|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
Creature — Vampire Shaman
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
|Have (6)||Mortiferus_Rosa , , orzhov_is_relatively_okay819 , metalmagic , Schmawl , JasYper|
|Want (3)||UnholyFlubber , Wulff , rennb1024|
2 days ago
IN Teysa, Orzhov Scion , Open the Graves , Liliana, Heretical Healer Flip, Grim Haruspex , Body Snatcher , Sangromancer , Vindictive Lich , Kokusho, the Evening Star , Massacre Wurm , Ob Nixilis, Unshackled , Arena Rector , Lost Auramancers , God-Eternal Oketra
1 week ago
borjaambroce - It is most assuredly possible! With that focus in mind, I would cut all of the aristocrats cards you're currently running that wouldn't advance your new plan!
Aristocrat Cuts Show
Cruel Celebrant - 100% aristocrat card. Doesn't fit wit the new plan
Dictate of Erebos - While it does offer removal possibilities, its not as reliable outside of an aristocrats strategy
Elenda, the Dusk Rose - She's great in an aristocrats deck where you can reliably control when things die, but without sufficient sac outlets and chaff to sac, she usually comes up lackluster for her cost
There are also a fair number of cards in your list that I have personally tried that have under-performed.
Anowon, the Ruin Sage - He's too slow and easy to kill for the cost. At five mana you want truly impactful effects
Dark Impostor - The repeatable exile is awesome, but way too expensive to be effective
Kalastria Highborn - While it may not seem it, this card is super mana intensive to use effectively for a relatively minor effect
Sangromancer - Life gain, specially unreliable life gain like this, is not usually worth it for its own sake
Finally, there are a handful of cards that don't fall into either previous category that I think warrant discussion.
Panharmonicon - While this card is usually great, you only have four cards with ETBs. THis makes it a mostly four mana do-nothing card.
Exquisite Blood and Sanguine Bond - I know if goes infinite and everyone seems to love it; however, you have to consider each card by itself. Exquisite Blood is decent enough, but I'm not a fan of gaining life for no other reason than to gain it. Sanguine Bond is literally a dead card without any source of life gain, which while your deck does have some, I would say it is insufficient to support the card on its own merit.
1 month ago
War of the Spark spoilers are now complete...and oh wow, what a set. There are so many incredibly useful toys for so many decks...but for Nicol Bolas above all.
Obviously I also need to get my hands on that Mythic Edition Nicol Bolas, Dragon-God .
I'll be archiving the comments after WAR drops, but until then I'm going to have a lot of decisions to make. I've moved the WAR acquisitions I need to the Sideboard, and more might show up as I look through the set more.
Some cards are convenient alternatives to other cards that don't have Bolas flavor - Yawgmoth's Will for example can probably be replaced with Deliver Unto Evil without losing too much functionality. The Elderspell is going to be an obvious inclusion both as removal for enemy walkers (and my playgroup has several Superfriends decks), and as a way to turn my own walkers into an immediate ultimate. With Nicol Bolas, Dragon-God this could be a phenomenally flavorful alternative win condition - it just doesn't get much better than that. It only needs to kill 2 other walkers to pump Bolas up to his ultimate.
Bolas's Citadel is going to really force me to think about lifegain - Sangromancer is an obvious option given the discard I'm throwing around. This single card is just a treasure trove of potential. Self-discard effects with Library of Leng can mean you can use life instead of mana to cast anything in your hand. Any sort of topdeck manipulation like Scroll Rack or Sensei's Divining Top get crazy, and Top can basically draw cards at a cost of 1 life per card. It makes Doomsday a thousand times easier to resolve, since you don't need to have draw in your hand to crack the pile, you can just use the top card for that.
1 month ago
Managed to get the Locust God into play last night, and oh wow is that card good. This deck draws cards so well that I was able to make a bunch of tokens, which made excellent blockers. I didn't add that card to create a new win condition, but honestly it might turn out that way almost on accident sometimes.
I'm finding myself a little vulnerable to lifedrain decks. I use my life as a resource, but I'm not ending the game quickly enough to tolerate much slow drain. Bloodchief Ascension was added partially to help with that, but I may also want to add Sangromancer . She's another flying blocker, and she could gain me a lot of life for just doing what this deck wants to do in the first place. I don't want to go too overboard here, this isn't a lifegain deck, I just want to maintain enough of my resource that I can afford to continue spending it. And of course the upcoming Bolas' Citadel provides some excellent incentive for modest lifegain.
1 month ago
Mirage Mirror , one of my favorite pet cards!
I would probably also end up picking Bog Initiate if I were running Ashnod's Altar , too. I ran the pair for a bit, but I'm going a bit of a token fuel route with Pawn of Ulamog / Sifter of Skulls with Dross Harvester and Pitiless Plunderer . Initiate also helps with Ancient Tomb / Sol Ring / Temple of the False God , of course.
Also Vesuva could replace a Swamp, not just one of your nonbasics, because if nothing else it can be a Swamp. But of your nonbasics, Path of Ancestry only supports 4 of your cards, including Chainer, for only a rare scry 1. Has Ash Barrens been useful? I run fetchlands because of Rings of Brighthearth and it would turn that into ", discard Ash Barrens: Search my library for 2 Swamps and put them in my hand, shuffle library".
With three sources of "no maximum hand size", do you ever aim Sadistic Hypnotist at yourself as a discard outlet, or do you just not encounter a need to pitch something from your hand?
1 month ago
2 months ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
2 months ago
I know Anowon, the Ruin Sage is good, he just refers to a different tribe and that is a big nope for me, as a vorthos.
Kindred Charge isn't great. It's fine but like 6 mana for how much damage, effectively? Not enough, at a guess.
Sangromancer is good but not super good. It's reliant on your opponents and that's always dangerous.
Izoni, Thousand-Eyed doesn't provide much value. Idk if you're forgetting the "nontoken" clause for Sek'Kuar, Deathkeeper , but if you are, that, and if not how many creatures do you think are in your graveyard?
Golgari Findbroker is fine.
Gigantomancer is fine.
With so few expensive plays, Urza's Incubator isn't so necessary?
Sangromancer occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%