Desolation Twin

Desolation Twin

Creature — Eldrazi

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander 2019 (C19) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Desolation Twin occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Latest Decks as Commander

Desolation Twin Discussion

multimedia on Ghired: All Tokens Welcome!

3 weeks ago

Hey, nice budget version of Ghired.

Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.

Mother of Runes can be repeatable protection for Ghired from targeted removal or in combat or make him unblockable. Gate and Mother could replace Colossal Majesty and Parhelion II.

Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.

When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.

These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.

Exotic Orchard, Battlefield Forge, Fortified Village and Ash Barrens are budget lands to consider adding. They could replace Kazandu Refuge, Rugged Highlands, Blossoming Sands, Graypelt Refuge.

Good luck with your deck.

TypicalTimmy on Velos, Traitor to Artifice

3 weeks ago

So you're paying both mana and X life, but you get an X/X creature out of it? I mean that does seem pretty fair, all things considered.

I'm a little concerned with how Dimir is one of the hardest colors to ramp in, probably second only to Azorius. So that X should, in my opinion, go a little bit further.

What's nice though is there is both a casting trigger and an ETB trigger. So when Velos is on the stack, you'll generate an X/X artifact creature. This is in a similar vein as to Desolation Twin, in which you get the 10/10 Eldrazi token regardless of if the creature successfully enters the battlefield or not. Doesn't matter if he gets countered, you get the token anyway.

So what happens here is you get the X/X artifact creature token, and then the ETB sets off if Velos makes it to the field. If he does, he can potentially satisfy his own requirement. If you literally have no other artifacts in play, he creates you one to target.

I really, really like that. Very nice.

I do agree though that being a 1/1 is really small, even for a Hexproof / Indestructible creature. Sure you get a 5/5 or a 8/8 or even a freaking 20/20 out of it depending on how much you're willing to invest, but that dies to any basic form of removal. Then, you're left with a 1/1 and a bunch of life lost for nothing. That's why I'm saying that the X should count for something a little more.

Perhaps Surveil X? Card advantage is amazing, and this way it really helps out a lot to ensure you have a gameplan in place to protect and setup after such a costly turn.

ScionsStillLive on Morophon Eldrazi

4 weeks ago

I have some suggestions.

Chulane, Teller of Tales is pretty good because it ramps mana, draws you cards, and takes advantage of all the enter the battlefield/cast this creature effects in the deck. Portal of Sanctuary also takes advantage of this.

Brood Monitor makes 3 Eldrazi scions and this can be repeated using the methods I mentioned above.

Manifold Key and Deepfathom Skulker have the ability to make creatures unblockable. The Skulker can also net you some cards.

Since you already run Vanquisher's Banner, why not run Icon of Ancestry as well? The Icon can also help grab some more creatures whenever you need them.

As a final note, Dread Defiler could be a worthy include cause it allows you to throw all your dead creatures at the opponents' face. Desolation Twin, when combined with methods mentioned above, can make a lot of 10/10 Eldrazi tokens.

Overall, this is a great deck, and it seems to be going pretty good!

Swilliam on Desolation Twin Populate

1 month ago

Blisterpod is a great card, but if it doesn't chump a creature the deck cannot generate a creature. I would swap it for another fog effect like Angelsong. This card will not be dead during any point in the game because of the cycling effect and ensures you do not get overwhelmed by aggressive decks. A turn 1 play that could replace Blisterpod would be Ancient Stirrings so you can dig for anything you need. Nest Invader could also replace Blisterpod if you are looking for more token spawners, although it is not colorless. Too often you may rely on your main synergy so finding other sources of damage or getting more card advantage could be useful. Matter Reshaper is a good body that can get you your token spawners or Desolation Twin and Spawning Bed offers value as the game progresses.

Grind on March of the Machines

1 month ago

cool deck!
maybe Rite of the Raging Storm?
or maybe Desolation Twin?

Xavier2184 on Jhoira of the Ghitu

1 month ago

so question, i didn't know about haste off of suspend, but its still only considered a "play" effect, not a "cast" so wouldn't cards that have specific casting ability's like Desolation Twin not work?

ioniboi on Eldrampzi

2 months ago

multimedia Thanks so much for the suggestions. I really appreciate them.

I don't even argue that card draw and flexibility early wouldn't be a nice asset to have and some of the games i really could use some extra cards to get faster to Kozilek. The problem is just: the only times i got stuck on my way to 10 mana is when my board gets wiped midgame or someone removes a key piece and sets me back. There's been times where that took me out of the game completely.

But if my board does end up getting wiped, most of the times it would remove these tools as well. Not even mentioning how these cards need the synergy with each other. They all run danger of doing a lot of nothing by themselves. My personal experience was (and that might very well be local meta related) that my number one goal is to get to 10 mana, cast Kozilek and try to slowly get a stable grip on the game.

I've had Unwinding Clock and Basalt Monolith in a very early version of the deck and i cut them because i've had so many situations where they didn't do a whole lot.

Desolation Twin - i agree actually. I wish it was a little better. It usually ends up being a slow clunky play. I would cut it.

Pathrazer of Ulamog is quite nice here, because i got so much haste sources and Annihilator effects are my bread and butter.

Platinum Emperion is one of the nicest cards i've recently added to the deck. It single handedly saved my ass in so many games. (But again: might very well be my local meta)

Bane of Bala Ged a cheap annihilator-ish effect for mid game. I kinda love that one.

Wastes - I'm down to cut one.

Overall i really like the idea of making the deck more flexible and quick. Especially with the Deal Broker, Unwinding Clock and Shimmer Myr combination, but to be honest i would have to go back to an older version of the deck like Ashlen's Kozilek I Game Knights #24 (it was actually my jumping of point), which had much more artifact synergies like the Unwinding Clock in it.

The way it's set up right now i would describe as one of the dumbest, yet okay decks in EDH. Ramp and bam! So in a way your suggestions are basically too smart. ;)

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