|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
Creature — Vampire Shaman
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Price & Acquistion Set Price Alerts
4 days ago
Pretty good for your first go! Here are some cards that can be considered that aren't too expensive!
- Mystic Remora
- Mission Briefing
- Insidious Dreams
- Thought Vessel
- Bonus Round
- Whirlpool Warrior
- Notion Thief
- Baral, Chief of Compliance
- Commit / Memory
- Day's Undoing
- Time Reversal
- Mystical Tutor
Cards I would recommend cutting:
- Archfiend of Depravity
- Archfiend of Ifnir
- Dragon Mage
- Jushi Apprentice
- Nightscape Familiar
- Nin, the Pain Artist
- Niv-Mizzet, the Firemind
- Nivix Guildmage
- Fated Return
- Diabolic Revelation
- Venser's Journal
Hope that helps!
1 week ago
My Balthor deck was initially a zombie-themed deck until I was tired of it and changed the strategy into a reanimator deck. At first it was just a big mana control deck, with Balthor as a support when your hand was empty and you needed more gas. Slowly it turned into a more combo-control deck with dredge elements.
Chainer needs a more dedicated deck, with more cards to protect him (Lightning Greaves), more sacrifice outlets, and more life gain effects like Sangromancer, Dross Harvester, Disciple of Griselbrand, Pristine Talisman, etc. That means less available card slots, less fun with big demons. Chainer is also more slower. You need a sacrifice outlet and 8 manas to be effective the turn you play him.
Over Balthor, Chainer is better in some way: he can target any graveyard, and you don't have problem if your opponents play black and/or red. He can be fast too with more Dark Ritual-like cards, which are more-or-less dead cards if you don't play combo.
So I prefer Balthor because it fits more what I'm looking for this deck: big reanimation turns with a high creature count.
For many years, Chainer was in my Balthor deck as a backup plan. He was finally cut for more faster reanimation options.
I've tested Black Market. For me, it's a 5-manas do-nothing the turn it comes into play. Too slow. It also attracts hate from your opponents. I suggest it if you play Exsanguinate or Torment of Hailfire. I don't because I try to increase my creature count for more Balthor efficiency.
Noxious Gearhulk: I like it too, but can't find a free slot for it at the moment.
Marionette Master: It better fits in an artifact deck. If it's played for its token, there are more effective ways to produce tokens in black.
2 weeks ago
Hey I actually am rebuilding my Edgar deck right now, and I've realized a few things about the deck. So here's what I think...
- Dark Prophecy: Triple black, and can be used against your by wiping your board as it is NOT a may ability. So if you have 15 creatures and they WOG you lose 15 life which could be the game...
- Land Tax: I just don't think you need it, you operate with very little mana in this deck and I think you're fine without it.
- Umezawa's Jitte: I just don't like this card in EDH 9/10 the creature with the Jitte will ALWAYS be blocked. I just think there are better value cards out there
- Torment Of Hailfire: No one is ever going to do what you want with this card. Lets say they have an Ulamog, the Ceaseless Hunger on the table and you want it dead... they'll discard every card, lose all the life, and sac all the lands before they get rid of the ONE card you wanted gone. Just play a hard removal, Damnation
- Sign In Blood & Night's Whisper: They are one off and you have plenty of draw power in the deck that is consistent. At the very least cut Sign as is't double black and you are in 3 colors.
- Gifted Aetherborn: I tried it but it just doesn't do enough... Plus double black
- Bloodline Necromancer: Too expensive, you want cheap vamps to maximize on Eminence! Plus you have Reclamation so...
Cards Worth adding:
- Bloodghast too good
- Purphoros, God of the Forge great in multiplayer
- Olivia, Mobilized for War the haste helps a LOT
- Olivia Voldaren Can steal enemy commanders
- Sangromancer punishes your opponent
- Shadow Alley Denizen Value town weenie
- Westvale Abbey Flip you produce tokens why not?
- Cathars' Crusade Burst potential is so great
- Anointed Procession helps with going wide
- Cover of Darkness Meta dependent, great in playgroups not black heavy
- Mana Echoes SO MUCH MANA!
3 weeks ago
It's okay. I'm not in a hurry ^̮^
This seems pretty cool and very control-y. I have a couple suggestions: Price of Fame; Vona's Hunger; Succumb to Temptation; Detection Tower; Grim Return; Primal Amulet Flip ( cast more copies of your instants! And sorceries.) ; Wretched Confluence; Tragic Slip; Thrilling Encore; Malicious Affliction; Hero's Downfall; Crypt Ghast; Revel in Riches; Fated Return; Harvester of Souls; Demon of Dark Schemes; Sepulchral Primordial; Sangromancer; Kothophed, Soul Hoarder; Archfiend of Depravity; Chainer, Dementia Master; Massacre Wurm; Avatar of Woe; Noxious Gearhulk; Puppeteer Clique; Sheoldred, Whispering One; Ogre Slumlord; Kokusho, the Evening Star; Grip of Desolation; Stunning Reversal; Tainted Strike
Let me know if you can use these suggestions
1 month ago
The cards that I would personally recommend cutting are:
Helldozer: it would attract a lot of hate, and is really pretty slow to do much.
Phylactery Lich: a card that is almost exclusively stats, and just a 5/5 (even with indestructible) isn't usually that relevant.
Fated Return: 7 mana to resurrect a creature and maybe scry 2 just isn't that great in my opinion. If you're looking for something similar, I would recommend Rise of the Dark Realms. 2 more mana for all creatures instead of just one.
Curse of Shallow Graves: if I'm reading this correctly, this is only one 2/2 even if you attack with multiple creatures. And only attacking one player. And your opponents get it too.
Marchesa's Decree: conditional card draw with maybe some life loss? Ehhhh....
Trespasser's Curse: great against token decks, but largely irrelevant otherwise.
Cellar Door: way too inefficient...3 mana for maybe a 2/2?
Lich's Tomb: I think this is too risky and could easily blow you out
Another thing I'm noticing is the severe lack of ramp and card draw. There's plenty of Zombie synergy, but you're never going to get there if you have very little mana and an empty hand. I would recommended adding some Gilded Lotuses, Thran Dynamos, Worn Powerstones, Jet Medallion, as well as Phyrexian Arena or even Sign in Blood.
2 months ago
I haven’t yet seen anyone in my playgroup make a discard theme work. And if you do, you gotta go all in on it.
Black discard decks in EDH usually try to abuse Waste Not. The problem with discard is that it usually is either 1: targeted at one player, not hindering the other player(s), or 2: simply being too weak for anyone to give a damn. Some decks even want to discard their key cards, so you might be helping them more than you are hurting them.
In short: I would prolly advise against building Discard. However if thats what you want to do, go ahead. Here’s how I would approach it:
Waste Not is crazy strong when it gets going. Sangromancer and Geth's Grimoire are your other payoffs, but they can’t turn into a win the way Waste Not does. You should also get all the black tutors you can afford to go find it.
The targeted discard spells are pretty sweet if there is a lot of combo in your local meta. Duress is the only good cheap one I can think of though.
Some decks are gonna try to abuse the fact that they can put their good cards from hand into their yard for juicy reanimation/recursion value. You want cards that deal with this as a result. Bojuka Bog + Relic of Progenitus + Faerie Macabre and so on.
Lastly, there have been some cruel and very strong discard spells over the years. Mind Twist is the best one I know for edh. However these are generally not very budget friendly. Maybe try Death Cloud
2 months ago
JoeBob21, your suggestions are welcomed, and I have gone over each card in your list. For Door of Destinies: It's a great card and could easily fit into the deck, but around turn 4 I can play most of my vamps or I'm getting ready to play Edgar. More of a preference than anything. Aetherflux Reservoir doesn't really fit into the deck at all besides some vampires having lifelink, so I'm personally not interested. Teferi's Protection is a solid card, and can definitely go in the deck, I just haven't found room for it. Vindicate is great removal, I'm just more fond of Anguished Unmaking. Way better card. Anointed Procession is great, but by the time I've played it, I've already made 2 or 3 tokens, and I'll only make one more before playing Edgar. New Blood is a fun and flavorful card, so I would recommend it to anyone trying to fit into the vampire theme. However, my list cares more about aggressively beating my opponent in with a wide board that slowly gets tall, and adding a random theft card doesn't fit. Sangromancer has always been something I'm not too fond of, as it just sits there and occasionally gains you a few life, which doesn't really help me win, unless you're playing a reservoir deck. While Forerunner of the Legion is a strong card that gives you a token AND a tutor, I'd rather play a Vampiric Tutor turn one and get what I need, rather than just a vamp. Solid budget card either way. I have no clue how I missed Bloodghast, especially after I make so many reanimator decks. He fit in well and will be a solid aggro piece by getting himself out with a token on turn two. Thank you for your input and more is always welcome! Feel free to check out my other commander decks. Some of them like Breya I put a lot of time and effort into.
3 months ago
Whip of Erebos is very important in this format, often because combos are less prevalent, and often you will be killed through having your life reduced to 0. Lifelink is powerful in $50 budget commander league. Also, it's an artifact so can avoid removal, plus it allows me to recur creatures like Fleshbag Marauder/Slum Reaper/Merciless Executioner/etc that I can't recur, to trigger my Glissa, the Traitor ability to return my artifacts. Sangromancer to can gain quite a bit of life in an Barter in Blood/Mutilate/Etc type situation.
I did opt-in things like Golgari Cluestone/Horizon Spellbomb/Etc because of draw or LTB triggers as well (on stuff like Mycosynth Wellspring for example. I thought I needed more tutors Razaketh's Rite/Diabolic Tutor but you might be right where I need more ramp now. I'll try and get some reps in, I have 4 $50 commanders now, so i usually randomly choose, but I can select, last season, and this season Glissa, the Traitor runs a 33% win ratio (in 4-player pods), so it is fairly consistent.