|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
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|Have (22)||TheGrayMerchant , NCN946 , lolpatrol , Skulldrey , Dr_Jay , duff87 , MoJoMiXuP , zach353 , SoggyGecko , Vasbear1 , Wolfebladeelite , HydraOoze , Forkbeard , cklise , bradyofportdetroit , robbnoble , Faceless_Being , Zomgasa , pokemate0 , TehDelta , thetechzombie , Kamotz|
|Want (4)||Mousemke , mlouden03 , ryuzaki32667 , philktoken8998|
Geist of Saint Traft Discussion
2 days ago
That is true, a Invocation of Saint Traft is not the big guy himself. I'm just curious I think more from a flavor standpoint, as I think it was a flavor hit from Shadows/Innistrad. Especially if you follow with the stories, very neat card!
Also, for the record, you have to get the good Geist of Saint Traft, the duel deck foils are gross lol. (If you like them keep them, I just am not a fan of that set of them------Completely personal choice, I just had to say it as I feel strongly on this card!)
3 days ago
think you need some kind of wipe in either main or side Damnation, Supreme Verdict probably, to deal with wide boards running cavern/aether vial that you can't counter or hexproof threats. i.e. Slippery Bogle, Geist of Saint Traft.
1 week ago
That's a fair enough reasoning behind excluding My Boy. He's just a pet card of mine I try to jam into everything that he fits with!! However, I will say that playing alongside of hand disruption I think he is better than Geist of Saint Traft since in top deck wars, whatever you draw is better than their draw unless it's a board wipe, so you get extra value from your spells that your opponent doesn't and then you control the board with Lili and Jace.
I also don't think that Lingering Souls is better than Mentor. It's a great card, but what gives it any sort of edge is consistency. Souls is a guarantee, it's like an insurance plan of sorts, but Mentor has a much higher ceiling!
Also, for your side board there are a few cards worth mentioning that are more fringe but extremely useful. Dusk / Dawn has been amazing in my Mardu Tokens list as a board wipe as it is often one sided. The second option for a pseudo board wipe is Yahenni's Expertise. That card shrecks on elves, affinity, can clean up storm critters after you pick their hands apart with thoughtseize, hits zoo decks... and then you play a free spell? I love that card just because it's fun, not necessarily the best card printed but eh, it's a blast!
1 week ago
This deck is what I threw together when I wanted to make a deck that could proactively jam Jace on turn 4. Proactive Jace seemed to naturally like proactive Lili, and the rest of the deck kinda fell into place. Esper vs Grixis was for Lingering Souls. There's nothing this deck wants to Kolaghan's Command back into the hand and Lingering Souls and Path to Exile are among the most powerful cards in the format. Especially because with Fatal Push, we don't really miss Lightning Bolt.
I feel real good about Esper right now. Path to Exile is so strong and Lingering Souls is so grindy. I've been toying with the colors a bit (since I own the lands to play it now) but haven't found 'the list' that I can afford and is good enough to get me to switch from Grixis. I like my Lightning Bolts!
For what it's worth, I do not own this deck in paper. Those Jaces and Lilis cost quite a pretty penny. It's just a list I threw together and it seems really strong. But right now I have Shoal of Secrets assembled in paper with all the pieces of Rocket Science sitting around ready to go if I want to change it up.
Monastery Mentor never really crossed my mind when putting this together. At 3 mana, it's competing with Lili and Lingering Souls, both of which are stronger in general. If I had more room for 3-drops, I don't know that I would play it over Geist of Saint Traft or Spell Queller. It's softer than Geist (and I don't know if it can close games any faster) and lacks the utility of Spell Queller. In a more aggressive deck playing all 12 cantrips it could be good, but this deck is a slow midrange deck. I think you're right that it could be bonkers if played with correctly, but this is not the correct shell.
2 weeks ago
IMO i would cut:
to put :
For the Sideboard i'll cut:
2 weeks ago
Since almost half your deck is Instants and Sorceries I'd run a full playset of Snapcaster Mage. Torrential Gearhulk is cool but as a flashback he's expensive and as a wincon he's vulnerable. If you wanted another wincon you could go for Gideon Jura, Dragonlord Ojutai, or Geist of Saint Traft, but I think between Celestial Colonnade, Jace, and the burn spells you'll be ok. You should also have some graveyard hate in your sideboard, for this deck I'd recommend Relic of Progenitus over Rest in Peace because you'll be using your own graveyard a lot with Snapcaster Mage.
3 weeks ago
Maybe another win con could be Geist of Saint Traft?
3 weeks ago
Jeskai is a weird deck to build on a budget. I've played a lot of jeskai and other / decks so I'm going to simply throw out some cards that I've used in the past or that, in theory, should work. I'll also add a little bit of analysis or information behind the logic of the cards.
Dragonlord Ojutai--> in a world where people are playing less spot removal and more BBE, having a flying card drawing hard to kill beater seems good. If you can protect him, he will run away with games and card advantage. Worst case, he is a pretty strong chump blocker to deal with creatures due to hexproof and decent stat lines.
Jace, Vryn's Prodigy Flip--> He's no Snapcaster Mage since he's awful with counterspells, but, he does fill at least some of the shoes that snappy wears... sometimes you just need that extra lightning bolt but you can't draw it, so loot. Sometimes he flips, and you then play that lightning bolt that you drew at a later time also! He does his job and I quite enjoy him.
Geist of Saint Traft--> Punches things. Hard.
Enigma Drake--> With so many spells in the deck, playing 2 drakes seems amazing. Will almost never be less than a 3-4 with flying for 3, which is already a decent body. Then add that you can grow little dragon buddy at instant speed because you Lightning Bolted you opponent again? I'm in!
Ojutai's Command--> I've heard it been referred to as the "poor man's cryptic and it isn't that far off.... It is NOT a replacement, however, it will serve as a place holder if you wanted a few.
Other than that, what ToolmasterOfBrainerd said looks good. I'm more or less giving you alternatives. Hopefully plenty of them.