Plus, it can draw you a card as well. With nice little enters the battlefield creatures I'd also throw in Faerie Impostor, and Quicklings . Cheap flyers that let you reuse your ETB effects, and they're rogues of course. Another nice one mana guy is Triton Shorestalker, unblockable, one mana, give him a boost and he's ready to go! And remember that all these guys are even more awesome with Oona's Blackguard!
Then, the new rogue boss! Contraband Kingpin! Yeah you aren't running all that many artifacts, but even if you only play a few it's good, and he's a 1/4 with lifelink, for two mana... Give him a counter from Oona's Guard, give him a cloak and this guy is such awesome value. Or perhaps you want to help your non unblockable rogues get through, or let one block, then Coral Trickster is fun, adds a different element, and is super cheap of course. Then how about we take advantage of all this unblockable and increased damage? Well, say hi to Sygg, River Cutthroat. Unfortunately he is expensive, but look at him, he's awesome and for those who want to spend a bit more, he's an awesome addition.
Up to three mana, how about the awesome draw power of the Cold-Eyed Selkie. A dagger in the hand of this selkie and she'll be drawing you all the cards you could possibly want! Using the Trickster, or a Pestermite, or even Silkbind Faerie to help clear a path. Or simply draw a card and get a big flyer on the field with Latchkey Faerie. Plus, with blue, you get access to Thieves' Fortune which is awesome thematically and a super powerful one mana draw spell. For that mischievous element you also have Knowledge Exploitation, and Notorious Throng but they are a little more expensive unfortunately, but worth a shout for those who want to spend a little more as it's great fun.
Just a couple of black rogues that I like, Night Market Lookout. Not the most exciting, but a better version of Pulse Tracker, and you'll be surprised how effective that drain is. Also, with a couple pieces of equipment in the deck, Dhund Operative is amazing! A two mana 3/2 deathtoucher, what more could you want! I know, unblockable, well, you can't be too greedy!