|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Creature — Eldrazi
When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.
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Desolation Twin Discussion
1 week ago
2 weeks ago
This is a decent deck for the powerhouse that is Trostani. However I noticed some issues. Trostani works well with all tokens, but big tokens in particular are where she excels in my opinion. I would remove some of the little creatures that don't produce tokens inn favor of ramp cards, token powerhouses and fatties like Desolation Twin, Rampaging Baloths, Avenger of Zendikar, Darien, King of Kjeldor, Kazandu Tuskcaller and Serra Avatar. In the ramp department, Harrow, Skyshroud Claim and Cultivate/Kodama's Reach will do for land ramp while any mana rocks will add additional acceleration.
If you want to look at my trostani deck for additional inspiration or explanation of card combos listed here, the deck is called Trostani mk11. I hope this helps!
2 weeks ago
I'd suggest getting rid of 4 creatures (probably Desolation Twin) because you want to play Expedition Map it's cheap and it lets you get your Urza's lands so you can have 8 or 9 mana on turn 3/4! Get your huge eldrazi out very early!
1 month ago
Looks like a good start, but i think you need to work on your curve. If you look at your mana curve it isnt very smooth. You have a bunch of cheap cards but then it has some outliers namely Desolation Twin. It has a pretty big impact on the board but without much in the way of ramp it seems unreliable to cast. I could see it being stranded in your hand more often than not. If you want to keep the realtively cheap curve or be midrange i would cut the twin. If you want to be able to reliably cast him, you would need to add significantly more ramp. Emrakul, the Promised End has a similar issue but due to the delerium ability it might be more reasonable. With only instants creatures and sorcieris (I don't forsee lands adding to delerium easily at present), she will at cheapest be 10 mana as well. If you added cards like Warped Landscape, Evolving Wilds, Terramorphic Expanse, Polluted Delta etc you could reliably get another card type in the yard
Yu might also consider having a few lands that can produce colorless. If in addition to the temples you have 4x Underground River you could reasonable play Matter Reshaper, Reality Smasher or Thought-Knot Seer
1 month ago
I would drop one Mist Intruder and one Eldrazi Skyspawner. I would replace them with two copies of Adverse Conditions. You only have one creatures whose CMC is 7, and that is Bane of Bala Ged, so having 2 Conduit of Ruin seems a little strange. Even though it would casting your other eldrazi cheaper, the issue is that you would have a majority of them on the field since their CMC is less than Conduit's. However, if you want to keep the Conduit of Ruin, you can replace the Blight Herder with 2 Desolation Twin or Breaker of Armies. Hope that helps!
1 month ago
Man, there's a lot here. Personally I would take out about 3-4 lands. 42 seems a bit much, you really don't wanna be flooded.
In my deck Xenagos, the Chubby Chaser, I use big creatures to get the most out of Xenagos while stopping my opponents dead in their tracks with cards like Price of Glory, City of Solitude, Urabrask the Hidden and Vorinclex, Voice of Hunger, heck you could really use a card like Winter Orb after a huge creature is out.
Removal I use around 8-10 sources. Chandra's Ignition and Blasphemous Act are the best in red. Your spot removal is pretty spot on ;p except maybe use Reclamation Sage or Bane of Progress instead of the caterpillar.
For cuts I would cut out Fires of Yavimaya and your haste sources because if you play a dude Xenagos will give it haste. Seems redundant. Chandra because she does little for you because if your dudes are huge and have trample it doesn't matter if their creatures block. you could play Garruk, Caller of Beasts. Curse of Predation when you could play Berserk. Avenger of Zendikar seems too slow here, to me Xenagos and tokens really don't mix. Desolation Twin seems too expensive for this deck for giving you two 10/10s with no abilities. Burn from Within doesn't do enough to me to just kill one creature.
Coming in I would definitely put in Oracle of Mul Daya, Ruric Thar, the Unbowed, Strionic Resonator, Mage Slayer, Scourge of the Throne, Dragonlord Atarka, Savage Beating, Aggravated Assault, Nylea, God of the Hunt, Greater Good, Thunderfoot Baloth, Blood Moon, Kalonian Hydra seems good.
Overall, good deck. R/G is fairly easy to build. Finally, don't let somebody tell you that the deck you worked hard to build is a fail. Let them give you pointers and suggestions but you do whatever the hell you wanna do. Control is a hard archaetype to play, it takes timing and it always draws some hate (trust me I know). If you didn't like it that's fine, but don't let other people take the control player out of you. If they don't like it, tell them to board cards in that deal with it. That's their issue not yours. Good luck and above all else have fun!
1 month ago
Also Strionic Resonator seems like a good fit for Braids
1 month ago
When playing Aetherworks Marvel and I tap it and bring out Ulamog, the Ceaseless Hunger or Desolation Twin does this count as cast and the ability triggers or does this creature just go to the battle field.