Fleecemane Lion

Fleecemane Lion

Creature — Cat

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

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Trade

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Theros (THS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fleecemane Lion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Commander

Latest as Commander

Fleecemane Lion Discussion

capriom85 on Heliod in Pioneer

2 weeks ago

I will be playing new Heliod in my modern Martyr Proc deck. I already have Walking Ballista for spot removal and to shoot over my opponents’ creatures if needed. You can do the same with it in Pioneer, just with less consistency, as Martyr Proc has better tutors for both.

In Pioneer I think it can do just fine. The cards available to play a Soul Sister build are pretty bad, in comparison to the actual Soul's Attendant and Soul Warden version. I would probably run it in a GW ramp build for Pioneer. Heliod comes out on turn 2, followed by a turn 3 2/2 Walking Ballista , and a turn 4 win. The combo is open to removal at this point, so you may want to wait even later game to keep response mana open. Then you’re looking to play a game of attrition early on with value creatures like Loxodon Smiter , Fleecemane Lion , Steel Leaf Champion , etc.

I would also play the combo in any UWx control shell. Too bad Fae of Wishes is unable to grab either piece from the sideboard.

Kulibali on Cat, Kitty Cat

1 month ago

Thanks for your upvote and suggestions.

First, the Wild Nacatl seems strong, when you are on the play, play a Temple Garden , and the Wild Nacatl , you'll have a 3/3 on the board before your opponent even draws. A Second turn Fleecemane Lion or Adorned Pouncer with a third round King of the Pride is very nice, he needs to have some removal..

Your suggeestion with this Armageddon seems cool, i will put it in, for a Qasali Slingers into the Sideboard.

Any other sideboard suggestions?

HalbrechtHalbrecht on Anointed Procession Cats

1 month ago

I'm not sure what happened with my above comment. The "spoiler" buttons don't seem to work anymore, even though they worked fine when I was posting it. :\ Must be a T/O bug. In any case, here's the same comment as above, but with accordions, which still seem to work.


You're actually fine using a Protection card that targets only one creature, because all you have to do is play it in response to the Declaration, targeting the same creature that the Declaration player targeted, and then Declaration will have an illegal target, causing the entire spell to fizzle. But that said, single-target Protection doesn't help against burn. I'd suggest Heroic Intervention to protect against both threats — and bonus points, it has a CAT in the art! XD


Before talking about this card specifically, first a quick note regarding "fog" effects: Some people actually feel similarly about "fog" effects as they do about lifegain — it doesn't deserve an entire card slot to itself. The rationale behind this is the same as with lifegain — a Fog neither develops your board, removes threats, nor decreases your opponent's life total. It essentially amounts to a lifegain spell that gains you the same amount of life as you were dealt in combat. That said, if you can find a Fog that does allow you to have an effect on the game, they can be great.

Alright, so on to your card choices. Unless you really care about the cycling, I'd actually choose a different Fog effect in its place, as both the CMC of Haze (2) as well as its cycling cost (3) are over-costed ( Fog costs 1 and cycling is usually 2). In its place, I recommend one of the following:

  • Druid's Deliverance — Since you have a lot of token generation, you'll almost always benefit from Populate. Note also that it doesn't prevent damage to creatures, so it gives you the option of not blocking at all to save your creatures, or choosing to block in order to remove threats as well as gain life and/or put your Pouncers and Sacred Cats into the graveyard. So this Fog does develop your board a little, and allows for the possibility of removing threats.
  • Encircling Fissure — This costs 3, but it has a couple benefits. Unlike Druid's Deliverance, this allows you to freely block any way you want, more easily allowing you to kill threats while benefiting from Lifelink, since your creatures still get to deal damage. The second benefit is that, late game, the Awaken option adds a little more power to your board, which could be the little extra you needed to turn the tide.
  • Heroic Intervention — Already mentioned above and not technically a Fog, but since you will in general have so many blockers, it effectively becomes a Fog if you can block all the damage from getting to you (obviously won't work against evasion like Trample or Flying). As with Encircling Fissure, it has the added benefit of allowing you to stack-block creatures to remove threats, as well as allowing you to benefit from Lifelink.
  • Winds of Qal Sisma — It is so easy for you to control a creature with power 4+, between Pridemate, Sovereign, and an eternalized Pouncer. And if you do, then this becomes an Encircling Fissure for 1 less mana.

Of them, my favorites are Druid's Deliverance and Heroic Intervention.


Like I said before, I already feel like you DO have heavy-hitters (Pridemate, Sovereign, an eternalized Pouncer). The only thing Oketra has that they don't is indestructible (and a high-costed token producing ability). But Oketra also has the drawback of potentially being useless, as well as having no synergy with Sovereign or Regal Caracal.

That said, if you really want the Indestructible (and temporary Indestructible from instants like Valorous Stance or Heroic Intervention aren't good enough), then I recommend Fleecemane Lion — an efficiently-costed early threat that later becomes an Indestructible, Hexproof 4/4 — or Temur Sabertooth , who has a repeatable Valorous Stance ability that actually combos nicely with both Regal Caracal (creating more cat tokens after re-casting) and Pride Sovereign (who can be Exerted, returned with Sabertooth, then re-casted next turn untapped and ready to block).

