Creature — Lizard
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
|Have (2)||Mortiferus_Rosa , metalmagic|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bloodspore Thrinax occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bloodspore Thrinax Discussion
3 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
1 month ago
Nice list! Shields of Velis Vel seems like it'd be fun in response to a boardwipe. You might like these too: Shivan Harvest , Dark-Dweller Oracle , Runed Stalactite , Amorphous Axe , Second Harvest , Parallel Evolution , Magewright's Stone , Thousand-Year Elixir , Hua Tuo, Honored Physician , Ghired, Conclave Exile , Rootborn Defenses , Song of the Worldsoul , Wake the Reflections , Bloodspore Thrinax
1 month ago
I've played Ghave for about 7 years now, and I think I have some advice that may be able to help you out. My deck is here, for reference: Ghave: Baby Makin' and Alimony
One thing I notice right off the bat is you have several slower token producers, but none of them are as efficient as Ghave. You also have several sources for +1/+1 counters for Ghave to turn into tokens, but you're missing some very strong ones that I'll recommend now:
Ivy Lane Denizen is extremely good. Unlike Phytohydra, it's not reliant upon combat to make tokens, just the fact that a token entered will allow you to put a counter somewhere, which you can use to make another token. Similarly, Good-Fortune Unicorn , Juniper Order Ranger , and Bloodspore Thrinax are way better at this than several cards you're currently running. Sigil Captain is another solid choice.
I would recommend cutting Phytohydra, Grateful Apparition, Mikaeus, the Lunarch, Managorger Hydra, and Phantom Nishoba to add in the above cards, as they'll help you produce tokens way more consistently with just Ghave.
Similarly, you need mana in order to make tokens, so adding in things like Growing Rites of Itlimoc Flip and Cryptolith Rite will help your mana production sizably. Seedborn Muse can function like a token doubler, as if you have a source of +1/+1 counters (like Sigil Captain, for example), and only 5 mana, with Seedborn you can produce 20 tokens in a round of turns instead of just 5 (and they'll all be 2/2s at minimum to boot).
Doubling Season and the like are expensive, but Illusionist's Bracers is much, much cheaper and effectively becomes a Doubling Season when attached to Ghave (as you remove 1 +1/+1 counter to make 2 tokens, or sac 1 creature to put 2 +1/+1 counters on something). Definitely worth an include, in my opinion.
To fit in some of the other things mentioned, like Seedborn, Cryptolith Rite, etc., you could probably remove Scute Mob (it does nothing until you have 5 lands), Voldaren Pariah (this is not a great creature), you actually are one card short as Eliminate the Competition is in here twice, and then you could probably cut a Planeswalker as well.
Ghave helms a really fun deck so I hope this helps.
2 months ago
This is wonderful! We thought these cards could also be nice:
- Druidic Satchel : could be a versatile, useful card in this deck.
- Necrogenesis : allows you to exercise some control in the form of graveyard-hate while gaining Saprolings from that.
- Saproling Symbiosis : double your Saprolings!
- Bloodspore Thrinax : great enabler of tougher Saprolings.
Have fun with this brew!
Mrs. and Mr. NV_1980
2 months ago
multimedia Hi, thanks for your answer and thanks for your help with lands, but I have few questions First, why do u considering to cut Brass's Bounty , I think its fit this deck nicely, it can be a good mana for next turns and/or End game card combined with Revel in Riches , and i really like Butcher of Malakir so i don't think to cut this card, because it's like creature version of Dictate of Erebos Second, thanks for showing that Temur Sabertooth combo :) Third, Half of these cards from Korvold bravler deck, so I considering to change some of them with other cards and ofc lands :D. So I thinking to add - Bolas's Citadel I think it's really fit Korvold - Death Cloud for wiping board - Mazirek, Kraul Death Priest I just found that card and I really like that card, you can make your all token creatures to real deal and you get double counters on Korvold - Sylvan Safekeeper I think this card is a great way to keep Korvold alive - Bloodspore Thrinax I'am not sure for this, but it can be nice played with Mazirek, Kraul Death Priest to create a massive token army And what do you think about these cards : Mitotic Slime , God-Eternal Bontu , Open the Graves
Thanks again for your help! Sorry for bad English (not my native language)
3 months ago
The Great Henge is great for this deck. On its own since it draws you lots of cards and ramps you. But with a sac outlet and a persist creature it can go infinite, draw your deck, and find your win con the same turn.
Also the deck seems removal light. Caustic Caterpillar is a good include since its a creature that can be recurred, triggered at instant speed, and found with your creature tutors in a pinch. Cavalier of Night is another strong card for removal on a stick and then gets you a utility creature back when it dies.
Out of the card's I'd cut: Bloodspore Thrinax and Ivy Lane Denizen are easy cuts as Henge is better than both and you already have many better counter enablers. Cryptolith Rite is too slow due to summoning sickness and it usually doesn't work with a combo turn. Deathspore Thallid as Yawg is better. Altar of Dementia is just a dead draw unless you are comboing off. Where your other outlets at least give you value.
3 months ago
As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison
Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.
Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.
Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.
A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade