Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
|Have (3)||Mortiferus_Rosa , metalmagic , gildan_bladeborn|
|Want (3)||ReDdeckWins96 , Throl7 , blakejohn|
Printings View all
|Commander 2019 (C19)||Rare|
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Desolation Twin occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Desolation Twin Discussion
3 days ago
I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.
I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).
I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.
I hope some of that helps : )
1 week ago
I'm uncertain if we'll ever see a functional reprint of Doubling Season due to its interactions with Planeswalkers and certain other cards that utilizes counters to perform something powerful, like Magistrate's Scepter.
Since Doubling Season, we've seen many similar effects, toned down; Corpsejack Menace Anointed Procession Parallel Lives. Keeping the almost functional reprint that benefits everyone at the table for last; Primal Vigor, that only doubles +1/+1 counters. I think Primal's printing pretty much shows that Wizards are rightfully scared of the interaction between doubling counters and non +1/+1 counters.
Putting the effect on a creature at higher cost makes it harder to naturally cast and since it's a creature, more colors can better interact with it. However as it is a creature, it's also a lot easier to Reanimate it and otherwise cheat it out.
I could totally believe it could see print if you turned the doubling of counters into only doubling +1/+1 counters, but I guess that's not exactly all you're interested in making.
I think the activated abilities are appropriately costed. Ant Queen can make tokens at 2 CMC. Putting counters on creatures without tapping is usually a 4 CMC ability, but I think the cost of the creature makes it acceptable to place it at 3 CMC, especially since it's double green.
I do hope WotC eventually prints a Primal Vigor that doesn't benefit my opponents. For most intents and purposes it's a "fixed" Doubling Season but the global range makes it less enticing in certain scenarios. You need to make sure that you can abuse the ability far more than any of your opponents might. It's bad enough that your opponent casts a Desolation Twin, no need to add another huge fatty to their side.
2 weeks ago
Hey, you're welcome :)
What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.
What advice about upgrades would you like?
Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Rugged Highlands
- Cliffside Rescuer: can only protect something once which is not worth it when there's options that can be repeatable.
- Doomed Artisan: these tokens are not worth populating.
- Roc Egg: has to die before it does anything.
- Heart-Piercer Manticore: can be fine as creature removal, but I think there's better options.
- Scaretiller: too slow as ramp or anything else.
- Tahngarth, First Mate: belongs in it's own deck as Commander General.
- Atla Palani, Nest Tender: belongs in her own deck as Commander General.
- Soul of Zendikar: there's better six drops to play.
- Emmara Tandris: there's better seven drops to play.
- Tectonic Hellion: yikes.
- Desolation Twin: too much mana and the token is lackluster with no evasion.
- Commander's Insignia: not a good anthem effect for four mana.
- Full Flowering: this doesn't do anything unless you a lot of mana and a have a token on the battlefield to populate.
- Trostani's Judgment: there's much better lower mana cost options to exile a creature. Getting to also populate is not worth four or five extra mana.
- Soul Foundry: too slow.
4 weeks ago
Well, there's quite a few ways to make a deck quicker, the simplest would be just to add more ramp. Rampant Growth , Kodama's Reach , Nature's Lore . Having Ghired out by turn 4 is good, so try to stay under 4 CMC with ramp spells.
The deck, like any precon deck, has quite a few weird cards that don't fit the main commander, for example Tectonic Hellion , Tahngarth, First Mate , Marisi, Breaker of the Coil , Scaretiller etc. These are interesting cards and they have homes, but Ghired probably isn't that home.
When playing, check which cards are underperforming, as well. Some do fit your theme but simply aren't very efficient. Some, like Emmara Tandris or Desolation Twin can come down to late with too little impact. Of course, it's ultimately your call, some people, myself included, enjoy using less efficient cards if they have fun effects. It's commander after all, it's about using the cards you enjoy!
Having a faster star will absolutely help, but being able to hold out for a longer game will benefit you too, which is why card draw is important as well! Card draw is very valuable in commander, so some more of that couldn't hurt. the deck already includes some awesome draw cards like Ohran Frostfang and Idol of Oblivion but there's plenty of other great draw spells as well and it's an effect you're likely going to want lots of. I like Rishkar's Expertise a lot personally, and Return of the Wildspeaker is awesome, being either a draw spell or an Overrun effect if needed.
If you'd like to see more suggestions, I recommend the site EDHREC. You could use it to see what cards other Ghired players use, which can be very helpful! Although remember to make your own decisions on what to include too, the majority's not always right. Just see what cards are the most fun to play, that's the most important!
Hope this helps! Happy populating!
1 month ago
Shouldn't your commander focus more on having strong creatures and making tokens? For example I have a friend playing a red green white token deck based on starting off with big creature spells and tokens like Desolation Twin and then populate them (to populate is to create a copy of a token tou control). The commander of his deck is Atla Palani, Nest Tender who let him cast some heavy crature spells early in the game.
1 month ago
I know I'm missing some obvious Eldrazi add ins but i do plan on throwing in
Void Winnower - for control
Desolation Twin - duh!
It That Betrays -works great with Annihilator!
and I'm sure a few more but you get the point! :) Saheeli is an eldrazi pimp!
2 months ago
There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .
Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.
Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.
Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore
Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.
Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled
Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn
You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.
2 months ago
Various stuff I forgot the first go around:
- Expedition Map is too powerful not to play, since it can fetch Sea Gate Wreckage or any number of other utility lands.
- Hedron Archive is worth it because this deck lacks card draw.
- Clock of Omens is yet another way to untap Traxos.
- Urza's Factory goes in.
- Avacyn's Collar is another vigilance granter, as is Sigiled Sword of Valeron
- Whispersilk Cloak will easily win the game so it goes in.
- Desolation Twin is the second-best "cheap" expensive card.
- Jhoira's Toolbox is mandatory because it protects Traxos so easily.
- Blinkmoth Urn is busted.
- Orazca Relic is an excellent mana rock in this deck.