Solidarity of Heroes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Journey into Nyx (JOU) Uncommon

Combos Browse all

Solidarity of Heroes

Instant

Strive &mashl This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Price & Acquistion Set Price Alerts

CM2

C16

JOU

Ebay

Recent Decks

Solidarity of Heroes Discussion

iano9 on Green-White Counters

2 weeks ago

Thanks for the ideas. I like Solidarity of Heroes and Strength of the Tajuru, but I am back and forth between Oath of Ajani, and Reap What Is Sown

The7thBobba on Green-White Counters

3 weeks ago

looks flippin badass! have you considered stuff like Solidarity of Heroes, Reap What Is Sown, and possibly Strength of the Tajuru? stay frosty!

BS-T on Population of Growth

1 month ago

There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.

An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.

I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.

Also, the 'fog's seem a bit unnecessary?

I feel like I've caused more questions than answers for you haha! Sorry :)

Alexander_Gilman on The Supreme 30+4X3

1 month ago

Hey, elgosu1337. So I'm comparing your Breya, Equipment Shapers Inc. set with mine under the Unformat, and it probably seems to be lacking cards that would stop the combo of Red's Urabrask the Hidden and Demanding Dragon, for instance. Also, Panharmonicon can make Charmed Pendant extend a played instant, especially Solidarity of Heroes. Try that in your Mana and/or Multiply subsets?

Coward_Token on EDH: My mono-W charity case

1 month ago

Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.

This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)

Stack interaction

Blanket Grace Show

Desperate Plea Show

Cloak Caster Show

Pact of Grace Show

Angelic Intervention Show

Misc

Generous Farmlands Show

Meeting of Heroes Show

Road Building Show

Sunborn Hero Show

Advantage

Charity's Reward Show

Forceful Peace Seeker Show

Ivory Library Show

Legs on/off

Eidolon of Enlightenment Show

Guard Recruitment Show

Scroll Assistant Show

Physiocrat Show

SynergyBuild on Constant upgrading Atraxa

2 months ago

I will list the top ten non-land cards to drop if you want:

Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.

Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.

Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.

Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.

Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.

Ishai, Ojutai Dragonspeaker - One mana more than Managorger Hydra that trades trample for lifelink and doesn't trigger on your casts.

Tuskguard Captain - Cool card, but trample isn't actually dealing much more damage, and unlike Abzan Falconer, it doesn't help on the block either.

Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.

Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.

--

Onto some cards I'd run, which actually don't need too much explanation:

Ponder, Preordain, Brainstorm, Selesnya Signet, Azorius Signet, Dig Through Time, Windfall, Dimir Signet, Everflowing Chalice, Anguished Unmaking

Fistergood on

4 months ago

Might be worth putting in an Angel of Inventionas well as Contagion Enginealso Solidarity of Heroes is good in this deck. I havent ran it before but just some good cards also Doubling Season if you can afford it. You may also be able to abuse the fact that your commander shits out elemental creatures by including Omnath, Locus of Rage

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