Sangromancer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Sangromancer

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

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C17

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CN2

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Sangromancer Discussion

sian on Malfy is misbehaving.

2 weeks ago

I think you're right on Ever After, and Pestilence, and Magnetic Theft. I think there is a value in being able to make people discard from the hand, I think I'll take out Unnerve and Tasigur's Cruelty, and put in Swiftfoot Boots to fill that role but better. I think Megrim is worth keeping in, because doubling up on that effect is really good, and it really surprised me how much impact its had so far. I think Memory Jar is too expensive for what it would do in this deck.

I feel like I have too many recursion effects, so I want to take out Dread Return, maybe Call to the Netherworld too.

So I'll be able to put in Oversold Cemetery, Swiftfoot Boots, Plague of Vermin, Curse of the Cabal, Blade of Selves, Nihilistic Glee

I do want to get Hellcarver Demon and Jagged Poppet in too. I'm leaning towards taking out Sangromancer and Scythe Specter.

Josh_Estrella on The First Lord of Innistrad

4 weeks ago

Frank_Glascock Awesome, both Cover of Darkness and Bloodghast are fantastic in this deck.

In terms of board wipe protections - Eldrazi Monument is very close to being included in my deck. I've been looking into it for awhile and I may just pick up a copy and see how it does. The evasion it gives and protection is perfect.

Phyrexian Reclamation is going in. Not sure what it is replacing yet, but I do need it. I was neutral on the card at first but after the last two weeks of more play-testing I realized it should be an auto-include. Luckily, my deck has been going off in every game I've played and my board state quickly gets out of control. Phyrexian Reclamation makes sure I can come back to that state if I lose it - and with low CMC vamps it is worth it.

For this version of the deck in particular I don't find that Sangromancer or Pawn of Ulamog are worth it. I would consider dropping a two CMC vamp for Bloodcrazed Paladin and Dark Prophecy & Scapegoat are both solid cards that could be considered in the future.

I would definitely cut Bloodline Necromancer. Sweet that it enters the battlefield but 5 CMC is way to high for a creature in this deck that doesn't anthem your whole board. Plus, with mostly low CMC vamps that is not worth it.

Voldaren Pariah  Flip is fine, but again, for that CMC, I need the creature to be a type of lord. Or have an effect like Malakir Bloodwitch which is a win-con in itself.

Love Vampire Nocturnus, but I think he is too risky in mardu. That is your call though, depending on your deck. He could be worth it.

So far, I havent used Reconnaissance to its full potential, but I'm confident it will be strong. Lately I've been winning my pods with Cover of Darkness combined with Shared Animosity. Together, I take out one or even two opponents in one turn.

Grandad_Stop_It on Prison Quest: Torment Lockdown

1 month ago

Just saw how you link cards, whoops

Fatal Push

Waste Not

Shrieking Affliction

Sangromancer

Those were the ones I wanted to swap in, wanted to keep the budget kinda low but I'm willing to throw in a few extra bucks

cdkime on Kekusar

1 month ago

You should add a lot more wheel effects to this deck. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, Windfall, and Winds of Change are incredibly powerful, and deal massive amounts of damage to everyone in the game. Further, they disrupt players' hands, making their tutors/carefully calculated draws useless. Add Hive Mind to the mix, and suddenly there are myriad wheels in play, destroying your opponents' life totals.

Teferi's Puzzle Box nets a considerable amount of damage at the start of each players' turn.

The big problem with wheel effects is discarding your own hand. Library of Leng fixes that problem, allowing you to discard dead cards, while preserving in your hand the cards you want to keep (discard to top of library, draw them immediately).

Alongside wheels, discard synergies, such as Liliana's Caress, Megrim, and Sangromancer can be quite powerful.

Curiosity nets you a substantial number of additional cards.

I think Niv-Mizzet, the Firemind is better for this deck than Niv-Mizzet, Dracogenius. You are already generating considerable card draw, so its ability is both easier to utilize and provides an additional damage outlet.

Helm of the Ghastlord is quite powerful on Nekusar, and goes infinite on Niv-Mizzet, the Firemind.

Sigil of Sleep is delightfully mean. Every time they draw a card, you bounce one of their creatures.

If you really, really, really hate your friends, enchant Nekusar with Phyresis. Played alongside a wheel effect, you can effectively kill all opponents instantly.

I would also recommend cutting Spiteful Visions and any cards that deal damage to yourself. In my experience, Nekusar works best when everyone is drawing massive numbers of cards, including yourself. Self-burn is incredibly dangerous in this situation.

brandonsperry25 on *HELP* Vampires first EDH deck tribal

1 month ago

Your mana base is pretty even. I think I would change to feature more swamp and dual lands that tap for the or with . Check this page for some of those: All the lands in a sorted list. Makes it WAY easier haha.

Not knowing where you are playing this or how competitive you are aiming to be, I want to say that signets are faster, yes, but I always find when someone says "Turn 1: Plains for Sol Ring into Rakdos Signet" that it's underwhelming. That is the best you can hope for, sure. But I never count on that play. I find when I draw signets later in the game, it's not really a card I want to have. I will use it, yes. I'd rather cycle the card, if you will, and get something else.

But to each their own of course. I don't want this to sound like I'm putting down any ideas. That's what is so great about this community, the different viewpoints on things. Everyone sees things a different way and that's how you can really break a game wide open.

In the interest of lifegain (and again not knowing your play group), I disagree with cutting Sangromancer. Any time someone board wipes with that out, it's going to be a huge swing in life for you. I tend to always have a lifelink theme in my vampire decks. And with the amount of decks running token producers, it can easily be like 30+ life in a turn.

I do like Mentor of the Meek in this deck so if I was going to suggest something to come out it would probably be Tithe Drinker. Not that I don't like that card, because I really like using that card, but I think it's easier to cut than the rest of your creatures. Bloodghast would probably be my number one cut, but since he has the recursion that could interact with Mentor of the Meek and you just like it, it makes sense to leave him in.

enpc on *HELP* Vampires first EDH deck tribal

1 month ago

Personally I would cut Sangromancer for Mentor of the Meek and Orzhov Cluestone for Orzhov Signet but other than that it looks solid.

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