Geist of Saint Traft

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Mythic Rare
Innistrad (ISD) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.

Price & Acquistion Set Price Alerts

ISD

Ebay

Geist of Saint Traft Discussion

SoapyCilantro on Azorius Aggro/Control

10 hours ago

Duke.Fleed, I thought about that as well! I've been considering those options heavily. I feel taking out Augury Adept would not make Steel of the Godhead viable in my deck since the only creatures that would benefit would be Geist of Saint Traft or Judge's Familiar if taken out of the sideboard. I like Augury because it allows me to draw and potentially gain life and it has synergy with SOG. Do you think Celestial Colonnade would fit in here? But thank you for taking the time to look at this, I appreciate it!

DasButch on Bant Company

2 weeks ago

COMBO COMBO COMBO. This deck will combo on turn 3. You better get the damn game finished by 5 or your chances aren't looking real good. Bant Battlemage is a nice addition to let damage slip through when the combo hasn't come up yet. Knight of the Reliquary gets pretty big from the sac lands. Geist of Saint Traft Should be called Geist of Taint Shaft. Playing against this deck sucks. It wins out of nowhere.

fastzero on Azorius Modern Midrange

2 weeks ago

Hey! This deck have lot of wincons, like Blade Splicer, Vendilion Clique or Geist of Saint Traft, Restoration Angel or even Jace, the Mind Sculptor. For each match up one of these cards will be rly strong. Life geist vs burn, combo or noncreatures decks, like blade splicer and kitchen finks agaisnt creatures/aggro decks/affinity(golem w/ 1st strike is great to stop ecched champion), like jace against control decks and thats it. The " mid-game " of this deck is rly, rly great. And have lot of responsives and tools to beat any matchup. Kinda like Jund. I'm workin on it and i think maybe can be a rly competitive deck

winden02 on Spirit Spam

4 weeks ago

May I recommend Selfless Spirit and Geist of Saint Traft as just good cards that happen to be spirits. Supreme Phantom and Mausoleum Wanderer are great spirit tribal cards. An interesting alternative to Hindering Light could be Spell Queller. I personally love Promise of Bunrei, but thats just me.

Squirrelbacon on Fun Police - UW Variant

1 month ago

Hello!

At my LGS, I've played decks like this for quite some time. Between , Moon, and Jeskai control/tempo, I feel pretty strongly that Serum Visions is not right for these decks anymore. Sitting on turn one (especially on the draw) trying to set up you next turn or 2 is just miserable. In its place, I'd look into Opt or maybe 1-2 Ancestral Vision. Also, I'd recommend at least 1 Spell Snare to help with the whole "I'm doing nothing on turn one" conundrum.

He is one of my favorite cards but I would also recommend you move Geist of Saint Traft to the sideboard (and get the right artwork!) as in the main he feels terrible with 3 maindeck boardwipes---if you want control that is. If you want to play more of a tempo game, he should stay in but then the list should change a bit more than that.

Best of luck!

Durkle on U-Control

2 months ago

Blue mages unite.

So there's a couple things you should consider when making a list like this. The biggest thing is: Why are we playing mono blue and not splashing a color? What does mono blue let us do that we couldn't otherwise do with a splash? Currently you don't have a very good answer to that question, honestly. You're not actively benefiting from only playing 1 color, you're just nerfing yourself by limiting your options to interact.

But.

There are a couple things you can do to make use of mono blue cards and mono islands. The first is making use of several copies of Disrupting Shoal. HIGHLY recommend this one. Excellent excellent card, but doesn't really have a home in modern. It fits best into this kind of shell naturally. Really catches people off guard.

The second thing is playing a couple copies of Vedalken Shackles. Honestly not the best suited card in modern right now (what with k commands and crazy fast clocks) but still a super solid card, at least deserves a place in the sideboard probably against goyf decks and such.

Tempest Djinn is also kind sweet as a finisher, but it's super unproven and probably too clunky.

..I'm about to just list off a bunch of random suggestions, feel free to ignore whichever ones you don't like.

I think Ancestral Visions is a trap in this deck. At least main. As a 4 of. At the end of the day, this is a tempo deck, and WILL struggle late game against decks that play more inherently powerful cards, so all this card is doing is trying to slow the bleeding. It's a very weak turn 1 play when you could be casting a delver or setting up with a serum visions or holding up spell snare, and it's an absolutely atrocious topdeck. I'd avoid this one in here. Just my own two cents.

Spreading Seas is a good card, but I don't like 4. They makes delvers harder to flip and you usually have to commit to tapping out on turn 2 to make the best use of them, which I personally don't like. Wouldn't be the worst thing ever to keep them, but its not like its filling the same role that it is in merfolk, where it gives your guys evasion and you can still be playing guys with vial while you tap out to cast spreading seas.

Psionic Blast is worth a consideration. Colorshifted Char is pretty sweet, and gives you some good interaction / game-ending potential. Alternatively I think even a Dismember or two would be kinda nice.

Embracing tempo, Vapor Snag is a card you probably want. It's like extra copies of remand but it's 1 mana, only works on creatures, and pings them instead of drawing. Super solid. Can also be used to save your own guys in a pinch.

Every creature you have right now is a wizard. You could consider trying Wizard's Retort and just getting to play the card Counterspell in modern. You might want to play a few more wizards to enable this plan, in which case you could consider playing Mutavault as a manland, and then stuff like maybe Nimble Obstructionist or even Baral, Chief of Compliance to give you a few more wizards. Baral is actually kinda sweet, he lets you cast Cryptic Command on turn 3, and then you even get to loot off of him.

Commandeer is absolutely hilarious in the sideboard. I know it looks like a weird edh staple or something, but try laughing at it when you steal a Karn and then exile their tron land with it. Absolutely silly card, definitely worth a slot or two imo.

Since you're playing fetches and stuff anyway to help enable JtMS, I feel like splashing a single Hallowed Fountain could actually be very nice. Gives you access to things like Stony Silence and Geist of Saint Traft postboard, which can give you a chance in your bad matchups. You could play Rest in Peace over relic as well.

And uh... I think that's all I've got. Hopefully there's some helpful stuff in there. Best of luck my blue brother

Squirrelbacon on Esper Geist

2 months ago

Hello!

I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...

1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.

2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.

I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!

Ravenrose on Karador's Murder Mystery Tour

2 months ago

Teysa, Envoy of Ghosts could also be added to this deck. Requiem Angel might be worthy of consideration. After all, you play enough non-spirits to get this card into the deck. The beautiful and sombre Angel of Flight Alabaster could also be worthy of consideration for this deck. Paraselene gives one life and destroys pesky enchantments. Furthermore, the art is synergy. The full moon is known to cause not only insanity but also opens the door for ghosts. Murder is the obvious choice: you are making a murder mystery themed deck for crying out loud! Victim of Night is another worthy choice. Kessig Cagebreakers might also be of use. Geist of Saint Traft might also be of use in this deck. Gallows Warden might be useful for extra synergy.

I hope these suggestions have been of some use to you!

Load more

Latest Commander