Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Retribution of the Ancients occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Retribution of the Ancients Discussion
1 month ago
1 month ago
2 months ago
Hey, thanks for the feedback. while these decks are very similar, This deck tries to leverage Retribution of the Ancients with undying creatures and sac outlets. Because of this, these decks have a few key differences:
This deck tries to get more value from undying creatures, so much so that it plays other sac outlets. This gives the deck more mobility as an aggro deck than GB Yawgmoth.
Yawgmoth you can see plays more mana dorks because it has the space, and it allows the deck to play cards like Chord of Calling and Finale of Devastation. This approach may be better because it lets the deck effectively have more undying creatures in addition to finding the combo/silver bullet cards, but it is slower than this deck. Because this deck does not run mana dorks like GB Yawgmoth, tutors do not make much sense because you cannot find say your Yawgmoth until you draw 6 or 7 lands.
This deck is not a combo deck first. Value from Retribution of the Ancients is often overlooked.
In short, GB Yawgmoth is more of a combo value deck with the ability to be a toolbox deck while this deck is more of an aggro tempo style deck with the ability to combo. While GB Yawgmoth is centered around getting value with Yawgmoth, this deck is focused on attacking always having a good board state. Just because the decks have similar cards and can do similar things, they are just different decks in the end.
Thanks for the feedback, its greatly appreciated!
3 months ago
Hey sorry for the late reply. Here's a link to the current build of the undying deck: Undying Aggro 2.0
I haven't written a description for that yet, so if you don't see one there, here's a previous iteration that explains some of the core card choices: Undying Aggro 1.0
The deck does play yawgmoth, but while yawgmoth is very good, its not the main focus. This deck uses Retribution of the Ancients as its main value engine. The card is busted.
4 months ago
11 months ago
You've got waay too many strategies going on here to ever pull one off well.
1) You have stuff like Corpsejack Menace and Retribution of the Ancients but the only card that actually benefits from it is Mycoloth , so seems waaay too niche (sure, there's undying, but typically they don't benefit from having 1 extra counter, and Death's Presence doesn't really care whether you're putting down 5 counters or 10... it's "win-more")
3) You have Vampiric Rites but I don't see how you gain a whole lot from sacing your creatures other than Blood Artist , and if you're sacing Mycoloth fungus tokens, you're probably already winning and being greedy.
So, what I would recommend:
1) Make sure each of your cards can interact positively with a large percentage of the other cards in your deck
2) Don't go overboard with high-casting-costing cards. You probably don't want more than 8 cards that cost 4cmc or over.
3) Decide if you want to go down the route of lots of tokens, or +1/+1 bulky creatures. It seems like your deck focus's around getting out Mycoloth , but without any fetch spells, you need to have backup plans and be able to do things without him. In either case, pick one plan and ditch the cards that don't do that plan. So
- Either lots of stuff that makes tokens and then things that can buff them as a whole.
- Or more things that generate +1/+1 counters and ways to make them bigger ( Winding Constrictor ). In this scenario you probably don't bother with Mycoloth .
- Or ways to benefit from sacrificing stuff, and lots of ways to recur stuff.
4) Canopy Cover is a bad card because it's mana cost makes it hard to play on the same turn you play the creature you want to protect, and even if you do, people can always respond (and will do). I've come to think it's an unplayable card. However, the Vines of Vastwood is much better as it provides hexproof to respond to the killspell. If you have more of them, use em!
11 months ago
Check, but I think I don't actually have Talisman of Hierarchy
Replace: read the bones -> Mind Stone
[Worldslayer] -> Arcbond
gorilla war cry -> Worn Powerstone
murderous spoils -> Murder
gilt leaf winnower -> Ravenous Chupacabra
Maybe archetype of courage -> Chief of the Scale
Kill: (need to kill 5, at 105 right now)
11 months ago
Since this is a budget list, I'll list some budget recommendations. Cool? Cool, let's do this
Corpse Knight should be in. He's half of Zulaport Cutthroat but for half the work- you put the tokens in, they just lose life, no need to sacrifice anything (so you can maintain a board state while being doubly threatening). This is one of my favorite new cards so I'd recommend you add this in on either of your lists. It's half the cost of Poison Tip Archer, for example, so that could be a straight upgrade for this slot.
Generous Patron is very, very good. 1 mana = 1 card draw by sacrificing a creature token is huge.
Retribution of the Ancients is better than Phyrexian Swarmlord.
Geralf's Messenger makes an infinite combo with Ashnod's Altar and Ghave that kills all of your opponents. Any Undying creature + Ashnod's Altar + Ghave = Infinite creatures at minimum, so I'd recommend Butcher Ghoul , Young Wolf , and Geralf's Messenger . They're overtly good counters sources assuming you have a sac outlet (1 mana = 1 token is good), but go infinite at the drop of a hat. That's better than Verdant Force, Avenger of Zendikar, and Vindictive Lich, as it forwards your gameplan faster.
You don't need Mana Geode. Sakura-Tribe Elder is one mana cheaper and grabs any basic, so I'd recommend that.
No Cathars' Crusade seems odd. It goes infinite with Devoted Druid and Ghave, but it also gives counters everywhere and makes you threatening even when not in an infinite combo.
That's all I've got for now. Hope this helps!