Sangromancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Sangromancer

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Price & Acquistion Set Price Alerts

C17

C16

CN2

Ebay

Recent Decks

Sangromancer Discussion

zero2581 on A empty hand is a dead one

4 days ago

I tried those cards in the beginning build of this deck and they didnt work but i think now I will put in Hypnotic Specter. The reason I had the Sangromancer was to balance out Phyrexian Arena. I was looking at maybe Dark Deal from your deck. Its looked like a sweet card to add and it would deal with the decks that just draw cards at a crazy rate. Thanks for the look. I appreciate it.

AdamChafee on A empty hand is a dead one

4 days ago

Sweet deck, inspirational for my own. Liliana's Caress might be good in this deck too. I personally think that Hypnotic Specter would be a good option instead of Sangromancer, although it might be worth sideboarding against burn.

Ammo37 on Hapatra, Queen of Negative Counters

1 week ago

You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.

Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.

I dont see a reason to run Soul of New Phyrexia, Rite of Belzenlok, Rofellos's Gift, or Black Market.

Cut: Trigon of Corruption, Serrated Arrows, and Culling Dais. These cards are all too slow.

For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.

rdeller on Liliana, Defiant Discard

1 month ago

If Sadistic Hypnotist was activateable at instant speed Id run it in a heartbeat. At Sorcery speed I found his ability to be a tad Underwhelming.

I do run Mindslicer. Card wins games you are correct.

Sangromancer is pointless IMO, all it does is gain life. I dont really have anything to do with an absurdly high life total, nor do I have any lifegain synergies. The only times I ever want Lifegain only cards that do nothing but gain life is if Im playing something like my Nissa deck http://tappedout.net/mtg-decks/ashaya/ where I dont need a Glacial Chasm or Platinum Emperion to Hurricane the table to death if I have the highest life total.

Crypt Rats & other Pestilence effects have been on my mind for a while, and Im always trying to make them work. I opted for Pestilence Demon & not any of the others for a few reasons. Pestilence itself I didnt go with because I lack any creatures with extreme staying power so its unlikely to survive for even a single turn cycle. My issue with Crypt Rats it that I dont get any consistent uses out of it. It will always die to its ability in this deck, where with the Demon I can ping for 5 each turn to grind people down while also keeping it alive so I can also beat down with a 7/6 flyer, and I can just ping for more & kill it if I really need to go huge. The only thing the Rats really have going for them is CMC 3 so they can come down early and kill themselves to Flip Liliana, & Late game they kill themselves as a huge Hurricane effect. The Rats have been on my radar for a while, Im just not 100% on their inclusion just yet, nor am I really sold on what would come out for them.

Right now I only really have 2 cards on the chopping block that Im toying with cutting, Asylum Visitor & Rise of the Dark Realms. Visitor was initially included for its card draw effect, but Im finding myself not using it for that in practice & instead just using it as a cheap sacrifice I can cast off Madness to Flip Liliana or for some quick burst draw with Disciple of Bolas & Skullclamp, & Im not 100% sold its worth its slot being used in that role. Rise has been very win more lately, & Im starting to feel that its not actually winning me games, its just ending games Im already winning faster. If I do cut Rise the current top contender to replace it is Butcher of Malakir. If I cut Visitor the current top contender to replace it is Phyrexian Reclamation So far its not looking like anything in Dominaria is going to be making the cut either.

Stefouch on Liliana, Defiant Discard

1 month ago

Thanks rdeller for taking the time to answer all my questions with so many details! And you made me laugh with your comment about Bazaar :D

I own a monoblack Balthor the Graveyard Defiler EDH deck since a loooong time, but I'm hesitating to switch to Lili. Your analysis help me a lot to understand how this deck is geared.

I got a few new questions for cards to consider. What do you think about these:

  • Sadistic Hypnotist? sac-outlet + efficient discard.
  • Mindslicer? Won me so many games, but I agree it's more devastating when I can cast and activate Balthor to reanimate my discarded hand afterwards.
  • Sangromancer? Great life source. Don't underestimate life when your playgroup knows you're the prime threat to eliminate.
  • Crypt Rats? A wipe that can be reanimated by Lili. It can hit opponents' PWs (for now, until the Dominaria's rule change and related erratas).

DeeLight on Mike Tyson's Nathty Thtackth

2 months ago

n0bunga You'll be happy to know that that Nathty elf actually counts each card in a mass discard scenario. It would be written as "Whenever an opponent discards one [or more] cards" if it counted instances (I.e. The Gitrog Monster). So wheel effects and mass discard are actually good to go with the commander. Also, totally wanna see Waste Not or Sangromancer in your build-- you're doing great so far.

elgosu1337 on Razeketh & the Boys

2 months ago

I would highly recommend making lots of tokens for Razaketh to sacrifice. Bitterblossom, Noosegraf Mob, Grave Titan, Kalitas, Traitor of Ghet are a few of the good ones. Mikaeus, the Unhallowed and Cauldron of Souls lets you sacrifice the same creature multiple times.

Gray Merchant of Asphodel is amazing in a mono-black deck. Myojin of Night's Reach stops your opponents from fighting back. Extraplanar Lens, Caged Sun, and Gauntlet of Power ramp you even harder.

Arguel's Blood Fast  Flip seems like it would take a long time to trigger when you're starting with 40 life, and the payoff isn't huge. Sangromancer doesn't seem that good either.

wisegreenbean on Life is a Useful Resource

3 months ago

Oh I guess you mostly need to cut cards:

Ageless Entity is just a big fat boy, no evasion, no +1/+1 counter synergy. He doesn't do enough for 5 mana. Baneslayer Angel is kinda in the same boat. Gains some life, but not super resilient, and not a super fast clock. Exalted Angel falls under the same category of medium beaters. Probably Gisela, the Broken Blade too?

All 3 soul sisters should go, they're pure dedicated life gain with no other upside in a deck that already gains plenty of life. They might be good enough for Karlov that gets immediate value off of repeated small incremental life gain, but not for you.

Gifted Aetherborn no

Sangromancer is pure dedicated life gain on a medium body. I don't think much of it but it can situationally gain crazy life. I'd cut it but I can see the argument for it.

Siege Rhino maaaaaaaybe? If you intend to go full on tempo agro? Doesn't feel like an amazing strategy tho, and the deck feels more grindy than agro.

Quiet Disrepair this is a comically bad way to get rid of a problem artifact or enchantment, and some of those faster, more certain methods gain life anyway.

Leyline of Vitality is basically just a soul sister.

Maybe trim a few pieces of your more mediocre spot removal? Molder sticks out as pretty bad.

6 field sweeps seems a little high considering you kind of want your field to stick, and your recursion isn't super strong. Day of Judgment at least seems like it could go.

You got like 10 ways to kill artifacts/enchantments, so Fracturing Gust might be overkill.

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