Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Printings View all
|Magic 2013 (M13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ranger's Path occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ranger's Path Discussion
22 hours ago
Personally, I'd swap out some of the mana rocks for Cultivate, Kodama's Reach, Ranger's Path, Migration Path, Explosive Vegetation, Grow from the Ashes, and the like. 2 CMC mana rocks are definitely awesome, but in this deck you're really gunning for that 7-CMC stuff. Land-based ramp will be safer in the long run, not being susceptible to mass bounce or Vandalblast, etc.
There is the argument for getting Arixmethes out on turn 3, so you have 6 mana on turn 4, but you have to weigh that vs. long-term ramp and getting past 6 mana. YMMV!
5 days ago
More Draw, More stability, More power, More aggressiveness.
3 weeks ago
Why not cut Gruul Turf instead of Evolving Wilds for the Fabled Passage? Wilds is a guaranteed second landfall trigger, while Turf relies on extra land drop effects. Plus, if someone gets rid of Turf, it kinds hurts more.
Traverse the Outlands out for Terror of the Peaks is also a good change. High CMC ramp spells are probably not where we want to be. I kept Hour of Promise in my list to search for Gaea's Cradle, but I may end up cutting it for Explosive Vegetation/Ranger's Path (I already swapped in Migration Path.
As far as the rest, I too will probably swap Elvish Reclaimer for Finale of Devastation. However, I still run Nissa, Vital Force in mine, so I will test out Garruk's Uprising in her place. If I find out that Nissa is important to the deck, then I'll just do a straight swap for Elemental Bond.
As far as trying to find a spot for World Shaper and Heroic Intervention, that's going to be really difficult. Most, if not all cards, are pretty vital for the deck. The only cards I could maybe see cutting would be Springbloom Druid and Force of Vigor, but even those are sketchy.
2 months ago
Eladamri's Call is great. would recommend.
also, Scattered Groves is an upgrade over Elfhame Palace , you can cycle it and also fetch it with cards like Skyshroud Claim, Ranger's Path, and Nature's Lore.
3 months ago
Skyshroud Claim is one of the best green ramp cards there is, simply because it puts 2 forests into play UNtapped; whereas Ranger's Path puts them into play tapped! Meaning you can still spend two green mana from those 2 forests in the same turn instead of using 4 mana on Ranger's Path and probably giving up the turn right after. Secondly, an Allosaurus Rider on turn one is interesting, though it'll still only be a 2/2 for on turn one you'll only have one forest in play. Plus you'll immediately downsize your hand from 7 to 3 (7 - 1 forest - 2 to cast the Rider - 1 Allosaurus Rider = 3). One creature removal spell from your opponent and you wasted 3 cards where your opponent wasted only one giving him a massive card advantage for the rest of the game. I used to run an elf-deck like this one in Modern before I started playing Commander (cEDH) and I loved the Allosaurus aswell ;).
Have you considered Nature's Lore? It does the same as Skyshroud Claim, only with one forest, but for two CMC so much sooner in the game; also putting a forest into play UNtapped! I'd recommend playing both of them, like 4 Nature's Lores and 2 Skyshroud Claims. It'll speed up your game a lot (keep in mind, Elf-decks are weak against mass-creature removal like Wrath of God, these tend to land on turn 4 (4 CMC) so by then you want to have taken as much of life possible from your opponent, before having to "start over".)
I have some other propositions too, but only if you're interested of course ;)
Good luck! Cheers
3 months ago
Thanks man; much appreciated. Perhaps I'm missing something...aside from the name of the card (obviously), what's the difference between Skyshroud Claim and Ranger's Path? Is there a benefit to making that swap? I'll fiddle around with running 3x Allosaurus Rider, but I'm reluctant to. The deck works best if he's in your opening hand, so you can cast him on turn 1. Taking one out reduces the chances of that happening, and Elvish Piper I see as more of a contingency than being the default way that you should cast the rider. In fact, I would gladly exile a piper as one of the two cards to get rider out in turn 1. Thanks for the feedback. I'll try some tests with the changes you suggested.
3 months ago
Seems decent! Skyshroud Claim instead of Ranger's Path? And I wouldn't run 4 Allosaurus Rider. 2 or 3 at the most. Not enough draw to compensate the alternative mana cost. Instead I'd switch in an extra Elvish Piper for that one you'll need to get the Allosaurus out there in the first place imo ;). Nevertheless, good job!
5 months ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using