Ranger's Path

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Common

Combos Browse all

Ranger's Path

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

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M13

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Ranger's Path Discussion

ZwiebelRoyal on And for you? A bird to the head.

2 weeks ago

thats a good point you have. i actually dont know why you asking me but Ranger's Path is obviously the better choice. :P

TristieHat on And for you? A bird to the head.

2 weeks ago

Could I ask why, ZwiebelRoyal? with Ranger's Path I can fetch for nonbasic forests, which I have a good few to choose from.

LeoSushi on

1 month ago

Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby

for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme

Darksch81 on Yidris, Cascade Lord

1 month ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness

Removed:

Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

Forkbeard on Red Green Dragon Commander

1 month ago

Looks like a fun tribal deck to throw down as is! I'll make a couple of budget suggestions that won't break the bank if you decide to tweak the deck a little:

  • Ramp - Kodama's Reach and Skyshroud Claim. If you're wondering what you'd remove to make room, I'd argue both of these are better than Beneath the Sands & Ranger's Path.
  • Removal - Overall the removal package in here looks a little light. A few options to consider: Beast Within, Chaos Warp (definite downside, but it's still decent removal for any immediate threat), Krosan Grip, Decimate & Hull Breach

  • As for the dragons, the choices are entirely subjective. I picked a selection that I deemed powerful & fun for my deck & it looks like you've done the same. Best of luck with your first foray into Commander, have an upvote!

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