Geist of Saint Traft

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Mythic Rare
Innistrad Mythic Rare
Promo Set Mythic Rare

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Tokens

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.

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Geist of Saint Traft Discussion

PickleNutz on Saint Traft, Tiny All-Father of Tokens

2 days ago

Strionic Resonator + Geist of Saint Traft (Who is Hexproof) = a really good 8 damage flying.

NewHorizons on NotSoLuckyLydia

4 days ago

Hey lydia. I saw your comment on a thread awhile back and you seem to know your stuff regarding french commander and I was really looking into getting into the format because my local game store is going to start a new tournament.

Problem for me is really just that it really is a totally different format now that aggro has been introduced and control has gotten a big buff. Now i can't really decide which type of deck to play. Usually I make quirky decks that use weird card but that relies on an extensive command of the meta game that I don't have here.

At any rate. I'd really like to make a mono black deck to take advantage of discard being buffed or a blue deck because of counters but I also want to try out aggro and win by creature combat. I playtest the most dominant deck of the format Geist of Saint Traft and thought that it was pretty fun but I derive a little bit of satisfaction from playing wackier commanders as well.

At any rate got any guidance for me? I like the idea of an Erebos, God of the Dead deck that uses Pestilence effects or maybe Drana, Liberator of Malakir aggro? I was even thinking about Kokusho, the Evening Star reanimator! As for blue and black/green and blue I haven't looked into them as much but I though Sygg, River Cutthroat or Prime Speaker Zegana might be a bit of fun.

neosapien on Enhanced Spirits

5 days ago

idk but a Geist of Saint Traft with Aqueous Form fetched using Tallowisp can be an easy end game.

bobbyboo on Temmet, Vizier of a Shit Ton of Swords

1 week ago

Leonin Shikari maybe? She helps you throw around your equipment, especially useful with the Puresteel Paladin. Geist of Saint Traft, Moonsilver Spear and Invocation of Saint Traft could help you build outwards so you have other options. Remember the tokens produced from Anointed Procession linger even if produced from the Traft cards. Reef Worm also goes off with that last option.At the very least I don't ask you to forget your voltron heritage, just maybe add a little more to what is there

sylvannos on Am I onto something here? ...

2 weeks ago

If you get rid of Myth Realized and Isochron Scepter, replacing them with something more reliable, you actually have the start of a strong deck on your hands. You'll have to move a few things around (like Dispel/Spell Pierce/Negate/Remand instead of Dissipate), but plain U/W puts up solid results.

The archetype benefits from having a simpler mana base. This allows you to play things like Ghost Quarter and not run into any problems.

I'd suggest moving away from Myth Realized and Isochron Scepter in favor of either a low-mana tempo strategy or a slower, control strategy with a big finisher.

For the more tempo-based deck, Thing in the Ice  Flip is a good choice. I'd also include some number of Geist of Saint Traft, however many you can afford within your budget.

For the larger, control strategy, Dragonlord Ojutai and Sphinx's Revelation will just fuck people's shit right up shit creek. If you can afford to get any of the higher mana cost planeswalkers that are good in Modern, those can work too. Elspeth, Sun's Champion and Jace, Architect of Thought stand out the most.

Wall of Omens and Restoration Angel can also put a lot of work in, especially together. Restoration Angel by herself will make any hexproof creature you control really hard to kill.

Other budget options I'd suggest (in addition to the above) are:

sylvannos on Splashing with Fire

2 weeks ago

I would concur with the others about your sideboard. Soulfire Grand Master really isn't what you want against aggro or in the mirror. Kor Firewalkers backed up by Path to Exile to deal with your opponents' Kor Firewalkers is where you want to go. You also want Path to Exile so you don't just scoop to a Wurmcoil Engine on turn 3 from a Tron player.

I'd probably change your sideboard to look something like:

1x Anger of the Gods
2x Deflecting Palm
4x Destructive Revelry
2x Exquisite Firecraft/Wear / Tear/Rest in Peace/Molten Rain/Sudden Shock/Relic of Progenitus
3x Kor Firewalker
3x Path to Exile

The other thing is, if you're not playing Tribal Flames, there's no reason to play a 4th. color for Bump in the Night. Lose those and go up to 4 Skullcracks and 4 Searing Blaze in the main.

You also don't want basic Forest because of how hungry your deck is for red mana. With Bump in the Night gone, you can cut your black sources and the Forest for additional Mountains or fetch lands.

If you are wanting to build up a Tribal Flames list, you play black for Bump in the Night and blue for Geist of Saint Traft. I play Tribal Zoo myself with Siege Rhino, Noble Hierarch, Tarmogoyf, and Wild Nacatl. I'll post my deck here if you want or you can find it in my profile.

PickleNutz on Ghostly Presence

2 weeks ago

Mirror Mockery + Geist of Saint Traft = 2 4/4 angels

It's worked out more often than not, so I can't see myself dropping the card. It's a strong mid-game combo that can win games. Spectral Procession and Lingering Souls have been interchangeable for me, the flashback capability on Lingering Souls does make it the stronger choice in some cases, but often, getting the 3 for 3 spirits works out better earlier in the game for stopping opponents than relying Lingering Souls with flashback for a steeper cost.

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