Artifact Creature — Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Tempest Remastered (TPR)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mindless Automaton occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Mindless Automaton Discussion
2 months ago
3 months ago
SueMe Instead of all-or-nothing pov on Jarad, instead consider the synergy: sac outlet that hurts the hole table, removal target with recursion that can grow and pack a punch. The damage he brings adds up over time.
Similarly Corpse Dance synergy with the sac outlets in the deck, for mill, for blocking, instant speed recursion/going off with Korozda Guildmage ,ramp with sacrifice. Since it's new to you, it might take practice to get used to all the tech it brings (because buyback). It can revive any creature at instant speed with haste. I'm sure there are inf lines I can't think of atm. Triskelion and Solemn Simulacrum and Mindless Automaton come to mind but there're probably better targets.
3 months ago
Shirei is the only deck i've built and not taken apart at any point. Love black weenies. An all star in my shirei is Mindless Automaton - draws a card on everyone's turn and sac's to itself to do it, pure gas
5 months ago
i would drop these:
Arbor Colossus Broodbirth Viper Caller of the Pack Chameleon Colossus Great Oak Guardian Joraga Treespeaker Thelonite Hermit Viridian Shaman Orochi Hatchery Verdant Confluence Arachnogenesis Mystic Snake
put these in there places: Collector Ouphe - i have one you can have it Fertilid Awakening Zone Fungal Sprouting Zameck Guildmage Rishkar's Expertise Walking Ballista Master Biomancer Farhaven Elf Mindless Automaton Kalonian Hydra Cultivate
6 months ago
I'd totally overlooked Pir, since he partners with a blue creature. Hadn't even considered using him standalone.
Undying on it's own doesn't play well with the number of +1/+1 counters I'll hopefully have; most creatures will die with a counter on them the 'first' time and never get to recur. That means it'd only really be useful for going infinite with Triskelion or Mindless Automaton (if you can get it to come into play with an even number of counter), though Fertilid can get you as many lands as you can pay for.
Yawgmoth would definitely be good if I wasn't trying to keep costs reasonable; the life cost is negligible in commander and being a manaless sac outlet, removal, and draw all in one card would be really good.
Thanks for the feedback!
7 months ago
8 months ago
8 months ago
You're also missing key pieces of removal - Duplicant , Chaos Warp , Meteor Golem , and Spine of Ish Sah . These four cards are your essential removal cards in Mono-Red! I would take out Seething Song , Warstorm Surge , Greater Gargadon , and Lightning Bolt for removal. Duplicant and Meteor Golem in particular work well with Feldon because you can create token copies of them!