|Commander / EDH||Legal|
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|Khans of Tarkir||Rare|
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Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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|Have (11)||Atony1400 , DrPopular , Riders_of_Brohan , bradyofportdetroit , Ashy , Regulus1010 , PTsmitty , Faceless_Being , Nemesis , golgarigirl , Tiddilywinkus|
Retribution of the Ancients Discussion
2 days ago
I think Dragon Scales would be a good include for your deck since it always gives an auto-buff and Vigilance to your commander.
Lastly Retribution of the Ancients might be worth considering. Even though its the same effect your commander has, you don't have to remove all the counters with its effect making the killing of your opponents creatures much more efficient.
1 week ago
Hello, and thanks dor your comment! :) So both cards could be great in a multiplayer enviroment but in duel commander they feel a bit slow. Retribution of the Ancients doesn't do anything if i have no counters, and i generally preffer to spend my mana to cast more spells or creatures. Crypt Ghast could be awesome with more expensive spells, but then again, i preffer to use my slots to cast more agressive creatures. I have considered the retribution and maybe i'll make room for it in a diferent build of the deck. What would you take off for those cards?
1 week ago
1 week ago
If you want to go aggro, I'd recommend swapping your duel lands for the pain lands from Origins (i.e. Caves of Koilos). If you are focusing on counters, Hardened Scales and Kalonian Hydra are must-haves. Another fun card to play with is Primordial Hydra. Other cards are (in no particular order) Ainok Bond-Kin, Elite Scaleguard, Retribution of the Ancients, Scale Blessing, Sight of the Scalelords, and Tuskguard Captain. Have fun!
2 weeks ago
2 weeks ago
Great deck! I really like it.
Retribution of the Ancients is a great card in this deck.
I also would deffenitly include Mer-Ek Nightblade from your maybeboard
3 weeks ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
3 weeks ago
I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.
First off, is 35 lands enough? Seems like your curve goes a little high.
Retribution of the Ancients is really good when you start rolling
Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody
Smallpox can be really good. plus two counters per player with a creature
Reyhan, Last of the Abzan shuffles around counters for alpha strike kills
Jarad, Golgari Lich Lord can kill the whole table
Noosegraf Mob is an army in a refilling can
Wave of Vitriol is a game ender
Some cards I think could be cut are
Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.
Darksteel Ingot could be cut for a mana dork.
both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.
Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.
Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want
Gilded Lotus for a mana dork
Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink
Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?
Some of the cards in your maybeboard i think you should try and get in the main deck are
Phyrexian Arena card draw is good
Beast Within very versitile removal spell
Reflecting Pool good card is good