|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Modern Masters (MMA)||Rare|
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Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Cold-Eyed Selkie Discussion
2 weeks ago
Get rid of Acquitect`s will and replace with Spreading Seas
3 weeks ago
Hey man! I’ve been playing rafiq since about 2010. Playing cedh via reddit and discord (highly competitive tier 1 stuff in pods) for about 2.5 years. I’ve been fine tuning my lists for the past couple years for cedh. Here’s a version you might like that is hatebeary: here
Disclaimer is I haven’t tested the build yet so I can’t tell you how competitive it is, but it seems like a good place to start for a hate bear shell. My most competitive list utilizes a balance of stax, card advantage, and tempo which you can find here. I’ve plyed this version for awhile and while it’s not a tier 1 deck, it has proven to be able to compete and win regularly in multiplayer pods of tier 1 decks.
Feel free to hit me up on questions about rafiq or bant hatebears! I also play a variant of blood pod that utilizes even more stax. Many people here will tell you derevi > rafiq for edh or stax, but I’d argue they are completely different decks with different objectives and styles of play. Derevi wants to play lock down stax with orb effects and Stasis to stop everyone from playing magic. Strengths would be raw stax power and parity breaking ability and speed to do so. Weakness is it has a hard time closing out games after establishing a lock. Good players will weave through a the eye of a needle to find a way out. Rafiq plays more aggressive, wanting to establish with cantrips and has more draw engines and spot removal/counterspells in my experience. It wants to establish a draw engine and hit silver bullet stax pieces that lock out your opponents’ combos a la damping sphere. Strengths are it’s arguably more versatile(runs more spot removal and countermagic), has better one sided draw engines (Cold-Eyed Selkie is MVP here), and can close out a game a little faster cuz rafiq is such a beating, especially with time walk effects. Weaknesses are it relies on the combat step and is a little slower which makes it tricky if you are the only one playing stax pieces at the table.
1 month ago
akkd Thanks man! A lot of good ideas actually came from here so I have to thank those that helped me build this deck.
Anyhow, the creatures line-up would surely benefit from an update. The thing is that this deck is still only a prototype and I'm not playing these days (months, actually...). I try to keep as "generic" as I can, so Inkfathom Infiltrator is better than Oona's Prowler because the former can never be blocked. The latter would make a great sideboard card, though (that's another thing I haven't tweaked for a long while, btw). Same for Cold-Eyed Selkie. Also, Aqueous Form would come in handy whenever I might need more sneakiness. This is something I will surely review in the future.
Maybe they are too many, but hexproof is damn great and I hate to see a creature with like 7 mana of equipment wiped away by a spell. 3 might be ok all the same, however.
People here tells me to withdrawn my trusty Royal Assassin but I like it so it gets to stay. (Also, the nice killing spells cost too much.)
I don't know about Tetsuko Umezawa. I believe once rogue effects trigger basically any creature of mine is out of reach of her effect.
I like the Vampire Cutthroat. I'm not going to overhaul the deck soon but I'll surely keep your suggestion in mind when I'll do. Thanks again :-)
1 month ago
Awsome deck man+1 definetly! I've made a couple of changes of my own regarding the creatures (will have a look later on the lands and the Dispell ).
I believe we are on to something . Let me know what you think:
-I've replaced 4x Inkfathom Infiltrator for 4x Oona's Prowler ( personally, I believe the trade off between being "unblockable" for a bigger dmg (3/1) + possiblity of hand disrupt + its mana cost is 1 colorless and 1 black(so we are able to decrease its cost through Frogtosser Banneret , which we didn't manage to do w/ Inkfathom Infiltrator due to their 2 CMC being both blac/blue) + keeping the rogue tribal aspect, preserving that way the possibility of getting pumped like every other creature we have better in an overall way.
-I've replaced 2x Triton Shorestalker for 2x Vampire Cutthroat. The tradeoff between being only unblockable, compared with her skulk hability + lifelink + preserving its rogue aspect, which enables her to get pumped as well better.
-I've decreased 1 unity of Invisible Stalker, I thought 4 was too much.
-I've withdrawn the 4x copies of Royal Assassin
-I've added 1x Aqueous Form + 3x Cold-Eyed Selkie for draw engine, and again, preserving its caracteristics of being a rogue (able of getting pumped) and able of having its CMC decreased by 1 due to its colorless mana.
- And, I've added 2x Tetsuko Umezawa, Fugitive. It basically looks like this card was created for rogue/farie/tribal haha
Again, tks for the inspiration
1 month ago
ThatOneGuyUNo Honestly the only reason I'm running Cold-Eyed Selkie is because I personally like the card. It does have some merit as if the game goes long you can draw two to four cards per unblock-able attack, however Merfolk Branchwalker as an extra copy of Silvergill Adept is probably a slightly better choice.
1 month ago
I would suggest removing Cold-Eyed Selkie and putting in either Merfolk Branchwalker or Tideshaper Mystic. Branchwalker can sculpt your library whereas Mystic can activate islandwalk. Both are cheaper cmc, and Branchwalker gives you a larger body to work with.
3 months ago
Cards I would cut include:
- Cold-Eyed Selkie
- Cosi's Trickster
- Kumena's Speaker
- Merfolk Skyscout
- Mist-Cloaked Herald
- Shapers of Nature
- 1 Swift Warden (you have 2)
- Talrand, Sky Summoner
- Thrasios, Triton Hero
- Bred for the Hunt
- Hadana's Climb Flip
- Kumena's Awakening
- Spreading Seas
- Cackling Counterpart
- Inspiring Call
- Plasm Capture
- River Heralds' Boon
- Simic Charm
- Spell Pierce
- Urban Evolution
- The Immortal Sun
- Quicksilver Fountain
- Sword of the Animist