|Commander / EDH||Legal|
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|Time Spiral "Timeshifted"||Rare|
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Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
1 , Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindless Automaton Discussion
3 weeks ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.
1 month ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
1 month ago
All of these cards synergize very well with either your commander or Mikaeus, the Unhallowed.
2 months ago
Airdraken - I have thought of Pentavus. Didn't make the list the first time around, but could be something to test if I feel like something isn't as strong as I want it to be. Crop Rotation is just a card I forgot about, probably will find its way in here. Haven't had enough time to test Animation Module yet, so stay tuned. As for Ulvenwald Mysteries and any other card with the text "nontoken creature", I feel like I don't get enough value off of it. I feel like I sacrifice tokens too often to get enough value off of those cards to run them in the list. Mindless Automaton isn't bad per se, but I feel like this list has enough effects to keep the hand full or generate pseudo-card advantage. Crystalline Crawler could be a solid include to some lists, but I haven't really felt the need for further fixing. Eldrazi Monument is definitely a solid card, so maybe it's worth a slot. I'll have to see if I can fit it. Ordeal of Nylea feels too weak for me. I think there are other cards that are more significant that I would like to run before that. Attrition is a solid removal option, but I think I may try Retribution of the Ancients before Attrition. Swarmyard is a good add-in for later, but at the time I felt like the ~$10 could be better spent on other cards.
2 months ago
Awesome list. I'm currently trying to make my own. and forgot to look at others lists on here before buying! Oops!
Crop Rotation to find any specific land and sacs.
Animation Module How has the testing for that been going?
Have you given consideration to Ulvenwald Mysteries ? So for every non token creature that dies you'll get a clue. so you get a (2) sac clue draw a card. When you sacrifice the clue you get a 1/1. I haven't had a chance to play but
2 months ago
I really enjoyed having Pemmin's Aura in my Vorel deck, since it could protect him but also make him go off in a nasty way. Also found Mindless Automaton as a powerful draw engine, but Novijen Sages, Myojin of Seeing Winds, Sage of Fables, or any of the other many +1/+1 draw engines are good too
2 months ago
I have some ideas for what cards to remove
Really expensive mana fixing
Discarding is really bad for those tokens.
A 3/3 for 5 is just to expensive. even with modular
Most likely it's going to be a 2 or a 3 for 6 mana
7 mana is really expensive. even for a 4/4 first strike with modular.
About as expensive in mana cost as murder but less good.
Have to sacrifice a creature. It's better for decks that take creatures from your opponents. Besides, you have a lot of draw
2 months ago