Choose one —
- Exile each creature with power greater than the number of cards in your hand.
- Exile each creature with power less than the number of cards in your hand.
Nightmare Unmaking Discussion
1 month ago
Current state of all things
So after a few more games with the list as it stands I have the following thoughts:
The deck feels like it has the right balance of responses and proactive play, giving it flexibility in how it approaches a table. The main strategy of ramping, tutoring out Cabal Coffers + Urborg, Tomb of Yawgmoth and then hitting the table with a large Torment of Hailfire works consistently, especially when you are able to play and defend a Glacial Chasm long enough to prevent a large swathe of your opponents' win conditions (primarily damage, whether in or outside of combat). Unless there is another major release from the next few sets I don't see this deck making any major changes in the near future. Prismatic Vista is really pulling its weight with the increase in basic lands from the previous changes, which is great!
The land utility is fine as it is, with the exception of a few minor changes to adjust for new ratios (particularly Valakut, the Molten Pinnacle as we have a whopping 3 mountains in the deck).
As hard as it is to comprehend, I don't think Turntimber Sower is actually that great a card in this deck. In a more token-based strategy, or were it to rely more heavily upon Avenger of Zendikar through reanimation it might make more sense, but this isn't a Gitrog Monster deck. A lot of decks don't care about a handful of 0/1 creatures, either because they go wider, taller, or have evasion, and the activated ability actually takes quite a few steps to return a single land card to hand. It works as a redundant effect to try and recur land from the graveyard, but the first ability does very little if you can't exploit it for maximum effect. I have a differing opinion about Sylvan Safekeeper as he is himself a free land sacrificing outlet off a single mana to cast, and allows the deck to defend its creature value engines like The Gitrog Monster , Tireless Tracker and Dread Presence .
I'm starting to feel like Zuran Orb doesn't do enough by itself to warrant inclusion. As a lifegain engine it's a very fine balancing act to utilise the lifegain but still maintain your mana. It is however one of the few ways the deck has to regain life. With Dread Presence in the deck there is at least another option for lifegain, but that requires additional assembly, being Urborg, Tomb of Yawgmoth . Personally I like the FTV art, so that's been what's been making it a harder than usual cut, but I'll let it slide a little longer and see how it goes.
From the new commander sets, of the cards which haven't been reprinted, the following are the only ones currently on the radar for even speculative additions:
Nightmare Unmaking : As a potential replacement for Blasphemous Act . The only issue with this is that the exiling effect can make certain creatures unrecoverable, especially value engine cards. Opponents can also interact with this effect by making you draw, discard or wheel at instant speed, for which this deck has no real response.
Bone Miser : I imagine that this card could become monstrous for mana generation alongside Ayula's Influence in versions of this deck. Also works with an uptick from Lord Windgrace . Were there more wheel effects in this deck it might be an easier choice.
Other thoughts for discussion
Now I'm trying to fish for some advice as to Lotus Field :
My thoughts on this are very mixed.
Pros: Even more difficult to interact with than other lands due to hexproof, fixes mana (to a degree), is psuedo-ramp if you can get down Lord Windgrace to recur the two sacrificed land. I have one available.
Cons: Slow, oh so slow. This card isn't exactly explosive unless you are able to run Amulet of Vigor (which was cut a little while ago). The sacrificing clause makes this an abyssmal starting land in hand. The mana generated is all of one colour so there is the prospect of it limiting options early game. You can't cast a Lord Windgrace off this without two other lands that tap for the requisite mana. That said the commander is the only three-coloured card in the entire deck. I am also not sure of the cut that would be required to make room for this in the mana base.
No data for this card yet.