|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed||Mythic Rare|
|Promo Set||Mythic Rare|
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Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
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Geist of Saint Traft Discussion
22 hours ago
1 week ago
Well that is the first time I have ever been to the WU page on edhrec lol. A great way to deal with hate I found is just speed everything up, I've done it a few times and lose some great cards in the process but taking a decks average CMC from ~4-5 down to ~2-3 is just something that can put you miles ahead of your opponents.
Since you seem set on changing commanders I really like Geist of Saint Traft takes boardwipe or anti hexproof cards to kill and comes out turn 3 so you always have a creature then. He is small and other than control I don't know what your plan is. He is also very different from brago. They both like to attack but brago flickers your stuff this guy just hits harder.
Lavinia of the Tenth seems kinda meh. You can flicker her which if you can do that consistently every turn then she turns pretty good but I feel like you would be much better off going to GW and playing Gaddock Teeg so the big scary stuff is hampered rather than the small silly stuff.
Grand Arbiter Augustin IV doesn't seem like he would be directly hated. I play a karn deck with some mana reducers that are ignored because my opponents are busy with a turn 3 wurmcoil engine. So I wouldn't expect augustin to get hated off the board a lot. He slows your opponents and speeds you up. pretty nice and feels low key.
Isperia, Supreme Judge likes to swing into your opponents and is a decent body with evasion and makes people hesitate to swing at you. needs Swiftfoot Boots or Lightning Greaves or similar. much like brago does.
Gwafa Hazid, Profiteer can they really be mad at you when you give them cards? ;) (I jest they will be mad and this guy will die...)
Temmet, Vizier of Naktamun this one is new and interesting to me. I think this is one of your better options just load up on things like Stolen Identity, Phyrexian Rebirth, Rite of Replication and swing with scary unshockable tokens. Strionic Resonator should be great here. I really like this one for his cheap cost and you almost want him to die so that you can embalm him. that threat should keep him around a bit more.
1 week ago
Lemme first start off by saying I LOVE control decks. Not letting people resolve big threats pleases me yet I still love creatures with great utility (see Venser, Shaper Savant) and I'm trying to find a commander. I currently use Brago, King Eternal, but he actually gets hated out in my pod.... alot. I hardly find a time where I can cast him w/o him being killed then or the next turn. I also like infinite combos such as Deadeye Navigator + Peregrine Drake . So my question is, what commander sounds best to take his place? Here are 2 options I was mulling over:
Geist of Saint Traft: A cool card flavor wise but also power wise. His hexproof makes him hard to target and in a control deck he could be a powerful finisher I can use from the command zone. Sadly doesn't do much for combos.
Lavinia of the Tenth: Being pro red is good against one of my pods Land destruction Deretti deck so that's a plus. Also the detaining is good against so many creatures, especially when I can blink her with Mistmeadow Witch. Sadly she has no combo she's really a part of besides a soft board lock.
NOTE:There is ALSO the option of going mono blue. I just don't like how many cards I'll lose from my Brago deck by doing that, but it's also an option and with mono blue comes an easier landbase ( I don't have any fetches or shocks in brago).
All in all, I just REALLY don't wanna stay with Brago. People hate him and therefore hate me (mainly my brothers). Any help guys?
2 weeks ago
Hey there, sweet deck! Love the strong theme of spirits/angels/humans.
The basics of this deck are strong. You've got a good land base and a lot of really powerful cards. Only thing I could suggest is card advantage engines like Pore Over the Pages or Call to the Kindred which will help you get to the good stuff ASAP.
The other thing I might suggest is focusing the theme a little bit. Right now, you've got three or four tribes in there, which means that you'll find yourself drawing Champion of the Parish when you've only got Rattlechains in hand. Replacing your Spirits with more Humans, for example, would alleviate that problem. On the other hand, you could tie together your current themes more tightly by switching your Commander...a radical suggestion, I know. But as cool as Geist of Saint Traft is, you might be happier switching to Ephara, God of the Polis, since she provides additional effects besides just being a huge beater.
Hope that helps! If you get a chance to play your current list, hit me up with how you felt about playing it and I'll do my best to help! Cheers!
2 weeks ago
My personal opinions on your deck:
16 creatures - I would max out on Noble Hierarch. She ramps and she provides exalted triggers. I would max out on Snapcaster Mage for recursion of spells as well. I would also play one more copy of Geist of Saint Traft as he is the best creature you want your Auras and Swords on. I would drop Silverblade Paladin entirely. So, 4 Hierarch, 4 Snap, 3 Geist, 3-4 Archangel, 2-3 Rafiq.
2 swords+2 sword tutors - Good, keep.
2 Utopia Sprawl - I would drop these. Seems too random? One more Hierarch should be able to help with ramp.
2 Aether Vial - I don't think these are played in 2s. Seems to me it's all 4 or nothing. I would go for nothing here because your deck is not particularly creature-heavy. Cut.
3 Auras - Auras are always risky in the format because of removal. The only deck that really plays Auras is Bogles. You could play a couple max but only if you increase your Geist count as mentioned earlier.
8 'counterspells' and 2 sweepers - The boardwipes can stay since you should be quite weak to aggro. However, the counterspells (other than Remand) look quite random. You could go with tried and tested counters such as Spell Snare or Mana Leak etc.? Some spot removals such as Path to Exile should also be included. If you drop the 2 Vials, 2 Utopia Sprawls and 1-2 Auras, you can make space for another 5 or so spells here.
23 LandsI would drop the Temples and the Maze straight away. I don't think they cut it here. I would play more on-color fetches with an appropriate number of basics and shocks. I think a singleton Academy Ruins and a number of Celestial Colonnade (although manlands have become worse with Fatal Push) should be fine. So, 3 Misty Rainforest, 4 Flooded Strand, 3 Windswept Heath, 1 Breeding Pool, 2 Hallowed Fountain, 2 Temple Garden, 2 Plains, 1 Island, 1 Forest (as many basics as you need to cast all the spells in your deck is fine), 1 Academy Ruins, 3 Celestial Colonnades.
These are just some suggestions. More importantly, you should test the deck out against other decks in the format and you will find out what works and what doesn't!
2 weeks ago
2 weeks ago
Hello, I'm trying to build a budget competitive Geist of Saint Traft commander deck. The plan is to start small and grow bigger as time goes on, I don't have much money to play go for anything, just some strong cards from better days. I have no idea where to start, can someone show me a budget competitive deck where I get some inspiration?
2 weeks ago
PerfectDisguiseI've actually already run Blessed Spirits in an earlier version of this deck and it turned out to be pretty weak so I removed it. You'd think it would be perfect for a spirit/enchantment build but the deck is pretty low to the ground, so as a 3 drop, Blessed Spirits has to be especially strong, especially because it has to be compared to Drogskol Captain and Geist of Saint Traft. Unfortunately it just doesn't stack up.