|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
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Solidarity of Heroes
Strive &mashl Solidarity of Heroes costs more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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|Have (10)||, Reliva , thekingpinBR , ironax , ajc3527 , geazykagar , Friedrice24 , frederiklw , Duct-Tape-Guardian , SirFowler|
Solidarity of Heroes Discussion
2 weeks ago
I think your endgame is fine, you have some pretty big creatures, I feel like it is more your first turns that need work.
First off I would recommend Experiment One it is a good one drop that makes counters fast as you play 2 and 3 drops. I would also recommend Avatar of the Resolute as it just gets so big when you have creatures with +1/+1 counters on them.
I would cut your Death's Presence because six mana is just too much to play in this type of deck. I would also cut Ring of Kalonia as it takes to long to generate enough value. Now you could put 4x Avatar of the Resolute
For Experiment One I would cut 1x Kalonian Hydra as you will only need to draw it on turn 3/4, and having a five drop in your opening hand is not the best. I would also cut 1 Solidarity of Heroes, as it needs a strong creature to play on for it to make any value. I would lastly cut a Vastwood Hydra for the same reasons as Kalonian Hydra. Now you have space for 3 Experiment One
This is just my opinion, yet it is an experienced my opinion, and your deck is awesome!
2 weeks ago
-1Zhur-Taa Druid for +1 Llanowar Elves - I found Zhur-Taa Druid's one damage was good in large games, but more often than not it made him a target because other players didn't like getting hit for one and it left myself without the mana producing creature.
-1 Alpha Brawlfor +1 Fires of Yavimaya - This deck can be more focused on Thromok's damage with this enchantment. It only takes 5 creatures to make Thromok big enough to one shot with commander damage. This allows him to attack right away. I found I was rarely using Alpha Brawl because of its high mana cost.
-1 Skullclamp for +1 Nim Deathmantle - I was rarely using Skullclamp for card draw. The extra draw was nice, but I don't want my tokens dying, I want them for Thromok or blockers. I found a lot of my big creatures that produce tokens were completely worthless when killed (obviously). Nim Deathmantle gives me the option to keep those creatures alive longer and lets me produce tokens. In this build, I am trying to run more "at each" upkeep creatures because it ramps up faster in bigger games! Nim Deathmantle also interacts well with Ashnod's Altar! (see below)
-1 Joiner Adept for +1 Ashnod's Altar - Joiner Adept's ability was almost worthless with my ramp/dual lands. It was more of a convenience than anything. It would work better in a 3-5 color deck imo. I added Ashnod's Altar because my tokens can ramp into even larger creatures that produce more tokens. The 2 mana potential per token ramps up fast especially if you are making tokens every upkeep. Also, if you have a creature that produces 2+ tokens when it enters the battlefield, you can use that + Nim + Ashnod's Altar for infinite tokens!
-1 Utopia Mycon for +1 Nissa's Expedition - Utopia Mycon was a super cheap card but loses its value in larger games. It only happens at your upkeep so it loses value in larger games. The ability to sac a saproling seems nice since I have multiple creatures to create saprolings, but you get more bang for your buck with an Ashnod's altar. Using the other creatures with Nissa's you have, you could get 2 lands for one green! Better ramp than waiting a ton of turns / losing creatures!
-1Death's Presence for +1 Second Harvest - Death's Harvest was too slow for my tastes. If my creatures are dying, its usually a board wipe. If my small tokens are dying, its slow ramp and if my big creatures die, my tokens are usually not far behind. With Second Harvest, I can double my tokens. That means more mana with Ashnod's, more sac for Thromok, more defenders, etc. With Parallel Lives and the soon to be bought Primal Vigor, this ramp can be 2x to 4x as powerful!
-1 Thelonite Hermit for +1 Nylea, God of the Hunt - Thelonite Hermit was 8 mana for 4 1/1 Saprolings. It was too slow. The ablility to give saprolings +1/+1 was nice, but this card cost to much for a 1/1 that dies easily. Nylea is indestructible, which makes her bae and hard to get rid of. Trample is great because a big baddie Thromok can't be chump blocked as easily. It also means I am pumping damage earlier with my bigger creatures because of trample! Her special also allows me to spend unused mana when people let tokens hit for bigger damage.
