|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
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Creature — Cat
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
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Fleecemane Lion Discussion
Darth_Savage on Cats
5 days ago
There are a lot of better cats, Loam Lion and Wild Nacatl for starters, Fleecemane Lion rather than Oreskos Swiftclaw as a straight upgrade. I was actually helping another player build a cat deck, Procession of 9 Lives - Demo, I'd recommend you have a look. I'm happy to answer any questions you have, but my first piece of advice is, play more 1 drops and take advantage of the card pool available. Hope this helps, good luck with your deck.
1 week ago
fun, weird deck!! for what it's worth, i find Fleecemane Lion, Dauntless Escort, Cathar's Companion, Archangel Avacyn Flip, and Voice of Resurgence to be great creature cards in boardwipe decks. just to double down on ensuring yr own creatures survival.
1 week ago
9-lives, I ask that you read this and think about it. I am well known for wanting to have my cake and eat it. This is a game, and games are meant to be fun, even if it's competitive. That being said, the following are my suggestions:
Lotus Cobra is only really good when you can get more than one landfall trigger and generate a faster tempo (generally off of "fetch lands" like Windswept Heath into an untapped land). For example: consider turn three. Two forests in play, lotus cobra, Pride Sovereign, and windswept heath in hand. You play cobra, drop a fetch, and search, opening 3 mana (if you include the untapped land) to play the sovereign.
Life total is irrelevant unless you can abuse it, or you are playing against burn (in which it is still not really relevant). Examples of abusing lifegain are Aetherflux Reservoir+Sydri, Galvanic Genius, Felidar Sovereign, and Lim-Dul's Vault. The only formats these can be achieved in are commander, highlander, or other eternal formats.
Indestructible is insane, especially because the only removal for it in modern is in white or -1/-1 counters.
Even if I'm not in aggro I would still play Fleecemane Lion, Loam Lion, and Wild Nacatl. I would do this because they are the creatures that will keep me alive in the early game, while applying pressure. for these I would take out Ajani's Pridemate and Lotus Cobra (unless you are willing to get some fetches)
The flaw in your argument that Renaissance is better, is that it is for your enchantments. Renaissance is not card advantage. The information is still open, it doesn't immediately expand your board presence, and can be hated out more easily than your enchantments. Rest in Peace is currently in the mainboard of multiple decks that run white. My decks play Tormod's Crypt. Hating out your graveyard is currently game 1 meta. In reality, I would not run recursion/graveyard in the main. Against this deck (assuming your recursion is in your sideboard) I would plan on ditching my graveyard hate for enchantment hate. This is because I believe that drawing my graveyard hate is a dud against your deck.
2 weeks ago
Darth_Savage I don't see anything that keeps Fleecemane Lion from being killed the normal way of surpassing or equalling its defense with attack. That's why I don't care for its 4/4 because it costs a lot for only 4/4. Prowling Serpopard is almost as good as it except for having 1 less defense, which I guess matters a lot.
2 weeks ago
Why does everyone knock on Heroes' Reunion?
That is a fair question, let me try and answer it. In the beginning a very smart man called Richard Garfield created a game called Magic the Gathering. He wanted to have a dependable cycle of cards, something that showed each colour philosophy, as it was. He created the boon cycle, each card did something with the number 3: Lightning Bolt, Giant Growth, Ancestral Recall, Dark Ritual and Healing Salve. The game was in its infancy and this all seemed reasonable enough... Events prove otherwise. Healing Salve is by far the worst of the 5 cards, Ancestral Recall and Dark Ritual are downright broken, Lightning Bolt is too strong for standard, Giant Growth is fair. So why is everyone down on Heroes' Reunion, it can't even prevent 7 damage, it's a less useful Healing Salve.
"Bolt the bird", is a phrase nearly as old as Magic itself, what it means is that you can't rely on your ramp creature surviving past the turn you play it. If it's a choice between killing Birds of Paradise and Sacred Cat any experienced player kills the bird.
Ramp isn't a reason to use inefficient cards, Fleecemane Lion is the perfect card to use with ramp, you can play it as an early threat, then make it a near irremovable beast once it's monstrous. The same is true of Adorned Pouncer, but If I wanted to abuse Anointed Procession, I'd also run Honored Hydra and Advent of the Wurm too, building a Procession deck, not a tribal cat one. On a similar note, most of the time you play Qasali Ambusher for free and Qasali Pridemage is a removal spell on a body...
2 weeks ago
Your playing an Tribal Aggro deck, so speed is important, that means that Vanquisher's Banner, is far too slow as is Creeping Renaissance. Metallic Mimic is a better choice for providing an extra boost to your cats. As to the cats themselves, no Loam Lion, Wild Nacatl or Steppe Lynx to provide early pressure, seems wrong. Ajani's Pridemate is'n't good in this deck, because Heroes' Reunion has no place in an aggro deck. Any of Fleecemane Lion, Qasali Pridemage, Prowling Serpopard, Brimaz, King of Oreskos or Qasali Ambusher would make more sense.
In short, play more 1 drops and take advantage of the card pool modern offers. Hope this helps, good luck with your deck.
1 month ago
During the last few days i built the following deck:
SCORE: 1 | 41 VIEWS | IN 2 FOLDERS
It works as well as one would expect, as the combination of aggressive stompy, and free wins due to combo on turn 2/3 are very strong (not to mention that the combo aspect gives a lot of late game inevitability.
However sadly came to realize that my finishers do little to nothing against control, or tron - as both decks can function if denied 1 of their colors by Iona, Shield of Emeria, and don't necessarily care for Elesh Norn, Grand Cenobite all that much.
That basically makes my "i win on turn 3 via eldritch evolutiuon" hands into "do nothing" hands.
To put it simply i am looking for creature cards that cost 9 mana or less, that can't be dealt by control or tron (preferrably in selesnya colors, but that is not necessary)
So far i only have ideas against control:
- Fleecemane Lion
- Thrun, the Last Troll
P.s.: The omission of Sigarda, Host of Herons is intentional, since it is very redundant, as Iona, Shield of Emeria easily accomplishes the same thing against GBx - since abzan is close to nonexistent.
1 month ago
If you link to cards with double square brackets, it creates a pop-up so we can see the cards without having to click through.
Like so: [[Fleecemane Lion]], [[Path to Exile]]
The short answer is that whoever acts first is going to lose in this case.
The long answer:
You've cast Fleecemane Lion. It's on the battlefield, without hexproof, and since it's your turn, you have priority again. If you decide to activate its ability now, you will have to pass priority to your opponent, at which point he can cast instants or activate abilities in response. Those instants and abilities don't have to relate to your Lion at all. But since Path to Exile is an instant, this does mean he can cast Path targeting your Lion while the Monstrosity ability is still on the stack. The stack resolves top-down, so your Lion will be exiled before it has hexproof.
However, let's say you don't activate the ability and instead pass priority (say, to move on to the Combat Phase). Your opponent decides, "No, I can't let that live" and casts Path to Exile targeting your Lion. They pass priority to you, and you can activate the ability in response. Since the stack resolves top-down, your Lion will gain hexproof and no longer be a valid target for Path.