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Indomitable Archangel Discussion
6 days ago
Hey, really well made first Commander deck. It's great you already have several of the important cards especially Puresteel and he's not exactly a budget card. Aid is also very good so is Titan, Abolisher and Battle-Axe.
Budget cards to consider adding:
- Sram, Senior Edificer: Excellent draw with equipment. Combine with Puresteel to draw a ton of cards.
- Open the Armory: Tutor for any one equipment or aura. Powerful budget tutor for this deck.
- Leonin Shikari: Equip at instant speed. Busted with metalcraft Puresteel letting you do all equipment things at instant speed.
- Balan, Wandering Knight: Good creature with equipment, double strike is powerful. Attaching all equipment to him for only two mana is amazing.
- Swords to Plowshares: Number one staple budget white card in Commander.
- Skullclamp: One of the best equipment in Commander.
- Lightning Greaves: Another equipment like Swiftfoot, but more powerful because it costs zero mana to equip. Having two of these hexproof/shroud/haste equip is nice, put one of Puresteel and one on Kembra.
- Stoneforge Masterwork: When you start making cats this can get out of hand.
- Ajani, Caller of the Pride: The better Ajani for this deck. Giving equiped creature flying and double strike is very good, being able to repeat this effect is even better.
Other cards to consider:
- Dispatch: More one mana exile creature removal.
- Mother of Runes: Protect Kembra or the other creature your equiping from removal.
- Mentor of the Meek: Draw a card by paying for each cat created by Kembra. Great card advantage.
- Knight of the White Orchid: Potential land ramp in white is very good.
- Oreskos Explorer: Can prevent being land screwed since you'll most likely get to tutor for 2+ Plains.
- Indomitable Archangel: Protect all your artifacts from targeted removal and get a 4/4 flier for four mana.
Lands to consider:
Cards to consider cutting:
- Victory's Herald
- Angelic Skirmisher
- Angelic Field Marshal
- Court Street Denizen
- Deathless Angel
- Ajani Steadfast
- Dispense Justice
- Hold the Line
- Intangible Virtue
- Revoke Existence
- Cobbled Wings
- Staff of the Sun Magus
- Seal Away
Good luck with your deck.
1 month ago
Batterskull is the most powerful living weapon.
Blackblade Reforged offers a P/T boost that scales with the game and can enable Balan to one-shot.
Hammer of Nazahn provides indestructible and auto-equipping.
Inquisitor's Flail stacks with Balan's double strike.
Sword of Fire and Ice is the best Mirran Sword and is worth acquiring a copy. P/T boost, hard card draw, damage, and protections can't be beat.
Sword of the Animist is a tutorable land ramp engine.
Expedition Map tutors for one of your utility lands.
Austere Command and Cleansing Nova are excellent options for sweepers. Using artifact sweepers in an Equipment deck may seem counterproductive, but it's necessary to keep your opponents' own artifact shenanigans in check. Spot removal can only do so much against multiple players.
Remember the Fallen is a great recursion spell.
Buried Ruin is artifact recursion that only takes up a land slot.
Kor Haven is an effective threat deterrent.
Mikokoro, Center of the Sea is a cheap card draw engine.
1 month ago
Sigarda's Aid is a great enchantment for equipment voltron decks. I think it only costs $1-2. Darksteel Plate is a good combo with Pariah's Shield, but they are a little more pricey at around $5 and $3 respectively.
2 months ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
2 months ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
3 months ago
4 months ago
Yo! Cool deck, I really like some of the spicy inclusions like the Quicksilver amulet to efficiently drop all these esper fatties onto the battlefield at instant speed.
One thing I would say is that even with a few early draw fixers like Brainstorm and Land Tax and 7 mana rocks that cost 2 or less, 30 lands is a pretty dangerously low number to run unless your group still plays Paris mulligans. That number is only really matched by some top-tier tuned cEDH decks that normally run 10+ cantrips and 10+ 2 or fewer cost mana-rocks. For the sake of hitting land drops consistently, I would definitely advise cutting at least 4 or 5 or two of the less impactful top-end creatures and spells for some land inclusions, if not more. The easiest cuts that stand out to me are Indomitable Archangel, Ethersworn Adjudicator, Platinum Angel as big creatures that don't have as strong an impact on board as some others. In addition without too many fetches to easily shuffle your library Scroll Rack isn't really shining as it could and could probably be cut.
I'm sure you have more experience with what pulls its weight and what doesn't than I do, but I would totally suggest trying to cram at least 4 or 5 more lands in there, if not more.
Good luck with the deck! Some really cool stuff here.
4 months ago
Gleam of Battle is a little too expensive for what it does imo.
Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces