Viridian Joiner

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Related Questions

Viridian Joiner

Creature — Elf Druid

Tap: Add an amount of (Green) to your mana pool equal to Viridian Joiner's power.

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Viridian Joiner Discussion

dum321 on Ezuri, Taker of Turns

2 weeks ago

Hi Keegomas. For protecting the combo, I recommend Muddle the Mixture. Not only can it counter a pesky spell trying to stop your combo, you can also use it's transmute ability to tutor up Sage of Hours. Swan Song and Negate are also some good mana and budget friendly options. For ramp, there are a bunch of great elves at your disposal like Elvish Mystic, Llanowar Elves and my personal favorite Priest of Titania. Gyre Sage, Viridian Joiner and Marwyn, the Nurturer are a little bit slower, but work great with Ezuri's +1/+1 counters. I run Ezuri myself so feel free to take a peak at my list if you're interested.

onehitterquiter on Exponential Experimentation

1 month ago

Actually, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer allow you to generate infinite mana (and sometimes infinite power/toughness) via Umbral Mantle, Gilder Bairn, and Sword of the Paruns when the Kraj gains the former cards' mana abilities.

But yeah, ramp never hurts either. I would at least remove Aquastrand Spider and Reason // Believe, those cards don't seem very impactful.

Ever considered making Momir Vig, Simic Visionary the commander and using him to tutor for Kraj and combo pieces?

WolverineSR_71 on Exponential Experimentation

1 month ago

Thanks for the suggestions onehitterquiter, Gyre Sage, Selvala, Heart of the Wilds, Viridian Joiner, and Marwyn, the Nurturer are all great ramp that I'm not sure I need. I should only need six mana to cast my general and then I can combo off. If I find that I do need more ramp these are all great options. Umbral Mantle, Gilder Bairn, and Sword of the Paruns's untap abilities are a little pricey and make it hard to go infinite like the deck wants to. Thanks so much for the suggestion. If there's something in the deck that you see as unnecessary or dead please let me know so that I can put in some more ramp or something. Thanks!

Randy_chaz on Ezuri, Claw of Cheapskates

1 month ago

Futureman34 Thanks for the suggestion, but I found what I was missing (literally took me 3 check throughs though! Lol), so Viridian Joiner is now in there for extra ramp. I’m glad you like it, it was my first time building to a budget, first time doing a simic deck and first time doing a counter based deck! I had to take a good look at other lists out there to get my head around a) how this deck works, and then b) how it can be built on a budget, and then I put my own twist on it. If it helps you, or anyone else, to do the same, then I’m glad I put it out there.

Randy_chaz on Ezuri, Claw of Cheapskates

1 month ago

Futureman34 Thanks for the suggestion, but I found what I was missing (literally took me 3 check throughs though! Lol), so Viridian Joiner is now in there for extra ramp. I’m glad you like it, it was my first time building to a budget so I took a good look at other budget ideas out there and then put my own twist on it, so if it helps you, or anyone else do the same, then I’m glad I put it out there.

Feyamius on Pauper Simic

2 months ago

Oookay ... cracks fingers

In a +1/+1 counter deck, you really want creatures with persist. They almost never die for good in this environment. Creatures with undying are normally less ideal, but with Zameck Guildmage, you can immediately use that spare +1/+1 counter on the returned creature to draw a card. You could play those instead of bad draw spells like Counsel of the Soratami or Divination. Amass the Components is ... meh.

And I can't take a +1/+1 counter deck without Ivy Lane Denizen and Viridian Joiner (which I like to call "pauper Gyre Sage") seriously. Like, at all. So put them in. ;)

Good cards for that deck (I'd say better than sth like Awaken the Bear or Larger than Life) would also be Ferocity and Predatory Hunger, maybe Primal Cocoon too.

Let's come to the landbase: Unknown Shores are bad and you don't need bad fixing in a two-color deck (and even if you needed the fixing, I'd run Rupture Spire and Transguild Promenade first before considering sth like the Shores). Do you know Opal Palace and Path of Ancestry ? I'd recommend playing 36 lands total as well.

I hope this was of some help to you.

Always keep it Simic!

newbuu2 on Into the Woods

2 months ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

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