|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
Price & Acquistion Set Price Alerts
|Have (18)||Paradise_Collectibles , cklise , MoJoMiXuP , , Terrvex , Vasbear1 , Wolfebladeelite , Forkbeard , HydraOoze , orzhov_is_relatively_okay819 , bradyofportdetroit , robbnoble , Faceless_Being , Zomgasa , Dr_Jay , pokemate0 , TehDelta , thetechzombie|
|Want (3)||, firemind12 , philktoken8998|
Geist of Saint Traft Discussion
1 day ago
A few good cards that could be considered are Nebelgast Herald but that's the only really cheap one. The other expensive ones are Kira, Great Glass-Spinner and Geist of Saint Traft both are optional and very good but if you do decide to use one I would recommend only 1 or 2 in the deck each. another option in this deck that could be very good is if you splash green, but of course that makes the deck 3 times more expensive. The cards would be Collected Company (literally gets any creature in your deck even if they don't have flash, making cards such as Selfless Spirit good) Noble Hierarch and Gavony Township. All amazing cards but again very expensive. if you feel a little crazy you could also try Dragonlord Ojutai.
2 days ago
This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.
This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:
G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.
G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.
G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN
G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.
G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.
G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.
G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN
As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.
G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.
G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.
G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN
Final Record: 4-0-0
I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!
3 days ago
Both Blade of Selves and Geist of Saint Traft both would trigger after Temmet making them both nonbos. Also, considering your commander wouldn't care in the least about mill, Sword of Body and Mind isn't worth it just allowing 1-2 commander hits and 1-2 bodies made for the 5 mana investment. Seeing this deck could use more draw, I may suggest Champion of Wits to replace one of those. it loots the first time, chumps, then turbo loots the second time around and becomes a decent beater. Should your wallet support it, you might also add a Batterskull as the token with it can be made unblockable by your commander and your deck has little in the way of lifegain, which should never be underestimated.
1 week ago
11/12/17 Update: I decided to make a few adjustments to the list:Mainboard-1 Island-1 Plains-1 Bygone Bishop-3 Unclaimed Territory+ 2 Seachrome Coast+1 Kataki, War's Wage+2 Moorland Haunt+1 Geist of Saint Traft
With a top end of CMC 3 in my curve, 24 lands were probably too many, so I cut down to 23, and I'll see how that plays. Unclaimed Territory seems good still, but not having colored mana to cast Lingering Souls, Fatal Push, or Path to Exile seems a little bit sketchy. If I'm going to run colorless lands, I'd rather that they do something proactive, like Moorland Haunt which can create additional threats or blockers. I picked up a second copy of Geist of Saint Traft, so Bygone Bishop is now out. Finally, I moved a copy of Kataki, War's Wage into the mainboard, both as an additional 2 mana aggressive creature, and to hose any decks utilizing artifacts. This list doesn't have any artifacts, so Kataki seems quite versatile.
As for the sideboard, Relic of Progenitus seems less useful than Rest in Peace, which acts as a permanent piece of graveyard hate that also hoses persist and undying creatures. I was initially worried about the negative synergy with Lingering Souls, but if I need graveyard hate enough to board it in, I'd rather have reliable graveyard hate than the flashback from Lingering Souls. I also dropped Pithing Needle,as, even though it's quite a powerful card, generally my deck wants to be more aggressive and proactive. I added in 3 copies of Duress instead, since I had 3 spots open after moving 1 copy of Kataki, War's Wage to the mainboard. Duress seems versatile by hitting planeswalkers and combo pieces from my opponent's hand. Creatures aren't as much of a concern, since I'm running so many removal spells, so I didn't feel as though Thoughtseize was warranted. Lastly, I replaced the 3 copies of Ceremonious Rejection with an equal number of Disdainful Stroke,which despite costing 1 more mana seems far more reliable and useful in its application. Let me know what you think!
2 weeks ago
Here are some cards you may not have thought of yet!
In these kinds of decks I think its always good to have back up voltron creatures that can do what Ojutai was doing if he dies too much and cant be cast again.