Geist of Saint Traft

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Mythic Rare
Innistrad (ISD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.

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ISD

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Latest as Commander

Geist of Saint Traft Discussion

Happymaster19 on UW spirits

6 days ago

This looks great considering your goal to keep it budget. Obviously extending the budget would allow for upgrades particularly in the manabase (although Moorland Haunt is still pretty cheap last I checked). I currently don’t have my Vials yet either so I understand the budget dilemma. My only recommendation within budget constraints would be 1-2x the aforementioned Haunt. Get your reps in, learn the lines, save your money and work your way up. Seachrome Coast and Kira, Great Glass-Spinner are within Flooded Strand ’s price range. Cavern of Souls and Aether Vial are definitely weighty investments that take time. For a budget, this is damn close. Good work.

nb666 on Jeskai Tempo Delver (No Queller!)

1 week ago

I'd put in 4x Young Pyromancer and take out the Figure of Destiny, 1x Geist of Saint Traft, put the Grim Lavamancer in the sideboard replacing it with Sulfur Elemental, and take out the Brimaz, King of Oreskos

dragonforce60 on Blue/White Spirit Control

1 week ago

I did some awful calculating and this is a 25-land deck. Condemn is my suggestion by a great deal because high-costing explosive cards demand removal / answers. If it's a grudge match you could see if 2 Dispel would work mainboard. Here's more low-cost cards for casual play: Spell Snare, Figure of Destiny, Rattlechains, Negate (x2), Vapor Snag, Unsubstantiate

The Expensive Universe: Selfless Spirit (X2) Drogskol Captain Geist of Saint Traft Mausoleum Wanderer Spell Queller

good luck spirits are sweet

goblinguiderevealpls on Enchantment Voltron Commanders

4 weeks ago

honestly Zur the Enchanter is unmatched for this, i know he isnt green but he is just too strong

Karametra, God of Harvests + all the enchantress for draw and karametra triggers can work too,especially since she herself is an enchantment

another fun one is Daxos the Returned, and Geist of Saint Traft is commonly a preferred Slippery Bogle aura-hexproof commander

multimedia on Spirits In The Material World

4 weeks ago

Hey, I suggest including a significant life gain theme or change to Azorius or Esper Commander. You say you don't want to play life gain, but the problem is your playing Orzhov which is the guild that does life gain as a strategy very well. To use Teysa to make Spirits like you're wanting to do you have to take a lot of combat damage (life loss) from your opponent's creatures. You want life gain to offset the damage you're taking to make Spirits. Without having a lot of life gain it's difficult take advantage of making Spirits with Teysa. Orzhov is really a guild about life gain, using life as a resource and sacrifice; these are the three strategies that have the most support.

Cards to consider adding:

Most of my suggestions are for life gain, but most of them can benefit from tokens or tokens can benefit from them.


Instead of Orzhov with Teysa as Commander for Spirits consider Azorius with Geist of Saint Traft or Brago, King Eternal as Commander? Both Traft and Brago are more expensive price than Teysa, especially Traft, but they're Spirits. Having access to blue is great if Spirits are the theme you're going for. White gives you the Spirit token theme and blue gives you Spirit Lords; who can pump up all your Spirits and/or give them other abilities:

These are the tribal payoffs in blue for Spirits. Black has a few really good Spirits (Karlov, Bloodghast, Ghast, Lingering, Divinity, Obzedat), but there's no payoffs for playing actual Spirits like what blue has.

Another option is Esper with Oloro, Ageless Ascetic as Commander. Esper gives you the good Orzhov Spirits and Azorius gives you the Spirit Lords as well as a life gain Commander to take advantage of Orzhov strategies.

Good luck with your deck.


APPLE01DOJ on Jace UoS v. Revelation for ...

1 month ago

Honestly after looking at your list I think you should add 3x more Geist of Saint Traft

I also think you need more counters and if you still want more draw Think Twice is my go to.

Feltrix on Revelations

1 month ago

Elspeth, Sun's Champion, Torrential Gearhulk, and Geist of Saint Traft are the main win cons. The secondary win con is, of course, my opponent's boredom. Against control, I sideboard in Sphinx of the Final Word. Against mill and discard decks, I sideboard in Glyph Keeper.

5hadao on Azorius Deck

1 month ago

Made a rather large change as I cracked a couple packs and got some good pulls, one of which ups the power of this deck...I’m changing the commander from Geist of Saint Traft to Grand Arbiter Augustin IV and then removing Sram, Senior Edificer from the deck

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