Ranger's Path

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Common

Combos Browse all

Ranger's Path

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Price & Acquistion Set Price Alerts

M13

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Recent Decks

Ranger's Path Discussion

DespairFaction on The Ur-Dragon

1 month ago

Hey its PJ from Commander Replay. With the goal of keeping the core of your deck intact, here are some changes that I would make to streamline things a bit more. So my general philosophy with the Ur Dragon is, to get all of our non dragon effects lower than 5cc, so that the upper part of the curve is free to slam your dragons. Whether this is the correct philosophy who knows, but it seems to make sense to me, so here we go...

Out:

Urabrask the Hidden - it competes with your 6cmc dragons.

Snapcaster Mage great card, but there aren't a ton of spells in this deck, so its not the right home

Dualcaster Mage this thing always gets stuck in my hand. and ramp decks generally try to tap out each turn instead of leaving mana open.

Commander's Sphere theres is better ramp

Traverse the Ulvenwald for the reasons you mentioned. If this was a graveyard focused deck, I would include.

Elemental Bond I think there is better ways to draw cards. Under normal circumstances I wouldn't expect to cast more than 3 or 4 dragons in a game.

Desertion competes with 6 cmc dragons.

Maybe Cards to Cut- I haven't played with these so I am not as sure about them. Pay attention to how they perform, then decide if they should stay in or get cut.

Sarkhan Unbroken solid, but not sure if its the right home.

Nicol Bolas, God-Pharoah powerful but not sure if its the right home.

Soul Manipulationthe raise dead effect is cool, but not sure if we just want counterspell instead.

Dragonlord's Servant I like Herald's horn since it doesn't get lost in a board wipe, plus the card advantage part.

In

I prefer to run about 39-40 lands in a deck like this. Want to make sure you hit all of your land drops.

Fervor replaces Urabrask at lower CC, and doesn't die to board wipe.

Ramp: Choose 3-4 of the options below

Oracle of Mul Daya its expensive, but such a good card.

Cultivate and Kodama's Reach great ramp.

Ranger's Path finds your forest dual lands

Frontier Siege i like the utility this provides. sometimes ramp, sometimes removal

Other Cards:

Blasphemous Act cheap board wipe.

Phyrexian Arena i like this better than elemental bond

Harmonize or anything like Concentrate Ambition's Cost etc.

Herald's Horn cost reduction and advantage

Counterspell replaces soul manipulation. allows you to protect your creatures

Reanimation: Choose 2-3, doesn't matter which ones. Phyrexian Reclamation, Animate Dead, Patriarch's Bidding, Unburial Rites

KingMathoro on Omnath, Locus of Mana

2 months ago

I would take out the following as they usually aren't needed or don't perform as well as you would think they would. Sakura-Tribe Scout, Whisperer of the Wilds, Civic Wayfinder, Search for Tomorrow, Ranger's Path, Hunting Wilds, Overgrowth, Woodfall Primus, Yavimaya Elder, Wild Growth, Chrome Mox, Fyndhorn Elder, Greenweaver Druid and I would also take out 2 lands. Again I ask your thoughts on my opinion in this matter.

Also Greater Good is well great also because of the card draw and also Green Sun's Zenith. There are some other cards that I think could help as well but I am afraid I have gone on too much at this moment in time

mortilus on Here Be Monsters

3 months ago
  1. Traverse the Outlands quickly becomes "Get all the lands in your deck".
  2. Swap Ranger's Path for Skyshroud Claim - they're exactly the same, except RP is worse.
  3. Seedborn Muse would get pretty stupid pretty fast. She's the same price as Vorinclex, Voice of Hunger, and a lot easier to cast.

MuddyPaws on Cromat

3 months ago

Consider Skyshroud Claim over Ranger's Path

Rzepkanut on Tishana Swarm (Needs Tuning)

3 months ago

Yeah mana dorks have a short lifespan against those kinds of decks. If you still want more ramp you can focus more on cards like Khalni Heart Expedition, Explosive Vegetation, Skyshroud Claim, and Ranger's Path which all get 2x lands into play at once. I know its expensive in paper but Mana Reflection is like the most amazing mana producing card ever. And a few more ideas Kessig Cagebreakers, Nacatl War-Pride and Ezuri's Predation are interesting token cards. Oooh yeah if you want to really go nuts, use Clever Impersonator or Mirage Mirror to copy fun things like Doubling Season :)

SlavicGhaespar on

3 months ago

I think maybe a bit more lands 3-4 would be a good investment. Also, playing ramp staples like Kodama's Reach, Cultivate, Rampant Growth, Skyshroud Claim, Ranger's Path and Farseek is a better way to ramp up so you can play your commander easier and have lands to discard to worm harvest. :)

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