|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Rare|
|Mirrodin Besieged: Mirran||Rare|
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Creature — Vampire Shaman
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
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|Have (19)||TheAlmostHero , ericalt91 , , buildingadeck , Xue-Kaihua , Tiddilywinkus , ZombieFood , KillDatBUG , Venser_the_Sojoner , , Wolfninja , , saj0219 , geazykagar , Spinalripper , Nemesis , rakdos24 , golgarigirl , orzhov_is_relatively_okay819|
|Want (2)||samuelianstorm , Va1mar|
1 week ago
Maybe one Painful Quandary.
Geier Reach Sanitarium. If they discard a land, you get your mana back.
Ruthless Sniper could have some real fun here.
And definitely some creature removal, such as Murderous Cut.
1 week ago
Mass discard is a "mean" strategy, and I think you may have built this list afraid to be the villain. It looks like you tried to hybrid an aggressive deck and a cruel control deck, and those don't really work together. First thing I would do is slow down the deck, and put in more longevity.
A lot of your discard is low-impact. Black Cat, for example, only makes one opponent discard once. Why not play, for example, Hypnotic Specter, which can hit multiple times. In addition, I would add things that benefit off of discard, like Liliana's Caress, Sangromancer, Geth's Grimoire, and Waste Not. Symmetrical effects are a little harder to build around, but things like Sire Of Insanity, Oppression, and Bottomless Pit can really get your job done faster. Notion Thief can prevent your opponents from refilling their hand, and Torment of Hailfire is a good finisher from HOU.
In addition, Tymaret already wants you to have tokens, so I would beef up that sub-theme, adding things like Ophiomancer and Endrek Sahr, Master Breeder. Tokens would keep you alive longer, and would allow you to play things like Sadistic Hypnotist and Mind Slash. If you have fodder lying around a lot, Pox and Death Cloud hurt you a lot less than your opponents.
A cruel control theme is not an easy way to make friends at the table, but playing a lot of spite cards can make people reluctant to attack you. Mind Twisting for 7 or having Attrition on the board will stick with people (and, if your budget is bigger, No Mercy).
2 weeks ago
My wife wrecks me with a discard/life manipulation deck so there's some cards that make me rage particularly hard.
Mutilate might be preferable to Languish. Same CMC but it's -x per swamp. Since you're rolling almost exclusively swamps it will hit a bit harder than Languish on turn 5 or 6.
Megrim or Liliana's Caress is a big plus if you are rolling discard. They make Painful Quandry hit harder. Sangromancer lays down the pain and keeps you alive while your opponent hemorrhages their hand or gets their critters murdered. Quest for the Nihil Stone is a nice turn 1 that can sucker punch your opponent at the end, especially since you are considering spells like Funeral Charm to keep their hand empty.
Waste Not adds some goodies to your discard spells. That enchantment tends to be underappreciated.
2 weeks ago
3 weeks ago
Commander is usually a slower format, where it's not too difficult to get a lot of mana. For this reason I wouldn't focus so much on very small creatures that won't do anything. You have to remember that players have 40 life and if early game the only thing you will do is chump-block with something like Vampire Cutthroat you won't get very far...
To play with Razaketh, the Foulblooded I would play stuff that doubles your mana, stuff that takes advantage of dieing and then either go tokens or go reanimator style. A must have I think is Crypt Ghast, because with some artifact ramp you can get him out turn 3 and your commander turn 4 (also he has extort so he can gain you life). Another card to heavily increase your mana is Cabal Coffers, I'm certain there are a few others.
As you can see there is quite some ramp available. For this reason I would only choose the very best cards among the ones you listed. Bloodsoaked Champion goes very well with your strategy, the same counts for Blood Artist, Supernatural Stamina is a nice little combo with your commander.
As you want to take advantage of stuff dieing I would not go all out on your commander, but also have other sac outlets, like Yahenni, Undying Partisan (which is on your list), High Market, maybe even Nantuko Husk or something similar.
How about you make a complete list so that we can help you in finding synergies with the rest of the cards (I'd love to see your enchantments, artifacts, etc).
3 weeks ago
A few cards you could consider are Vampire Hexmage along with Dark Depths, Thespian's Stage, Urborg, Tomb of Yawgmoth, Crypt of Agadeem, Guul Draz Assassin, Bloodghast, Stromkirk Condemned, Asylum Visitor, Captivating Vampire, Yahenni, Undying Partisan, Kalitas, Traitor of Ghet, Mirri the Cursed, Sangromancer, Vampire Nocturnus, and Bloodlord of Vaasgoth.
1 month ago
I forgot to suggest Expedition Map that card is important to be able to get your good lands more often. And Palace Siege is another great way to refill your hand each turn to use Greel more easily. I think Mutilate is great in your deck since you actually have very few creatures to worry about killing. Now that I'm looking for cuts maybe forget the Mind Sludge suggestion i made...because my first inclination is getting rid of 1 use discard spells like it and Duress and Persecute. They seem unnecessary with so many other repeatable discard effects in addition to your commander's ability. Other cuts and reasons... Whip of Erebos it exiles and you don't have many creatures to use, Feast on the Fallen there's more efficient ways to kill opponents, Mindcrank mill strategies don't work unless you are all in, Contamination not enough fodder to sacrifice to make it stick, Temporal Extortion opponent always chooses life every time...I guess that could be good still, Sangromancer is just a life gain spell basically, & Sewer Nemesis is okay as a big creature but the mill angle seems pointless. Cheers :D
1 month ago
I had a couple of suggestions:
Jace's Archivist is a pretty nifty card to have, as it gives you a repeatable, inexpensive wheel.
Chasm Skulker can get quite large, particularly if you're throwing wheels around. Makes for a great blocker, as, even if it should die, you've just generated a substantial number of chump blockers.
Psychosis Crawler can be a decent blocker if you have many cards in your hand, and its damage ability can be quite nifty.
Sangromancer goes well with wheel effects, netting you fairly significant life gain.
Winds of Change is an easy to cast wheel card.
Windfall triggers both discard effects and draw effects.
Whispering Madness triggers both discard effects and draw effects, and can be imprinted on a creature to cast repeatedly. I generally don't use its cipher effect all that much, as I go more pillow fort Nekusar, but you've got a lot of creatures here, so might be more effective for you.
I might consider more removal--black has some good destroy creature effects, red is wonderful for artifact hate, and Blue has permanent bouncing, which can help with some pesky enchantments black/red don't usually cover.
Forced Fruition is great--players have to choose to take 7 damage every time they play a spell.
Helm of the Ghastlord combos well with Nekusar--every time they draw a card, so do you, and they also have to discard a card. It helps neutralize the biggest threat with Nekusar--you're giving your enemy the chance to get their combo pieces.
Phyresis is something I have been testing out some--infect + wheel mechanics can be really deadly, really quickly.
Teferi's Puzzle Box - Large card draw every turn, and disrupts their hand.
Iron Maiden - fairly inexpensive artifact giving consistent damage.