Mindless Automaton

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Tempest Remastered (TPR) Rare
Time Spiral "Timeshifted" (TSB) Rare
Exodus (EXO) Rare

Combos Browse all

Mindless Automaton

Artifact Creature — Construct

Mindless Automaton enters the battlefield with two +1/+1 counters on it.

, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.

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Recent Decks

Mindless Automaton Discussion

Barjack521 on Shirei Aristostax

3 weeks ago

Interesting take on the deck. I play a version I'll link here:Weenies Back,Back Again,Weenies Back,Tell a Friend You might try more control with something likeContamination or Static Orb which works exceptionally well with mana producing sac outlets. Mindless Automaton is a great piece of draw tech for this deck and I can't recommend Smothering Abomination more as a draw outlet and enabler in general. If you want to make the deck more competitive overall you should try focusing on making your general more death resistant with hexproof and indestructible effects since she is the necessary engine to make the deck run, also you will probably need a higher creature count to make it more consistent. Finally, as with all EDH decks, lowering the average CMC of the cards in the deck is a must. Most RDH "tuning" is based around this concept. Find something that does what you want for less mana or decide if you really need that function anyway and if there is a better option at a lower cmc.

VincentVonVeltschmerz on alesha who smiles at debt

2 months ago

Wouldn't play Unburial Rites, the cost of the creatures are too cheep to make reanimation worth 4 or 5 mana. Also consider Ignition Team, Mindless Automaton, Sewer Nemesis and Workhorse.

mathijsderouck on Terum -- Counters, too many counters!

2 months ago

Hi,

In my experience a scales deck is one of those decks that really neads to build up. To be able to build up you need the following:

  1. a lot of mana: Gyre Sage is a must in a scales deck, you should take out the Rattleclaw Mystic and put in the sage.
  2. a lot of time: you need some lifegain to make sure you are not dead by turn 4, afterwards you can take over. In my build this is provided by Spike Feeder
  3. a lot of cards: scales looses against discard spells, so it really helps to have some kind of draw engine. I have trouble with this point 3 also, at the moment I'm playing 2 times Mindless Automaton to get some extra draws.

I don't think you should run red, just to be able to run Slumbering Dragon, i would throw that one out if i were you. If you go for a third color, this should be either white (which would be the obvious choice) or black like i did which gives you access to Corpsejack Menace (or Winding Constrictor.

I think you also need some graveyard hate against the meta, which relies a lot on recurrance. In a scales deck this means you need Scavenging Ooze, your choice to mainboard or sideboard. I put 2 in main and 2 extra in side.

My build: Plus One (Scales)

Awoken_Leviathan on Big, Fat and Roaring - A thiccer take on Brostorm

3 months ago

Was building my own Ghalta deck and came upon your's while trying to get an idea of what direction to go in. I like the +1/1 counter synergy and I think you could build off it more if you wanted. For instance: Triskelion, although more expensive, is functionally another Walking Ballista, this increases the chance of drawing one or the other, as well as reduces the risk of having it removed/exiled. Asceticism is also a good protector.

However this can go beyond the infinite +1/1s and (using them as a base) Crystalline Crawler/Workhorse can give infinite mana, Mindless Automaton can give infinite card draw, Spike Feeder can give infinite life, & Hooded Hydra/Hydra Broodmaster can give you infinite creatures that in turn will also have infinite P/T.

I realize that if you have even 1 creature that has trample (like Ghalta) then all this doesn't really matter except in extreme situations (Worship, Phyrexian Unlife combos, Platinum Angel, etc.) I still think it's a useful thing to consider.

lagotripha on "Oh Baby a Triple" Counter Rites

4 months ago

Decide if you want to be valuetown goodstuff (and what type of that) or counters synergy.

Get a playset of Caves of Koilos/Llanowar Wastes/checklands, it'll let you play anything in these colours, even if it'll cost a bunch of life. As a stopgap, get a full playset of Crumbling Vestige- its cheap and will let you knock out a 1-off spell.

If you want counters synergy a full set of Winding Constrictor and Hardened Scales, then play a bunch of Servant of the Scale and Simic Initiate. Kudzu only looks amazing with fetches, so let it sit out. Cut abzan charm and Abundant Growth- Golgari Charm in the sideboard if you need it. If you're keeping it budget, Scrounging Bandar and Mindless Automaton can make a good draw engine.

If you want goodstuff valuetown Gurmag Angler, the card tearing up legacy, is your friend. You don't have the fetches to make him and taisugir broken, but Grisly Salvage, Treasured Find and Satyr Wayfinder can help, especially if you exploit some other graveyard synergies. Remember that in this space you will be competing with Tarmogoyf and Grim Flayer, and they will eat most creatures.

Alternatively, go all in on the Siege Rhino plan, and play a blink deck- Staring Contest: A List of Blink-Effect Cards has a good list. Thragtusk and rhino, as soon as possible (manadorks) to stabilize and start getting value from blinks. Eternal Witness and Dusk Legion Zealot/Elvish Visionary will be good engine peices.

Plan your sideboard, and put it up here. It'll help you stay more focussed in the maindeck, deciding when you need 4-ofs and when you need just one copy, and let us judge what needs tinkering a bit better.

ohzemesmo on Ezuri - Value

6 months ago

Thanks for the ideas. I might use Mindless Automaton instead of Abzan Beastmaster. Also thinking about find a place for Walking Ballista once it rotates out.

TheManly1 on Ezuri - Value

6 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

TheManly1 on Ezuri, Claw of Progress

6 months ago

Mindless Automaton can help you get some more card draw since all you have to do is remove counters to draw and it triggers Ezuri!Spike Weaver is at the edge of your budget but is so good when you need a delay!Triskelion will help with keeping the board clear or as leverage! Walking Ballista does the same thing but again is right at the top of your budget.Gyre Sage will help you ramp. Devoted Druid is more reasonably priced these days and will ramp really nicely as well.Shardless Agent is an Ezuri trigger and 2 for 1.Lifeblood Hydra will give you life and draw some cards when it dies.

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