Sangromancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Sangromancer

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Sangromancer Discussion

LordBlackblade on Daddy Markov's Vampires

1 week ago

borjaambroce - It is most assuredly possible! With that focus in mind, I would cut all of the aristocrats cards you're currently running that wouldn't advance your new plan!

Aristocrat Cuts Show

There are also a fair number of cards in your list that I have personally tried that have under-performed.

Under-Performers Show

Finally, there are a handful of cards that don't fall into either previous category that I think warrant discussion.

Outliers Show

Rahvin_dom on Draconic Overlord

1 month ago

War of the Spark spoilers are now complete...and oh wow, what a set. There are so many incredibly useful toys for so many decks...but for Nicol Bolas above all.

Obviously I also need to get my hands on that Mythic Edition Nicol Bolas, Dragon-God .

I'll be archiving the comments after WAR drops, but until then I'm going to have a lot of decisions to make. I've moved the WAR acquisitions I need to the Sideboard, and more might show up as I look through the set more.

Some cards are convenient alternatives to other cards that don't have Bolas flavor - Yawgmoth's Will for example can probably be replaced with Deliver Unto Evil without losing too much functionality. The Elderspell is going to be an obvious inclusion both as removal for enemy walkers (and my playgroup has several Superfriends decks), and as a way to turn my own walkers into an immediate ultimate. With Nicol Bolas, Dragon-God this could be a phenomenally flavorful alternative win condition - it just doesn't get much better than that. It only needs to kill 2 other walkers to pump Bolas up to his ultimate.

Bolas's Citadel is going to really force me to think about lifegain - Sangromancer is an obvious option given the discard I'm throwing around. This single card is just a treasure trove of potential. Self-discard effects with Library of Leng can mean you can use life instead of mana to cast anything in your hand. Any sort of topdeck manipulation like Scroll Rack or Sensei's Divining Top get crazy, and Top can basically draw cards at a cost of 1 life per card. It makes Doomsday a thousand times easier to resolve, since you don't need to have draw in your hand to crack the pile, you can just use the top card for that.

Rahvin_dom on Draconic Overlord

1 month ago

Managed to get the Locust God into play last night, and oh wow is that card good. This deck draws cards so well that I was able to make a bunch of tokens, which made excellent blockers. I didn't add that card to create a new win condition, but honestly it might turn out that way almost on accident sometimes.

I'm finding myself a little vulnerable to lifedrain decks. I use my life as a resource, but I'm not ending the game quickly enough to tolerate much slow drain. Bloodchief Ascension was added partially to help with that, but I may also want to add Sangromancer . She's another flying blocker, and she could gain me a lot of life for just doing what this deck wants to do in the first place. I don't want to go too overboard here, this isn't a lifegain deck, I just want to maintain enough of my resource that I can afford to continue spending it. And of course the upcoming Bolas' Citadel provides some excellent incentive for modest lifegain.

lyonhaert on Threnody for the Victims of Dementia

1 month ago

Lil_Kalki,

Mirage Mirror , one of my favorite pet cards!

I would probably also end up picking Bog Initiate if I were running Ashnod's Altar , too. I ran the pair for a bit, but I'm going a bit of a token fuel route with Pawn of Ulamog / Sifter of Skulls with Dross Harvester and Pitiless Plunderer . Initiate also helps with Ancient Tomb / Sol Ring / Temple of the False God , of course.

"My opponent’s don’t tend to have a shortage of blockers..." In light of that, some alternatives to Hypnotic Specter : Liliana's Specter or Plaguecrafter , and work with Sangromancer all the better.

Also Vesuva could replace a Swamp, not just one of your nonbasics, because if nothing else it can be a Swamp. But of your nonbasics, Path of Ancestry only supports 4 of your cards, including Chainer, for only a rare scry 1. Has Ash Barrens been useful? I run fetchlands because of Rings of Brighthearth and it would turn that into ", discard Ash Barrens: Search my library for 2 Swamps and put them in my hand, shuffle library".

With three sources of "no maximum hand size", do you ever aim Sadistic Hypnotist at yourself as a discard outlet, or do you just not encounter a need to pitch something from your hand?

[email protected]_only on Teysa's Token Engine

2 months ago

Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.

Origin Spellbomb - double dips as part of "Lay me Down to Rest" here, allowing extra card draw for token generation.

Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.

Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.

Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm

Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too

Wurmcoil Engine - double dips into a on death trigger

Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...

Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s

Pitiless Plunderer - gives treasure tokens on you creature's death.

Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con

Sacred Mesa - also triggers a sac proc each turn you keep it around

Hidden Stockpile - a sac outlet that grants creatures.

Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.

Twilight Drover - make tokens when tokens die. the cycle continues.

Custodi Soulbinders - makes tokens based on how many creatures were in play.

White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.

Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.

Legion's Landing  Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.

Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.

Luminarch Ascension - stall to make stupidly cheap angels.

Massacre Wurm - each creature of theirs that dies will take another nibble out of their health. it all adds up.

Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough

Sangromancer - death is life. who knew?

Pious Evangel  Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.

Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.

Martyr's Bond is Butcher of Malakir for ALL permanent types you control.

gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.

Vampiric Rites is a solid, cheap card draw engine for tokens.

Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)

Perilous Myr - can be a decent source of colorless burn as needed, when paired with a good reanimation engine.

Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.

Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.

Archon of Justice - exile a threat on death. simple enough.

Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.

Kokusho, the Evening Star - drain ALL THE THINGS!

Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.

Vindictive Lich - gives alot of options for a single death effect.

ZendikariWol on The Shamans of Jund

2 months ago

I know Anowon, the Ruin Sage is good, he just refers to a different tribe and that is a big nope for me, as a vorthos.

While Underrealm Lich is fine, discarding a creature for Fauna Shaman is a lil iffy, in my opinion.

Kindred Charge isn't great. It's fine but like 6 mana for how much damage, effectively? Not enough, at a guess.

Descendants' Path , Wolf-Skull Shaman , are not gonna get you a ton of value in the long run. How many times does it need to trigger to be worth it?

Sangromancer is good but not super good. It's reliant on your opponents and that's always dangerous.

Izoni, Thousand-Eyed doesn't provide much value. Idk if you're forgetting the "nontoken" clause for Sek'Kuar, Deathkeeper , but if you are, that, and if not how many creatures do you think are in your graveyard?

Golgari Findbroker is fine.

Gigantomancer is fine.

With so few expensive plays, Urza's Incubator isn't so necessary?

Violent Ultimatum is horrific. Literally Naturalize is better.

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Sangromancer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.32%

Rakdos: 0.18%