Geist of Saint Traft

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Mythic Rare
Innistrad (ISD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.

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Geist of Saint Traft Discussion

Ballzanya on Esper Alarm

5 days ago

Also, it would be a whole different deck, but instead of a control shell, you could go bant. You'd then get Presence of Gond, and you could play Geist of Saint Traft, Thrun, the Last Troll or Troll Ascetic, or even Sylvan Caryatid as hexproof creatures to just put the presence on. You could also play Beck / Call and draw a million cards when you make all the tokens.

SynergyBuild on Esper Tempo Bears

5 days ago

To start with, I love tempo, and so the deck speaks a lot to me, I want to say that the landbase and sideboard are nearly ideal, with my only switching out fetches for more unusual (and harder to play against) lands, such as the underrated River of Tears, etc., so you can play fun (for you) combos such as Leonin Arbiter+Path to Exile. Speaking of good combos, sacrificing Tidehollow Sculler in response to it's first ability triggers it's second before the first resolves, which means you can exile a card from the opponent's hand and they can't get it back. A good sacrifice outlet in that case for bears is Cartel Aristocrat, as it can sacrifice for free, is hard to remove, can work with Geist of Saint Traft, and fits with the deck flavor wise (esper bear).

I can help you more with the deck if you want later on, this is just some random ideas off the top of my head.

cplvela0811 on Stubborn Souls

1 week ago

ej133:

Thank you. Truly. You know what...I have been wanting to do that. I am going to remove the 2x Cryptic Command, for 2x Esper Charm. I will let you know how it feels and the match updates. So far - this deck has been a house. I have also used Sorin, Solemn Visitor in lieu of Cryptic Command. The ability to get off an ultimate in 2 turns, and rack up some life was pretty sweet.

I too like Geist of Saint Traft, but I personally feel that Spell Queller is the real deal. I like it mostly because it forces control to tap on their turn - paired with nearly all instants and flash creatures.

To answer your question regarding the delve spells - no, 6 is not too much. In fact, I have considered ways to incorporate Logic Knot. I primarily play , so this deck gave me the freedom to not worry about my grave as much (Tarmogoyf based decks). The main reason behind 6 delve spells is that I want to be sure that I have them, for my Turn 2 play. On Turn 2 I either drop a Gurmag Angler and or a Tasigur, the Golden Fang - Tasigur allows a mana to be left open for Stubborn Denial/bluff and or whatever else like a Fatal Push. Playing 12 draw/replacement spells (Mishra's Bauble, Thought Scour, and Serum Visions) creates for a strategy that reliably allows for a successful lowed land count. Honestly - on paper one would assume that so many draw spells create an over saturation of the deck and not enough "power" slots, but in theory the more we fetch and draw cards - the more we slim the decks fat and get into the core of the deck. I also must add that when you use Thought Scour and put a Lingering Souls into the graveyard - it feels like cheating.

Once again my friend, thank you.

ej133 on Stubborn Souls

1 week ago

Loved everything you're doing here.

I'd strongly recommend some Esper Charm. I play a eerily similar thing in Mid-esper-range (check it, if you like), and fuck, this card is bonkers. But I'm super gay for Geist of Saint Traft, so my list goes in a different direction.

Also, aren't 6 delve-cards too much? I know you're running 10 fetchlands and 4-of Thought Scour // Mishra's Bauble, but these guys take up a lot from the deck, right?

Anyhow, this is super awesome. Abso-fucking-lutely amazing.

lazypeon on

3 weeks ago

Thanks for the suggestions. Spectral Procession is a bit expensive even with 2 white mana isn't it? Especially if i splash blue for Drogskol Captain and Geist of Saint Traft. Both very nice cards btw.

lazypeon on

3 weeks ago

Thanks for the suggestions. Spectral Procession is a bit expensive even with 2 white mana isn't it? Especially if i splash blue for Drogskol Captain and Geist of Saint Traft. Both very nice cards btw.

Pieguy396 on

3 weeks ago

Have you considered Spectral Procession? It's an awesome spirit-maker. Also, Drogskol Captain and Geist of Saint Traft are both cards that exist, and it might be worth splashing Blue just for them.

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