Cold-Eyed Selkie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Commander 2015 (C15) Rare
Modern Masters (MMA) Rare
Eventide (EVE) Rare

Combos Browse all

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Cold-Eyed Selkie Discussion

hotschmalz on Mister Cellophane [Volrath Counter-tron]

2 weeks ago

Don't forget about Cold-Eyed Selkie . Draw 7 is backbreaking and islandwalk is actually fairly relevant. Also my new finds have been anything that copies itself on attack or combat damage like Spawnwrithe or Nacatl War-Pride or myriad creatures.

I think Isareth the Awakener is also a cute way to get back a critical creature from the yard in the combat step.

Kruphix, God of Horizons also does work since this deck will be pretty mana hungry once volrath is on the field and it grants additional protection for volrath.

IMMG54 on Anafenza, the Foremost(Help)

2 weeks ago

You can't play Cold-Eyed Selkie in this deck. It has blue in it's color identity.

As far as making it more comfortable, have you thought about including a birthing Pod or protean hulk line? Are you looking to enter the CEDH world or just fine tune the deck

austintayshus on Merfolk Surprise

1 month ago

Cold-Eyed Selkie could be fun in this deck. Also, since you have a lot of evasive creature, maybe also Edric, Spymaster of Trest .

momikulski on Merfolk commander

2 months ago

So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.

For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder

You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.

And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.

A card that goes super well with your commander is Merrow Commerce .

Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger

Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere

Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will

I'd use Vanquisher's Banner over Glass of the Guildpact , because you’re only really running a handful of multi-colored creatures. But it is a bit more expensive

Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures

On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate

As for lands there are a couple of lands that help you and are reasonably priced Simic Growth Chamber , Evolving Wilds , Terramorphic Expanse , Lumbering Falls , and Oran-Rief, the Vastwood .

rockleemyhero on Rafiq, aggressive voltron with a side of stax

3 months ago

Would highly recommend Cold-Eyed Selkie , she’s easily the strongest card in my rafiq lists!

rockleemyhero on weirdtimes2004

6 months ago

Hey! Always happy to find another rafiq enthusiast! In my expereince, voltron creates a 3v1 environment against casual lists and is too slow for cEDH. The flash rector list is pretty sweet, though i'll say its pretty experimental atm and hasn't been played beyond several dozen goldfishes. Stax versions have been slow and durdley, its hard to get there without a general like derevi when stax boardstates are easily answered by a patient cyclonic rift or a toxic deluge. The Bant hammer has been a very solid deck in a cEDH meta, I can usually pull at least 25% wins in a cEDH pod. Cold-Eyed Selkie is a helluv a card and very underrated in terms of raw draw power.

Anyways, if you ever have any questions I'm an open book! Thanks for checking out those lists, theres several more private ones that were failed experiments or deleted. It was a bit of an obsession at a point in my life.

Ayish on Bant Enchantments

6 months ago

Not sure if you're still looking for some help but I saw a comment from you asking for recommendations on this deck. If you're still going with the idea of Voltron I'd personally cut cards like Cold-Eyed Selkie , Dreampod Druid , Giltspire Avenger , Nylea's Colossus , Qasali Pridemage , and Whitewater Naiads . Everything but the Druid and Colossus don't have synergy/good enough synergy with enchantments in my opinion and could be replaced with stronger enchantments or auras. Other creatures that I think could go are Kestia, the Cultivator and Kitsune Mystic . Kestia because with a voltron gameplan you aren't going to be going wide and you even have cards that make it so you only want to attack with one creature so 6 mana to Bestow just for +4/+4 and one cards a turn isn't worth it in my opinion. The Mystic while nice probably won't do much since you want just about everything on Tuvasa so moving auras around doesn't help you out.

For non-creature spells the board-wipes, Phyrexian Rebirth and Winds of Rath could be replaced with spot removal or counterspells but I'd say this is personal preference. Last cut I'd say would be Aura Shards because while it is a good card if you take the recommendations to cut down on creatures you probably won't trigger it very often so a strong aura or other enchantment will do more for you.

Other than that all I can say is you might want to try out Open the Vaults for if you get milled or Tuvasa dies while a ton of auras are on her. I also want to make it clear this is my opinion and I'm not some competitive Tuvasa player. These were just my ideas of how to make the deck into more of a voltron deck like the comment I saw said the deck was.

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Cold-Eyed Selkie occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.52%