-1 Sporemound for +1 Tendershoot Dryad - Sporemound is a 1/1 per 1 land per 1 turn. Unless I put an evolving wilds in the deck, the landfall is to slow in a multiplayer game. Instead, for the same cost, Tendershoot Dryad gives me a 1/1 every upkeep! The city's blessing is also a plus because it replaces Thelonite's ability for +1/+1 for an even better +2/+2. More tokens for more upkeeps scales the bigger the games get.
-1 Soul's Might for +1 Solidarity of Heroes - I was using Soul's might mainly on my commander or the creatures where +1/+1 counters gave extra tokens/effects. Soul's might was only one creature for 5 and Soliarity of Heroes is any number of creatures for 2 per creature.Although it only doubles the number of +1/+1 counters, it was mainly what I was using Soul's might for!
-1 Miming Slime for +1 Tranquility - Miming Slime has some uses and will be in my sideboard. If I am playing an enchantment heavy deck, Tranquility does great mitigating things like an opponents Asceticism, or double damage, or lifelink etc. Miming Slime works great with warstrom surge, getting an extra creature out with Thromok, etc but I need something to stop Ghostly Prison, Oblivion Ring, Rhystic study, etc.
-1 Forest for +1 Insurrection - Insurrection is such a good card. Since I added more ramp, I felt comfortable replacing this with a land. Insurrection has so many good uses. Kill opponents with their own fatties then sacrifice for a big big big thromok with nothing on the board. Sac everything for a Thromok with haste and insta win. Get rid of threats by sacrificing with Feed the Pack at the end of turn. Hit with everything then sacrifice with Ashnod's Altar. The combos are endless.
2 weeks ago
Loganrockwitch Thanks for the tips. I went ahead and created a sideboard and made a seperate prototype deck just for all those other cards I was looking at. I also cut Solidarity of Heroes Vines of Vastwood and Battlefield Thaumaturge to make room for Scavenging Ooze and Sage of Hours I might cut the sage, for a different two drop, but I wanted to have a blue two drop, and it will do a good job of attracting removal. Warriors' Lesson and Ordeal of Thassa with Hardened Scales will make it grow super fast.
3 weeks ago
Cool build - I run a list trying to do similar things at Mazirek Counters.
Have you tested with Mycoloth? That might be fun here.
Other cards that might help with counters include Doubling Season, Hardened Scales, Winding Constrictor, Corpsejack Menace, Reyhan, Last of the Abzan, Solidarity of Heroes, and any of several hydras, like Managorger Hydra. Maybe a Nissa, Voice of Zendikar, Ajani Goldmane, or Garruk, Caller of Beasts, as well.
1 month ago
You should look into Reyhan, Last of the Abzan, Hardened Scales and Solidarity of Heroes. Those can really work well with your general. Also, maybe find some protection for him like Vines of Vastwood or other spells like that. He will be a target for sure.
2 months ago
manimuu, sweet list.
Have you tested with Tendershoot Dryad from RIX yet?
In terms of fishing your altar back out of the gave, Noxious Revival, Reclaim, and Regrowth might be helpful. You could also add Demonic Tutor, Vampiric Tutor, and Dimir Machinations, to tutor for the altar. The new RIX card Mastermind's Acquisition can also be a second Diabolic Tutor.
3 months ago
Not sure if you like to win in cheap ways, but if you do, there's always Door to Nothingness, as well as Progenitus who you can search up for with Sisay. There's also the Legacy Weapon for easy removal.
When I built a Ramos deck I focused almost entirely on the +1/1's, you did a couple other things on top of that, but I can still recommend Solidarity of Heroes, Winding Constrictor, Atraxa, Praetors' Voice, and Mycoloth. Not to mention anything with a +1/1 bluff (blanket buff) such as Abzan Falconer or Ivorytusk Fortress. I've got others on my deck if you wanna take a look.