Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

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Trade

Have (1) DemMeowsephs
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Printings View all

Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all

Tokens

Legality

Format Legality
Arena Legal
Unformat Legal
Oathbreaker Legal
Pioneer Legal
Modern Legal
Pre-release Legal
Standard Legal
Duel Commander Legal
Brawl Legal
Block Constructed Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
Custom Legal
Leviathan Legal
Vintage Legal
Limited Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal

Archon of Sun's Grace occurrence in decks from the last year

Latest Decks as Commander

Archon of Sun's Grace Discussion

Barbarian_Sun_Pope on Aggressive Auras - $30 Budget Build

1 month ago

Nice deck (+1), have you considered Archon of Sun's Grace? It is pretty cheap and might be a better alternative to Ajani's Chosen in the sideboard as the tokens have evasion. Also Favored of Iroas seems better than the Fabled Hero in the maybe board as it does the same thing, but you don't have to target him. Hope this helps.

Massacar on Spiritual Masks

2 months ago

Argothian Enchantress, Hanna, Ship's Navigator, and Archon of Sun's Grace would fit well in here.

Also, I always recommend cutting Temple of the False God. It's just not good enough and can easily result in a dead land drop early game.

Massacar on Bant Enchantments

2 months ago

I would personally recommend running some counterspells and removal in the deck as it's currently very fragile to interaction.

Counterspell, Cyclonic Rift, Disallow, Swords to Plowshares etc.

Also I think some ramp (land and/or artifacts) could help as well as your progression is going to be very linear with this deck and could easily be outpaces by someone with a more aggressive mana base.

Cultivate, Kodama's Reach, Arcane Signet, Simic Signet, Azorius Signet, Selesnya Signet, Chromatic Lantern etc.

See also, Argothian Enchantress, Archon of Sun's Grace, Destiny Spinner, and Hanna, Ship's Navigator

mjgilbert26 on Dragonstorm (Transformers)

2 months ago

How often does Reptilian Reflection transform, I only see the triomes with cycle. You may be better served with more token creation like Destroyerbirb mentioned. Personally I would look at Reverent Hoplite, Goblin Wizardry, Falconer Adept, Archon of Sun's Grace, or Satyr's Cunning for tokens to proc Terror of the Peaks.

Other than that, solid looking deck. If you do eventually look to expand the deck to Throne of Eldraine- Harmonious Archon might be fun, make your dudes bigger dudes.

crvo on My Arena Life Gain White Weenie Deck

3 months ago

Post rotation I'll add more removal, and a different curve through the low end. I might plan to ramp to 4 with The Birth of Meletis, which should fit my plans. On the way up, I can lay down the griffin generator, Griffin Aerie. At four there's that ridiculous life gain pegasus engine...Archon of Sun's Grace. I can try to hang on to the board a little on the way up by sipping a revitalize and maybe upping that one-drop 3-mode spell, Light of Hope. We'll see I guess!

FrogBoy95 on Tayam Enchantress Control

3 months ago

So it turns out I was reading Tayam incorrectly. I thought I could remove counters from permanents, not only creatures, so I will make those changes. Also, I decided to not go with the heavier Stax idea, I just haven't changed the description.

I originally drafted the deck as is because I like to explore different archetypes (in this case, Enchantress and Graveyard) but I am a Selesnya player at heart, so I try and add a token sub-theme to all of my commander decks, hence the Archon of Sun's Grace and Ajani's Chosen inclusions.

In regards to the combo pieces, I have a couple other decks that have infinite combos and my pod barely tolerates them as is, so I held off on adding any combos like that so that I could play this deck more often than I do my more powerful ones. I went from playing very durdly Gishath dino-tribal to watching a lot of EDH/cEDH gameplay content and started to build decks at a higher power level than my pod which made it less fun for them, so I'm trying to find the balance of "powerful, but not too powerful."

FrogBoy95 on Tayam Enchantress Control

4 months ago

I just theory-crafted this, so I haven't had a chance to actually test it out yet. In theory, I'll grind the game out by controlling board states and then win off either the pings from Grim Guardian and Underworld Coinsmith or the tokens generated by Archon of Sun's Grace and Ajani's Chosen.

CavemanlyMan on Unicorns! (My EDH Masterpiece)

4 months ago

DarkHamlet I suppose it just hard for me to justify putting in Princess Twilight Sparkle because she isn’t a unicorn, a Pegasus, a win condition, or a card that makes the deck run. I’ve tried to be very slim on the creatures that aren’t either unicorns, or Pegasi, or cards that make Pegasi, such as Archon of Sun's Grace.

Sure, she’s a lord for the unicorn and Pegasi stampede, but in commander that doesn’t make quite as much of an impact. This deck wins by getting out tons of unicorns at once and overwhelming my opponents, instead of buffing up my unicorns. Thus, I don’t see +1/+1 being enough to justify a non-unicorn creature. It just isn’t as effective as something like Craterhoof Behemoth, Beast Whisperer, or Knight of the Reliquary

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