Viridian Joiner


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Related Questions

Viridian Joiner

Creature — Elf Druid

Tap: Add an amount of (Green) to your mana pool equal to Viridian Joiner's power.

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Recent Decks

Viridian Joiner Discussion

Abzkaban on Ezuri budget

4 weeks ago

Looks good! You've got a lot of the Ezuri staples that don't break the bank. Looks like it would be pretty effective. I designed my Ezuri deck around elves. I'll leave a link to it here so you can take a look at it. You might find some ideas there.

Ezuri the Claw and the Little Green Men

Commander / EDH Abzkaban


A lot of variation in decks containing blue come from your meta which determine what control cards you need. For the most part what you've included looks fairly well-rounded. I do have a few suggestions with a budget in mind.

I had Urban Evolution on my list as well before I deemed it too slow. By the time you have mana to cast it, you shouldn't need the ramp it provides. There are also more efficient means of card draw. I can't begin to describe the card advantage you get from Primordial Sage and Soul of the Harvest. Your mana curve looks low enough that I think you could be taking advantage of them. And even if you needed more mana ramp (which I don't think you need too much more), Gyre Sage and Viridian Joiner would give you a kick in addition to your Marwyn, the Nurturer. If you want more draw effects from playing a single card, might I suggest Prime Speaker Zegana, Shamanic Revelation, or Soul's Majesty. Any one of them will net you more cards than you need.

The other thing I can't stress enough if Panharmonicon if it's not out of your budget. The value from having this out with Ezuri is crazy especially when you play cards like Cultivator of Blades and Experimental Aviator. You basically get two experience counters for every creature under 2 power that you put into play.

Also as an afterthought, if you wanted to get your Sage of Hours out faster, you could add in Momir Vig, Simic Visionary who is really just good for getting any creature you might need. He's excellent for drawing right into your infinite win con, though.

Nice deck! Ezuri is so much fun to play!

Liam77 on List of all infinite combos 2.0

1 month ago

All Infinite Mana Combos

  1. Viridian Joiner + Umbral Mantle + Kickstart

  2. Marwyn, the Nurturer + Umbral Mantle + Kickstart

  3. Wirewood Channeler + Umbral Mantle and 3 Other elves

  4. Priest of Titania + Umbral Mantle and 3 Other elves

  5. Elvish Archdruid + Umbral Mantle and 3 Other elves

  6. Just need to find ways to tutor for Umbral Mantle in Mono Green

newbuu2 on Ezuri, Renegade Leader [Competitive]

2 months ago

I'd also highly recommend swapping Viridian Joiner with Marwyn, the Nurturer.

dum321 on Ezuri, Taker of Turns

3 months ago

Hi Keegomas. For protecting the combo, I recommend Muddle the Mixture. Not only can it counter a pesky spell trying to stop your combo, you can also use it's transmute ability to tutor up Sage of Hours. Swan Song and Negate are also some good mana and budget friendly options. For ramp, there are a bunch of great elves at your disposal like Elvish Mystic, Llanowar Elves and my personal favorite Priest of Titania. Gyre Sage, Viridian Joiner and Marwyn, the Nurturer are a little bit slower, but work great with Ezuri's +1/+1 counters. I run Ezuri myself so feel free to take a peak at my list if you're interested.

onehitterquiter on Exponential Experimentation

4 months ago

Actually, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer allow you to generate infinite mana (and sometimes infinite power/toughness) via Umbral Mantle, Gilder Bairn, and Sword of the Paruns when the Kraj gains the former cards' mana abilities.

But yeah, ramp never hurts either. I would at least remove Aquastrand Spider and Reason // Believe, those cards don't seem very impactful.

Ever considered making Momir Vig, Simic Visionary the commander and using him to tutor for Kraj and combo pieces?

WolverineSR_71 on Exponential Experimentation

4 months ago

Thanks for the suggestions onehitterquiter, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer are all great ramp that I'm not sure I need. I should only need six mana to cast my general and then I can combo off. If I find that I do need more ramp these are all great options. Umbral Mantle, Gilder Bairn, and Sword of the Paruns's untap abilities are a little pricey and make it hard to go infinite like the deck wants to. Thanks so much for the suggestion. If there's something in the deck that you see as unnecessary or dead please let me know so that I can put in some more ramp or something. Thanks!

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