|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Scars of Mirrodin (SOM)||Mythic Rare|
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Creature — Angel
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
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Indomitable Archangel Discussion
2 days ago
1 week ago
Yo! Cool deck, I really like some of the spicy inclusions like the Quicksilver amulet to efficiently drop all these esper fatties onto the battlefield at instant speed.
One thing I would say is that even with a few early draw fixers like Brainstorm and Land Tax and 7 mana rocks that cost 2 or less, 30 lands is a pretty dangerously low number to run unless your group still plays Paris mulligans. That number is only really matched by some top-tier tuned cEDH decks that normally run 10+ cantrips and 10+ 2 or fewer cost mana-rocks. For the sake of hitting land drops consistently, I would definitely advise cutting at least 4 or 5 or two of the less impactful top-end creatures and spells for some land inclusions, if not more. The easiest cuts that stand out to me are Indomitable Archangel, Ethersworn Adjudicator, Platinum Angel as big creatures that don't have as strong an impact on board as some others. In addition without too many fetches to easily shuffle your library Scroll Rack isn't really shining as it could and could probably be cut.
I'm sure you have more experience with what pulls its weight and what doesn't than I do, but I would totally suggest trying to cram at least 4 or 5 more lands in there, if not more.
Good luck with the deck! Some really cool stuff here.
1 week ago
Gleam of Battle is a little too expensive for what it does imo.
Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces
3 months ago
I looked over your list one more time and found another swap. Indomitable Archangel for Leonin Abunas. Abunas doesn't do anything else useful, the angel at least has decent stats and flying, which correct me if I'm wrong but it looks like your deck is sorely lacking flying.
If you're worried about metalcraft, I would argue that if you can't activate it with this deck(look at your pie chart dude) then you're losing big-time anyway.
Yeah you should probably run Dispatch for that very same reason. Take out whichever of the two other spells you like less. Metalcraft is a thing this deck should very certainly take advantage of. You have equipment recursion in your command zone! Do you know at any given draw in any game for this deck, the card you are most likely to get is an artifact? Not a land, but an artifact? Go all out! ;)
5 months ago
Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.
There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.
Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.
Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.
5 months ago
try to playtest: Flammendes Schwert 20
5 months ago
Hi! I see that your list is way more all-in on the voltron route than mine.I'll start by asking how some of your cards have performed
O-Naginata I considered this one in the past, but I don't like the fact that Sram can't wear it without help. I often play 1v1 where the first turns are crucial
Sword of Light and Shadow I can see this one in my list but in yours it doesn't seem very strong since you have very few creatures. Do you run it just for protection (it's probably the best sword for that, admittedly)?
Batterskull How does this one perform in EDH? I feel like the lifelink is not that relevant and when the germ dies it becomes very inefficient
Bloodforged Battle-Axe, Trepanation Blade, Golem-Skin Gauntlets, Conqueror's Flail, Sword of Vengeance I don't like these ones, they seem too weak. The first two are too gimmicky and unreliable in my opinion. The gauntlets require too much effort to be relevant, the Flail can be good but I did cut Grand Abolisher in the past and I don't regret it, although I can see that your gameplan relies more on the big swings with Sram and you don't like to be interrupted. The sword is just inefficient, half of the keywords that it provides don't really matter most of the times.
Leonin Abunas I often consider this one, but every time I decide that it is unnecessary. With the amount of equipments that you have, you sholdn't be scared by targeted removal, since you should have a flow of card-draw superior to your opponents anyway. I could see it if its cmc was lower, but in my opinion 4-cmc slots should be taken by cards that immediately bring a presence on the board. However, if it permorms well for you, maybe you should consider Indomitable Archangel to have more redundancy of the effect in the deck(?)
Cultivator's Caravan I tried this one but I didn't like it. The cantrip is nice but I found that most of the times it ends up being just a mana rock, and I really don't like 3-cmc mana rocks. You don't really want Sram to tap for letting your mana rock attack or block usually..
I also like your mana base but I don't quite have the budget for it now. We agree on the 33-land count though.
6 months ago
I guess I wanna be a more control based deck, and i'm aware that Sen Triplets Can be removed very easily however if I added Soul Manipulation and 2 Sharuum the Hegemon for revival and Indomitable Archangel and Ethersworn Shieldmage for protection as well as Fabricate for searching wouldnt it be fine? and most likely Scourglass for board control