Creature — Vampire Shaman
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
|Have (2)||jpv , metalmagic|
|Want (5)||psycocat , theoriginalbugg , Darimasus , Yosuke_Swagamura , Pyrezz|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sangromancer occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
6 days ago
Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.
When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.
You've recent update is good, other cards to consider cutting:
Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.
Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.
Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.
Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.
Mire in Misery: sorcery speed makes this a lackluster removal spell.
Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.
Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.
Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.
Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.
Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.
Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.
Kaya's Wrath: has too difficult to make colored casting cost.
Some upgrades to consider:
- Rogue's Passage > Temple of the False God
- Scheming Symmetry > Armillary Sphere
- Open the Armory > Life's Finale
- Mask of Memory > Hedron Archive
- Serra Ascendant > Ray of Distortion
- Walking Ballista > Solemn Simulacrum
- Suture Priest > Mire in Misery
- Ruin Raider > Burnished Hart
- Blood Artist > Sangromancer
- Mother of Runes > Fountain of Renewal
- Ayli, Eternal Pilgrim > Beacon of Unrest
- Arcane Signet > Orzhov Cluestone
- Divine Reckoning > Kaya's Wrath
- Dark Tutelage > Underworld Connections
Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.
Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.
If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.
1 week ago
1 week ago
I have to test Underworld Breach more. After a boardwipe it could server better than Oversold Cemetery. Often the Cemetery dont do anything with that much graveyard hate people bring these days... getting them all back in one turn sounds better. Dark Prophecy is nice when clamp is out, otherwise its unreliable.
i put New Blood back in just for the flavor and fun. Its not the best card but its extremely unique and can only be played in a Vamp tribal. So why not.
4 weeks ago
Looks great! Personally I would make these swaps:
Vraska's Contempt --> Syr Konrad, the Grim. I think you don't need creature removal since your general does that, and you could probably easily get rid of any problem planeswalkers by just wiping the board and swinging.
1 month ago
Hey again Rasaru. Cool deck! I really dig the auras like Shades Form. You might like these cards: Cauldron of Souls, Dross Scorpion, Sangromancer, Syr Konrad, the Grim, Endless Whispers, Last Laugh, Lifeline, Dingus Staff, Profane Memento, Kothophed, Soul Hoarder, Colfenor's Urn, Sengir Autocrat, Chittering Witch, Sanctum of Eternity, Sifter of Skulls, Infernal Genesis
1 month ago
Some wholesale changes after a weekend with my buddies, leaning even harder away from storm-style cards and fewer creatures overall:
In: Shadowspear, Essence Harvest, Nyx Lotus, Sangromancer, Extraplanar Lens, Phyrexian Arena, Swiftfoot Boots, Venser's Journal, Soul Channeling, Withering Boon, Tendrils of Corruption, Arcane Signet, and 22 Snow-Covered Swamps
Out: Greed, Blood Celebrant, Demon's Horn, Deathgreeter, Magus of the Coffers, Tendrils of Agony, Vampire Nighthawk, Charcoal Diamond, Haunted Crossroads, Knight of the Ebon Legion, Diabolic Intent, Spawning Pit, Crypt of Agadeem and 21 Swamps
2 months ago
I try to fit in more 1 and 2 drops. But its damn hard to make cuts. Bloodlord of Vaasgoth and Sangromancer where also in for the cuts (mostly becaus they are CMC 4&5) but both CAN provide greate value. often Sangromancer saved my ass
2 months ago
Definitely add: Skullclamp (one of the best cards in the deck), Dusk Legion Zealot low impact, but you generally want to get a bunch of creatures out early, Viscera Seer super strong and again, this is a deck where you really want to start out strong, Painful Truths (the best draw spell in Mardu), Indulgent Aristocrat (super strong way to aggro people out while also getting a board presence early), Yahenni, Undying Partisan this just doesn't ever die and gets very big
I'd recommend: Nihil Spellbomb (I think this is almost always a mustplay in black.)