Desolation Twin

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Tokens

Desolation Twin

Creature — Eldrazi

When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.

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Desolation Twin Discussion

Legoarf on Animar Morph

1 week ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

DanowarElf on Kruphix, God of Mana

1 month ago

It's great! This was one commander that Todd wanted to make, haha. I showed him Colossus of Akros and Worldspine Wurm. I like all the X-cost spells and untap effects too. This deck should never have mana issues lol! Imo, Thought Vessel seems redundant since your commander is indestructible. If you're running From Beyond, you gotta have some Eldrazi to go find, lol! Good cheap ($) ones are: Artisan of Kozilek, Desolation Twin, Pathrazer of Ulamog, It That Betrays. Annihilator is a bitch. Also, Nezahal, Primal Tide seems like it fits in here since you draw with him when opponents play Magic, and you can easily return him from the grave to the battlefield. Keep working on it, but it's a great start!

Bulldawg1310 on I am iron man

1 month ago

ScrubNation, Sundering Titan needs 4 tron lands out to cast. making him a difficult sell to me. he just doesnt do much in comparison to Ugin, the Spirit Dragon and thats what id have to cut for him. Kozilek, the Great Distortion much like the above mentioned butcher of truth, is a flavor add and for now im gonna run with ulamog. Desolation Twin is nasty but that token doesnt do much in a removal heavy matchup so were basically looking at a 10/10 for 10 do nothing, so its not enough to replace ulamog either. Believe it or not, i have seriously considered running Conduit of Ruin but not sure what to take out for him that wont wreck tempo or mana base, ive been considering building a non traditional drazi tron deck and including creatures such as Conduit of Ruin and Void Winnower. Everything we run requires colorless mana so Chromatic Sphere is basically a turn one do nothing, then a turn two, tap out, draw a card do nothing. That is terrible mechanics in a deck that already worries about tempo. When i could be cracking an Expedition Map on turn two, i dont wanna be tapping out. Hope my answers were sufficient, hit me back if youd like to discuss more!

Aaerys on Eldrazi Colorless

3 months ago

Lovely, considered throwing Ulamog, the Ceaseless Hunger in there? Desolation Twin is a staple honestly, although it may be too high on the curve relative to your deck, only way is to playtest!

Goodluck!

Mr.tatak on Modern Ramp Help Needed

3 months ago

-3 Llanowar Elves-3 Elvish Mystic-2 Elvish Visionary-1 Desolation Twin-4 Palladium Myr+4 Dawn's Reflection+1 Arbor Elf+4 Utopia Sprawl+4 Vorinclex, Voice of HungerAlso eldrazi are really difficults creatures to hard cast, so good luck ;)

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