|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Mythic Rare|
|Promo Set||Mythic Rare|
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Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
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Geist of Saint Traft Discussion
2 days ago
2 days ago
4 days ago
Hey lydia. I saw your comment on a thread awhile back and you seem to know your stuff regarding french commander and I was really looking into getting into the format because my local game store is going to start a new tournament.
Problem for me is really just that it really is a totally different format now that aggro has been introduced and control has gotten a big buff. Now i can't really decide which type of deck to play. Usually I make quirky decks that use weird card but that relies on an extensive command of the meta game that I don't have here.
At any rate. I'd really like to make a mono black deck to take advantage of discard being buffed or a blue deck because of counters but I also want to try out aggro and win by creature combat. I playtest the most dominant deck of the format Geist of Saint Traft and thought that it was pretty fun but I derive a little bit of satisfaction from playing wackier commanders as well.
At any rate got any guidance for me? I like the idea of an Erebos, God of the Dead deck that uses Pestilence effects or maybe Drana, Liberator of Malakir aggro? I was even thinking about Kokusho, the Evening Star reanimator! As for blue and black/green and blue I haven't looked into them as much but I though Sygg, River Cutthroat or Prime Speaker Zegana might be a bit of fun.
5 days ago
1 week ago
Leonin Shikari maybe? She helps you throw around your equipment, especially useful with the Puresteel Paladin. Geist of Saint Traft, Moonsilver Spear and Invocation of Saint Traft could help you build outwards so you have other options. Remember the tokens produced from Anointed Procession linger even if produced from the Traft cards. Reef Worm also goes off with that last option.At the very least I don't ask you to forget your voltron heritage, just maybe add a little more to what is there
2 weeks ago
If you get rid of Myth Realized and Isochron Scepter, replacing them with something more reliable, you actually have the start of a strong deck on your hands. You'll have to move a few things around (like Dispel/Spell Pierce/Negate/Remand instead of Dissipate), but plain U/W puts up solid results.
The archetype benefits from having a simpler mana base. This allows you to play things like Ghost Quarter and not run into any problems.
For the larger, control strategy, Dragonlord Ojutai and Sphinx's Revelation will just fuck people's shit right up shit creek. If you can afford to get any of the higher mana cost planeswalkers that are good in Modern, those can work too. Elspeth, Sun's Champion and Jace, Architect of Thought stand out the most.
Other budget options I'd suggest (in addition to the above) are:
2 weeks ago
I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.
I'd probably change your sideboard to look something like:
If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.
2 weeks ago
It's worked out more often than not, so I can't see myself dropping the card. It's a strong mid-game combo that can win games. Spectral Procession and Lingering Souls have been interchangeable for me, the flashback capability on Lingering Souls does make it the stronger choice in some cases, but often, getting the 3 for 3 spirits works out better earlier in the game for stopping opponents than relying Lingering Souls with flashback for a steeper cost.