Indomitable Archangel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Indomitable Archangel

Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.

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Indomitable Archangel Discussion

stevend11 on Daxos Artifact Voltron

1 week ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

Holy cow! This deck can be surprisingly aggressive! With the unsummon effects, it can end up taking control of the early game, smashing face, and leaving people really hurting before they can consolidate. I really wasn't expecting how aggressive you can get with an Esper control list. All stars in my most recent game were Equilibrium and Venser, Shaper Savant. I had already basically controlled the board by that time with Aven Mindcensor, Jace's Archivist, and Indomitable Archangel, leaving a path clear with Equilibrium to lay the early beats, but brining in Venser, Shaper Savant let me completely control the board and continue the creature dominance. It was a very interesting aggro/tempo beatdown. When I started tapping Jace's Archivist to dump a full hand of bounced enemy creatures to the graveyard and replace them with a full hand of lands I could steal to cast my opponents' other creatures in hand, it was all over. This is my first real tempo deck. It feels both very aggressive and very controlling. I sat on a bunch of mana rocks and a Paradox Engine because I was dominating without it, and I didn't want to either abandon my strategy that was working or overextend into two separate strategies.

I think that this tempo strategy may end up being more powerful than I thought, and could end up being subtle and overlooked. It brings a ton of flexibility to the deck, and allows me to switch gears from combo/control when this strategy will be better. I think it may have the ability to own both aggro and midrange decks, since the tempo plays allow for games that the deck is effectively much faster than it appears, because the other decks are always being put back a step with each step of this deck. There were several points were it felt like my play had retroactively reversed the turn order or even felt like Time Walks. I am hoping that the Aven Mindcensor and the amount of bounce/steal and counter/control is enough to handle control and combo decks. If so, I feel like this could end up being a solid 80% deck, competitive and fun against every deck archetype, and exactly where I want to be.

GeminiSpartanX on Balan, Wandering Knight | Equipment Voltron

1 month ago

Looks like a nice deck! I like your use of Remember the Fallen, and I'll see if I can't make space for it in my artifact voltron build.

Pac03c on WIP Breya

1 month ago

Good overall theme. Breya is very powerful. I would suggest some recursion for your artifacts. Daretti, Scrap Savant does this nicely, but additional sources of recursion such as Trash for Treasure or Scrap Mastery will allow more graveyard/artifact shenanigans. You can always use Myr Retriever and Buried Ruin to dig up what you dropped into the graveyard with Trash for Treasure or Scrap Mastery, and depending on how you do that you might be able to "cheat" in higher cost artifacts from graveyard to battlefield without paying their converted mana cost. Also with Breya giving you access to white, Indomitable Archangel is available and is a nice way to keep artifacts you like from being removed by opponents, as her metalcraft ability gives artifacts you control Shroud. Also, Bruse Tarl, Boorish Herder seems out of place in this deck and since he's not the commander, he's even less useful than he normally would be. He's an easy removal for something else from your sideboard, in my opinion. Great theme for the commander though!

miracle0301 on The Wheelchair Party (Primer)

1 month ago

Did you think about man-lands and man-a rocks? Theyre really great with all the wrath effects since they can crew immediately after wiping the board. I would suggest Foriysian Totem, Mutavault, Mishra's Factory, Guardian Idol, Thunder Totem, Ghitu Encampment and Dread Statuary. Also the new Wakening Sun's Avatar seems like an option. Im trying out some protection like Indomitable Archangel and Leonin Abunas as well and havent been disappointed yet.

AlistarFiend on Weeping Angels: Don’t Blink!

1 month ago

Thank you all for your suggestions.

I have pulled Radiant, Archangel and Indomitable Archangel.

Replaced them with Platinum Angel and Ghostly Prison.

McSleuthburger on Weeping Angels: Don’t Blink!

1 month ago

Do Indomitable Archangel and Radiant, Archangel do work, for me they always felt a little underwhelming (of course we play against different people so that could be why)

I suggest Tithe, Platinum Angel and Oketra's Monument

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