Desolation Twin


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all


Desolation Twin

Creature — Eldrazi

When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.

Price & Acquistion Set Price Alerts



Desolation Twin Discussion

dthoreson813 on Cult of Eldrazi

8 hours ago

Desolation Twin is a good two fer. Void Winnower also good. With all the ramp hard casting an Endless One could be beneficial. I believe that Reality Smasher, Thought-Knot Seer and Matter Reshaper should be at minimum two of.

codach on Trostani's Growth Hormones

14 hours ago

Excellent choice in commander. I love my Trostani deck located here:

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

flaminghome on Behold! The Oppressive Power of the Eldrazi

2 days ago

FilmCriticFrog, well, since Urzatron is still legal, I'd utilize those, with Eldrazi Temple and Vesuva. Eldrazi Temple can get pretty pricy, but they give you an extra 16 mana in total, as well as using Vesuvas to copy the Eldrazi Temples (or even Urza's Tower if Tron was assembled)

In addition, some more Mana fixing needs to be done. I'd run 4-of for Conduit of Ruin to make up for the loss of Sanctum of Ugin, and decrease the total casting cost of your creatures by 8, rendering a large portion of the deck virtually free to cast. The only downside is that you can only search for Creatures, so they'll be less constant Eldrazi Conscription or Ugin, the Spirit Dragon, but an Emrakul, the Aeons Torn for as low as 7 is pretty spicy.

In addition, I'd run none of the Breaker of Armies, Eldrazi Devastator or Endbringer and instead run a playset of Kozilek's Channeler, it's easy to cast, easy to defend, and gives a nice amount of extra Mana.

Finally, I'd run 4-of for Thought-Knot Seer and replace the Desolation Twins, with the loss of speed, you want more control. You'll find Not of This World to be more pivotal than I do, and might want to replace Scour from Existence with Skittering Invasion, as it provides chump blockers and 5 additional Mana.

This is all theoretical, but I hope it does help you a bit.

QuantumMechanic on So I've got some Eldrazi. ...

5 days ago

As the title says, I've got some Eldrazi, and I'd like to ask what kind of deck should I build with them (or some of them)? What kinds of Eldrazi decks are fun, great, yet also not too expensive (casual format, but still decent competitively). And what cards should I acquire to make it work? This can be as specific or as broad as you'd like as far as answers go, if any; whether that be just suggesting a type of deck, giving me a list of good cards, building or tagging a complete deck here, that's up to how you feel like answering. Just came here for some advice, so... yeah. Apologies for the vague description, not too much to.. describe.

The Big(ish) Guys I Have:

1 Bane of Bala Ged

1 Void Winnower

1 Desolation Twin

1 Drowner of Hope (Foil)

1 Ruin Processor

1 Eldrazi Devastator

2 Breaker of Armies

2 Kozilek's Channeler

BlueMageBrandon on Need help with a budget ...

2 weeks ago

I run an Ezuri, Claw of Progress deck that's really fun and can be built cheaply. Kruphix, God of Horizons is also Blue/Green but with him you'd be saving mana to cast big things like Void Winnower and Desolation Twin (here's my budget list: Kruphix, the Fourth Titan). Those both let you "dip your toes" in blue without being strict control.

Another option is Trostani, Selesnya's Voice. I've always meant to build it but have never got around to it. The main idea is to make a bunch of tokens and gain some life. It can be built cheaply and then be upgraded if you want (although I guess that goes for any deck ). Entreat the Angels, Planeswalkers, and other fun, splashy cards fit really well in here.

I hope I helped a little. Let me know if you have any other questions!

DanteBeleren on Rhys the Token-Spammer

2 weeks ago

I like a lot of what you're doing here... but since you've committed to using Craterhoof, why no Avenger of Zendikar? I understand a lot of people don't like seeing them together, but with what you've got going on I feel Avenger would be a better fit than Craterhoof, which to me is mostly a win more.

Other odd ones to me are the Autochthon Wurm and Seraph of the Masses. The convoke will probably make them easy to cast, but if you have the board state to do that, what's the one more creature gonna do for you? Instead, why not use Thunderfoot Baloth and/or Angelic Skirmisher which help all your creatures massively?

Some other fun cards you might enjoy are Hour of Reckoning, Holy Day (cause I mean... you already have fog lol), Brave the Elements is decent against those pesky Blasphemous Acts, Appeal / Authority is a newer card with some great potential for minimum mana, Gideon's Phalanx more tokens and protection (although the cmc is a deterrence...), and Overwhelming Stampede is an improved overrun (Overrun might be better here, but... ~shrug~).

For an easy to read version check the tabs below:

As I'll tell everyone though, these are just my opinions, if you feel they are invalid or really (dis)like a certain card by all means ignore what I said. Overall it looks very good and fun to play and I hope you're enjoying it. Regardless if you like any of my suggestions, +1 from me!

elvishandhung on Omnath's Anointed Delerius Ulamog Reclamation

3 weeks ago

Wow, great feedback, thanks Eilel and a big, special thanks to multimedia for the very coherent and well thought out advice. I really appreciate the card suggestions and appreciate even more helping to hammer out a more cohesive strategy.

I like the idea of threat > threat > Splendid Reclamation especially on the play G1 or G-d forbid, post board on the play G2 and the limited playtesting I've done with Ramunap Excavator has been pretty disastrous; my feeling is that each of the top meta decks get too much value off killing what would be a lynchpin of the deck with cards they're running in the main - usually I would get one land then it would be eaten up by Harnessed Lightning Abrade Radiant Flames or Sweltering Suns.

It sounds like we've got a great direction / build around in Hour + Reclamation + Omnath + Anointed, and I feel like a healthy board state is the key to getting these resolved, although I'm going to playtest the hell out of the suggestions (After work, man, ya'll got me so distracted my minds going down a million possibilities and I need to be hacking code for work!) and get an update up.

I do think going spray > abrade > excavator will just get eaten up.

In terms of matchups our core is one of the few cores I think has the potential to out value Hour of Devastation as you still get some value from the damage from Omnath, Locus of Rage, a fistfull of mana, and a turn of you're opponent being tapped out. This is the spot where I'd like to slam the Ulamog, the Ceaseless Hunger. I like the ability to go bigger than whatever I'm facing. I'll probably move it to the board, and/or replace with Desolation Twin and another Anointed Procession - last night in testing Twin was dropping like a rock - 3 10/10s, 4 10/10s next to 2/3/4/5 5/5 Elementals absolutely destroyed the top end Ulamogs and Bolases that were looking to go bigger than me.

There will definitely be at least 1 or 2 more Omnath's in my next iteration. He's just soooo gooood.

vadesatana on Rhys the Redeemed: The Token-ing...

3 weeks ago

Out goes Luminate Primordial in comes Desolation Twin. This change up is more about creating some new tokens. Primordial is good, its trigger is nice and exiling creaturesis sweet. I mostly want put twin in just to be able to create a multiple 10/10's with all the duplication effects. We'll see if the removal needs to come back, but of the cards I could have cut out for this swap Primordial seemed this easist to take out and not effect overall gameplay.

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