Sadly, neither of them benefit from the Monument's mana reduction.... but honestly, I don't think that's the most important element of your deck to be building around. Monument is a nice "extra" if you happen to draw it and have high-CMC white creatures, but it's not a necessity for the deck to function well, IMO.

HalbrechtHalbrecht on Anointed Procession Cats

1 month ago

RE: Declaration in Stone Show


RE: Haze of Pollen Show


RE: Oketra the True Show

HalbrechtHalbrecht on Anointed Procession Cats

1 month ago

So I was thinking about this deck a little further, and I had a couple other thoughts:


MANA BASE — Your curve is too high to be running so few lands. I ran a few playtests of this deck against a couple different decks, and I found that it's imperative you get Regal Caracal out. That's always what won me the game (or lost me the game if I couldn't). But in several games, I was mana screwed for too many turns. In one game, I was sitting with 3 lands and a Bird for 2-3 turns before I finally drew another Bird, then had to wait another turn to use it. So I'd recommend adding at least 3 more lands.

You probably have already thought of this, but in case not, you'll definitely want better lands than guildgates. Even Blossoming Sands is better than those, since it gains you a life. But I'd recommend Sunpetal Grove and of course Temple Garden if you don't mind spending the $$. If you're worried about being mana flooded, then try Scattered Groves .


CARDS TO CUT — Other than creating tokens for Anointed Procession, Oketra has no synergy with your deck, and it's competing with other much more important 4-drops. I would cut these for 3 more lands.

Creeping Renaissance isn't Piorneer legal, sadly, so it has to be cut. But thankfully, cutting it helps lower your curve, and it won't compete with Regal Caracal for the 5-drop slot.

Finally, I don't love Watchers of the Dead mainboard. Perhaps sideboard? I'd much rather have 2x more Metallic Mimics.


TL;DR — I'd move Watchers of the Dead to the sideboard, and cut Creeping Renaissance and Oketra completely. In their place, add 2x more Mimics and 4-5 more lands. Also replace your current tapped lands with better duals. You'll still have 1-2 more slots to fill. Some suggestions:

There's also always Ajani planeswalkers to consider. Adversary of Tyrants or Strength of the Pride both might be fun!

You might also consider Prowling Serpopard and either Enlightened Ascetic or Felidar Cub for the sideboard.

Argy on Abzan Aggrange

1 month ago

I've playtested this now.

I'm unconvinced that Sorin, Vengeful Bloodlord is as good as Sorin, Solemn Visitor

I know you see this deck as fast, but I find that it plays more to the midrange.

As such, you could do with one or two more lands.

I would have gone with 24 for this build.

The Creature mix also doesn't feel quite right.

Four of most things is usually not a good way forward.

I'd think of something more like this:

3x Anafenza, the Foremost
3x Deathrite Shaman - best in the mid to late game
4x Fleecemane Lion
4x Gilded Goose
4x Grim Flayer
3x Murderous Rider - more than three feels like overkill
4x Siege Rhino

That gives you two extra slots for land.

I'd also think about dropping Abrupt Decay down to one copy, and using three Assassin's Trophy instead.

One of the decks I test against has that mix, and it seems to work well.

Hope that helps.

Nillstan on Abzan Aggrange

1 month ago

the__odysseus

Theres actually an updated list now. You caught me in the middle of finalizing my testing. Here's the basic rundown, if that changes anything. Freebooter were cut for the Sorins. Theres now recursion, midrangy walkers, and even more versatility than there was before.

I could see Grim Flayer , but I took Fleecemane Lion over it for the sake of wrath control, though I've been considering cutting 2 mana Anafenza for it.

My 4's are too full for kalitas, and even though in testing it was good, it was far too clunky for my liking.

I could definitely consider scooze, as it could easily replace RIP for the sake of DRS.

Courser was too slow to work out. The deck is on the faster end of the spectrum.

the__odysseus on Abzan Aggrange

1 month ago

In addition, you have a lack of recursive value. In play testing your deck, I noticed you can kind of stall out after t5, and your opponent has a wrath, you're in trouble I would suggest a strong midrange Planeswalker as a 2-3 of, or maybe multiple walkers. I wouldn't go above 3 for it though. Nissa, Voice of Zendikar , Gideon, Ally of Zendikar , Liliana, the Last Hope , and Kaya, Orzhov Usurper are all powerful walkers that can really help this deck. Anafenza, Kin-Tree Spirit seems like more of an ago card, as does Fleecemane Lion . Instead of the lion, might I suggest Grim Flayer ? It's another powerful 3 power 2 drop, but has more of a card advantage engine built in. It also feeds your Deathrite Shaman . For more versatility, I'd go an even 2-2 split on the Abrupt Decay 's with Assassin's Trophy . Kalitas, Traitor of Ghet is weirdly underrepresented an extremely powerful. Scavenging Ooze has shown it's power in modern, and would probably slide well into this deck. Courser of Kruphix is amazing. You don't have room for all of these cards, but I would definitely recommend sliding some of these in. Your deck looks sweet though!

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